Archive for the ‘Meta’ Category

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: ThatHatKid

Screenshot Of The Day today courtesy of ThatHatKid, who demonstrates why a flaming Recon helmet is the best hat of all. Thanks, Kid! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000

Kill 1000 enemies in Multiplayer Matchmaking this week.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Meta, Special Weapon, Spree
SETTINGS: Any Game Mode, Firefight, Meta, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4850

BLASTIN’ AND RELAXIN’

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up kills working your way through today’s other Challenges; for leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply pocket some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
  • Don’t forget you need 143 Multiplayer kills to stay on track for your Weekly Challenge, so Grifball remains a top option for scoring them quick-and-easy. Plus, you get to play Grifball. Yay!
WEAPON SWAP

Firefight

Single Match

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1000

Earn 10 sprees in a Firefight Matchmaking game on Heroic or harder.

Wow, 10 Sprees in one single match. Sounds initimidating, right?

Pish-posh. Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) So, our standard observations for this Challenge, repeated here for your convenience:

We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Grenade Stick Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. Though we’re pretty sure the medal for that last one is a Quit-Ban. Also, there’s probably not a Teabag Spree. Yet.

Some weapons will also trigger two Sprees at once; for example, the Sniper or Hammer, since you’ll Spree with the weapon in addition to your naked killstreak and earn two notches toward the Daily Challenge. Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches as well.

    The Sniper Rifle. AKA El Spree-o.

  • With all those options in mind, however, our personal favorite remains SniperFight: You’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means five points on your Challenge meter — halfway there — and the game’s hardly started. Do that again, and you’ll have Spreed all over this Challenge, long before you face the toughest opponents. (For in-depth tips and tactics on maps and Sniper positions, visit our Finish The Firefight standing permanent page.)
  • And, though it might seem counterintuitive, avoid Rocketfight: You’ll certainly stack Multikills quickly enough for ordinary killstreaks to come naturally, but you won’t get any special weapon streaks; and it’s pretty goddamn easy to blow yourself up, so you might find yourself ending your own streak just as often as the Covenant.
  • Don’t like SniperFights? Well, you’re adopted, but okay. If you head into a standard Firefight, recover one of the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)
  • And just one map-specific note: If you vote your way onto Beachhead or Unearthed it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.

CLIP IT. SHARE IT.

General

Type: Meta
Setting: Theater / Fileshare
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 1250

Make a clip from your Local Files and upload it to your File Share.

Next week in Daily Challenges: Tyin’ yer shoolaces.

YOU WANT THIS, DON’T YOU?

Multiplayer

Single Match

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1250

Earn 10 kills with precision weapons in a Multiplayer Matchmaking game.

All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re fewer and further between in Multiplayer.)

Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee. Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

Likewise, you obviously want to avoid most instant-kill weapons, such as the Sword, Hammer, Shotgun, Rockets and Plasma Grenades, though that doesn’t mean you can’t use them to your advantage: most of these tempt other players just by their very presence, and they often concentrate more on scoring the weapon than fighting or defending. Like every other creature in the galaxy, Halo players can’t resist the lure of a shiny object.

So, even if you’ve got the chance to swap out for one yourself, consider using it instead to set a trap, waiting for players who have focused more on the power weapon than the dangers of their immediate environment (such as you). Or, even better, snag it and then drop it again in an absurdly open space, where other players are sure to see it but have little in the way of cover or defense. Unlike most other types of camping, you won’t have to wait very long for someone to show up.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: rubberducky296

Yowtch! Wave goodbye to our LOL SPARTZ Comedy Week of Screenshots while you wave goodbye to rubberducky296’s testicles. (Not that you ever said hello to them, but still.) Thanks, Ducks! And thanks to everyone who sent in pix of lulz, ROFLs and Epic Fails; it’s been great fun, and we’ll be sure to do it again. In the meantime, everyone click to enlarge!

Our regular Screenshot Of The Day feature returns tomorrow. So if you haven’t done it yet, yo: Just shoot a pic over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Meta, Multikill, Spree
SETTINGS: Firefight, Meta, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 6500

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with Three Dog Fight Challenge)
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.



