Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: PaperTowels

Holy crap, that’s BADASS! Screenshot Of The Day today courtesy of PaperTowels9876, who will wipe the counter with your dead, twitching body. Goddamn right, PT! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Completion, Kills, Killstyle
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 65-95 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5000

COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-20 minutes
Value: ★★★★
Reward: 1100

Kill 120 enemies in Firefight Matchmaking.

Load up any power-weapon Firefight Arcade game and you should be able to blast your way to this Challenge in a single match. Even if you fall short of the mark, though, it’s a simple matter to just fire up another, or wrap things up in Score Attack.

(We’d recommend against Score Attack for starters, however; though Gruntpocalypse seems like an obvious choice, since it offers exactly the right number of Grunts — 120 — they have a tendancy to blow up themselves, or each other, or both, meaning you’d fall short and need a second match anyway.)

PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★
Reward: 1500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

T-HUG IT OUT

Multiplayer

Single Match

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1200

Kill 6 enemies with close-quarters combat in a Multiplayer Matchmaking game.

Grrrrrrifball! (Though Living Dead will work too.) Grifball love courtesy of xDEATHCRUNCHERX.

PARTICIPATION COUNTS

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Time: 20-30 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1200

Complete 4 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for four games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1200 free cRedits — so don’t complain, eh?

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