Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.




Yeah, like I’m going to pass up a pic from someone whose gamertag has been taken from the Hottest Band in the World. (That’s KISS, yo.) Today’s incredibly atmospheric Screenshot Of The Day courtesy of Luv Gunn, who wants to rock and roll all night and party every day. Thanks, Gunn! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Kills, Killstyle, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
TOTAL TIME: 45-60 minutes




Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 10-15 minutes (Concurrent with Blast Radius Challenge)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in Firefight Matchmaking.

Take this one on last; you’ll already score a good number of these on your way to the Blast Radius Challenge. For leftovers, you can take this on alone in Score Attack — Gruntpocalypse is probably easiest, with 120 enemies per round who go down from a single trigger-pull — though Firefight Arcade offers you Overshields, three Rounds (plus a Bonus) and a virtual salad bar of power weapons; you’ll just have to share in your kills. (But hey, Firefight is supposed to be cooperative, yeah?)



Special Enemy


Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Grind
Time: 5 minutes
Value: ★★★★★
Reward: 1700

Kill 50 Elites in Campaign today on Normal or harder.

  • Raining missiles down on ONI Sword Base like the fist of God remains your fastest method of scoring this Challenge. Four Elites await there to die by fire, and each airstrike should take out two or three; that means about 5 minutes before you hit the magic 50. Check out our Owning on ONI standing link at the top of this page for complete instructions.
  • For some variety — and, OK, a whole lot of fun — you can load up the opening of Nightfall instead.
  1. You’ll find an Elite at the edge of the cliff taking a leak on the Grunts below, and who you’ll assassinate to start the level. (OK, maybe he’s not actually taking a leak; but then what the hell is he doing there?)
  2. Anyway, after a few quick melees to the sleeping Grunts nearby, ignore the encampment off to the side and slip instead toward the first makeshift Covie base.

    Don't worry, I've got your back. Just keep pushing forward and...oh, hey, is that Falcon getting off this rock? See ya!

  3. Hey, guess what? You’ve got a Sniper Rifle! Begin introducing cartridges to their foreheads.
  4. You’ll find eight more Elites scattered about, so you’ll score nine kills total before needing a Level Restart. Or, just keep going — the next encounter has more Elites, as well as the one after that, and so on.
  5. Don’t worry too much about Jun stealing kills; he follows the strictly-negotiated Teamster union rules for Halo AI allies, and will generally remain as unhelpful as possible.

(Yes, we know: you can simply scope the level’s first Elite, locate the Checkpoint, then Revert to repeatedly blow his brains out. But if you thought 20+ reloads on ONI became tedious, try 50 on Nightfall. ZZzzzz.)

You can likewise find concentrations of Elites throughout the Campaign — most notably on Pillar Of Autumn at the massive firefight in Boneyard; and at Tip Of The Spear’s Rally Point Bravo, where you’ll gun from the Falcon’s grenade launcher and reload the Checkpoint before you cross Spire’s energy shield. It all depends on how easy, challenging or interesting you want to make your Elite Hunt.



Special Weapon


Type: Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 20-30 minutes (Concurrent with One Spartan Army Challenge)
Value: ★★★★★
Reward: 1000

Kill 40 enemies in Firefight Matchmaking with grenades.

Though it might seem counterintuitive, Nadefight is actually not your best bet here: it gives you an eight-grenade bandoleer to start, but the new Firefight Arcade settings prevent you from farming replacements from the field, meaning you’d need to suicide or kamikaze your way to a respawn to restock your inventory. (Hey, it’s Sunday, but we’re not THAT lazy.)

Instead, simply clear this out in Score Attack’s Gruntpocalypse, where the waddlin’ tykes tend to travel in packs and die from grenades like pond fish. You’ll wrap this up in just a single Round.



First Strike


Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★☆
Reward: 1000

Earn a First Strike in a Multiplayer Matchmaking game.

Tip Of The Day

First Strikes are tricksy little medals: Every match has at least one, but most have only one, meaning as many as 16 players could be competing for it. And, once it’s captured, you’ll often need to play through an entire game, then trudge through Matchmaking again before a new one becomes available.

So, a few strategies to speed things along:

  • Stick with Objective playlists, since — unlike the more popular Slayer — each new Round offers another First Strike medal, meaning that several go up for grabs every game. Not every Objective game offers Rounds — King of the Hill and Oddball, for example — though these improve your chances for a First Strike on their own (see below).
  • Grifball represents your top option here: up to five First Strike medals per game — and let’s face it, it’s all a bit random who gets credited for the first kill in the opening hammer fiesta. So, all other things being equal, you’ll walk in with about a 50 percent chance per match (eight players, average of four Rounds). Play for two matches and the gods of probability will award it to you.
  • Though it’s a bit of a cross between Slayer and Objective, Living Dead represents another top option: Each game features several Rounds, the matches keep themselves short and the kills come quick and clean. In fact, the only real drawback is that you’ll be playing Living Dead.
  • For standard gametypes, vote for smaller maps that allow you to reach enemies quickly, and especially those like Countdown and Zealot with starting Spawns that (though otherwise retarded) open with a direct line of sight on the other team. Asylum offers nearly the same benefit, since you can maneuver down your center ramp in a matter of moments for a clear shot at the other team’s base.
  • In a Slayer or non-Round Objective game, you can still skitch the odds in your favor. Every map features all sorts of cool power weapons, and enemies Sprint toward them like a Halo fan on Flaming Helmet Day. Do the same… except pull up short, then spam the weapon with grenades as your opponent arrives; finish him off with your primary, and you’ll score both a First Strike and power weapon at the same time.
  • Likewise, for Objectives such as Oddball, Invasion or King Of The Hill, you know at the start precisely where your enemies will go: take up position with an easy, clean shot on the target, and wait for enemies to arrive; you’ll be firing on them in no time.





Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90 to 180 minutes
Value: ★★★★
Reward: 14000

Complete Long Night Of Solace on Legendary with All Skulls On (LASO).


Tip Of The Week

As with most of the LASO Challenges, we have our standard warning: There’s really no other way to say this, but you’re probably never going to do this alone. (If you can handle a Legendary level solo without dying, though, you won’t need any advice from here.) And, while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough, so instead keep in mind some strategies that help on Legendary difficulty no matter which part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind as you try to do the one of the Campaign’s hardest levels on its most extreme difficulty without dying once. To help you out, here’s a video walkthrough — done SOLO — that’s quite long (90 minutes) but well worth the watch if you get frustrated.


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