Posts Tagged ‘all in a week’s work’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY



Our friends over at the ManeX Gaming Channel on YouTube put together an incredibly interesting Video Of The Week for us this time around: game commentary for a new player who’s only been on XBox and Halo for a short while. The MXG lads look at the things he does right, the things he does wrong, and a number of habits that you probably take for granted but might actually want to rethink yourself. Check it out!

The ManeX Monday feature provides clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to the Channel to get notified of updates, or follow it on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Multikills
SETTINGS: Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 60-80 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5100

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 20-25 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.


The Ancient Aztecs were a great civilization. But they didn’t play Grifball, and they died. Don’t be an Aztec! Also, you’ll get the Fire When Ready Challenge really quickly, and tank through your Oops! All Kills and Credits For Completion Challenges (see below) at the same time. Yow! (Grifballin’ courtesy of SinisterSin.)

COOK ‘EM, CLEAN ‘EM!

Multiplayer

Jetpacking

Kills

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1200

Kill 10 enemies in Multiplayer Matchmaking while you’re jetpacking.

Tip Of The Day

This Challenge is why you’ll see so many people jetpacking through Multiplayer today. If you’re a seasoned jetpacker, you won’t need any advice from here; if you’re not, it’s still going to be easy as hell.

  • To earn the Firebird Medal — and thus notch a kill toward the Daily Challenge — you need only be airborne from the moment you fire your final shot to when the game registers the kill; you don’t have to actually jetpack the entire gunfight.
  • That means you can move and fight as usual, and simply hit the jetpack as you take your killshot. (Which, in fact, is precisely what we recommend — it’s dead simple, and you’ll hardly need change your fighting style at all.) In fact, you can even hover just an inch aboveground, with barely any daylight between the floor and your boots, for your Firebird Medal to register.
  • It’ll also register with melees, assassinations, and weapons like Hammers and Swords; and with those weapons, you’ll even lunge pretty much the same as if your feet still touched the ground. Again, just hit your jetpack an instant before you strike and the Challenge point will register.
  • It won’t register, however, if you’re not actively “thrusting” when you make your kill; finish your enemy off while only in freefall and you’ll score an ordinary kill, not a Challenge point. So make sure you’re thrusting when you, ah, unload.
  • Unless you’re an experienced jetpacker, avoid the larger, open maps (Powerhouse, Forge World) in favor of tighter, smaller ones (Sword Base, Zealot, Countdown), even if that sounds counter-intuitive. It’s real easy to get shot out of the sky if you don’t know what you’re doing, and a close-quarters map allows you to fight almost normally, jetpacking for a moment only as you close the deal.
  • Rumble Pit used to be your best bet for this Challenge, since basically you could fire at anything while boosting, but Dino Blasters in Action Sack has somehow made it even easier — spawning you with a jetpack as well as a Concussion Rifle with a bottomless clip. Yeah!

OOPS! ALL KILLS

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Earn 5 multikills in Multiplayer Matchmaking.

Grifball remains your best bet: You can score a Double-Kill with a single hammer swing, and all other things being equal you should register the Challenge just by happenstance. Not a fan of the orange dude with the bomb? Well, OK, you’re weird, but whatever:

  • Head instead into Rumble Pit or Multi-Team; more enemies on smaller maps = more multikills.
  • Vote for gametypes on tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs or threes — almost as if they’re asking to all get killed together, yes? So, coordinate with your teammates: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst another, setting up the Multi-Kill.
  • Big Team Battle and Invasion also offer Multi-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

NOTE: The Challenge tracks your progress by keeping track of medals; that means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one. Pretty good, eh?

CREDITS FOR COMPLETION

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Time: 60-80 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1400

Complete 8 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for four games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1400 free cRedits, and you’ll probably pocket the games simply by handling the other Dailies and Weekly Challenge. So don’t complain, eh?


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000

Kill 1000 enemies in Multiplayer Matchmaking this week.

NEW CHALLENGE!

Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right. The number seems conquerable only by the truly skilled or truly crazed; but, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, several upcoming Daily Challenges — like all of today’s Challenges — will likely require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week.

Most importantly, however, don’t talk yourself out of this simply because it’s intimidating. With the Bungie-sized bonus at the end of the week, each kill will net you an additional 15 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly quadrupling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

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WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000

Kill 1000 enemies in Multiplayer Matchmaking this week.

Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right. The number seems conquerable only by the truly skilled or truly crazed; but, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, several upcoming Daily Challenges — like all of today’s Challenges — will likely require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week.

Most importantly, however, don’t talk yourself out of this simply because it’s intimidating. With the Bungie-sized bonus at the end of the week, each kill will net you an additional 15 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly quadrupling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

CLICK HERE FOR OUR NOBLE ACHIEVEMENTS SPECIAL!


NOBLE SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: M ii L k Man x

Noble Screenshot Of The Day showcases friend-of-the-site M ii L k MaN x of ManeXGaming, with an awesome action pic from Anchor 9 that doubles up on the meaning of “killer shot”. Click for full size, and check out the ManeXGaming channel on YouTube for some great vids and gaming tips.

Remember, we’re featuring Screenshots all week from the new Noble Map Pack — and if they don’t make it onto the Front Page before it’s over, we’ll still use them when the regular Screenshot feature returns…so keep ’em coming!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Kill (special), Wins
  • SETTINGS: Multiplayer
  • AVERAGE DIFFICULTY: Grind
  • TOTAL CREDITS: 6400

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. You’ll also be off to a decent start simply by completing the other three Challenges today — and, if you’re lucky, you might even wrap it completely, so take this one on last.

For your leftover, our standard recommendations:

  • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.
SINGLE WIELD

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Earn 30 kills with small arms weapons in Multiplayer Matchmaking.

We’ve all got ’em, and we don’t use ’em nearly enough. No, I’m not talking about your private parts (Get a grip. heh.); I’m talking about the secondary weapons that most of us ignore unless we’ve got no choice, even though they can be a damn sight more reliable than a DMR’s bloomin’ reticule.

In fact, running around with nothing but a Magnum and Plasma Pistol can make you the least popular player in the Rumble Pit; the Magnum, though its clip is smaller, has one the best headshot rates-of-fire in the game — way faster than a DMR — so you can snap off an instant-kill once an opponent’s shields are down with alarmingly lethal speed.

The Magnum’s effective range is somewhat lacking, however, so we recommend looking for smaller maps, though open enough that you’ve still got a decent line of sight and aren’t forced into a fistfight to finish off an enemy (your melees don’t count as “small arms”, no matter what the size your arms are). Most of the Rumble Pit maps will do, though an Invasion map like Boneyard will work well enough too during the first phase, when combat is confined to the self-contained opening section.

Depending on your headshot talent, however, your best bet may be SWAT, where opponents don’t carry Shields and the playlist even features Magnum-exclusive gametypes. You won’t have any Shields either, however, so unless you’re fast on the draw and strong at evading while under fire, you might actually make more rapid progress in a standard gametype, hunting down a Plasma Pistol and using the much-beloved N00b combo to register kills — it’s all a question of your personal skills.

UPDATE: Here’s a great tip from reader Dukemeiser: Load up Living Dead, where you can rock your Magnum against unshielded opponents until the World As We Know It ends. HRD would still point out a few drawbacks: You won’t always start as a Spartan; and you’ll be playing Living Dead. But both the games and the kills are quick, so try it out.

VENGEANCE FOUND

Multiplayer

Kill

Type: Kill (Special)
Setting: Multiplayer
Difficulty: Easy
Reward: 1150

Earn your ‘Revenge’ in a Multiplayer Matchmaking game.

Yep, it really is as simple as it sounds. Head into a small-squad Slayer match (Team, SWAT, Snipers, etc.) since fewer enemies means it’s more likely you’ll hunt down your killer. Score a Revenge Medal and you’ll get 700 bonus cRedits for your stylish teabag. (Well, you’ll get the cRedits whether you teabag or not; but it’s Revenge, yah?)

FIVE-TIME CHAMP

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 2750

Win 5 games in Multiplayer Matchmaking.

Not much to say here; play enough games and you’ll rack up five wins.

Tip Of The Day

However, take note: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

Both of these glitches mean that Team Slayer games become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.

WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering monolith, conquerable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, several upcoming Challenges — like today’s More Than A Handful and Single Wield — will likely require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week.

Most importantly, however, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.