Posts Tagged ‘achievements’

OK, they’re not quite Challenges, but they’re damn close. Here’s the HRD guide for the new Defiant Map Pack Achievements!

A few things to keep in mind:

  • All these Achievements draw on Objective gametypes in Multiplayer Matchmaking.
  • Though they announce themselves as part of the Defiant Map Pack, the Achievements don’t need to occur on Defiant maps, and players can in fact trigger them on any Multiplayer matchmaking map so long as the Defiant maps have likewise been downloaded.
  • As a player, a glitch in the Achievements actually works in your favor for once: you can register the gamerpoints as part of a Custom Game simply by playing the proper gametype in an online Matchmaking game, then reloading it again from your Temporary Files (so that the “author” of the gametype remains “Bungie”, and not you).

    We don’t recommend this, however, since it’s definitely cheating, and in the past Bungie’s Banhammer has opened coconuts for quite a bit less. Besides, if you’re going to cheat, you could just as easily boost with a party of friends, or extra controllers, or any number of other ideas that you don’t need to read an Achievement Guide for.

DEFIANT ACHIEVEMENTS


Summary
  • TYPES: Capture, Objective, Kills
  • SETTINGS: Multiplayer
  • AVERAGE DIFFICULTY:Medium
  • TOTAL GAMERSCORE: 150G
CANDY FROM A BABY

Candy From A Baby

Type: Objective / Capture
Setting: Multiplayer
Difficulty: Medium
Reward: 75G

Capture two flags from an enemy capture zone in a matchmade Stockpile game.

Your most important piece of advice here: Once you grab a flag from an enemy zone, it’s not enough to simply cap it; you’ll need to carry it all the way to your team goal without letting go, or the Achievement will slip through your grasp along with the Flag. (Thankfully, Reach has already canceled Flag juggling anyway, retarded as it was.)

That requirement severely limits your combat options, however, so maneuver frequently as you advance the Flag, and don’t be afraid to pause when you’ve got good cover to take a read of the map as you plan your path. Tight quarters are your best defense, since you’re rocking a one-hit-kill weapon, and a tactically safe spot limits enemy attacks primarily to grenade spam. Ideally, you’ll have a teammate shadow you to protect your scoring run — so, after you’ve capped the Flag, be sure to return the favor.

The Flag also needs to remain in goal through the collection cycle for it to register as a capture, so either hang onto it as a defensive weapon until right before the timer resets, or score it in the goal and then camp nearby; your choice for what works best. Then, do it a second time in the same match — and you’ve got the Achievement.

Stick to the Team Objective playlist, since a Flag match in Big Team offers too many opponents to cut short your run, and the maps themselves become too expansive for what you’re trying to do here. True, most BTB maps also let you ride shotgun in a vehicle for a quick cross-map capture; but finding a good driver is as unreliable as hailing a taxi in Manhattan, and most Big Team Flags are scored from the field, not the other team’s base, which is generally more secure than on smaller Objective maps.

Swordbase represents a solid option, as does Powerhouse, since both feature either corridors or terrain to protect your run and allow you to mix up your path to confuse pursuers. If you do get paced by an enemy on your tail, turn a quick corner and wait for him to blunder into melee range; players sometimes presume that you’ll always be on the move attempting to reach the goal, and won’t expect to be fatally ambushed by a flagpole.

CRACKIN’ SKULLS

Crackin' Skulls

Type: Objective / Kills
Setting: Multiplayer
Difficulty: Medium
Reward: 45G

Kill 3 players with the Oddball in a matchmade Oddball game.

One of the more poorly written Achievement descriptions in Halo: it could be read to mean kill three players who have the Oddball, or use the Oddball to kill three players. It’s actually the second one, and it’s not that difficult. The kills don’t need to be consecutive, as with a spree, so if there’s a clusterfuck firefight and the Oddball hits the ground, you might consider grabbing it for a quick melee even if it means you’ll be killed right away after.

Your best strategy, though, will be to head into Team Objective with allies on microphone, since holding the Oddball disables your motion sensor, giving opponents an advantage — particularly for grenade spamming — before you’re even aware that they’re near enough receive a skullpunch insta-kill. Keep an ally close by to serve as your radar and give you callouts about the enemy’s approach and location.

