Posts Tagged ‘a solid outing’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *

WEEKLY CHALLENGE LAST DAY!


DEFIANT SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: KillaMOX


DEFIANT SCREENSHOT OF THE DAY today courtesy of longtime reader KillaMOX, who offers up a cool and colorful shot on Highlands. Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Spree
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5100

(more…)

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Waynewol

An intense, up-close-and-personal Screenshot Of The Day this morning courtesy of Waynewol – thanks, Wayne! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Single Match
  • SETTINGS: Any Game Mode, Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL TIME: 45-60 minutes
  • AVERAGE VALUE: ★★★★★
  • TOTAL CREDITS: 8600
SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value:
Reward: 2500

Kill 250 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage remains the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down; if you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
HELPING HAND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★★
Reward: 1600

Earn 10 assists today in Multiplayer Matchmaking.

The usual Challenge, with our usual comments: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 10 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work the Solid Outing Challenge at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

INCLEMENT WEATHER

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value:
Reward: 1500

Complete any Campaign mission on Heroic or harder with Thunderstorm on.

You’ve seen these type of Challenges before, so you’ve seen these recommendations before. But, just in case you’re new, or need a refresher, let’s revisit.

So, only one Skull on: Thunderstorm upgrades enemies to the next difficulty class; but, at the end of the day, a headshot is still a headshot, and the N00b combo works just as well on officers as infantry. And, where we’re going, it’ll hardly make a difference.

Decide ahead of time if you intend to go in solo or co-op. If flying solo, your best bet will be the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna love this.)

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse.
  • There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The extra health, damage resistances and upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
  • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.


On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to reach the level-ending cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

New Alexandria, meanwhile, features long stretches of aerial combat unaffected by the rank of your enemies; when you destroy a Banshee, it’ll be the explosion that kills the pilot, not your gunfire, so his corpse will tumble from the sky no matter what style armor he’s wearing.

  • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
  • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.
A SOLID OUTING

Multiplayer

Single Match

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Medium
Time: 10-30 minutes
Value:
Reward: 3000

Earn at least 15 kills in a Multiplayer Matchmaking game.

Your most difficult Challenge of the day; though similar tasks have previously required as many as 30 in a single game — so this one seems a bit more within, um, reach. (Get it? Okay, nevermind.)

  • The lower kill-count edges Rumble Pit up to the top of your starting options, since its smaller, tighter maps put enemies almost constantly within range.
  • However, because they pit only a timer against you rather than a maximum-kill limit, you still want to prefer Objective gametypes; particularly those — like King Of The Hill or Oddball — which encourage enemies to converge into single flashpoints. Just spam grenades into the hotzone, followed by DMR or Magnum headshots, along with and the occasional coup-de-grace melee rush.
  • Avoid the area yourself, however; you’re less of a target if you’re not, you know, in the target. Remember, you’re going for kills, not game points, and the Challenge bonus will more than make up for whatever you lose by placing lower in the scoring grid.
  • Also don’t be afraid to trade double-melees, or sacrifice yourself for a plasma stick. Again, you’re working your kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.
  • If you’ve got a friend, then even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners; you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot — and Challenge-point kill.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes (Concurrent with Inclement Weather Challenge)
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

Tip Of The Day

You’ll find almost everything you need to know about completing this Challenge in today’s Inclement Weather entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: IndirectBeast

A wicked cool Screenshot Of The Day today courtesy of IndirectBeast, who you may know better as Thom, one of the more active members in the Comments section of our site. Thanks, Thom!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Jetpacking, Kills, Single Match, Special Enemy
  • SETTINGS: Multiplayer, Firefight
  • TOTAL CREDITS: 7050
  • AVERAGE DIFFICULTY: Easy/Grind

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge, and one you can work at the same time as A Solid Outing and Cook ‘Em, Clean ‘Em!. How long it takes to score the remainder simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.
HEROIC DEMON

Firefight

Special Enemy

Kills

Type: Special Enemy
Setting: Firefight
Difficulty: Medium
Reward: 1300

Kill 10 Elites in Firefight Matchmaking on Heroic or harder.

As with all Demon Challenges, the primary hassle remains that only a limited number of Elites emerge in any particular Firefight Round.

  • Score Attack represents your best option, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing to take down the Elites. Even if they’re not angling for the Challenge, they’re going to get in the way.
  • That’s not to say this won’t still be a massive headache: Score Attack requires you to survive to actually get to the Elites, and when it’s just you against the galaxy your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’ve got a countdown timer to contend with as well; so methodically thinning the herd while taking cover when your Shields go down could lead to surviving the fight…but never actually partying with the Elites.
  • With that in mind, veto most gametypes until offered Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. (There’s little point heading into a standard Firefight; Score Attack doesn’t feature Ordinance Drop.)
  • Also use your veto until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
  • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they descend in a pack, and even if some only lose their shields you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if you need a change of pace.
A SOLID OUTING

Multiplayer

Single Match

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Medium
Reward: 3000

Earn at least 15 kills in a Multiplayer Matchmaking game.

