Archive for the ‘Firefight’ Category

A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 10-20 minutes
Value: ★★★☆
Reward: 1000

Earn 10 assists in Firefight Matchmaking.

This is actually MUCH harder than it sounds. The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

Complicating matters: the sheer number of enemies, compared to your number of allies. An Assist requires at least 40% damage to the target’s combined Shields and Health, then for a teammate to finish the kill within five seconds of your last strike. With Covies swarming the entire map, it’s less likely an ally will be firing on the same target, at the same time, as you.

When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves several teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

Plasma Pistol: The Assist's Assistant.

Brutes represent more solid candidates for Assist-farming: a steady DMR stream will flick off their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus, higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.

  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol so that a teammate can close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just got whupped by the guy with the folding chair; so, your ally should have an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you, rather than shift strategies in the middle of the match.
  • Firefight Arcade now offers a candy store of options for notching Assists; we prefer Nadefight, which arms you with an EMP pipe for bursting enemy shields, though splash-damage weapon games like FRGfight and Fistfight‘s Hammer will catch some assists in your wake as well. Since Arcade doesn’t feature dropships until the bonus round, you’ll lose the chance to rack up a string of Assists off their turrets, but it’s a worthwhile tradeoff.
  • And, more than for any other Challenge, get friends to join you if possible; coordinating with a partner will cut both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    ***NEW WEEKLY CHALLENGE!***


    VIDEO OF THE WEEK: MANEX MONDAY


    Our friends over at the ManeX Gaming Channel on YouTube put together a Video Of The Week for us about one of our least favorite Challenge types — and probably yours as well: Scoring Multiplayer assists rather than the kills we’ve all come to know and love. With a major assist Challenge rearing its head once again today, we thought it’d be the perfect time to showcase it. Check it out!

    The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

    Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Assists, Kills, Special Enemy, Special Weapon
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Grind
    TOTAL TIME: 115-160 minutes
    OVERALL VALUE: ★★★
    TOTAL CREDITS: 6000

    MORE THAN A HANDFUL

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Time: 45-60 minutes
    Value: ★★★☆
    Reward: 2500

    Kill 125 enemies in Multiplayer Matchmaking.

    Whoah! A hundred and twenty-five enemies….that sounds like a lot. Let’s see…if you average X number of kills per game, with an average game time of Y plus Z minutes per game in the matchmaking lobby, rounded out by the coeffecient of the remainder times the weapon fire rate of…ahh, screw it. we’ll just run another Grifball screenshot and be done with it. Get out your hammer, and start swingin’!

    Today’s action pic by blackrosevenom. Keep ’em coming, people!

    PASS THE ROCK

    Multiplayer

    Assists

    Type: Assists
    Setting: Multiplayer
    Difficulty: Grind
    Time: 50-70 minutes
    Value: ★★
    Reward: 1500

    Earn 20 assists today in Multiplayer Matchmaking.

    NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

    So, once again, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

    Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal, and make sure to check out our assist-frenzy Video Of The Week link above.

    THERE ARE MANY LIKE IT. . .

    Campaign

    Special Weapon

    Kills

    Type: Kills / Special Weapon
    Setting: Campaign
    Difficulty: Grind
    Time: 10-15 minutes
    Value: ★★★★
    Reward: 1000

    Kill 100 enemies with precision weapons in the Campaign today.

    Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

    ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Matic of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

    (Nightfall, of course, spawns you with a Sniper, but with 100 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

    Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

    If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

    A SATISFIED THIRST

    Firefight

    Special Enemy

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Grind
    Time: 10-15 minutes
    Value: ★★★★
    Reward: 1000

    Kill 100 Grunts in Firefight Matchmaking.

    A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you. Use Drop Shield liberally to keep the party going, and you should register this Challenge just after the boom-chucka-boom music of the final Wave begins.

    Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.


    WEEKLY CHALLENGE


    NOT IN THE FACE

    Campaign

    Heroic

    Skull On

    Type: Completion / Timer
    Setting: Campaign
    Difficulty: Easy
    Time: 5-10 minutes
    Value: ★★★★★
    Reward: 9000

    Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

    NEW CHALLENGE!

