Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!


ENDERTORIAL



Hey all, just wanted to pass on a few quick items:

When we were forced to take time off earlier this year, we became concerned that readers would have moved on or grown accustomed to tackling the Challenges by themselves; but Halo Reach Daily just posted its most heavily trafficked week ever, with several record-setting days, including a tour of the WORDPRESS TOP 100. Yow! So, special thanks to EVERYONE for all coming back to the site after its unexpected break. It’s incredibly appreciated.

My name is Ender Xer0, and I approved this message.

Since we have even more readers now than before, however, it also means we’ve got new visitors here aboard the Pillar Of Awesome; and, though we’ve mentioned these things before, it’s been a while, so I thought we’d repost them:

  • I get tons of Friend Requests on XBox because of this site, but I also get what is likely a fair share of randoms too… except that on XBox Live, there’s no way to tell the difference. If you want to send me a Friend Request, go right ahead — I’m always happy to play with whoever’s interested, and I really dig gaming with new people. But — and this is the important part — when you send an FR, also send a separate message, so that I know you’re from HRD, and not just a random who has spammed his Recent Players list. That way, there won’t be any chance of me saying, “Who’s this?”, and (like a retard) deleting the req.
  • I’m totally open to all sorts of comments and feedback, good or bad, about anything on this site. I’ll never delete a comment just because it criticizes something we’ve written, and in fact I get a lot more out of the critiques than from otherwise much-appreciated praise. However, keep in mind that the Pillar Of Awesome is a No Douchebag Zone. You’ve got to be respectful of your fellow readers or you’ll be respectfully shown the airlock. As we’re all aware, Halo can sometimes be one of those games that attracts….eh, shall we say, maladjusted individuals, and if you really feel the need to get your douchebag on, then the Bungie.net message boards are thataway; but you can’t hang out here.

Okay, thanks everyone for listening!

Pax,
Ender Xer0
* * *


VIDEO OF THE WEEK: MANEX MONDAY



The Challenges have been Spree-happy for the past week or two, so we thought for the Video Of The Week we’d ask our friends over at the ManeX Gaming Channel on YouTube to offer up a bit of a killstreak tutorial, including for that elusive Running Riot medal. Everyone, check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Multikills, Special Weapon
SETTINGS: Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 50-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4500


MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Kill 25 enemies in Multiplayer Matchmaking.

As always, we’ve run out of ordinary ways to say “Play Grifball”, and so now we do it with a song. Wait, what’s that? You’ll call the police again if I start to sing? Geezus Christmas, everyone’s a critic. Okay, fine, we’ll just run another awesome Grifball screenshot. Today’s killer pic courtesy of Kevin Stephens; thanks, Kev! Keep ’em coming, people!

I’M RUBBER, YOU’RE GLUE

Multiplayer

Single Match

Special Weapon

Kills

Type: Killstyle / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Earn 1 sticky grenade kill in a Multiplayer Matchmaking game.

Any Elite gametype will start you with Plasma Grenades, as will Invasion (Covie side) and Pro gametypes (Warden Loadout). But Plasmas are also scattered all over the maps, and respawn almost constantly, so if you prefer a different gametype/loadout you’ll still find with more than enough to spare.

Look for playlists that put you on smaller, tighter maps, where close-quarter combat virtually begs you stick opponents with impunity. Enemies with Armor Lock (AKA “Fuckin’ Armor-Locking Douchebags” — except, of course, when it’s you) will in turn frustrate you with impunity; so, vote for Pro gametypes — which don’t allow for Armor-Locking Douchebags — and especially King Of The Hill, where enemies cluster into spamworthy hot-zones that additionally disable Armor Abilities while inside.

  • Rumble Pit remains a top option, specifically because it offers a candy store of Elite, Pro and KotH gametypes, on exactly the type of maps that invite you to go stick-or-treating — and you only need to score one, yeah?
  • Invasion likewise represents a solid option, since even the open maps still encourage enemies to concentrate around the capture points, though when on the Spartan side you’ll need to scope for fallen Plasmas before being able to stick Covies crouched in the countdown zone. Just scan for dead Dinos after one of their attack rushes; you should find them everywhere.

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 25-30 minutes
Value: ★★★
Reward: 1500

Kill 200 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it inside the bunker as well.

(Nightfall, of course, spawns you with a Sniper, but with 200 kills in front of you, it’s not exactly going to wrap things quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills as easily as the DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

WEEKLY CHALLENGE


EXODUS: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90 to 180 minutes
Value: ★★★★
Reward: 15000

Complete Exodus on Legendary with All Skulls On (LASO).

NEW WEEKLY CHALLENGE!

Tip Of The Week

As with most of the LASO Challenges, we have our standard warning: You’re probably never going to do this alone. (And if you can handle a Legendary level by yourself without dying, you don’t need any advice from here.) Otherwise, while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough here, so we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor Foxman FX appears each day.

Meanwhile, we’ll repeat some of our standard strategies to keep in mind for Legendary difficulty no matter what part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with the Blind Skull on too — that’s a bit long (almost 45 minutes) but well worth the watch if you get frustrated.

GOOD LUCK!

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Comments
  1. papageno says:

    Good god, I love this site. Thank you, Ender, for being a real person and not a jerkface. You are an amazing person to put all this effort into this site every day. Cheers!

  2. V Translanka says:

    Halo doesn’t attract maladjusted individuals, popularity & the law of averages is to blame!

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