Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Our friends over at the ManeX Gaming Channel on YouTube put together a Video Of The Week for us about one of our least favorite Challenge types — and probably yours as well: Scoring Multiplayer assists rather than the kills we’ve all come to know and love. With a major assist Challenge rearing its head once again today, we thought it’d be the perfect time to showcase it. Check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Assists, Kills, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
TOTAL TIME: 115-160 minutes




Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★☆
Reward: 2500

Kill 125 enemies in Multiplayer Matchmaking.

Whoah! A hundred and twenty-five enemies….that sounds like a lot. Let’s see…if you average X number of kills per game, with an average game time of Y plus Z minutes per game in the matchmaking lobby, rounded out by the coeffecient of the remainder times the weapon fire rate of…ahh, screw it. we’ll just run another Grifball screenshot and be done with it. Get out your hammer, and start swingin’!

Today’s action pic by blackrosevenom. Keep ’em coming, people!




Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★
Reward: 1500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, once again, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal, and make sure to check out our assist-frenzy Video Of The Week link above.



Special Weapon


Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Matic of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 100 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.



Special Enemy


Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 Grunts in Firefight Matchmaking.

A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you. Use Drop Shield liberally to keep the party going, and you should register this Challenge just after the boom-chucka-boom music of the final Wave begins.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.





Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.


Two words: Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below. It’ll be the easiest 9K cRedits you’ll earn all week.


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