Ooh! A Grifball team photo! Screenshot by IIITiNyFuRyIII of the New Mombasa Lions. Roar! (You’ll notch this Challenge in just one or two games, and be able to score your Three Dog Fight Triple-Kill Challenge (see below) at the same time. If the Lions don’t eat the three dogs, that is.)

A SIMPLE SPREE

Firefight

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Earn any spree in Firefight Matchmaking.

Actually, it would be more of a challenge to complete a Firefight match WITHOUT a Spree. Kill 10 Covies without dying and you’ve got a Spree. Kill only five, but with a Hammer, Sword or Shottie, and you’ve got a Spree. Or a Laser. Or a Sniper. Or Stickies. Or…well, okay. You get the idea.

LINKED UP WITH BUNGIE.NET

Multiplayer

Type: Meta
Setting: Meta / Multiplayer
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 3000

Link your Gamertag with Bungie.Net and play a game in Halo: Reach Matchmaking.

This is Bungie‘s way of telling you that its Website is up and running again. (Hey, wouldn’t it have been funny if this Challenge had appeared yesterday? Okay, maybe not so funny. But still pretty funny.)

Some people report problems making this Challenge click. If you’re a new Bungie.net user and have difficulty getting it to flash, you might need to do something that only a registered account could, such as change your nameplate; that’ll trigger the Challenge completion, and the bonus along with it.

Also, keep in mind: the game awards you the bonus the moment you enter a Matchmaking game, so it gives you the cRedits immediately rather than in your post-game report. People sometimes don’t pay attention to their cRedits beforehand, and don’t realize they’ve already received the bonus when the end cRedits roll.

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Tip Of The Day

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


ENDERTORIAL



Hey all,

We’ve been having computer trouble here aboard the Pillar Of Awesome all week that’s been making it increasingly difficult to get the site updated properly every day. it’s been a while since we’ve taken a day off, so with the American holiday this weekend I thought it might be a good time to skip a day and get all the problems sorted. Sincere apologies to all the weekend warriors who needed some assistance in registering the Challenges today, but we should be back up and running by Monday in time for the new Weekly.

Thanks again!

Ender Xer0

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: V Translanka

Screenshot Of The Day this morning courtesy of longtime friend-of-the-site V Translanka, who goes airborne on Unearthed for a distinctly lyrical shot. Thanks, V! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Enemy
SETTINGS: Campaign, Firefight, Meta, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 200-240 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 7250

[ ACCESS COMPLETE INTEL: CLICK HERE ]

LINKED UP WITH BUNGIE.NET

Multiplayer

Type: Meta
Setting: Multiplayer
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 3000

Link your Gamertag with Bungie.Net and play a game in Halo: Reach Matchmaking.

Yeah, you’ll never see this one again. (Wait…didn’t I say that last time?) Ah well. The cake is a lie.

(UPDATE NOTE: Some people report difficulty getting this to register. What’s happening is the game awards you the bonus the moment you enter a Matchmaking game, so it gives you the cRedits immediately rather than in your post-game report. People sometimes don’t pay attention to their cRedits beforehand, and don’t realize they’ve already received the bonus when the end cRedits roll.

Also, if you’re a new Bungie.net user and having trouble getting this Challenge to click, you may have to do something that only a registered account could do, such as change your nameplate; that’ll trigger the Challenge completion, and the bonus along with it.)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Ender Of Light

Screenshot Of The Day today courtesy of Ender Of Light, now ruling the skies above Halo’s Ender Nation. Welcome to the Clan, EoL! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Meta, Special Weapon
SETTINGS: Fileshare, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4350
[ ACCESS COMPLETE INTEL: CLICK HERE ]

CLIP IT. SHARE IT.

General

Type: Meta
Setting: Theater / Fileshare
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 1250

Make a clip from your Local Files and upload it to your File Share.

Next week in Daily Challenges: Tyin’ yer shoolaces.

OK, they’re not quite Challenges, but they’re damn close. Here’s the HRD guide for the new Defiant Map Pack Achievements!