    Two words: Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below. It’ll be the easiest 9K cRedits you’ll earn all week.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: rubberducky296

    You know those cool shots from action movies where the hero walks in slo-mo toward the camera while a huge explosion goes batshit in the background? Yep, we’re suckers for those too. Screenshot Of The Day this morning courtesy of new friend-of-the-site rubberducky296, who gets props for his cinematic glory. Thanks, Ducky! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    THE PACKAGE: LASO

    Campaign

    Legendary

    Skulls On

    Type: Completion
    Setting: Campaign
    Difficulty: Hard
    Time: 90-180 minutes
    Value: ★★★★
    Reward: 17000

    Complete The Package on Legendary with All Skulls On (LASO).

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Multikills, Score, Special Enemy
    SETTINGS: Firefight
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 45-60 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 4900

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    LIGHT FARE

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes (Concurrent with other Daily Challenges)
    Value: ★★★★★
    Reward: 1000

    Kill 100 enemies in any game mode in Reach.

    You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

    REACH DAILY CHALLENGES: DEMON

    Posted: May 19, 2011 in Firefight
    Tags:
    DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 20-25 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★★
    Reward: 1400

    Kill 40 Elites in Firefight Matchmaking.

    Firefight Arcade has rendered the Demon Challenges vastly easier, since games now feature entire Waves of Elites and three Rounds worth of them as well. Still, it won’t be that easy to string up 40 mandibles in a single match — particularly with other players hunting for Dino meat as well — so be prepared for their arrival.

    The Heretics actually present more of a threat than the Boss-Wave Elites, since they’re way more in number and rock instant-kill weapons like aimbot-controlled Sniper Rifles; a helluva lot more dangerous than some solo Gold Elite with a melee weapon. Look for Arcade playlists with concussive weapons — Grenade Launchers, FRGs, and of course Concussion Rifles — to bounce their sharpshooters around the map; that’ll actually throw off their aim and extend your lifespan amid the headshot crossfire.

    Drop Shield will also buy you some extra time — but make sure to use it where you’ve got other cover as well, since it won’t last long under sustained unlimited Sniper and Rocket fire.

    KILLAGRUNTJARO!

    Firefight

    Single Match

    Multikill

    Type: Multikills
    Setting: Firefight
    Difficulty: Easy
    Time: 10 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★★
    Reward: 1000

    Earn 7 multikills in a Firefight Matchmaking game.

    Despite its name, Killagruntjaro doesn’t actually require you to Jaro anything, though we will be going with Gruntpocalypse in Score Attack to wrap this in one Round rather than three.

    It shouldn’t be any problem to Magnum or DMR your way to seven Multikills, since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage seven out of a single match, you’re just not trying.

    Meanwhile, if you’re combining Challenges — such as Dino hunting to pocket Demon — you can also certainly clear this in almost any game of Firefight Arcade. We prefer FRGFight, though smashing the hell out of Covies with Gravity Hammers in a Fistfight gives us a boner too.

    POINTS, POINTS

    Firefight

    Single Match

    Scoring

    Type: Score
    Setting: Firefight
    Difficulty: Easy
    Time: 15-20 minutes
    Value: ★★★★★
    Reward: 2000

    Score 15,000 points in a Firefight Matchmaking game.

    A couple of solid options here: if you’re skilled at headshots, fire up Gruntpocalypse in Score Attack and start making confetti; you should be able to crest 15K if you’re careful about combining your multikills, which net you extra Firefight points.

    If that’s too much of a bother, simply load up a standard Co-op Three-Round Firefight, and vote for a match that features vehicles as a “map hazard” (as they’re called in the game settings) — Wraiths, Banshees and even Ghosts will register massive points, far more than the most powerful Covies. Beachhead easily represents your best bet: multiple Wraiths, Ghosts and a Rocket Hog tucked into the corner for when you’ve got a joyride-friendly partner.

    The gametype itself won’t make much difference, however; most offer their own advantages, and three Rounds of Covies can deliver enough points no matter how you kill them.

