Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Ooh, look, a camera! Yep, we’ve all had friends like this. We just generally don’t shoot them with a Rocket Launcher afterward (no matter how much they might deserve it). Thanks to KamiHunter for our LOL Spartz Screenshots Of The Day! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!





Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.




TYPES: Kills, Special Enemy, Special Weapon
SETTINGS: Firefight
TOTAL TIME: 50-60 minutes




Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 25-30 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1875

Kill 250 enemies in Firefight Matchmaking.

Take this one on last; you’ll already score a good number of these on your way to your other Challenges. For your leftovers, you can continue to stick it out alone in Score Attack — Gruntpocalypse is probably easiest, with 120 enemies per round who go down from a single trigger-pull — though Firefight Arcade offers you Overshields, three Rounds (plus a Bonus) of enemies and a virtual salad bar of power weapons; you’ll just have to share in your kills. (But hey, Firefight is supposed to be cooperative, yeah?)



Special Enemy


Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 45-60 minutes (Concurrent with other Firefight Challenges)
Value: ★★
Reward: 1000

Kill 5 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average at least five games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no Challenge credit for an occupied-vehicle kill.
  • Likewise, be careful in Arcade, since under the new rules if you drop the heavy gun, you won’t be able to pick it up again. The Banshees on Holdout seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Meanwhile, of course, avoid Courtyard and Waterfront, which — apart from Dropships — don’t offer any vehicles at all.



Special Weapon


Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Easy
Time: 10 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1000

Kill 40 enemies in Firefight Matchmaking with grenades.

Though it might seem counterintuitive, Nadefight is actually not your best bet here: it starts you with an eight-grenade bandoleer, but the updated Firefight Arcade settings prevent you from farming replacements from the field, meaning you’d need to suicide or kamikaze your way to a respawn to restock your inventory.

Instead, simply clear this out in Score Attack’s Gruntpocalypse, where the waddlin’ tykes tend to travel in packs and die from grenade explosions like pond fish. You’ll wrap this up in just a single Round, and be able to work toward your One Spartan Army Challenge at the same time.



Special Enemy


Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 20-25 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1400

Kill 40 Elites in Firefight Matchmaking.

Firefight Arcade has rendered the Demon Challenges vastly easier, since games now feature entire Waves of Elites and three Rounds worth of them as well. Still, it won’t be that easy to string up 40 mandibles in a single match — particularly with other players hunting for Dino meat — so be prepared for their arrival.

The Heretics actually present more of a threat than the Boss-Wave Elites, since they’re way more in number and rock instant-kill weapons like aimbot-controlled Sniper Rifles; a helluva lot more dangerous than some solo Gold Elite with a melee weapon. Look for Arcade playlists with concussive weapons — Grenade Launchers, FRGs, and of course Concussion Rifles — to bounce their sharpshooters around the map; that’ll actually throw off their aim and extend your lifespan amid the headshot crossfire.

Drop Shield will also buy you some extra time — but make sure to use it where you’ve got other cover as well, since it won’t last long under sustained unlimited Sniper and Rocket fire.

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