Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: bradyisbeast

LOL Spartz Screenshots Of The Day today courtesy of bradyisbeast, with a special tribute to The Love That Dares Not Speak Its Name. (Don’t ask, don’t tell!) Hey Emil — I’m ready…how ’bout you?? Thanks again, Brady! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Multikill
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5950

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1250

Earn 30 kills with close-quarters combat in Multiplayer Matchmaking.



Yep; if you beast with the Hammer, you can actually pocket this in the exact same Grifball match as the Three Dog Fight Challenge (see below). Where you at, G-ball haters? Yeah, thought so. (Grifball love courtesy of HMBRGR.)

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.
HOUSE OF PAIN

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy (Midnight Run or Co-op)
Time: 5-15 minutes
Value: ★★★★★
Reward: 2500

Complete a Campaign mission on Heroic with Mythic, Tilt, and Thunderstorm on.

Tip Of The Day

OK, three Skulls on, so lets take a quick look. Thunderstorm upgrades all enemies to the next rank. Mythic doubles an enemy’s Health and Shields. And Tilt doubles both an enemy’s weaknesses and resistances. Guess what? Where we’re going, they’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. Regular readers of this site know what to do; if you’re new, just check out the permanent link at the top of this page, or watch the video below for a quick run-through of the route. The guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.



On co-op,
the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skulls except Mythic, which only means it’ll take a few extra shots to nail the Banshees and Turrets. But, with a Falcon gun, it’s actually pretty hard to miss, and it’s not as if they’re going to Armor Lock.

When you do need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect the Challenge; but after putting up with her bad driving all game, you’ll get paid 2500 cR to watch Kat take it through the head. No skipping!

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