Posts Tagged ‘assist’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: PaperTowels

Holy crap, that’s BADASS! Screenshot Of The Day today courtesy of PaperTowels9876, who will wipe the counter with your dead, twitching body. Goddamn right, PT! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Completion, Kills, Killstyle
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 65-95 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5000

COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-20 minutes
Value: ★★★★
Reward: 1100

Kill 120 enemies in Firefight Matchmaking.

Load up any power-weapon Firefight Arcade game and you should be able to blast your way to this Challenge in a single match. Even if you fall short of the mark, though, it’s a simple matter to just fire up another, or wrap things up in Score Attack.

(We’d recommend against Score Attack for starters, however; though Gruntpocalypse seems like an obvious choice, since it offers exactly the right number of Grunts — 120 — they have a tendancy to blow up themselves, or each other, or both, meaning you’d fall short and need a second match anyway.)

PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★
Reward: 1500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

T-HUG IT OUT

Multiplayer

Single Match

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1200

Kill 6 enemies with close-quarters combat in a Multiplayer Matchmaking game.

Grrrrrrifball! (Though Living Dead will work too.) Grifball love courtesy of xDEATHCRUNCHERX.

PARTICIPATION COUNTS

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Time: 20-30 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1200

Complete 4 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for four games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1200 free cRedits — so don’t complain, eh?

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Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: Ender Xer0

It’s been a while since we ran a special week for our Screenshots Of The Day, and so after seeing ourselves in the mirror naked we realized it was time for an entire Comedy Week of laughs, lulz and ROFLs. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. And, as always, click to enlarge!

So, if you want to submit a screenshot, yo: Send ’em to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Completion, Kills, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Medium
TOTAL TIME: 120-210 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 11000

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY



Our friends over at the ManeX Gaming Channel on YouTube put together a Video Of The Week for us about one of our least favorite Challenge types — and probably yours as well: Scoring Multiplayer assists rather than the kills we’ve all come to know and love. With a major assist Challenge rearing its head once again today, we thought it’d be the perfect time to showcase it. Check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 115-160 minutes
OVERALL VALUE: ★★★
TOTAL CREDITS: 6000

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★☆
Reward: 2500

Kill 125 enemies in Multiplayer Matchmaking.

Whoah! A hundred and twenty-five enemies….that sounds like a lot. Let’s see…if you average X number of kills per game, with an average game time of Y plus Z minutes per game in the matchmaking lobby, rounded out by the coeffecient of the remainder times the weapon fire rate of…ahh, screw it. we’ll just run another Grifball screenshot and be done with it. Get out your hammer, and start swingin’!

Today’s action pic by blackrosevenom. Keep ’em coming, people!

PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★
Reward: 1500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, once again, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal, and make sure to check out our assist-frenzy Video Of The Week link above.

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Matic of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 100 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

A SATISFIED THIRST

Firefight

Special Enemy

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 Grunts in Firefight Matchmaking.

A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you. Use Drop Shield liberally to keep the party going, and you should register this Challenge just after the boom-chucka-boom music of the final Wave begins.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

NEW CHALLENGE!

Two words: Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below. It’ll be the easiest 9K cRedits you’ll earn all week.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


FRIDAY THE 13TH SCREENSHOT OF THE DAY


FRIDAY THE 13TH SCREENSHOT OF THE DAY: Bryan is Famous

Oooh, Friday The 13th! We LOVED those movies. (At least, until Jason killed a guy dressed as Prince while he was taking a crap. WTF, Jason? Not cool.) Anyway, our special Friday The 13th Screenshot Of The Day this morning comes from Bryan is Famous — and yes, that really is a Haunted Helmet. Now THAT’s cool! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 Per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Special Enemy, Spree
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 70-90 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 5375

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: P00DUDE

Screenshot Of The Day today courtesy of, eh, “P00DUDE”, who waves goodbye as he takes a header off of…well, we think it’s Powerhouse, but it won’t matter much when he hits the ground. (Just like poo, I guess.) Thanks, PD! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Killstyle, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 100-165 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 5650

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY



And we’re back.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Assists, Completion, Kills, Wins
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 120-240 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 8800

BLASTIN’ AND RELAXIN’

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 20-30 minutes
Value: ★★★
Reward: 1000

Earn 10 assists in Firefight Matchmaking.

