Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Screenshot Of The Day today courtesy of friend-of-the-blog Ozymandias219, who makes Sword Base’s red lift look wicked cool. Thanks, Ozy! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Kills, Killstyle, Special Weapon
SETTINGS: Multiplayer
TOTAL TIME: 25-40 minutes




Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Grifball Challenges)
Value: ★★★★★
Reward: 1100

Kill 30 enemies in Multiplayer Matchmaking.

The Ancient Mayans were a great civilization. But they didn’t play Grifball, and they died.

Today’s head-smacking shot courtesy of John Wootle. Thanks, John!



Special Weapon


Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★★★
Reward: 1000

Earn 3 kills with Ordnance Weapons in a Multiplayer Matchmaking game.

So, what the hell is an Ordnance Weapon? Well, you know them better as the Rockets, Laser, Concussion Rifle, Grenade and Plasma Launchers — pretty much what we lovingly refer to as Power Weapons.

That means the problem won’t so much be scoring three kills — they’re Power Weapons, yeah? — but actually scoring the weapons to begin with. There’s usually a mad rush for most of them anyway, but with this Challenge matchmaking today might begin to resemble Black Friday at the Macy’s Guns & Ammo outlet.

Good morning. I'll be your explosive ordnance for the day.

It won’t matter much where or which gametype you head into — you can find these weapons on almost any standard map (Zealot and Asylum as the only exceptions) — but the larger-team playlists, with their higher kill-counts, give you more time to notch the Challenge before the game expires. They’re also more likely to feature vehicles, meaning the opportunity for Multikills on those with passenger seats or turrets.

Many gametypes actually allow you to spawn with an Ordinance weapon — the Grenade Launcher, as part of the Spectre loadout, for example — though if you’re more inclined to Sprint for the Rockets, keep in mind that enemy players will be so inclined too. Don’t make the typical mistake of rushing the weapon, snaring it, and then perishing instantly as the more patient players fiesta you with grenades.

Instead, BE one of those patient players, keeping an eye out for other players entering the zone who have fixated on the weapon rather than the hazards of their immediate environment (such as you). Once you see a safe alley open up, make a play for the weapon, equip it, and get to work.

And this from reader xxxthetoadxxx: Fire up Multi-Team, then start your engines for Rocket Hog Race.

“Don’t worry about the Objective, just work on knocking guys out of the ‘hog, then rocket them,” Toad says. “Easy kills usually, and you always start with the Rocket.”




Single Match


Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Grifball Challenges)
Value: ★★★★★
Reward: 1000

Earn at least 10 kills in a Multiplayer Matchmaking game.

The Ancient Mayans were a great civilization. But they didn’t play Grifball, and…ah, hell. You know the rest.




Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Grifball Challenges)
Value: ★★★★★
Reward: 1300

Earn 40 kills with close quarters combat in Multiplayer Matchmaking.

Yep; if you beast with the Hammer, you can actually pocket this in the exact same Grifball match that you notch the Fire When Ready and Better, Closer, Warmer Challenges. Where you at, Grifball haters? Yeah, thought so.





Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90 to 180 minutes
Value: ★★★★
Reward: 15000

Complete Exodus on Legendary with All Skulls On (LASO).


Tip Of The Week

As with most of the LASO Challenges, we have our standard warning: You’re probably never going to do this alone. (And if you can handle a Legendary level by yourself without dying, you don’t need any advice from here.) Otherwise, while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough here, so we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor Foxman FX appears each day.

Meanwhile, we’ll repeat some of our standard strategies to keep in mind for Legendary difficulty no matter what part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with the Blind Skull on too — that’s a bit long (almost 45 minutes) but well worth the watch if you get frustrated.


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