Once again, vote for tight maps with plenty of corridors and cover, since as with a Flag your best defense is to set up a surprise attack, particularly if you’re ambushed or pursued. And, if you’re caught out in the open, don’t hesitate to drop the Skull and fight back with your guns; you’ve at least got some chance of making it out alive, and they were out of melee range anyway.

RETURN TO SENDER

Return To Sender

Type: Objective
Setting: Multiplayer
Difficulty: Easy
Reward: 30G

Successfully return two flags in a matchmade CTF game.

By far the easiest of all the Achievements here: head into Team Objective and vote for any Classic CTF match. The reason? In Classic, the Flags are touch-return, meaning you need only cross its path to send it back to base, rather than camping while a meter counts down. In most Classic CTF games, you’ll end up touch-returning the Flag many times over, though you only need to do it twice for the Achievement to unlock.


DEFIANT ACHIEVEMENTS


OK, they’re not quite Challenges, but they’re damn close. Here’s the HRD guide for the new Defiant Map Pack Achievements!

A few things to keep in mind:

  • All the Defiant Achievements draw on Objective gametypes in Multiplayer Matchmaking.
  • Though they announce themselves as part of the Defiant Map Pack, the Achievements don’t need to occur on Defiant maps, and players can in fact trigger them on any Multiplayer matchmaking map so long as the Defiant maps have likewise been downloaded.
  • As a player, a glitch in the Achievements actually works in your favor for once: you can register the gamerpoints as part of a Custom Game simply by playing the proper gametype in an online Matchmaking game, then reloading it again from your Temporary Files (so that the “author” of the gametype remains “Bungie”, and not you).

    We don’t recommend this, however, since it’s definitely cheating, and in the past Bungie’s Banhammer has opened coconuts for quite a bit less. Besides, if you’re going to cheat, you could just as easily boost with a party of friends, or extra controllers, or any number of other ideas that you don’t need to read an Achievement Guide for.
Summary
  • TYPES: Capture, Objective, Kills
  • SETTINGS: Multiplayer
  • AVERAGE DIFFICULTY:Medium
  • TOTAL GAMERSCORE: 150G
CANDY FROM A BABY

Candy From A Baby

Type: Objective / Capture
Setting: Multiplayer
Difficulty: Medium
Reward: 75G

Capture two flags from an enemy capture zone in a matchmade Stockpile game.

Your most important piece of advice here: Once you grab a flag from an enemy zone, it’s not enough to simply cap it; you’ll need to carry it all the way to your team goal without letting go, or the Achievement will slip through your grasp along with the Flag. (Thankfully, Reach has already canceled Flag juggling anyway, retarded as it was.)

That requirement severely limits your combat options, however, so maneuver frequently as you advance the Flag, and don’t be afraid to pause when you’ve got good cover to take a read of the map as you plan your path. Tight quarters are your best defense, since you’re rocking a one-hit-kill weapon, and a tactically safe spot limits enemy attacks primarily to grenade spam. Ideally, you’ll have a teammate shadow you to protect your scoring run — so, after you’ve capped the Flag, be sure to return the favor.

The Flag also needs to remain in goal through the collection cycle for it to register as a capture, so either hang onto it as a defensive weapon until right before the timer resets, or score it in the goal and then camp nearby; your choice for what works best. Then, do it a second time in the same match — and you’ve got the Achievement.

Stick to the Team Objective playlist, since a Flag match in Big Team offers too many opponents to cut short your run, and the maps themselves become too expansive for what you’re trying to do here. True, most BTB maps also let you ride shotgun in a vehicle for a quick cross-map capture; but finding a good driver is as unreliable as hailing a taxi in Manhattan, and most Big Team Flags are scored from the field, not the other team’s base, which is generally more secure than on smaller Objective maps.

Swordbase represents a solid option, as does Powerhouse, since both feature either corridors or terrain to protect your run and allow you to mix up your path to confuse pursuers. If you do get paced by an enemy on your tail, turn a quick corner and wait for him to blunder into melee range; players sometimes presume that you’ll always be on the move attempting to reach the goal, and won’t expect to be fatally ambushed by a flagpole.

CRACKIN’ SKULLS

Crackin' Skulls

Type: Objective / Kills
Setting: Multiplayer
Difficulty: Medium
Reward: 45G

Kill 3 players with the Oddball in a matchmade Oddball game.

