Archive for April 17, 2011

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.




A killer Screenshot Of The Day this morning courtesy of John Wootle, Jedi instructor in use of the Energy Sword. Thanks, W00t! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Kills, Special Enemy, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
TOTAL TIME: 75-95 minutes


Any Mode


Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.




Special Enemy


Type: Kill
Setting: Campaign
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 2500

Find and kill the Gold Ranger-Class Elite in any Campaign mission on Heroic or harder.

The BOB Medal

The Gold Ranger-Class Elites (or BOBs, as they’re known to friends) appear as Easter Eggs whom Bungie has laid throughout the campaign. You can easily find entire Internet guides on tracking them down if you’re planning a BOB Hunt — and which earn you the exclusive Seek And Destroy medal — but we really only need one to pocket this Challenge, so we’ll leave the rest for you to BOBhunt at leisure.

Hi. My name is BOB. I'll be your roadkill for today.

Head into Winter Contingency (mission start), since as the campaign’s opening level it’s also by design the easiest, and play through till you hit the turretless Warthogs. The BOB will spawn in one of three places:

  1. At the first structure you drive past, where Jun says they’ve detected heat signatures;
  2. on the bridge down the hill to the left just past that; or
  3. on the road up the hill if you skip the bridge.

Just paint your Warthog grill with them once they’re spotted; they splatter real nice like. Can’t find ’em? Don’t worry. Here’s a handy YouTube guide for a complete, ah, rundown.


Posted: April 17, 2011 in Firefight


Single Match


Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1000

Earn 9 Sprees in a Firefight Matchmaking game.

Wow, nine Sprees. Seems like a lot, yeah?

The fact is, Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) Weapons like the Sniper or Fistfight’s Sword and Hammer will trigger two Sprees at once, so you’ll Spree with the weapon in addition to your naked killstreak — twice as fast, in fact — to earn two notches toward the Daily Challenge.

Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches, so you’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means you’ll have more than half this Challenge in pocket from less than two dozen enemies.

The Target Locator: How to smell napalm in the morning.

Don’t like the cool special weapons of an Arcade Firefight? Okay, you’re weird, but whatever. Just head into a standard Firefight and recover the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)

And, just one map-specific note: If you vote your way onto Beachhead or Unearthed, it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.




Type: Spree
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★☆
Reward: 1250

Earn 5 sprees in Multiplayer Matchmaking.

Wait, another Spree Challenge, on the same day? Whatever. It’s Sunday, we’re game.

Unlike those in Firefight (see above), Multiplayer Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

The good news is that, as we mentioned already, Bungie has created a Spree medal for virtually everything in Reach. We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Wheelman Sprees, Laser Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. (Though we’re pretty sure the medal for that last one is a Quit-Ban.) Also, there’s probably not a Teabag Spree. Yet.

How and where you get these Sprees depends entirely on your playstyle. If you prefer close-quarters combat, hunt out the Sword on a tight map and slash your way to bonus credits; if you like playing Infection — and *cough cough* who doesn’t? — there are even Sprees for blasting five Zombies or infecting five Humans in a row.

Just a few things to keep in mind:

  • In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Thus, get four kills in each Round of 1-Flag game without dying, and you won’t score any Sprees for the match even though you went 16-0. Contrast this with Invasion , which has Phases set up separate and apart from Rounds, and in which the counter does carry over from Phase to Phase.

    The Sniper Rifle. AKA El Spree-o.

  • As in Firefight, some weapons in Multiplayer will trigger two Sprees at once; again, these twin-streaks earn you two notches toward your Daily Challenge, as do the extended-streak awards.
  • If for some reason you’re still having Spree trouble and it’s running late in the day, you’ve got a few more options:
    1. Hop in a Warthog with a friend — preferably one who’s a good gunner — and joyride him around while he blazes metal. You’ll be working toward a Wheelman Spree, with the added possibility of a Splatter Spree as well. Don’t do it, though, if you’ve already notched a few kills in a row: because Reach has nerfed most vehicles into rolling deathtraps, you’re more likely to get blown to bits (by gunfire, Armor Lock, a flying traffic cone) before you land a good splatter or two, and your killstreak will end in its tracks.
    2. Despite this rolling-deathtrap observation, heavy vehicles can still be good for a few essential kills before they’re sent to scrap, especially against other vehicles. Hop in a Wraith or Revenant and play it conservatively, waiting for the other team to make its rush; you’ll score single- or Double-Kills against guys on the ground, Double- or Triple-kills against vehicles, and you can even boost for splatters when the need arises.
    3. Objective games, especially those on smaller maps, can be great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the objective that they stop playing defensively, racing out in the open toward the waypoint, and surprised when you ambush them before they get there. (Don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged yourself. You’ll be trading some scoring points in the game for the chance to earn a sizable cRedit bonus by the end of the day.)
    4. Avoid Juggernaut games, however; unless you’re the Jugs himself — in which case you’ve got a great chance to Spree. More likely, though, you’ll go through the entire match without a single kill, let alone five.
    5. If you’re really desperate, head into Invasion or any Big Bro game. There’s actually a Medal called a Spawn Spree, in which you allow a teammate to spawn on you five times without dying. Retarded? Yes, but it’ll notch you toward your Challenge. Just keep yourself away from the Invasion “territory” zones but in a tactically useful spot, and your teammates will thank you for it.


    6. If you’re really, really, REALLY desperate, head into Living Dead: five pulls of your Shotgun trigger can earn you THREE Sprees at once (Killing, Shotgun, Zombie Killin’). The drawback, of course, is that when you’re done, you’ll still be playing Living Dead — though, like all Zombie Apocalypses, it should be over soon enough.

For reference, here’s the list of Multiplayer Sprees you’ll find among the Halo Reach medals. Most have three levels (5/10/15), though straight kills measure up to 40 (“Unfrigginbelievable!”).

  1. Assists
  2. Grenade Stick
  3. Hammer
  4. Infection
  5. Juggernaut
  6. Kills
  7. Laser
  8. Shotgun
  9. Sniper
  10. Spawn
  11. Splatter
  12. Sword
  13. Wheelman
  14. Zombie Killing

(Note that Hail To The King, although awarded for five kills within the Hill, does not itself count as a Spree medal, and so won’t register a second point in your Challenge count beyond your standard Spree.)





Type: Scoring
Setting: Campaign
Difficulty: Easy
Time: 20 to 30 minutes
Value: ★★★★★
Reward: 7777

Earn a score of 80,000 in any mission in the Reach Campaign.


Yikes, 80,000 points….seems like a lot!

Guess what? Where we’re going, it won’t make a difference.

Tip Of The Week

Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 80K in short order.

A few pointers:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.