REACH DAILY CHALLENGES: JUST HOLD ON. . .

Posted: April 21, 2011 in Firefight
Tags:
JUST HOLD ON . . .

Firefight

Zero Deaths

Type: Completion
Setting: Firefight
Difficulty: Grind
Time: 60-120 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1500

Complete 6 Rounds in Firefight Matchmaking without dying.

This Challenge used to be MUCH more difficult in the days before Firefight Arcade; your best bet was five perfect Waves of Gruntpocalypse, and getting tagged by the occasional stray Plasma would end your run (and fun) pretty damn fast. Now, however, the gift and glory of Overshields will almost always carry you through at least the first Round of a match, not to mention the ridiculously hilarious power weapons at your command.

Still, with Mythic-powered Hunters, Hammer Brutes and Heretic Snipers all populating the later Waves, it’s unlikely you’ll always make it through all three Rounds perfectly — so you’ll be killing time at the same time you’re killing Covies as you wait for the match to end, since your first death will stop the Challenge’s Round-counter, even if you survive later Rounds unscathed.

Because of that, you’re looking at likely at least three separate Firefight matches, and possibly more. That’s a bit of an investment for a fairly uninspired Challenge bonus, and we might even consider skipping the Challenge entirely if we didn’t find Firefight Arcade such a goddamn riot. Plus, head into a Sniperfight and you’ll be able to work the Scoped Challenge (along with all the other Challenges today) at the same time.

Meanwhile, though it’s slightly dated — written before the Firefight playlist upgrade — check out our Finish The Firefight permanent page for an in-depth guide to Zero Deaths; it should still give you enough good advice for racking up the Rounds — and eventually the Challenge.

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