One of the more poorly written Achievement descriptions in Halo: it could be read to mean kill three players who have the Oddball, or use the Oddball to kill three players. It’s actually the second one, and it’s not that difficult. The kills don’t need to be consecutive, as with a spree, so if there’s a clusterfuck firefight and the Oddball hits the ground, you might consider grabbing it for a quick melee even if it means you’ll be killed right away after.

Your best strategy, though, will be to head into Team Objective with allies on microphone, since holding the Oddball disables your motion sensor, giving opponents an advantage — particularly for grenade spamming — before you’re even aware that they’re near enough receive a skullpunch insta-kill. Keep an ally close by to serve as your radar and give you callouts about the enemy’s approach and location.

Once again, vote for tight maps with plenty of corridors and cover, since as with a Flag your best defense is to set up a surprise attack, particularly if you’re ambushed or pursued. And, if you’re caught out in the open, don’t hesitate to drop the Skull and fight back with your guns; you’ve at least got some chance of making it out alive, and they were out of melee range anyway.

RETURN TO SENDER

Return To Sender

Type: Objective
Setting: Multiplayer
Difficulty: Easy
Reward: 30G

Successfully return two flags in a matchmade CTF game.

By far the easiest of all the Achievements here: head into Team Objective and vote for any Classic CTF match. The reason? In Classic, the Flags are touch-return, meaning you need only cross its path to send it back to base, rather than camping while a meter counts down. In most Classic CTF games, you’ll end up touch-returning the Flag many times over, though you only need to do it twice for the Achievement to unlock.


NOBLE ACHIEVEMENTS


OK, they’re not quite Challenges, but they’re damn close. Here’s the HRD guide for the new Noble Map Pack Achievements!

We’ve avoided “boosting” recommendations, though we sometimes do mention them; whether you take that route is entirely your call. Personally, we always prefer to go at them straight, but some will just elude you, and we’ve all been there. It’s your game, so it’s up to you. (But, as a favor, at least try to score them normally; we’ll feel better about it, yeah? Thanks.)

We’ll also be expanding these in the future with video guides and other cool stuff as this becomes a permanent page on the site, but we know you’re all eager to get going on them. So, GOOD HUNTING!

–Foxman/Ender

Summary
  • TYPES: Kills, Killstyle, Multikills, Objective, Special Weapon
  • SETTINGS: Matchmaking, Multiplayer
  • AVERAGE DIFFICULTY: Easy / Medium
  • TOTAL GAMERSCORE: 250G

BOTH BARRELS

Both Barrels

Type: Multkill / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Reward: 50G

Earn a Double Kill with the Shotgun in Multiplayer Matchmaking.

Though just about every map spawns a Shotty, your best luck lies in Infection. You’ll usually start with a Shotgun, and if you survive long enough you’ll pick up a Double-Kill sooner or later against the undead hordes coming for you. A Safe Haven will often draw Zombies to its edge, waiting for the zone to vanish, and while that’s dangerous for you it also means you’ll have targets nearby, congregating for a Multikill.

CROSS-MAPPIN’

Cross-Mappin'

Type: Killstyle / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Reward: 50G

Kill a player at long range with the DMR in a matchmade Slayer game.

What’s “long range”? It seems that 125 Meters is your “magic number”. Go into Forge or a Custom Game, pick up a Sniper Rifle and zoom in to check out ranges on the maps and get a sense of the distance required.

Obviously, smaller maps make this harder to achieve, so stay in playlists like Invasion, Big Team Battle and the Noble Maps (DLC). Any game on Hemorrhage will work, with its long and unobstructed lines of sight from numerous attack positions. Avoid Elite Slayer gametypes, since map variants with DMR pickups will be few and far between.

Since it takes at least five DMR shots (four to take down Shields, then another for the headshot) to kill an opponent, and long-range headshots are not the easiest trick to pull off, keep scoped in on enemies in the distance and look for ones with flashing Shields. They’ll already be under fire, and you might get lucky and land the final shot.

Just for reference, here’s a list of the Slayer variants where this Achievement is available:

  • Slayer (pick up a DMR from a weapon spawn point)
  • Slayer DMRs
  • Elite Slayer (pick up a DMR from a weapon spawn point)
  • Big Team Slayer (select a DMR Loadout or recover one from a weapon spawn or the field)
  • Invasion Slayer (select a DMR Loadout or recover one from a weapon spawn or the field)
  • Arena Slayer Pro

OFFENSIVE DRIVER

Offensive Driver

Type: Kill
Setting: Multiplayer
Difficulty: Easy
Reward: 20G

Earn a kill in a matchmade Rocket Race game.

