Archive for the ‘Uncategorized’ Category

HAPPY EASTER!

Posted: April 24, 2011 in Uncategorized

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


ENDERTORIAL


HAPPY EASTER, SPARTANS!



Halo Reach Daily is offline today. See you all on Monday!


WEEKLY CHALLENGE


NOT LOUGH, HIGH

Campaign

Scoring

Type: Scoring
Setting: Campaign
Difficulty: Easy
Time: 20 to 30 minutes
Value: ★★★★★
Reward: 7777

Earn a score of 80,000 in any mission in the Reach Campaign.

LAST DAY!

Yikes, 80,000 points….seems like a lot!

Guess what? Where we’re going, it won’t make a difference.

Tip Of The Week

Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 80K in short order.

A few pointers:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.

WEEKLY CHALLENGE


NOT LOUGH, HIGH

Campaign

Scoring

Type: Scoring
Setting: Campaign
Difficulty: Easy
Time: 20 to 30 minutes
Value: ★★★★★
Reward: 7777

Earn a score of 80,000 in any mission in the Reach Campaign.

Yikes, 80,000 points….seems like a lot!

Guess what? Where we’re going, it won’t make a difference.

Tip Of The Day

Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 80K in short order.

A few pointers:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.

WEEKLY CHALLENGE


NOT LOUGH, HIGH

Campaign

Scoring

Type: Scoring
Setting: Campaign
Difficulty: Easy
Time: 20 to 30 minutes
Value: ★★★★★
Reward: 7777

Earn a score of 80,000 in any mission in the Reach Campaign.

Yikes, 80,000 points….seems like a lot!

Guess what? Where we’re going, it won’t make a difference.

Tip Of The Day

Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 80K in short order.

A few pointers:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.

Glitch alert?

Posted: April 7, 2011 in Uncategorized

Sorry for the late Update today, but we’re checking out a possible glitch in the Challenges. We’ll post the full Update shortly, once we’ve worked it out.

UPDATE: So, it’s not quite a glitch, but a typo. See the Daily Update above for full details.

Hi Everyone,

This is Ender Harris writing now rather than through my gamertag Ender Xer0. A serious family crisis occurred in the past two days that requires me to travel back to my family home in New York City for what will likely be about two weeks. I won’t have the time or ability to update the site while I’m away, so HRD will be officially offline until about Jan. 15.

As to the nature of the emergency: Yes, it’s very bad. No, I won’t go into details, because I’m an extremely private person when it comes to such things. I do, however, appreciate all the messages of support from the people I’ve already told personally, and during a time like this it makes me feel that much better knowing how much people like the site and all the work put into it.

If you do like the site and want an advance notice of when it’ll be back, hit the subcribe button at left to get an email sent directly to you when we’re up and running again; you can always unsubscribe once the site restarts, but subscribing will mean you won’t have to come back here every day in search of an update that hasn’t arrived.

Also, in the meantime, if you need some key Challenge advice, please visit Halo.Bungie.Org to read the Halo Reach Daily Report featured there, written by HRD Associate Editor FoxmanFX, who posts a quick-and-handy guide to the Challenges on their message board every day.

Thanks again in advance for everyone’s patience and understanding, and I’ll get the site out of drydock and back into orbit as soon as I can.

Best Regards,

–Ender

CHRISTMAS CHALLENGE SPECIAL: Save Santa's Workshop!

Heya Everyone! Thanks for your patience throughout the day, because NOW… we can finally announce the winners of our first-ever Daily Challenge Special: Defending Santa’s Workshop on Christmas!

Santa has honored Bungie’s favorite number by rewarding seven Spartans with special Christmas gifts, listed below. (Though Santa doesn’t know about such things, they’re all approximately the same value, yeah?) Winners have been selected at random from players who successfully completed the Challenge, and are listed alphabetically. Prizes were likewise randomly assigned to winners.

The winners are:

Cupcake Of DOOM:
XBox Live 3 month Gold Membership
Disciple N2k:
1600 Microsoft Points
MaDmOsChE:
XBox Live 3 month Gold Membership
Molten Slowa:
1600 Microsoft Points
Morpheus414:
1600 Microsoft Points
Shieldziee:
BradyGames Halo: Reach Guide, hardcover Legendary Edition
uhh oh oreo:
BradyGames Halo: Reach Guide, hardcover Legendary Edition

And, as announced, an extra-special bonus gift goes to the first Spartan who completed the Challenge with the most confetti thrown. That Spartan, with an Amazing, 120-headshot Perfect-Score game, is:

SaiyanHeretic:
XBox Live 12 month Gold Membership

Ho ho ho! Merry, um, post-Christmas!