Tip Of The Day

Your most difficult Challenge of the day; though similar tasks have previously required as many as 30 in a single game — so this one seems a bit more within, um, reach. (Get it? Okay, nevermind.)

The lower kill-count edges Rumble Pit up to the top of your starting options, since its smaller, tighter maps put enemies almost constantly within range.

However, because they pit only a timer against you rather than a maximum-kill limit, you still want to prefer Objective gametypes; particularly those — like King Of The Hill or Oddball — which encourage enemies to converge into single flashpoints. Just spam grenades into the hotzone, followed by DMR or Magnum headshots, along with and the occasional coup-de-grace melee rush.

Avoid the area yourself, however; you’re less of a target if you’re not, you know, in the target. Remember, you’re going for kills, not game points, and the Challenge bonus will more than make up for whatever you lose by placing lower in the scoring grid.

Also don’t be afraid to trade double-melees, or sacrifice yourself for a plasma stick. Again, you’re working your kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.

If you’ve got a friend, then even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners; you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot — and Challenge-point kill.

COOK ‘EM, CLEAN ‘EM!

Multiplayer

Jetpacking

Kills

Type: Kills / Jetpacking
Setting: Multiplayer
Difficulty: Easy
Reward: 1500

Kill 10 enemies in Multiplayer Matchmaking while you’re jetpacking.

This Challenge is why you’ll see so many people jetpacking through Multiplayer today. If you’re a seasoned jetpacker, you won’t need any advice from here; if you’re not, it’s still going to be easy as hell.

  • To earn the Firebird Medal — and thus notch a kill toward the Daily Challenge — you need only be airborne from the moment you fire your final shot to when the game registers the kill; you don’t have to actually jetpack the entire gunfight.
  • That means you can move and fight as usual, and simply hit the jetpack as you take your killshot. (Which, in fact, is precisely what we recommend — it’s dead simple, and you’ll hardly need change your fighting style at all.) In fact, you can even hover just an inch aboveground, with barely any daylight between the floor and your boots, for your Firebird Medal to register.
  • It’ll also register with melees, assassinations, and weapons like Hammers and Swords; and with those weapons, you’ll even lunge pretty much the same as if your feet still touched the ground. Again, just hit your jetpack an instant before you strike and the Challenge point will register.
  • It won’t register, however, if you’re not actively “thrusting” when you make your kill; finish your enemy off while only in freefall and you’ll score an ordinary kill, not a Challenge point. So make sure you’re thrusting when you, ah, unload.
  • You only need 10 kills, so Rumble Pit remains your best bet, since you can take them all in a single game — there’ll be that many more enemies for you over most Team games, and you’ll have more chance to pocket cleanup kills from other players engaged in gunbattle.
  • Unless you’re an experienced jetpacker, avoid the larger, open maps (Powerhouse, Forge World) in favor of tighter, smaller ones (Sword Base, Zealot, Countdown), even if that sounds counter-intuitive. It’s real easy to get shot out of the sky if you don’t know what you’re doing, and a close-quarters map allows you to fight almost normally, jetpacking for a moment only as you close the deal.


WEEKLY CHALLENGE


DEDICATION/TIME

General

Type: Meta
Setting: All
Difficulty: Grind
Reward: 16000

Complete 16 Daily Challenges this week.

NEW WEEKLY CHALLENGE!

And HOLY CRAP, that’s the biggest Challenge bonus in the all-time history of Challenge bonuses. Yow!!!

Not much to say, other than if you started yesterday, you can finish Thursday, while Thursday is also the last day to start without mathematically eliminating yourself. So, yeah: Thursday. Also known in America as THANKSGIVING. That means if you blow this off all week, you still have four days of no school or work to clear four Challenges a day, all while your extended family yells at you to get off the XBox.

TAKE NOTE, however: With such a huge award, you face the very realistic possibility of hitting the cRedit limit (60,000 cR) on the day you complete this. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since the Dailies average about 5K-6K, you could collect over a third of your limit just in bonuses, not counting even more earned as part the Challenges themselves.

  • So, on the day you expect to hit 16 — remember, Thursday earliest — steer clear of Multiplayer (where you earn the most cRedits) unless it’s actually part of a Challenge.
  • Also, inspect your Commendations NOW, and spend the next three days clearing out any that might trigger a huge bonus on Thursday and blank your Challenge reward. No amount of turkey or football will make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself from collecting it.
  • Also, for those TRAVELING DURING THE HOLIDAYS: Keep in mind, Challenges reset just after 3 a.m. PST/6 a.m. EST, so people gone Wednesday through Sunday — who would otherwise be screwed — can still squeeze this in if they cleared all Challenges yesterday and get lucky in the days to come: Get up early on Wednesday to complete that day’s set, then play late Sunday night to wrap up what’s left over. (After all, it’s Thanksgiving: you’re supposed to wrap the leftovers. Lulz.) Just make sure to run the table on all four today,, because you won’t have any margin for error.

Crazy? Sure. But 16,000 cRedits will make a man do crazy, yah?