A few things to keep in mind:

  • All these Achievements draw on Objective gametypes in Multiplayer Matchmaking.
  • Though they announce themselves as part of the Defiant Map Pack, the Achievements don’t need to occur on Defiant maps, and players can in fact trigger them on any Multiplayer matchmaking map so long as the Defiant maps have likewise been downloaded.
  • As a player, a glitch in the Achievements actually works in your favor for once: you can register the gamerpoints as part of a Custom Game simply by playing the proper gametype in an online Matchmaking game, then reloading it again from your Temporary Files (so that the “author” of the gametype remains “Bungie”, and not you).

    We don’t recommend this, however, since it’s definitely cheating, and in the past Bungie’s Banhammer has opened coconuts for quite a bit less. Besides, if you’re going to cheat, you could just as easily boost with a party of friends, or extra controllers, or any number of other ideas that you don’t need to read an Achievement Guide for.

DEFIANT ACHIEVEMENTS


Summary
  • TYPES: Capture, Objective, Kills
  • SETTINGS: Multiplayer
  • AVERAGE DIFFICULTY:Medium
  • TOTAL GAMERSCORE: 150G
CANDY FROM A BABY

Candy From A Baby

Type: Objective / Capture
Setting: Multiplayer
Difficulty: Medium
Reward: 75G

Capture two flags from an enemy capture zone in a matchmade Stockpile game.

Your most important piece of advice here: Once you grab a flag from an enemy zone, it’s not enough to simply cap it; you’ll need to carry it all the way to your team goal without letting go, or the Achievement will slip through your grasp along with the Flag. (Thankfully, Reach has already canceled Flag juggling anyway, retarded as it was.)

That requirement severely limits your combat options, however, so maneuver frequently as you advance the Flag, and don’t be afraid to pause when you’ve got good cover to take a read of the map as you plan your path. Tight quarters are your best defense, since you’re rocking a one-hit-kill weapon, and a tactically safe spot limits enemy attacks primarily to grenade spam. Ideally, you’ll have a teammate shadow you to protect your scoring run — so, after you’ve capped the Flag, be sure to return the favor.

The Flag also needs to remain in goal through the collection cycle for it to register as a capture, so either hang onto it as a defensive weapon until right before the timer resets, or score it in the goal and then camp nearby; your choice for what works best. Then, do it a second time in the same match — and you’ve got the Achievement.

Stick to the Team Objective playlist, since a Flag match in Big Team offers too many opponents to cut short your run, and the maps themselves become too expansive for what you’re trying to do here. True, most BTB maps also let you ride shotgun in a vehicle for a quick cross-map capture; but finding a good driver is as unreliable as hailing a taxi in Manhattan, and most Big Team Flags are scored from the field, not the other team’s base, which is generally more secure than on smaller Objective maps.

Swordbase represents a solid option, as does Powerhouse, since both feature either corridors or terrain to protect your run and allow you to mix up your path to confuse pursuers. If you do get paced by an enemy on your tail, turn a quick corner and wait for him to blunder into melee range; players sometimes presume that you’ll always be on the move attempting to reach the goal, and won’t expect to be fatally ambushed by a flagpole.

CRACKIN’ SKULLS

Crackin' Skulls

Type: Objective / Kills
Setting: Multiplayer
Difficulty: Medium
Reward: 45G

Kill 3 players with the Oddball in a matchmade Oddball game.

One of the more poorly written Achievement descriptions in Halo: it could be read to mean kill three players who have the Oddball, or use the Oddball to kill three players. It’s actually the second one, and it’s not that difficult. The kills don’t need to be consecutive, as with a spree, so if there’s a clusterfuck firefight and the Oddball hits the ground, you might consider grabbing it for a quick melee even if it means you’ll be killed right away after.

Your best strategy, though, will be to head into Team Objective with allies on microphone, since holding the Oddball disables your motion sensor, giving opponents an advantage — particularly for grenade spamming — before you’re even aware that they’re near enough receive a skullpunch insta-kill. Keep an ally close by to serve as your radar and give you callouts about the enemy’s approach and location.

