Archive for April 21, 2011

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Screenshot Of The Day today courtesy of ¥Cosmic¥, who’s rocking our favorite helmet in a cool FX screenshot. Thanks, Coz! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Completion, Kills, Special Weapon, Spree, Survival
SETTINGS: Firefight
TOTAL TIME: 60-120 minutes




Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1125

Kill 150 enemies in Firefight Matchmaking.

Don’t blink: you’ll blow right past this on your way to the Scoped Challenge (see below) without even noticing.




Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 5 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1000

Earn any spree in Firefight Matchmaking.

Actually, it would be more of a challenge to complete a Firefight match WITHOUT a Spree. Kill 10 Covies without dying and you’ve got a Spree. Kill only 5, but with a Hammer, Sword or Shottie, and you’ve got a Spree. Or a Laser. Or a Sniper. Or Stickies. Or…well, okay. You get the idea.



Zero Deaths

Type: Completion
Setting: Firefight
Difficulty: Grind
Time: 60-120 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1500

Complete 6 Rounds in Firefight Matchmaking without dying.

This Challenge used to be MUCH more difficult in the days before Firefight Arcade; your best bet was five perfect Waves of Gruntpocalypse, and getting tagged by the occasional stray Plasma would end your run (and fun) pretty damn fast. Now, however, the gift and glory of Overshields will almost always carry you through at least the first Round of a match, not to mention the ridiculously hilarious power weapons at your command.

Still, with Mythic-powered Hunters, Hammer Brutes and Heretic Snipers all populating the later Waves, it’s unlikely you’ll always make it through all three Rounds perfectly — so you’ll be killing time at the same time you’re killing Covies as you wait for the match to end, since your first death will stop the Challenge’s Round-counter, even if you survive later Rounds unscathed.

Because of that, you’re looking at likely at least three separate Firefight matches, and possibly more. That’s a bit of an investment for a fairly uninspired Challenge bonus, and we might even consider skipping the Challenge entirely if we didn’t find Firefight Arcade such a goddamn riot. Plus, head into a Sniperfight and you’ll be able to work the Scoped Challenge (along with all the other Challenges today) at the same time.

Meanwhile, though it’s slightly dated — written before the Firefight playlist upgrade — check out our Finish The Firefight permanent page for an in-depth guide to Zero Deaths; it should still give you enough good advice for racking up the Rounds — and eventually the Challenge.


Posted: April 21, 2011 in Firefight


Special Weapon


Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1500

Kill 200 enemies in Firefight Matchmaking with precision weapons.

You’ll automatically register the One Spartan Army Challenge on your way to pocketing this one. You’ve got two main options here, each one a brain-ventilating headshotpalooza of good wholesome fun:

  • If you’re with friends or don’t mind some randoms in Co-op, hunt for a Sniperfight to tackle all four Challenges at once; the Finish The Firefight standing page gives in-depth tactics and strategies for dome-inspecting your way through the Rounds unscathed.
  • If you feel like flying solo, simply load up Gruntpocalypse in Score Attack; select the map you like best, though here at HRD we recommend Corvette, Overlook or Courtyard, because of the open lines of sight as enemies advance.
  • Keep an eye on your ammo, and make your way back to base before the clip goes dry; your pistol doesn’t count as a precision weapon, even when it scores Headshots, so you’ll be wasting kills that don’t count toward the Challenge. Also remember that while you don’t need a Headshot for a Challenge point, the medal earns you extra Firefight cR, and your ammo will last longer before the need to restock.





Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90 to 180 minutes
Value: ★★★★
Reward: 15000

Complete Exodus on Legendary with All Skulls On (LASO).


Tip Of The Week

As with most of the LASO Challenges, we have our standard warning: You’re probably never going to do this alone. (And if you can handle a Legendary level by yourself without dying, you don’t need any advice from here.) Otherwise, while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough here, so we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor Foxman FX appears each day.

Meanwhile, we’ll repeat some of our standard strategies to keep in mind for Legendary difficulty no matter what part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with the Blind Skull on too — that’s a bit long (almost 45 minutes) but well worth the watch if you get frustrated.