Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Grimmreapers13 smiles for the camera for our Screenshot Of The Day this morning. Hi, Mom! And, of course, thanks to Grimm. Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!






Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.




TYPES: Completion, Kills, Special Enemy
SETTINGS: Campaign, Firefight, Multiplayer
TOTAL TIME: 90-135 minutes




Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Kill 25 enemies in Multiplayer Matchmaking.

As always, we’ve run out of ordinary ways to say “Play Grifball”, and so now we do it with a haiku poem. Wait, what’s that? A picture is worth 1,000 words? Damn, that’s a lot of haiku. We’ll have to get back to you.

In the meantime, we’ll just run another awesome Grifball screenshot. Today’s action pic courtesy of GOBLIN360. thanks, Gobs! Keep ’em coming, people!



Special Enemy


Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 60-90 minutes
Value: ★☆
Reward: 1125

Kill 10 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average at least 10 games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between catshit and dogshit: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful in Arcade, since under the new rules if you drop the heavy gun, you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Likewise, of course, avoid Courtyard and Waterfront, however, since — apart from Dropships — they don’t offer any vehicles at all.


Skull On


Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes (Midnight Run) / 15-20 minutes (Co-op)
Value: ★★★★★
Reward: 2500

Complete a Campaign mission on Heroic with Thunderstorm, Famine, and Tilt on.

OK, three Skulls on this time, so lets take a look. Thunderstorm upgrades all enemies to the next rank. Famine gives you only half-ammo from weapon pickups. And Tilt doubles both an enemy’s weaknesses and resistances.

Guess what? Where we’re going, they’re not gonna make much of a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below.

On co-op, the Challenge takes longer but becomes easier, since the New Alexandria mission features long stretches of aerial combat unaffected by the Skull upgrades at all.

When you do need to take an Objective on foot (three times total), leave one of your teammates behind with the Falcons. Most of the time you can simply Sprint past enemies to reach the Objective switches; but in any event the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you’ll simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect whether the Challenge registers; but after putting up with her bad driving all game, you’ll now get paid 2500 cR to watch Kat take it through the head. No skipping!



Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Time: 20-30 minutes (Concurrent with More Than A Handful Challenges)
Value: ★★★★★
Reward: 1200

Complete 4 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for four games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1200 free cRedits — so don’t complain, eh?

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