Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: seakoral

We’re not sure exactly what’s happening here — either someone pissed off the Jedi Council, or Neo just figured out that Spartans don’t belong in the Matrix — but it sure looks hellacool. Screenshot Of The Day today courtesy of seakoral — thanks SK! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Special Enemy, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 120-160 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 5825

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 45-60 minutes (Concurrent with other Firefight Challenges)
Value: ★★★☆
Reward: 2000

Kill 400 enemies in Firefight Matchmaking.

Take this one on last; you’ll already score a good number of these on your way to your other Challenges. For your leftovers, you can continue to stick it out alone in Score Attack — Gruntpocalypse is probably easiest, with 120 enemies per round who go down from a single trigger-pull — though Firefight Arcade offers you Overshields, three Rounds (plus a Bonus) of enemies and a virtual salad bar of power weapons; you’ll just have to share in your kills. (But hey, Firefight is supposed to be cooperative, yeah?)

FLAT TIRE

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 90-120 minutes (Concurrent with other Firefight Challenges)
Value:
Reward: 1250

Kill 10 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average 10 games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no Challenge credit for an “enemy vehicle” kill.
  • If attempting that, also remember that in most of the gametypes if you drop the heavy gun, you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Meanwhile, of course, avoid Courtyard and Waterfront, since — apart from Dropships — they don’t offer any vehicles at all.
DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 20-25 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1200

Kill 30 Elites in Firefight Matchmaking.

Firefight Arcade has rendered the Demon Challenges vastly easier, since games now feature entire Waves of Elites and three Rounds worth of them as well. Still, it won’t be that easy to string up 30 mandibles in a single match — particularly with other players hunting for Dino meat as well — so be prepared for their arrival.

The Heretics actually present more of a threat than the Boss-Wave Elites, since they’re way more in number and rock instant-kill weapons like aimbot-controlled Sniper Rifles; a helluva lot more dangerous than some solo Gold Elite with a melee weapon. Look for Arcade playlists with concussive weapons — Grenade Launchers, FRGs, and of course Concussion Rifles — to bounce their sharpshooters around the map; that’ll actually throw off their aim and extend your lifespan amid the headshot crossfire.

Drop Shield will also buy you some extra time — but make sure to use it where you’ve got other cover as well, since it won’t last long under sustained unlimited Sniper and Rocket fire.

BE THEIR HUCKLEBERRY

Firefight

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 15-20 minutes
Value: ★★★★★
Reward: 1500

Kill 200 enemies in Firefight Matchmaking with the pistol.

A Challenge tailor-made for Gruntpocalypse: Fire up Score Attack, select Drop Shield as your Armor Ability, then slide past the ammo crate to stock up on rounds. Switch to your Magnum and let the target practice begin. You’ll need two matches for this, but you’ll notch the Challenge before the boom-chucka-boom music of the second game’s final Wave begins. As always, focus on headshots and multikills, since the Firefight medals earn you additional cR.

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