Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: V Translanka

Screenshot Of The Day this morning courtesy of longtime friend-of-the-site V Translanka, who goes airborne on Unearthed for a distinctly lyrical shot. Thanks, V! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Enemy
SETTINGS: Campaign, Firefight, Meta, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 200-240 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 7250

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.



Ooh! Our first artsy-tartsy Grifball pic. Credit for screenshot to Goosechecka; Hammer Spree courtesy of…you!

FLAT TIRE

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 45-60 minutes
Value: ★☆
Reward: 1000

Kill 5 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average at least five games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no credit for the vehicle kill.
  • Likewise, be careful in Arcade, since under the new rules if you drop the heavy gun, you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Meanwhile, of course, avoid Courtyard and Waterfront, since — apart from Dropships — they don’t offer any vehicles at all.

LINKED UP WITH BUNGIE.NET

Multiplayer

Type: Meta
Setting: Multiplayer
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 3000

Link your Gamertag with Bungie.Net and play a game in Halo: Reach Matchmaking.

Yeah, you’ll never see this one again. (Wait…didn’t I say that last time?) Ah well. The cake is a lie.

(UPDATE NOTE: Some people report difficulty getting this to register. What’s happening is the game awards you the bonus the moment you enter a Matchmaking game, so it gives you the cRedits immediately rather than in your post-game report. People sometimes don’t pay attention to their cRedits beforehand, and don’t realize they’ve already received the bonus when the end cRedits roll.

Also, if you’re a new Bungie.net user and having trouble getting this Challenge to click, you may have to do something that only a registered account could do, such as change your nameplate; that’ll trigger the Challenge completion, and the bonus along with it.)

PUT YOUR QUARTER UP

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Grind
Time: 150-180 minutes
Value: ★★★☆
Reward: 1750

Complete 15 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for 15 games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1750 free cRedits. So don’t complain, eh?

Personally, we’ll be notching these games in Grifball, but if you want to wrap this up even faster, you can head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to register a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.

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