Congrats, Saiyan! That’ll cover you all the way through next Christmas!

All gifts will be shipped during the first week of the New Year. Thanks once again to everyone for playing; we couldn’t possibly list all the players who submitted entries here, but we’ll reveal this was a test-run for something we have slated to launch Jan. 1 — and, even if you didn’t receive a special gift, your courage under fire has not gone unnoticed. Credit for it will carry over, so if you like you can start this new feature already ahead of the game.

(No, we can’t announce what this feature is yet, but expect official word sometime this week. It’s incredibly cool, you’re gonna like it a lot.)

Before we go, however, we decided that a few additional Spartans deserved special recognition for their efforts. Though it comes with no gift other than pride in accomplishment (which is its own gift, yeah?), we now list our staff-selected….

HONORABLE MENTIONS:

wraps52, who wrapped the Challenge with a near-perfect 119 headshots

MaDmOsChE, who, in addition to receiving a gift above, likewise score 119 shots of confetti, and

swooshdave, who not only scored a hilarious Killtastrophe, but was cool enough to record a clip of it for us. So, we’ll roll credits on the awards ceremony over a video of the accomplishment, complete with upcoming-holiday fireworks.

Have a safe and Happy New Year, everyone!

–Ender Xer0

* * *

Endertorial

Posted: November 6, 2010 in Uncategorized
Tags: ,

Hey all!

You may have noticed a new tile at left that’s taken the place of the Spart-O-Meter, which sprayed confetti from its top when a Spartan of questionable intentions ascended its shaft from 117 million global Challenges. (Yow!) I’d left the meter in place both to celebrate the accomplishment and allow people to more deeply contemplate its imagery (it’s still up at Bungie.net too). But, since we’re on the cusp of a new Weekly Challenge, I thought it was time to end the party and get back to business.

The folks over at the ManeXGaming Channel on YouTube provide some of the best advice I’ve come across in assisting with improving your Halo gameplay, complete with commentaries, Achievement strategies and the occasional review thrown in for good measure. I’ve wanted to expand the video clips here for a while, but the rapid cycle of Daily Challenges makes it difficult both for Challenge-specific segments and, well, just for making the time to do it. But, without a doubt, the MXG Channel is the next best thing.

It doesn’t provide clips of individual Challenges, but it actually does it one step better: It helps improve your overall gameplay, spotlighting complete matches from the gamer’s POV, rather than just video highlight clips of sniper multikills or freakish Plasma Grenade flights. Many of the commentaries discuss why something worked, why something didn’t and what could have been done better. It’s a valuable asset for anyone playing Halo, no matter what your skill level.

So, because like this one, it’s a newish site, I thought it’d be cool to give them some props and send some viewers their way, since theirs is exactly the kind of helpful effort that deserves recognition. Check it out as soon as you’ve got the chance — you’ll be glad you did. (And, as an example of how cool they are, when I told them what I intended to do, they put together a spiffy new video showcasing this very site, which was far above and beyond the general courtesy of tile- or link-trading. So, yeah: awesome guys all around.)

You can watch the video below — which since you’re already on this site, you probably don’t need to — but hey, indulge me; and, when you can, spread it around. It’ll not only give this site a tip ‘o the hat, but send folks over to the MXG Channel as well. Thanks!

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Endertorial

A huge, HUGELY historic day, just no other way to put it. After endless complaints, conspiracy theories and ugly rhetoric, today is the day we get to see what so much carnage and bloodshed have earned us. Today is the day we take control back from the people in charge.

(Oh, wait… you thought I was talking about the level cap being lifted?)

If you’re an American and over 18 years old, and you’ve voted for a gametype and map today but haven’t yet voted for a congressman or senator, then put down your controller, turn off your Xbox and take a ride down to your nearest polling station. I don’t care if you vote Democrat or Republican; I don’t care if you want to teabag the Tea Party. You need to vote. Democracy gets what it deserves, and if you don’t vote, then you probably will.

Pax,

Ender Xer0


DAILY CHALLENGES


FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 100

Kill 10 enemies in Multiplayer Matchmaking.