Once again, vote for tight maps with plenty of corridors and cover, since as with a Flag your best defense is to set up a surprise attack, particularly if you’re ambushed or pursued. And, if you’re caught out in the open, don’t hesitate to drop the Skull and fight back with your guns; you’ve at least got some chance of making it out alive, and they were out of melee range anyway.

RETURN TO SENDER

Return To Sender

Type: Objective
Setting: Multiplayer
Difficulty: Easy
Reward: 30G

Successfully return two flags in a matchmade CTF game.

By far the easiest of all the Achievements here: head into Team Objective and vote for any Classic CTF match. The reason? In Classic, the Flags are touch-return, meaning you need only cross its path to send it back to base, rather than camping while a meter counts down. In most Classic CTF games, you’ll end up touch-returning the Flag many times over, though you only need to do it twice for the Achievement to unlock.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: player1josh46


DEFIANT SCREENSHOT OF THE DAY today courtesy of enthusiastic site supporter player1josh46, who demonstrates that nothing quite says “badass” like Inclement Weather armor combined with a planet-sized killball. Yow! Thanks Josh….everyone, click to enlarge!

So, it’s been great fun — and, dare I say, Defiant — but after a week of dynamic DLC spectacle we’re back to our regular Screenshots tomorrow. Thanks to everyone who sent in Defiant pix! If your shot didn’t make it onto the Front Page yet, it’ll be part of the mix soon enough.

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Meta, Special Weapon, Spree
SETTINGS: Firefight, Multiplayer, Theater/FileShare
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 90-120 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 6250

(more…)

THE CARNAGE REPORT: 18 MARCH 2011

Posted: March 18, 2011 in Meta
Tags:

Our Daily Updates sometimes get a bit crowded with announcements, Endertorials, all sorts of crap — so, we’ve decided to skim off the gunk, package it in its own semi-daily feature and pass it off to you for more than it’s really worth. Got a news item? A righteous vid-clip? Something you want to say? Hit us up with an email. We’re looking for News, Views, Reviews and Singin’ the Blues. The mic is yours, people: Plug it in.
(more…)

THE CARNAGE REPORT: 17 MARCH 2011

Posted: March 17, 2011 in Meta
Tags:

Our Daily Updates sometimes get a bit crowded with announcements, Endertorials, all sorts of crap — so, we’ve decided to skim off the gunk, package it in its own semi-daily feature and pass it off to you for more than it’s really worth. Got a news item? A righteous vid-clip? Something you want to say? Hit us up with an email. We’re looking for News, Views, Reviews and Singin’ the Blues. The mic is yours, people: Plug it in.

NEWS


SCARAB AND JETPACK AVATAR ITEMS
We’ve only ever paid for an Avatar item once — but hot damn, that lightsabre was cool — since it means you’re coughing up real dough for something that doesn’t actually exist. (Then again, I did get the Flaming Helmet Legendary Edition, so maybe I should STFU.) Anyway, these both actually look pretty cool — especially the Scarab, which your Avatar can go all Godzilla on.

***

H.A.F.T.
Never seen Halo Action Figure Theater? OH, you’re gonna like this.

***

MACHINIMA FOR BEGINNERS
Personally, I don’t have time to make Machinima, though I sure wish I did. But if you’ve got the time, these guys have the contest.

ENDERTORIAL


We mentioned it in our News items yesterday, which is why we’re mentioning it again here. Bungie is donating to quake victims, and you can help.

We save Earth from fake threats on our Xbox every day; this is your chance to actually do something about a real threat.

Okay, then, that said, back to the fake world stuff: What’d everyone think of the Defiant maps? I’ve always thought that, counterintuitively, Bungie’s launch maps have always been the weakest part of Reach, especially for a franchise built around the appeal of its multiplayer.

Breakpoint gave Big Team a desperately needed improvement, but…Tempest? That’s just another bad shootout in the woods. And, though you may not realize it, Anchor 9 is little more than a Standoff remake, set in outer space.

