Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: NotusedGamertag

He’s quiet, he’s deadly, he doesn’t even have a name. Screenshot Of The Day today courtesy of NotusedGamertag — or is it? If we told you, we’d have to kill you. Thanks, NG! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Enemy
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 2.5 to 3 hours
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 4950

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

FLAT TIRE

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 40 to 60 minutes
Value: ★☆
Reward: 1000

Kill 5 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have no perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average at least five games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the whole ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited, since most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between catshit and dogshit: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful in Arcade, since under the new rules if you drop the heavy gun you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Likewise, of course, avoid Unearthed, Courtyard and Waterfront, however, since — apart from Dropships — they don’t offer any vehicles at all.
LEADERSHIP ELEMENT

Campaign

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1100

Kill 45 enemy leaders in the Campaign today.

Get ready for the smell of napalm in the morning: If you’re not familiar with the Target Locator on the Campaign’s ONI Sword Base mission, simply click on our Owning On ONI standing link at the top of this page for a step-by-step guide to Halo Reach’s new Red Ring Of Death, complete with a YouTube video walkthrough.

Turn on the Thunderstorm Skull ahead of time, since that’ll upgrade your enemies and slot more of them into the Leader class. You’ll register about 3-4 Leader kills with each airstrike, so the whole Challenge should take all of five minutes. And, as an added bonus, you’ll have a new pocketful of Killionaires for your medal chest.

Or, if you don’t like the stigma of naked cRedit boosting on ONI, you can load up just about any level that features a Rally Point Bravo; the game stacks most of its Leaders at the end of the missions, and with Thunderstorm on you’ll have more than enough to pick and choose from.

THE LOVE OF THE GAME

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Grind
Time: 90-120 minutes
Value: ★★★
Reward: 1850

Complete 17 games in Multiplayer Matchmaking.

For quick hammer-swingin’ fun, we’d normally just recommend Grifball for game completions, but even the Ender Nation Gryphons would have trouble remaining excited about 17 straight games. So, while we never thought we’d actually recommend this playlist to anyone other than enemies and ex-wives — OK, we’ll say it: It’s time to get your Infection on.

For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games wrap incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. It’s true, science has proven that Infection matches make your brain cells commit suicide, but when you’re finished, take consolation in knowing that you got to school some squeaky Halobrats on the proper use of the Sword and Shotgun.


WEEKLY CHALLENGE


EXODUS: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90 to 180 minutes
Value: ★★★★
Reward: 15000

Complete Exodus on Legendary with All Skulls On (LASO).

NEW WEEKLY CHALLENGE!

Tip Of The Week

As with most of the LASO Challenges, we have our standard warning: You’re probably never going to do this alone. (And if you can handle a Legendary level by yourself without dying, you don’t need any advice from here.) Otherwise, while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough here, so we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor Foxman FX appears each day.

Meanwhile, we’ll repeat some of our standard strategies to keep in mind for Legendary difficulty no matter what part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with the Blind Skull on too — that’s a bit long (almost 45 minutes) but well worth the watch if you get frustrated.

GOOD LUCK!

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Comments
  1. V Translanka says:

    Love the HRD in Halo logo font.

  2. Ender Xer0 says:

    Thanks, V! We’re digging it too.

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