Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Hey all, just a quick one: Since it’s now May 1, I can announce that April just became the most successful month in the history of this site, including another tour of the WordPress Top-100 for the second week running. Meanwhile, the HRD Gametype for the Weekly Challenge Endure: The Return has become both the Most Downloaded and Most Recommended custom game file this week for ALL of Halo: Reach. YOW! Thanks very much to everyone for all their support, it’s incredibly appreciated; and in particular much gratitude in advance for continuing to spread the word.

Ender Xer0
* * *



Wassup, Sparts! Oxygen Crew says hey to his fellow zombies on this lovely Sunday for our Screenshot Of The Day. Thanks, OC! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!





Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.




TYPES: Completion, Kills, Killstyle, Special Weapon
SETTINGS: Any Game Mode, Campaign, Multiplayer
TOTAL TIME: 70-165 minutes


Any Game Mode


Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1125

Kill 150 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For your leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).



Single Match


Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★★★
Reward: 1080

Kill 9 enemies with headshots in a Multiplayer Matchmaking game.

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future, you’d-think-these-things-could-stop-a-bullet-by-now they happen to wear.

In fact, your main obstacle — apart from people shooting you in the back of the skull — will be to rack up nine headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out.

If that keeps happening, recruit some friends to coordinate your efforts; an entire team can earn this Challenge in a single match if they work together.



Zero Deaths

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Medium (co-op)
Time: 45 to 120 minutes
Value: ★★★
Reward: 5000

Complete Exodus on Legendary without dying with Mythic, Thunderstorm, Tilt and Tough Luck on.

Tip Of The Day

OK, our standard recommendations when it comes to L.D. Challenges: You’ll probably never do this alone, and if you can in fact handle a Legendary level solo without dying, you won’t need any advice from here. This one’s practically a Weekly Challenge, and while it’s not quite last week’s Mythic difficulty — LASO/SLASO requires virtually all Skulls on — it’s pretty damn close.

So, fair warning: if you’re tackling this, it will be out of inspiration for personal accomplishment or from a compulsive psychological defect to always complete all the Challenges. The 5K bonus is in the penthouse of daily cR rewards, but since you’ve already played the campaign, you won’t earn much besides the Challenge award; and you could easily score that many cRedits playing Grifball for half an hour.

Still with us, then? OK, good. Four Skulls on, so let’s take a look: Mythic doubles enemy health. Thunderstorm upgrades their rank — which, ha ha, combines anti-awesomely with Mythic. Tough Luck helps enemies evade damage, while Tilt modifies the damage tables, generally in Covenant favor against Spartan weapons. So, basically… everything the game could do to make the Covies as invulnerable as possible without involving the planet Krypton.

ALSO NOTE: If you don’t make it through the level alive, you can’t just hit Restart; you’ll need to Save-And-Quit, then reopen the level. Otherwise, it’ll still read your progress as Challenge Failed.

OK then. The mission’s much too long for a detailed walkthrough here, so just as we did with last week’s Exodus: LASO Challenge we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor FoxmanFX appears each day.

Meanwhile, we’ll repeat some of our standard strategies to keep in mind for Legendary difficulty no matter what part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Challenge requires zero deaths, you’ll also need to play even more defensively— stealthy when possible, and get-the-hell-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious points of attack are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with the Blind Skull on too — that’s a bit long (almost 45 minutes) but well worth the watch if you get frustrated.




Special Weapon


Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★★★
Reward: 1250

Earn 5 kills with Ordnance Weapons in a Multiplayer Matchmaking game.

So, what the hell is an Ordnance Weapon? Well, you know them better as the Rockets, Laser, FRG, Concussion Rifle, Grenade and Plasma Launchers — pretty much what we lovingly refer to as Power Weapons.

That means the problem won’t so much be scoring five kills — they’re Power Weapons, yeah? — but actually scoring the weapons to begin with. There’s usually a mad rush for most of them anyway, but with this Challenge matchmaking today might begin to resemble Black Friday at the Macy’s Guns & Ammo outlet.

Good morning. I'll be your explosive ordnance for the day.

It won’t matter much where or which gametype you head into — you can find these weapons on almost any standard map (Zealot and Asylum as the only exceptions) — but the larger-team playlists, with their higher kill-counts, give you more time to notch the Challenge before the game expires. They’re also more likely to feature vehicles, meaning the opportunity for Multikills on those with passenger seats or turrets.

Many gametypes actually allow you to spawn with an Ordinance weapon — the Grenade Launcher, as part of the Spectre loadout, for example — though if you’re more inclined to Sprint for the Rockets, keep in mind that enemy players will be so inclined too. Don’t make the typical mistake of rushing the weapon, snaring it, and then perishing instantly as the more patient players fiesta you with grenades.

Instead, BE one of those patient players, keeping an eye out for other players entering the zone who have fixated on the weapon rather than the hazards of their immediate environment (such as you). Once you see a safe alley open up, make a play for the weapon, equip it, and get to work.

And this from reader xxxthetoadxxx: Fire up Multi-Team, then start your engines for Rocket Hog Race.

“Don’t worry about the Objective, just work on knocking guys out of the ‘hog, then rocket them,” Toad says. “Easy kills usually, and you always start with the Rocket.”


  1. Str3aks - S126 says:

    I recommend trying the Defiant playlist for the “ordinance” challenge today. On Highlands each team has a Rocket Launcher, and in the middle of the map there is a Laser, a Plasma Launcher, and a Grenade Launcher. I snagged this my first game, and had a BLAST [pun intended :)]

    Also, Bungie’s weekly update mentions a 7,000 cR jackpot that you can win once a day this weekend, but only through the Defiant playlist. Good luck!

  2. Ender Xer0 says:

    Hey, Str3aks, that’s a REALLY smart idea for today. Everyone take note!

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