Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Screenshot Of The Day today courtesy of ThatHatKid, who demonstrates why a flaming Recon helmet is the best hat of all. Thanks, Kid! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!





Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000

Kill 1000 enemies in Multiplayer Matchmaking this week.




TYPES: Kills, Meta, Special Weapon, Spree
SETTINGS: Any Game Mode, Firefight, Meta, Multiplayer
TOTAL TIME: 30-40 minutes


Any Mode


Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up kills working your way through today’s other Challenges; for leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply pocket some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
  • Don’t forget you need 143 Multiplayer kills to stay on track for your Weekly Challenge, so Grifball remains a top option for scoring them quick-and-easy. Plus, you get to play Grifball. Yay!


Single Match


Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1000

Earn 10 sprees in a Firefight Matchmaking game on Heroic or harder.

Wow, 10 Sprees in one single match. Sounds initimidating, right?

Pish-posh. Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) So, our standard observations for this Challenge, repeated here for your convenience:

We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Grenade Stick Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. Though we’re pretty sure the medal for that last one is a Quit-Ban. Also, there’s probably not a Teabag Spree. Yet.

Some weapons will also trigger two Sprees at once; for example, the Sniper or Hammer, since you’ll Spree with the weapon in addition to your naked killstreak and earn two notches toward the Daily Challenge. Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches as well.

    The Sniper Rifle. AKA El Spree-o.

  • With all those options in mind, however, our personal favorite remains SniperFight: You’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means five points on your Challenge meter — halfway there — and the game’s hardly started. Do that again, and you’ll have Spreed all over this Challenge, long before you face the toughest opponents. (For in-depth tips and tactics on maps and Sniper positions, visit our Finish The Firefight standing permanent page.)
  • And, though it might seem counterintuitive, avoid Rocketfight: You’ll certainly stack Multikills quickly enough for ordinary killstreaks to come naturally, but you won’t get any special weapon streaks; and it’s pretty goddamn easy to blow yourself up, so you might find yourself ending your own streak just as often as the Covenant.
  • Don’t like SniperFights? Well, you’re adopted, but okay. If you head into a standard Firefight, recover one of the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)
  • And just one map-specific note: If you vote your way onto Beachhead or Unearthed it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.



Type: Meta
Setting: Theater / Fileshare
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 1250

Make a clip from your Local Files and upload it to your File Share.

Next week in Daily Challenges: Tyin’ yer shoolaces.



Single Match

Special Weapon


Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1250

Earn 10 kills with precision weapons in a Multiplayer Matchmaking game.

All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re fewer and further between in Multiplayer.)

Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee. Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

Likewise, you obviously want to avoid most instant-kill weapons, such as the Sword, Hammer, Shotgun, Rockets and Plasma Grenades, though that doesn’t mean you can’t use them to your advantage: most of these tempt other players just by their very presence, and they often concentrate more on scoring the weapon than fighting or defending. Like every other creature in the galaxy, Halo players can’t resist the lure of a shiny object.

So, even if you’ve got the chance to swap out for one yourself, consider using it instead to set a trap, waiting for players who have focused more on the power weapon than the dangers of their immediate environment (such as you). Or, even better, snag it and then drop it again in an absurdly open space, where other players are sure to see it but have little in the way of cover or defense. Unlike most other types of camping, you won’t have to wait very long for someone to show up.

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