So, I thought I’d tell a joke while you painfully struggle to reach 10 kills. Punchline after the jump.

A pilot had been drinking the night before his flight, and as he climbs into the cockpit he’s completely wiped out with a hammering headache. He runs through the preflight checklist with his crew, and when they’re done, he finally turns to his copilot and says, “You know, the only thing I could use right now is a cup of coffee and a blowjob.”

What he doesn’t realize is that in his hangover haze, he’s left the intercom on, and his message has gone out to the entire airplane. A stewardess hears this, and rushes down the aisle toward the cockpit. As she races past one of the passengers, he grabs her by the elbow and whispers:

(OK, got your 10 kills yet? Awesome. Let’s move on.)

HELPING HAND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Easy
Reward: 200

Earn 10 assists today in Multiplayer Matchmaking.

The easiest Assist Challenge yet. These should come naturally as you play, but just in case they don’t, you can check out the Assist-o-Rama standing link at the top of this page for our nifty in-depth guide.

POINTS, POINTS

Firefight

Scoring

Type: Score
Setting: Firefight
Difficulty: Medium
Reward: 2500

Score 20,000 points in a Firefight Matchmaking game.

Tip Of The Day

Despite that this is a Scoring Challenge, Score Attack is not your best bet here: under the new Firefight setup, it remains only a one-Round game, so even a Gruntpocalypse will likely not net your 20K, no matter how skilled you are at headshots or multikills.

Instead, go into a regular Three-Round Firefight, and vote for a match that features vehicles as a “map hazard” (as they’re called in the game settings) — Wraiths, Banshees and even Ghosts will register massive points, far more than even the most powerful Covies. Beachhead remains far and away your best option: multiple Wraiths, Ghosts and even a Rocket Hog tucked into the corner for when you’ve got a joyride-friendly partner.

The gametype itself won’t make much difference in the Challenge, however; each one offers its own set of advantages, and three Rounds of Covies can notch you enough points no matter how you kill them.

  • Rocketfight represents your quickest shortcut to points — especially while Jetpacking, raining fire down from above onto enemy waves as they unload from Dropships. Remember, though, your teammates will be doing the same thing, so don’t come late to the party. Also don’t become overconfident: Many Boss enemies, like Brute Chieftans, can shake off two rockets to the face before shoving a Hammer up your ass as you reload, so make sure to lead or follow your missiles with grenades to finish them off.
  • Sniperfight gives you more opportunity to pick and choose enemies, so concentrate on the higher-scoring leaders first, even if it means emptying an entire clip to reach your killshot; you’ll still score more points than if you had simply unloaded into a pack of Jackals or Grunts.
  • Classic Firefight features both Rockets and Snipers as part of the Ordinance Drop, but if you’re lucky enough to snare the Target Locator, resist the urge to take out a clutch of Covies with a Killionaire and instead lock onto a Wraith: it’ll destroy the vehicle — scoring you major points — along with any stray Covies with the misfortune to be nearby. The Locator’s Red Ring Of Death will even follow a vehicle once it’s locked, so be patient and make a clean shot.
CLIP IT. SHARE IT.

General

Type: Meta
Setting: Theater
Difficulty: Retarded
Reward: 777

Make a clip from your Local files and upload it to your File Share.

Oh, right, here you go:

Don’t forget the coffee!

Thank you very much. I’m here all week.


WEEKLY CHALLENGE


MULTIPLICATIVE

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Earn 45 Multikills in Multiplayer Matchmaking this week.

Okay, relax. This isn’t as hard as it sounds: If you started yesterday, then you need to score only seven Multikills per day, you’ll still wrap this up with half a day to spare. You’ll run into trouble only if you leave this until the end; and considering that previous Challenges have required you to score seven in a single day, this isn’t much more than a fifth Daily Challenge, with the payout postponed till the end of the week.

  • Stick with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get with a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Wow — if this list looks familiar, that’s because it is. It’s pretty clear from this week that Bungie uses an automated program to generate the Challenges, or at the very least schedule them: Both Covenant-cide and Office Of Not Dying each just appeared a few days ago, while today’s Multikill Challenge is very nearly identical to the Double-Kill task from earlier in the week. And let’s not even get started on the number 77.

