Posted: May 9, 2011 in Firefight


Special Enemy


Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 20-30 minutes
Value: ★★★★
Reward: 1400

Kill 40 Elites in Firefight Matchmaking on Heroic or harder.

Firefight Arcade has rendered the Demon Challenges vastly easier, since games now feature entire Waves of Elites and three Rounds worth of them as well. Still, it won’t be that easy to string up 40 mandibles in a single match — particularly with other players hunting for Dino meat as well — so be prepared for their arrival.

The Heretics actually present more of a threat than the Boss-Wave Elites, since they’re way more in number and rock instant-kill weapons like aimbot-controlled Sniper Rifles; a helluva lot more dangerous than some solo Gold Elite with a melee weapon.

Look for Arcade playlists with concussive weapons — Grenade Launchers, FRGs, and of course Concussion Rifles — to bounce Elites around the map, since that’ll actually throw off their aim and extend your lifespan amid the headshot crossfire. It’s convenient that the J.H. Death Machine Challenge requires ‘nade launcher kills, but we’re not sure how much success you’ll have attempting to combine Challenges; the launcher works great against packs of weaker opponents, but against Elites the EMP burst simply strips their shields, requiring a clumsy reload while they take potshots at you.

Drop Shield will buy you some extra time — but make sure to use it where you’ve got other cover as well, since it won’t last long under sustained unlimited Sniper and Rocket fire.


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