Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***WEEKLY CHALLENGE: LAST DAY!***


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: SatoruWG

A nice, simple Screenshot Of The Day on this fine Sunday morning courtesy of SatoruWG. Thanks, Sato! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 Per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

LAST DAY!

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Weapon, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 75-135 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 8875

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1875

Kill 250 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For your leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).

EXPLOSIVE ORDNANCE DISTRIBUTION

Multiplayer

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Earn 3 kills with Ordnance Weapons in a Multiplayer Matchmaking game.

So, what the hell is an Ordnance Weapon? Well, you know them better as the Rockets, Laser, FRG, Concussion Rifle, Grenade and Plasma Launchers — pretty much what we lovingly refer to as Power Weapons.

Before the Action Sack playlist update, you’d actually need to go out of your way for an ordnance weapon, fighting off enemies and teammates alike for the chance to score the Rocket Launcher (as if that were different than any other day). Now? You’ve got a salad bar of options: Dino Blasters, Splockets, Rocket CTF, BOOM! Ball, the works. Play any of ’em for five minutes and you’ve got the Challenge. And — bonus! — today also features 11,000 cRedit Jackpots in Action Sack, so you’ve got even more reason to stick around.

A SIMPLE SPREE

Firefight

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Earn any spree in Firefight Matchmaking.

Actually, it would be more of a challenge to complete a Firefight match WITHOUT a Spree. Kill 10 Covies without dying and you’ve got a Spree. Kill only five, but with a Hammer, Sword or Shottie, and you’ve got a Spree. Or a Laser. Or a Sniper. Or Stickies. Or…well, okay. You get the idea.

L.D. PILLAR

Campaign

Zero Deaths

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Medium (co-op)
Time: 60 to 120 minutes
Value: ★★★
Reward: 5000

Complete The Pillar Of Autumn on Legendary without dying with Mythic, Thunderstorm, Tilt and Tough Luck on.

Tip Of The Day

OK, our standard recommendations when it comes to L.D. Challenges: You’ll probably never do this alone, and if you can in fact handle a Legendary level solo without dying, you won’t need any advice from here. This one’s practically a Weekly Challenge, and while it’s not quite last week’s Mythic difficulty — LASO/SLASO requires virtually all Skulls on — it’s pretty damn close.

So, fair warning: if you’re tackling this, it will be out of inspiration for personal accomplishment or from a compulsive psychological defect to complete all the Challenges. The 5K bonus is in the penthouse of daily cR rewards, but since you’ve already played the campaign, you won’t earn much besides the Challenge award; and you could easily score that many cRedits playing Grifball for half an hour.

Still with us, then? OK, good. Four Skulls on, so let’s take a look: Mythic doubles enemy health. Thunderstorm upgrades their rank — which, ha ha, combines anti-awesomely with Mythic. Tough Luck helps enemies evade damage, while Tilt modifies the damage tables, generally in Covenant favor against Spartan weapons. So, basically… everything the game could do to make the Covies as invulnerable as possible without involving the planet Krypton.

ALSO NOTE: If you don’t make it through the level alive, you can’t just hit Restart; you’ll need to Save-And-Quit, then reopen the level. Otherwise, it’ll still mark your progress as Challenge Failed.

OK then. The mission’s much too long for a detailed walkthrough here, so just as we did with the LASO Challenges we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor FoxmanFX appears each day.

Meanwhile, we’ll repeat some of our standard strategies to keep in mind for Legendary difficulty no matter what part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Challenge requires zero deaths, you’ll also need to play even more defensively— stealthy when possible, and get-the-hell-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious points of attack are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with the Blind Skull on too — that’s a bit long (almost 55 minutes) but well worth the watch if you get frustrated. Credit to Shadowstrike1 for the gameplay and crazy accomplishment.

GOOD LUCK!


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