So, I’m surprised to say, I was actually glad that the second Map Pack went to a third-party developer; most Reach maps feel a bit like Season 4 of Heroes, not quite understanding what made the first three so great. Certain Affinity previously delivered some of the best expansion maps for Halo 2, so they seemed like a smart choice for the Reach maps here.

And I have to say… I’m impressed. Condemned looks great, plays great, and seems incredibly versatile in handling big teams, smaller squads, slayer games and objectives alike. Its one weakness is a lapse into style over substance: what exactly is the point of having low-gravity in the map center, when using it (jumping) turns you into a lumbering, unmaneuverable bullet magnet? Apart from that, I think it’s great.

Highlands is one that I had my doubts about while first taking a quick tour in Forge — another shootout in the woods? Yeesh — but as it turns out, this one plays great too, and that’s coming from someone who’s been righteously pwned on it by people who figured out the team movement strategies and sniper lines of sight much faster than I did. Two team bases, a neutral center base, tunnels, cliffs, teleporters, air lifts, vehicles, and an overstock of power weapons — this one’s great fun too.

There’s usually not much to say about Firefight maps, and Unearthed is no different…though I think Certain Affinity has done a great job in recapturing some of the glory of ODST‘s best maps, with a wide variety of terrain and defensive positions held together in a compact space that actually makes logical sense. Plus it’s got a Rocket Hog. ‘Nuff said!

Worth 10 bucks? Yeah, I’d say so, and certainly more than the Noble maps. It’s still a huge disappointment that they continue to offer only limited Forge options, but as exciting, playable battlegrounds, they’re standouts.

–Ender Xer0

THE DAILY CARNAGE


By ender4449

A recap of yesterday’s Daily Challenges and how well they went down. Want to post a Carnage update? Send us an email and we’ll send you a date.

LIGHT FARE

Kill 100 enemies in any game mode in Reach.

I didn’t even pay attention to this one, a single round of Firefight got me the Challenge.

JUST HOLD ON…

Complete 10 Rounds in Firefight Matchmaking without dying.

I had to play about 10 games of Score Attack (stupid Covie ‘nades) and one game of Arcade for this one. A perfect game of SniperFight in Arcade netted me 4 complete rounds. Was it worth the time for just 1750 cR? Still not sure.

L.D. WINTER

Complete Winter Contingency on Legendary without dying, with Mythic, Thunderstorm, Tilt and Tough Luck on.

Ran this three time (twice with friends); nearly completed it with one run, but again needed to use the Checkpoint/Cutscene glitch thanks to those trigger-happy Grunts. Once we were in Co-op, of course, there’s no glitch available, but it’s easy for friends to hang back out of danger while you help them score the Challenge.

STREAKY SHOOTER

Earn 10 sprees in Multiplayer Matchmaking.

I went with Invasion and Big Team Battle for all of the many spree choices: Sniper, Spawn, Laser, Sticky (very difficult), Killing, Wheelman, Assist, Sword, Shotgun and Splatter are all possible. It didn’t take long, but I must have also be very lucky on some of those.

CARNAGE REPORT: 16 MARCH 2011

Posted: March 16, 2011 in Meta
Tags:


Welcome to The Carnage Report!

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Our Daily Updates sometimes get a bit crowded with news, announcements, Endertorials, all sorts of crap — so, we’ve decided to skim off the gunk, package it together in its own semi-daily feature and pass it off to you for more than it’s really worth.

However, it’s also a chance for our readers to get on the Front Page with more than a Screenshot. Got a news item? A righteous ninja vid-clip? Something you want to say and no place to say it? Hit us up with an email. We’re looking for News, Views, Reviews and Singin’ the Blues. The microphone is yours, people: Plug it in.

And, just as importantly, it’s also a stage for us to showcase a brand-new HRD feature whose usefulness actually outweighs its ability to keep Ender Xer0 quiet for a few paragraphs: The centerpiece of the Carnage Report, in which the Pillar of Awesome‘s Staff and readers give a rundown of the previous day’s Challenges to offer insight into how well their personal strategies paid off. It’s easy enough for us to scratch our chins each morning and speculate on the best way to tackle the day’s Challenges; it’s quite another to see if any of them worked out, and what you did when they don’t.