    • Rocket and FRGFight represents your quickest shortcuts to points — especially while Jetpacking, raining plasma/fire from above onto enemy waves. Remember, though, your teammates will do the same thing, so don’t come late to the party. Also don’t get cocky and think your Launcher is a crotch rocket: Many Boss enemies, like Brute Chieftans, can shake off full missiles clips to the face before shoving a Hammer up your ass, so lead or follow with grenades to finish them off before your reload.
    • Sniperfight gives you more opportunity to pick and choose enemies, so concentrate on big-ticket leaders first, even if it means emptying an entire clip to reach your killshot; you’ll still score more points than if you had simply unloaded into a pack of Jackals or Grunts.

      The Target Locator: How to smell napalm in the morning.

    • If you’re lucky enough to snare the Target Locator from the Ordnance Drop, resist the urge to Killionaire a clutch of Covies and instead lock onto a Wraith: it’ll napalm the vehicle — scoring you major points — along with any stray Covies with the misfortune to be nearby. The Locator’s Red Ring Of Death will even follow a vehicle once it’s locked, so be patient and make a clean shot.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: V Translanka

    Screenshot Of The Day this morning courtesy of longtime friend-of-the-site V Translanka, who goes airborne on Unearthed for a distinctly lyrical shot. Thanks, V! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    THE PACKAGE: LASO

    Campaign

    Legendary

    Skulls On

    Type: Completion
    Setting: Campaign
    Difficulty: Hard
    Time: 90-180 minutes
    Value: ★★★★
    Reward: 17000

    Complete The Package on Legendary with All Skulls On (LASO).

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Special Enemy
    SETTINGS: Campaign, Firefight, Meta, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 200-240 minutes
    OVERALL VALUE: ★★★★
    TOTAL CREDITS: 7250

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    FLAT TIRE

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 45-60 minutes
    Value: ★☆
    Reward: 1000

    Kill 5 enemy vehicles in Firefight Matchmaking.

    Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

    That means you’ll be lucky to average one per game — and that means on average at least five games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

    But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

    • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
    • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
    • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no credit for the vehicle kill.
    • Likewise, be careful in Arcade, since under the new rules if you drop the heavy gun, you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
    • Meanwhile, of course, avoid Courtyard and Waterfront, since — apart from Dropships — they don’t offer any vehicles at all.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: Sean Fechtelkotter

    Holy crap, that is one BADASS looking Elite! Screenshot Of The Day this morning courtesy of Sean Fechtelkotter, whose flaming-helmet-officer-armor makes him one of the most distinctly clad Dinos in the game. Thanks, Sean! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    THE PACKAGE: LASO

    Campaign

    Legendary

    Skulls On

    Type: Completion
    Setting: Campaign
    Difficulty: Hard
    Time: 90-180 minutes
    Value: ★★★★
    Reward: 17000

    Complete The Package on Legendary with All Skulls On (LASO).

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Special Weapon
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 60-75 minutes
    OVERALL VALUE: ★★★★☆
    TOTAL CREDITS: 6500

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    ONE SPARTAN ARMY

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Time: 10 minutes (Concurrent with On The Sixth Respawn… Challenge)
    Value: ★★★★★
    Reward: 1000

    Kill 100 enemies in Firefight Matchmaking.

    You’ll clear this in a single Round of Score Attack — we prefer Gruntpocalypse, but 2X Score Attack will work just as well. You’ll pocket your Challenge cRedits just after the boom-chucka-boom music of the final Wave fires up; and if you do it without dying five times, you’ll notch the On The Sixth Respawn… Challenge as well.

    ON THE SIXTH RESPAWN . . .

    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 10 minutes (Concurrent with One Spartan Army Challenge)
    Value: ★★★★★
    Reward: 2000

    Complete a Firefight Matchmaking game with fewer than 5 deaths.

    Considering that some Challenges require you to complete a Firefight without dying at all, this one’ll be a piece of cake. Which is good, because you’re going to a birthday party.

    Just fire up Gruntpocalypse in Score Attack and start making confetti. Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts on their Great Journey; while the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions.

    Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits. And, as noted above, you’ll clear your One Spartan Army Challenge in the same match.