Archive for April 9, 2011

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


ENDERTORIAL


Just wanted to post a quick note that we’re trying a new format here at HRD; the original, single-long-post-every-morning is the same format we’ve run since the site’s very first day, and I’m told that it becomes unwieldy on portable devices — so it’s time to modernize with the times.

HRD should still read the same for everyone who simply visits the Front Page, and the single-post will still be there for people who like it that way; you’ll just have to give it an extra click is all.

In addition, readers not on portable devices should see improvements too: not the least of which is that, by posting individual Challenge entries, the site becomes hugely more searchable, both from on board the Pillar Of Awesome as well as from the wilds of outer space known as the Internets.

Anyway, it’s all a bit of extra work from our end, but we thought it’d be a useful improvement. So, give us some feedback and let us know what you think. Do you like it? Hate it? Don’t care, just shut up Ender and help me get that Weekly Challenge? Send us some emails and let us know!

Pax,
Ender Xer0
* * *


SCREENSHOTS OF THE DAY


SCREENSHOT OF THE DAY: Spartan C126


Screenshot Of The Day today courtesy of Spartan C126, with an inspirational shot that reminds us why the game is called Reach. Thanks, 126! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 50-85 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5400

[ ACCESS COMPLETE INTEL: CLICK HERE ]

COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-20 minutes
Value: ★★★★
Reward: 1100

Kill 120 enemies in Firefight Matchmaking.

Not much to say: Load up any power-weapon Firefight Arcade game and you should be able to blast your way to this Challenge in a single match. Even if you fall short of the mark, though, it’s a simple matter to just fire up another, or wrap things up in Score Attack.

(We’d recommend against Score Attack for starters, though; Gruntpocalypse seems like an obvious choice here, but though it offers exactly the number of Grunts you need — 120 — they have a tendancy to blow up themselves, or each other, or both, meaning you’d fall short and need a second Round anyway.)

NOW I HAVE A MACHINE GUN

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 20-30 minutes
Value: ★★★☆
Reward: 1300

Earn 40 kills with automatic weapons in Multiplayer Matchmaking.

Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know since we’ve said them before, but anyway:

    The Assault Rifle: AKA El Spam-o.

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own.

Longtime reader V Translanka adds:

“If you really want to remove double-melees from your lexicon, then Sprint is your best bud, because a Sprinted melee comes with an enhanced knockback bonus that’s perfect for the armor pop-and-fire method.”

Thanks, V!

NOT AS CLUMSY OR RANDOM . . .

Multiplayer

Single Match

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★
Reward: 1000

Earn 5 kills with precision weapons in a Multiplayer Matchmaking game.

Wow, again? It’s not that we don’t love the Star Wars quotes, but changing the quote doesn’t really make it a new Challenge. (And, oh yeah, they were talking about a lightsabre, — same mistake as yesterday.)

Anyway, all sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re fewer and further between in Multiplayer.)

Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee. Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

Likewise, you obviously want to avoid most instant-kill weapons, such as the Sword, Hammer, Shotgun, Rockets and Plasma Grenades, though that doesn’t mean you can’t use them to your advantage: most of these tempt other players just by their very presence, and they often concentrate more on scoring the weapon than fighting or defending. Like every other creature in the galaxy, Halo players can’t resist the lure of a shiny object.

So, even if you’ve got the chance to swap out for one yourself, consider using it instead to set a trap, waiting for players who have focused more on the power weapon than the dangers of their immediate environment (such as you). Or, even better, snag it and then drop it again in an absurdly open space, where other players are sure to see it but have little in the way of cover or defense. Unlike most other types of camping, you won’t have to wait very long for someone to show up.

JUST A SHOWER

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 2000

Complete any Campaign mission on Normal or harder with Thunderstorm on.

Hey! We haven’t seen this Challenge for…um, three days. C’mon, Bungie, get it together.

Anyway, only one Skull on this time, so let’s take a look: Thunderstorm upgrades enemies to the next difficulty class; but, at the end of the day, you’re going to be Sprinting past most of them anyway. Here’s the vid of the speed run through Nightfall, just in case you’re new, and you can always click on the standing link at the top of the page for a more detailed description.