Archive for April 12, 2011

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.



A celestial Screenshot Of The Day today courtesy of LightGuardian0, with an inspirational Forge-enhanced portrait. Thanks, Guardian! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Kills, Killstyle, Special Enemy
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
TOTAL TIME: 105-160 minutes



Any Game Mode


Type: Kills
Setting: Any Game Mode
Difficulty: Grind
Time: 10 minutes
Value: ★★★★
Reward: 2000

Kill 400 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For your leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).


Posted: April 12, 2011 in Firefight


Special Enemy


Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 75 to 120 minutes
Value: ★☆
Reward: 1125

Kill 10 enemy vehicles in Firefight Matchmaking.

Wow; Bungie really has no perspective on what a massively huge pain in the ass this is. Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average at least 10 games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the whole ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited, since most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between catshit and dogshit: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful in Arcade, since under the new rules if you drop the heavy gun you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • And, of course, avoid Condemned, Courtyard and Waterfront, however, since — apart from Dropships — they don’t offer any vehicles at all.




Special Enemy


Type: Kill
Setting: Campaign
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 2500

Find and kill the Gold Ranger-Class Elite in any Campaign mission on Heroic or harder.

The BOB Medal

The Gold Ranger-Class Elites (or BOBs, as they’re known to friends) appear as Easter Eggs whom Bungie has laid throughout the campaign. You can easily find entire Internet guides on tracking them down if you’re planning a BOB Hunt — and wouldn’t that be cool if your name was Bob Hunt? — but we really only need one to pocket this Challenge, so we’ll leave the rest for you to BOBhunt at leisure.

Hi. My name is BOB. I'll be your roadkill for today.

Head into Winter Contingency (mission start), since as the campaign’s opening level it’s also by design the easiest, and play through till you hit the turretless Warthogs. The BOB will spawn in one of three places:

  1. At the first structure you drive past, where Jun says they’ve detected heat signatures;
  2. on the bridge down the hill to the left just past that; or
  3. on the road up the hill if you skip the bridge.

Just paint your Warthog grill with them once they’re spotted; they splatter real nice like. Can’t find ’em? Don’t worry. Here’s a handy YouTube guide for a complete, ah, rundown.



Single Match


Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★★★
Reward: 1200

Kill 10 enemies with headshots in a Multiplayer Matchmaking game.

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future, you’d-think-these-things-could-stop-a-bullet-by-now they happen to wear.

In fact, your main obstacle — apart from people shooting you in the back of the skull — will be to rack up 10 headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out.

If that keeps happening, recruit some friends to coordinate your efforts; an entire team can earn this Challenge in a single match if they work together.





Type: Scoring
Setting: Campaign
Difficulty: Easy
Time: 20 to 30 minutes
Value: ★★★★★
Reward: 7777

Earn a score of 80,000 in any mission in the Reach Campaign.

Yikes, 80,000 points….seems like a lot!

Guess what? Where we’re going, it won’t make a difference.

Tip Of The Day

Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 80K in short order.

A few pointers:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.