While the Challenges overall could use some more variety anyway, it’d be nice if someone at Bungie reviewed them the day before, and swapped one out if it’s just appeared in the past few days — or, even, just changed up the Legendary level, since some players use these Challenges to work toward their Campaign Achievements. That doesn’t seem like it’d be too much of a, uhm, challenge.


DAILY CHALLENGES


MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 750

Kill 77 enemies in Multiplayer Matchmaking.

Today’s Challenges are once again brought to you by the number 7. Just play enough matches and you’ll hit the mark; how long this takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game and the Challenge only count kills, not deaths, so trading one-for-one with double-melees will rack up points for you while scattering your own deaths (more or less) among the other players.
  • Most Rumble Pit Objective games (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom an area with your Assault Rifle or swipe kills from a firefight between other players.
  • Skip Pit games like Juggernaut, since it’s a low-kill-count option that can leave you with no kills at all by the match’s end.
  • For a change of pace, just head over to Multiteam — basically Rumble Pit with a partner — or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective games, since these usually take longer to complete and generate fewer kills.
COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1000

Kill 90 enemies in Firefight Matchmaking.

A simple Challenge you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody can score them out from under you.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. Use Drop Shield liberally to keep the party going.

  • If Gruntpocalypse bores you — and how could it possibly? — any Sniperfight remains a favorite here at HRD: the one-shot-kill on most enemies approximates the Grunt genocide with just a little more variety. In both cases, focus on headshots at all times: Firefight rewards you for Medals, so your cRedit count will thank you for it.
  • Rocketfight remains another contender, but though you can nuke huge Covie crowds as they spill from Dropships toward their doom, the survivors actually disperse pretty quickly, and you can spend as much time reloading (and respawning, if you’re not careful on the trigger) as you will actually blasting them.
  • Avoid standard Firefights, since though they feature Ordinance Drops with neat-o weapons like Snipers and Rockets, you won’t have unlimited ammo; and three other players will be Sprinting for the Target Locator as well, so it’s more likely than not that you won’t be the one to score a Killionaire by bringing the thunder.
OFFICE OF NOT DYING

Campaign

Zero Deaths

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Easy (co-op)
Reward: 4000

Complete ONI on Legendary without dying.

No other way to say this: You’re probably never going to do this alone. If you can handle a Legendary level without dying, you won’t need any advice from here.

However, the level becomes extraordinarily easy in co-op. The Halo respawning system for cooperative Campaign play lets a player hang back as others forge ahead, ploughing through Checkpoints while keeping a vulnerable ally safe. This offers only two drawbacks, both simple enough:

  1. The game scales its difficulty to account for more players; and
  2. As the team progresses, the game will checkpoint a lagging player forward, putting him in unexpected danger.

The first isn’t much problem: players will have to fight a bit harder, and engage in combat a bit more carefully; but, on Legendary, you’ll already have adopted a more cautious approach, picking off enemies from range rather than charging in with metal blazing. Death can also mean respawning back with the lagging player, but this isn’t much more than an inconvenience, simply forcing a Sprint back to the battle.

The second problem represents the greatest hazard, but luckily it occurs only twice on ONI: Once early on when it places you in actual danger, and later when enemies aren’t nearby. Since the timing and location of Checkpoints can be sketchy, just stay alert as your teammates press forward and you should cross the finish line without incident.

If no one’s available to help out, and you’ve got a second controller handy, you can tackle this split-screen, with your main account hanging back and your guest Spartan on point. The level will be tougher (scaled for your second controller), and you’ll need to keep especially vigilant of when your main account checkpoints forward.

Fourth Horseman

Multiplayer

Single Match

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Reward: 1200

Earn 5 multikills in a Multiplayer Matchmaking game.

This’ll be the Challenge that really tests your skills (and patience) today. Multikills, while typical, are often a question of circumstance. Getting the odds to align five times in one match can be tricky, but here’s a few things that can cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kill targets. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer Multikill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will be not your enemies, but your allies: with so many players on each side, you’ll have considerable competition among teammates to actually score the kills.

Tip Of The Day

NOTE: Unlike the Dream Shake Double-Kill Challenge from a few days ago, chaining Multikills together here WILL register multiple points on your Challenge count. As with Dream Shake, the coding counts Medals, not actual kills; so, while an Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — today’s Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

(A tip ‘o the hat to Daniel for his Overlook Firefight advice. Cheers!)