The easiest out of all the new Achievements to acquire. Simply unhorse your opponent then empty your chambers with a one-two punch of your Rockets. With a little luck you’ll do it in just one or two games.

POPPIN’ & LOCKIN’

Poppin' & Lockin'

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Reward: 25G

Destroy a vehicle using Armor Lock in a matchmade game.

Head into Big Team Battle, where vehicles are plenty. Hemorrhage works best, as a map intentionally built for vehicle combat, though Paradiso can serve as a stand-in if necessary. (Spire features a few ground vehicles, but it’s mostly an aerial map and you’re not likely to Armor Lock a Banshee to bits.)

Keep an eye out for Ghosts. They can’t use their guns when boosting for Splatter speeds and can’t skid-turn like a Warthog once they see what you’re going to do. Wait until you see the white of their eyes before you flip on your Armor Lock, which may take a couple of tries before you nail the timing, so be patient.

TOTALLY WORTH IT

Totally Worth It

Type: Multikill / Killstyle
Setting: Multiplayer
Difficulty: Medium
Reward: 50G

Earn a Double Kill From The Grave in Multiplayer Matchmaking.

Multi-Team is your go-to playlist, with 10 opponents there more than willing to gun you down. Plasmas are your best friends here, since a Martyrdom grenade stick can kill not just that opponent but anyone nearby, and in Multi-Team that could be his partner, another enemy in the middle of a melee rush or just a player caught by surprise.

So look for Elite gametypes (where everyone starts with Plasmas) or Pro games, which feature the Warden loadout (Needle Rifle + Plasmas) and don’t give players the opportunity to Armor Lock.

Multi-Team options like King Of The Hill turn the scoring zone into explosion parties, so go in with a full belt of grenades and start spamming. You’ll die pretty quickly, but you’ll often score Double-Kills too. In fact, if you want to boost, you can coordinate with your partner, and (though it might sound crazy) have him kill you just as you throw grenades into the hot-spot.

Along those same lines, any maps with a killzone fall, such as Asylum, Pinnacle or The Cage offer great opportunities to toss a grenade and then jump to your death. You’ll have to time it right, though, otherwise your Double-Kill will vanish just before you do — you might consider jumping first, then spamming a grenade at a pair of opponents as you crest the edge.

YOU ATE ALL THE CHIPS

You Ate All The Chips

Type: Objective
Setting: Multiplayer
Difficulty: Medium
Reward: 42G

Collect all of the Flags in a matchmade Stockpile game.

This is likely one of the hardest of the new Achievements to pick up. It requires you to Stockpile all four Flags in one Collection cycle; the good news is, it counts for the whole team, so you don’t have to personally run to grab all of them.

Still, you have to be both very good and very lucky, in both map/variant selection and opposing-player matchups. Head into Team Objective or Anchor 9 in the Noble Map (DLC) playlist, and likely you’ll have to take a few swings at the ball before you send this one home.

Since it’s an Achievement that requires team cooperation, go in with a group of friends (which will also help with map/variant selection), and assign different tasks to teammates — designate who is going for which flag, who will stay behind after delivery to guard the base, and who’ll be storming the opposing base to try to steal their cache.

And, as with any Stockpile game, it’s often a good idea to leave a Flag or two just outside your zone, so the other team won’t know where it is, as well as to hang onto a Flag when you’ve got them all, as an instant-kill weapon when the enemy tries to steal them back. Just make sure you’ve got time to drop them all into the zone before the timer runs out.

YOU BLEW IT UP!

You Blew It Up

Type: Objective
Setting: Multiplayer
Difficulty: Medium
Reward: 13G

Blow up the Research Facility in a matchmade Invasion game on Breakpoint.

This one requires a bit of luck, as you have to get the right map, variant, allies and opponents. You can currently only do this in the Invasion playlist (the Noble Map (DLC) list doesn’t feature Invasion yet), and it may require a few tries before you get it.

Other than that, it’s a pretty straightforward Invasion. You’ve played them tons of times already, so it’s just a case of your team being better than theirs and scoring the Objective. In other words, just a matter of time.