So, on a semi-almost daily basis, we’ll Monday-morning-quarterback the Challenges in the hopes that a regular personal account will help you take them on in the future. (This first one’s written by HRD staffer and fellow Ender Nation clansman ender4449, known to his good friends as Render. At least, when he’s not looking.) Want to write for this too? Send Xer0 an email and we’ll set you up with a date that’ll be all yours.

NEWS


DEFIANT MAP PACK FAQ
The Defiant Maps dropped yesterday — and for some people, crashed. You’ve probably got it all fixed by now, but just in case.

DEFIANT WALKTHROUGHS & REVIEWS

Here’s just a quick selection of thoughts on the new DLC from some of our fave sites. Check ’em out: there’s a good mix of insight and insider opinions alike.

GRIFBALL LEAGUE HIGHLIGHTS

Oh, and speaking of Grifball, we’ll never pass up the chance to post some Hammer highlights. From the Good Games League!

BUNGIE MOBILE UPGRADES

We think the Bungie Mobile features have been only kinda-sorta cool, but they’re working on it.

JAPAN QUAKE RELIEF

Yes, it’s still too early to make jokes like “Neo-Tokyo is about to explode.” Instead, Bungie is donating to quake victims, and so should you.

ENDERTORIAL


Just wanted to pull back the curtain on my incredibly heartfelt gratitude to all the well-wishers from both friends and strangers in the Comments section of this site as well as in my Email inbox. Yes, it was a tough time; yes, we were on hold much longer than expected. But these kind of messages remind me how many awesome people I’ve gotten to know through playing Halo, and why it feels so good to be back. Thanks, guys.

You’ll also notice a lot of new and cool and (hopefully) interesting stuff on the site over the next few weeks — not the least of which is this flashy Carnage Report — much of which had already been planned before we had to take our sudden and unexpected absence. But, as they say, when life unfolds, it’s rarely along the creases. Send us some feedback and let us know what you think of it all — and you don’t gotta be nice, you just gotta be honest. Them’s the rulez.

Also, don’t forget to send in your DEFIANT MAP SCREENSHOTS for our Front Page — scroll down to our Daily Update for full instructions. Oh, and speaking of which: Look for our full DEFIANT ACHIEVEMENTS GUIDE, coming soon!

Ender Xer0
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THE CARNAGE REPORT by ender4449


BLASTIN’ AND RELAXIN’

Kill 180 enemies in any game mode in Reach.
Really didn’t pay attention to this one much, having played through two campaign missions and going into Firefight and Multiplayer for the 10 Assists and 10 Win Challenges respectively.

A FRIEND IN NEED

Earn 10 assists in Firefight Matchmaking.
Ender Xer0 and I teamed up on this one and got it in two games. The Focus Rifle and Grenade Launcher were my closest friends (weapon-wise) for those games. Being one of the few people who actually like the Focus Rifle, it’s a very good weapon when for both Assists and Kills (unlimited ammo helps, but I know everyone just wants Bottomless Clip).

Timing my shots was key — hit a Grunt for too long and he died before Xer0’s FRG killed him; too short, and I didn’t get an Assist. Same goes for the Grenade Launcher, but its secondary fire is amazing for Elites. Shields fall after one to three EMP burst, depending on the Elite’s rank and how late we were in the game.

L.D. SPEAR

Complete Tip of the Spear on Legendary without dying, with Mythic, Thunderstorm, Tilt, and Tough Luck on.
While I do try and finish the level as intended by the Challenge, time is against you when this one gets floated as a Daily, and so sometimes Checkpoint or Cutscene glitching becomes my best choice.

UN, DEUX, TROIS

Win three games in Multiplayer Matchmaking.
Earlier I said 10 wins, but this Challenge only requires three. However, I’m trying to get at least 10 wins a day to net the Weekly Challenge by Friday, so since this was already in my plans I just had 2 Dailies to work on. Great when things work out this way.