Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: DRK BR0TH3RH0OD

Not sure why, but we’ve been in a portrait shot mood all week. Screenshot Of The Day today courtesy of DRK BR0TH3RH0OD, who offers another fine Spartan pic for the Badass Wall Of Fame. Thanks, DB! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Special Weapon, Spree
SETTINGS: Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 90-120 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 6150

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Kill 25 enemies in Multiplayer Matchmaking.

Man, we are loving these new Grifball screenshots. Thanks, everyone! Keep ’em coming!

Grifball graphical awesomeness today courtesy of DOCT0R CHAOS.

STICKY ICKY ICKY

Multiplayer

Single Match

Special Weapon

Kills

Type: Killstyle / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★★★
Reward: 1400

Earn 5 sticky grenade Kills in a Multiplayer Matchmaking game.

Any Elite gametype will start you with Plasma Grenades, as will Invasion (Covie side) and Pro gametypes (Warden Loadout). But Plasmas are also scattered all over the maps, and respawn almost constantly, so if you prefer a different gametype/loadout you’ll still find more than enough to spare.

Look for playlists that put you on smaller, tighter maps, where close-quarter combat virtually begs you stick opponents with impunity. Enemies with Armor Lock (AKA “Fuckin’ Armor-Locking Douchebags” — except, of course, when it’s you) will in turn frustrate you with impunity; so, vote for Pro gametypes — which don’t allow for Armor-Locking Douchebags — as well as King Of The Hill, where enemies cluster into spamworthy hot-zones that additionally disable Armor Abilities while inside.

  • Rumble Pit remains a top option, specifically because it offers a candy store of Elite, Pro and KotH games, on exactly the type of maps that invite you to go stick-or-treating. Keep in mind, though: the Challenge features a single-match restriction, so the Pit’s low kill-count limit (25) could unceremoniously end your Plasma rampage before you score the bonus.
  • If that becomes a problem, head into Multi-Team — basically Rumble Pit With Partners — since you’ll have more enemies and twice the kill-count to work with; you’ll also accidentally explode your partners once in a while, and they’ll occasionally snare a kill out from under your Plasma in the heat of combat, so stay on mic and coordinate your efforts.
  • Invasion likewise represents a solid option, since even the open maps still encourage enemies to concentrate around the capture points, though when on the Spartan side you’ll need to scope for fallen Plasmas before being able to stick Covies crouched in the countdown zone. Just scan for dead Dinos after one of their attack rushes; you should find them everywhere.
MAKE A WISH. . .

Multiplayer

Spree

Kills

Type: Kills / Spree
Setting: Multiplayer
Difficulty: Hard
Time: 60-90 minutes
Value: ★★★
Reward: 2500

Earn a Running Riot in a Multiplayer Matchmaking game.

Yeah, like we really needed a Daily Challenge to make us hunt for Killing Sprees, despite that Bungie seems to think so this week. So, once again, our standard killstreak commentary: We all score them pretty frequently, though a Running Riot is perhaps the one that you’ve nailed at least a few times before, but not with any sense of planning or regularity. The fact is, there’s no real shortcut to this one: Either you’re really good, or really lucky, or both, but it’s not a Challenge that’ll simply fall into your pocket.

But, although this may be your longshot Challenge of the week, you still have a few options to skitch the odds in your favor:

  • Armor Lock, hate it though you might, becomes your best friend here, since it’ll prevent a lucky Plasma stick from resetting your Spree counter and generally save your ass in all sorts of tight spots. You know all those douchebags who you hate Armor Locking just as you’re about to score a kill? Well, now that’s you. Do you want the Challenge cRedits, or do you want to be popular? Yeah, thought so.

    Armor Lock: Be The Douchbag.

  • As a general principle, play defensively, since you need 15 kills for this to register, and you won’t get them all in row by going batshit on the battlefield. Stick with distance headshot weapons that’ll help you score kills from range while keeping you out of danger (yes, Sniper Rifle, we’re talking to you). Ignore the close-quarter Power Weapons like Hammers, Swords and Shotguns unless you’re particularly good at camping; if you are, you’ll rack up Sprees, and if you’re not, you’ll get a Plasma Grenade stuck to your head.
  • Ideally, spend your time in Objective-based Big Team Battle games and Invasion, since you’ll only have a timer to contend with rather than a kill-count limit, which can mathematically cut short your Spree before the game has finished. You’ll also find more enemies to target and a greater likelihood of vehicles, which make Multikills (and thus Sprees) more typical no matter which side of the headlights you’re on.
  • In fact, while it’s true that Reach has nerfed most vehicles into rolling deathtraps, making it likely that you’ll eventually get blown to bits (by gunfire, Armor Lock, a flying traffic cone), they still remain useful for a few essential kills on their way to the scrapyard, especially against other vehicles. Hop in a Wraith or Revenant and play conservatively, waiting for the other team to make its rush; you can score single- or Double-Kills against guys on the ground, Doubles and Triples against other vehicles, and even boost for splatters when needed.

    The best way to destroy a Banshee: Turn into Godzilla.

  • Most players who score Running Riots do so in the Banshee, often when they’re griefing a team populated by some combination of quitters, betrayers or AFKs; and we’ve all been bent over by that piece of sunshine at some point or another.

    The fact is, though — and you may not want to admit it, but it’s true — unless you’re a really, REALLY good pilot, climbing into the cockpit will just turn you into a soon-to-explode bullet magnet long before you hit a 15-killstreak. If, however, you do insist on Banshee-bombing: run up a few kills, then ditch the bird once enemy fire has reduced you to a flying purple potato. At that point, the vehicle has become more dangerous to you than any enemies you might target.

  • Other Big Team Objective games also remain great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Multiflag, making it easier to spam grenades and fire into the crowd. Just don’t go into the Hill, or grab the Flag yourself: That’s a sure way to get fragged and lose your Spree. You’ll be trading off some points in the game, but the Challenge bonus will more than make up for it.
  • NOTE, however: In Objective games, the counter for Sprees doesn’t carry over from Round to Round. And in all games, a betrayal will reset your counter, so don’t be tempted by that teammate with the Sniper Rifle when you’ve got one kill left to go. (Or, ever, yeah?) Also: Host migrations will reset your kill-streak to zero. It can’t be avoided, so just deal with it; and at least you can go get your own Sniper Rifle now.

CREDITS FOR COMPLETION

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Time: 30-45 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1250

Complete 5 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for five games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1250 free cRedits, and you’ll probably pocket all the games simply by completing the other Daily Challenges. So don’t complain, eh?


WEEKLY CHALLENGE


NOT LOUGH, HIGH

Campaign

Scoring

Type: Scoring
Setting: Campaign
Difficulty: Easy
Time: 20 to 30 minutes
Value: ★★★★★
Reward: 7777

Earn a score of 80,000 in any mission in the Reach Campaign.

Yikes, 80,000 points….seems like a lot!

Guess what? Where we’re going, it won’t make a difference.

Tip Of The Day

Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 80K in short order.

A few pointers:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
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