REACH DAILY CHALLENGES: L.D. EXODUS

Posted: May 1, 2011 in Campaign
Tags:
L.D. EXODUS

Campaign

Zero Deaths

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Medium (co-op)
Time: 45 to 120 minutes
Value: ★★★
Reward: 5000

Complete Exodus on Legendary without dying with Mythic, Thunderstorm, Tilt and Tough Luck on.

Tip Of The Day

OK, our standard recommendations when it comes to L.D. Challenges: You’ll probably never do this alone, and if you can in fact handle a Legendary level solo without dying, you won’t need any advice from here. This one’s practically a Weekly Challenge, and while it’s not quite last week’s Mythic difficulty — LASO/SLASO requires virtually all Skulls on — it’s pretty damn close.

So, fair warning: if you’re tackling this, it will be out of inspiration for personal accomplishment or from a compulsive psychological defect to always complete all the Challenges. The 5K bonus is in the penthouse of daily cR rewards, but since you’ve already played the campaign, you won’t earn much besides the Challenge award; and you could easily score that many cRedits playing Grifball for half an hour.

Still with us, then? OK, good. Four Skulls on, so let’s take a look: Mythic doubles enemy health. Thunderstorm upgrades their rank — which, ha ha, combines anti-awesomely with Mythic. Tough Luck helps enemies evade damage, while Tilt modifies the damage tables, generally in Covenant favor against Spartan weapons. So, basically… everything the game could do to make the Covies as invulnerable as possible without involving the planet Krypton.

ALSO NOTE: If you don’t make it through the level alive, you can’t just hit Restart; you’ll need to Save-And-Quit, then reopen the level. Otherwise, it’ll still read your progress as Challenge Failed.

OK then. The mission’s much too long for a detailed walkthrough here, so just as we did with last week’s Exodus: LASO Challenge we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor FoxmanFX appears each day.

Meanwhile, we’ll repeat some of our standard strategies to keep in mind for Legendary difficulty no matter what part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Challenge requires zero deaths, you’ll also need to play even more defensively— stealthy when possible, and get-the-hell-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious points of attack are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with the Blind Skull on too — that’s a bit long (almost 45 minutes) but well worth the watch if you get frustrated.

GOOD LUCK!


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Comments
  1. dukemeiser says:

    “You’ll probably never do this alone…”

    I DISAGREE with this every time you say it.

    First off if you die it cancels the challenge. So if you’re on coop and you or your friend happen to die halfway through the mission, then at least one of you will resent having to finish it. And you’ll likely feel obligated to run through AGAIN to help your friend get it.

    Second when you die on solo you can Save and Quit to restart at the last checkpoint with the challenge intact. Can’t save on coop.

    Third: PEOPLE ARE IDIOTS. I enjoy multiplayer with my friends because it doesn’t matter to me if they die as long as we win. I SWEAR TO GOD I will NEVER play coop for a challenge again because my friends are stupid and get themselves killed forcing us to restart the challenge or leave them to play solo.

  2. Ender Xer0 says:

    Duke, that message is one of your all-time classics. I, for one, am glad you’re around. 🙂

  3. ender4449 says:

    After about 30 – 45 min. I just said screw it and decided that 4 games of Score Attack is worth more and I get more from those games than from that one challenge and in less time.

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