Posted: May 18, 2011 in Firefight


Special Enemy


Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 45-60 minutes
Value: ★☆
Reward: 1000

Kill 5 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average at least five games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no credit for the vehicle kill.
  • Likewise, be careful in Arcade, since under the new rules if you drop the heavy gun, you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Meanwhile, of course, avoid Courtyard and Waterfront, since — apart from Dropships — they don’t offer any vehicles at all.

  1. Jordan says:

    I often am able to notch this challenge in a game or two (today it took one match with a full party) with a rather simple approach.

    The plasma pistol is your friend. Wait for the spot where the Wraith or ghost should be dropped off and destroy the vehicle with either a melee or grenade. The ghost, of course, can only be destroyed by a grenade or heavy weapon, but the Wraith, once boarded, is extremely vulnerable to either.

    The main plus in using this method is that you will typically be able to destroy the vehicle before the rest of the party even has a shot (minus that pansy hiding in the background with his splaser). More than likely, any party members effort in destroying the vehicle will just help you destroy it that much faster, assuming you’ve boarded it (it, referring to a Wraith).

    Beachhead is the most applicable in this situation, however, the same method should also work well on Glacier. Wraith’s are also primary targets; much easier to board and destroy before the other party members than ghosts, vehicles that often result in a driver kill instead of a vehicle kill.

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