Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY: Sean Fechtelkotter

Holy crap, that is one BADASS looking Elite! Screenshot Of The Day this morning courtesy of Sean Fechtelkotter, whose flaming-helmet-officer-armor makes him one of the most distinctly clad Dinos in the game. Thanks, Sean! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!





Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).




TYPES: Completion, Kills, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
TOTAL TIME: 60-75 minutes




Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes (Concurrent with On The Sixth Respawn… Challenge)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in Firefight Matchmaking.

You’ll clear this in a single Round of Score Attack — we prefer Gruntpocalypse, but 2X Score Attack will work just as well. You’ll pocket your Challenge cRedits just after the boom-chucka-boom music of the final Wave fires up; and if you do it without dying five times, you’ll notch the On The Sixth Respawn… Challenge as well.



Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 10 minutes (Concurrent with One Spartan Army Challenge)
Value: ★★★★★
Reward: 2000

Complete a Firefight Matchmaking game with fewer than 5 deaths.

Considering that some Challenges require you to complete a Firefight without dying at all, this one’ll be a piece of cake. Which is good, because you’re going to a birthday party.

Just fire up Gruntpocalypse in Score Attack and start making confetti. Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts on their Great Journey; while the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions.

Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits. And, as noted above, you’ll clear your One Spartan Army Challenge in the same match.



Special Weapon


Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★☆
Reward: 1500

Kill 200 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 200 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.



Single Match

Special Weapon


Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Medium
Time: 20-30 minutes
Value: ★★★★
Reward: 2000

Earn 14 kills with precision weapons in a Multiplayer Matchmaking game.

All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re fewer and further between in Multiplayer.)

Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee. Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

Likewise, you obviously want to avoid most instant-kill weapons, such as the Sword, Hammer, Shotgun, Rockets and Plasma Grenades, though that doesn’t mean you can’t use them to your advantage: most of these tempt other players just by their very presence, and they often concentrate more on scoring the weapon than fighting or defending. Like every other creature in the galaxy, Halo players can’t resist the lure of a shiny object.

So, even if you’ve got the chance to swap out for one yourself, consider using it instead to set a trap, waiting for players who have focused more on the power weapon than the dangers of their immediate environment (such as you). Or, even better, snag it and then drop it again in an absurdly open space, where other players are sure to see it but have little in the way of cover or defense. Unlike most other types of camping, you won’t have to wait very long for someone to show up.


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