Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY



After several weeks of relatively straightforward video guides, we thought we’d do something quite different for today’s Video Of The Week and address an issue that all Halo gamers come across regardless of playstyle: The question of third-party controllers. Are they worth the money? Do they really improve gameplay? And with all those extra buttons, exactly how many fingers do they expect you to have? Our friends over at the ManeX Gaming Channel on YouTube review one of the most popular new controllers out there to tackle these answers and more. Check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Spree
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 6500

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 20-30 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 2500

Kill 125 enemies in Multiplayer Matchmaking.

As always, we’ve run out of ordinary ways to say “Play Grifball”, so we thought we would try an Interpretive Dance. Hmmm, what? That means we’d have to get up from the couch? Ahh, screw that. We’ll just run another awesome Grifball screenshot. Today’s killer pic courtesy of Icarus Ruthven; thanks, IR! Keep ’em coming, people!

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

Pay no attention to that Challenge behind the curtain: you’ll score this one automatically as part of completing More Than A Handful.

SHORT, CONTROLLED BURSTS

Campaign

Special Weapon

Kills

Type: Kills
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1000

Kill 50 enemies with automatic weapons in the Campaign today.

A simple Challenge you’ll notch with virtually no effort. You can load up any level on Normal that arms you with an Assault RifleWinter Contingency and Pillar of Autumn seem two obvious choices — though Spikers, Needlers, and Plasma Rifles and Repeaters also qualify as autoweapons, so it’s easy enough to swap out for the right gun on any of the Campaign missions.

For the truly impatient, enter Winter Contingency at Rally Point Bravo, which starts you with an AR and drops you directly into a courtyard firefight rife with Needler and Plasma Repeater pickups. Once you and your fellow Spartans clear the deck, simply reload the level — your kill-count will keep running.

TRIPLE THRILL

Multiplayer

Single Match

Spree

Type: Spree
Setting: Multiplayer
Difficulty: Medium
Time: 20 to 30 minutes (Concurrent with other Challenges)
Value: ★★★★
Reward: 2000

Earn any 3 Sprees in a Multiplayer Matchmaking game.

This will be your most engaging Challenge today. Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

The good news is that in Reach, Bungie has created a Spree medal for virtually everything. We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Wheelman Sprees, Laser Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. (Though we’re pretty sure the medal for that last one is a Quit-Ban.) Also, there’s probably not a Teabag Spree. Yet.

How and where you get these Sprees depends entirely on your playstyle. If you prefer close-quarters combat, hunt out the Sword on a tight map and slash your way to bonus credits; if you like playing Infection — and *cough cough* who doesn’t? — there are even Sprees for blasting five Zombies or infecting five Humans in a row.

Just a few things to keep in mind:

  • In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Get four kills in each Round of a 1-Flag game and you won’t score any Sprees even though you went 16-0. Contrast this with Invasion, which has Phases separate and apart from Rounds, and in which the counter does carry over from one to the next.
  • Some weapons will trigger two Sprees at once; for example, the Sword, Sniper and Hammer, since you’ll earn a Spree with the weapon in addition to your naked killstreak. Though we haven’t had a chance to test this out ourselves, we’re told that these twin-streaks actually earn you two notches toward your Daily Challenge, so you’ll particularly want to keep these in mind; likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice, and so on — should score you additional notches as well.
  • If for some reason you’re still having Spree trouble and it’s running late in the day, you’ve got a few more options:
    1. Hop in a Warthog with a friend — preferably one who’s a good gunner — and joyride him around while he blazes metal. You’ll be working toward a Wheelman Spree, with the added possibility of a Splatter Spree as well. Don’t do it, though, if you’ve already notched a few kills in a row: because Reach has nerfed most vehicles into rolling deathtraps, you’re more likely to get blown to bits (by gunfire, Armor Lock, a flying traffic cone) before you land a good splatter or two, and your killstreak will end in its tracks.
    2. Despite this rolling-deathtrap observation, heavy vehicles can still be good for a few essential kills before they’re sent to scrap, especially against other vehicles. Hop in a Wraith or Revenant and play it conservatively, waiting for the other team to make its rush; you’ll score single- or Double-Kills against guys on the ground, Double- or Triple-kills against vehicles, and you can even boost for splatters when the need arises.
    3. Objective games, especially those on smaller maps, can be great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the objective that they stop playing defensively, racing out in the open toward the waypoint, and surprised when you ambush them before they get there. (Don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged. You’ll be trading some scoring points in the game for the chance to earn a sizable cRedit bonus at the end of the day.)
    4. Avoid Juggernaut games, however; unless you’re the Jugs himself — in which case you’ve got a great chance to Spree. More likely, though, you’ll go through the entire match without a single kill, let alone five.
    5. If you’re really desperate, head into Invasion. There’s actually a Medal called a Spawning Spree, in which you allow a teammate to spawn on you five times without dying. Retarded? Yes, but it’ll notch you toward your Challenge. Just keep yourself away from the “territory” zones but in a tactically useful spot, and your teammates will thank you for it.

Just for reference, here’s the list of Multiplayer Sprees you’ll find among the Halo Reach medals. Most have three levels (5/10/15), though straight kills measure up to 40 (“Unfrigginbelievable!”).

  1. Assists
  2. Grenade Stick
  3. Hammer
  4. Infection
  5. Juggernaut
  6. Kills
  7. Laser
  8. Shotgun
  9. Sniper
  10. Spawn
  11. Splatter
  12. Sword
  13. Wheelman
  14. Zombie Killing

(Note that Hail To The King, although awarded for five kills within the Hill, does not itself count as a Spree medal, and so won’t register a second point in your Challenge count beyond your standard Spree.)

And from reader DrunkTankGunner:

For “TRIPLE THRILL” I found the easiest way is to play Infection and only use your shotgun for 5 kills in a row. Killing spree, shotgun spree, zombie killing spree, done and done.

The drawback, of course, is that you’ll be playing Infection. But for one game, I suppose we can manage. Thanks, Gunner!

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