This is actually much harder than it sounds, though made more manageable by the relatively low number needed. The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

Complicating matters: the sheer number of enemies, compared to your number of allies. An Assist requires at least 40% damage to the target’s combined Shields and Health, then for a teammate to finish the kill within five seconds of your last strike. With Covies swarming the entire map, it’s less likely an ally will be firing on the same target, at the same time, as you.

When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

Plasma Pistol: The Assist's Assistant.

Brutes represent more solid candidates for Assist-farming: a steady DMR stream will flick off their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus, higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.

  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just lost to the guy with the folding chair, so your ally should have an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • Firefight Arcade offers a candy store of options for notching Assists; we prefer Nadefight, which arms you with an EMP pipe for crashing enemy shields, though splash-damage weapon games like FRGfight and Fistfight‘s Hammer will catch some assists in your wake as well. Since Arcade doesn’t feature dropships until the bonus round, you’ll lose the chance to rack up a string of Assists off their turrets, but it’s a worthwhile tradeoff.
  • And, more than for any other Challenge, go in with a friend if possible; coordinating with a partner will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • L.D. SPEAR

    Campaign

    Zero Deaths

    Skulls On

    Type: Completion
    Setting: Campaign
    Difficulty: Hard (solo) / Medium (co-op)
    Time: 45-120 minutes
    Value: ★★★
    Reward: 5000

    Complete Tip of the Spear on Legendary without dying, with Mythic, Thunderstorm, Tilt, and Tough Luck on.

    Tip Of The Day

    And you thought you would be spending your day with the Defiant Map Pack. Ha ha ha.

    There’s no other way to say this: You’ll probably never do this alone. (And, if you can handle a Legendary level alone without dying, you won’t need any advice from here.) This one’s practically a Weekly Challenge, and while it’s not quite Mythic difficulty — LASO/SLASO requires virtually all Skulls on — it’s pretty damn close.

    So, fair warning: if you’re tackling this, it will be out of inspiration for a personal challenge or from a completionist psychological defect. The 5K bonus is in the penthouse of daily cR rewards, but since you’ve already played the campaign, you won’t earn much besides the Challenge award, and you could easily score that many cRedits playing for half an hour on the new Defiant maps (and without the aggravation).

    Still with us? Good. OK, four Skulls on. Let’s take a look: Mythic doubles enemy health. Thunderstorm upgrades their rank — which, ha ha, combines anti-awesomely with Mythic. Tough Luck helps enemies evade damage, while Tilt modifies the damage tables, generally in Covenant favor against Spartan weapons. So, basically, just about everything the game could do to make the Covies a massive pain in the ass to kill.

    Another major problem: The level’s just so goddamn long — easily twice as long as the missions before it, and probably most of the ones after it too. It’s also filled with nonstop ways to die instantly: heavy vehicles, Hunters, Shade Turrets, Suicide Grunts, explosive weapons, Kat’s driving, all sorts of crap.

    So, while it’s true that the game scales up the difficulty for more players in co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads. Take note, however: Tip of the Spear also features entire sequences that seem designed to eliminate the co-op exploit of Checkpointing a weak player forward after the rest of the team does the heavy lifting; no “guarding the rear flank” on this one.

    ONE OTHER NOTE: If you don’t make it through the level alive, you can’t just hit Restart; you’ll need to Save-And-Quit, then reopen the level. Otherwise, it’ll still read your progress as Challenge Failed.

    OK then. The level’s much too long for a detailed walkthrough, so instead keep in mind some strategies that help on Legendary difficulty no matter which mission:

      Legendary

    1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
    2. Since the Challenge requires zero deaths, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
    3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
    4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.

      You didn't really think you'd actually be able to play this part, right?

    5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
    6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
    7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for Normal difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely. For example: the game maneuvers you to neutralize the massive anti-aircraft guns by destroying their inner cores, which you can only access by blazing through a firestorm of Covie hardcores; but you can actually take out both guns simply by pounding the main turret from a distance with Rocket Hog or Revenant fire.

    So: Kat's driving, or the Falcon pilot flying into an EMP field -- which one's more retarded? (Trick question, it's a tie.)


    Your biggest danger in losing the Challenge will be as your Falcon runs the gauntlet toward Spire; any lagging Teammate will Checkpoint into a turret, so there’s no hiding — and if the Falcon goes down, it’s game over for everyone on board.

    The good news: your Falcon turret packs a Grenade Launcher with a bottomless clip rather than single shot, and without the hassle of reloading the thing actually fires pretty goddamn fast. Make use of its EMP burst to paralyze vehicles and take down Elite Shields, and always be anticipating where your next shot will need to go.

    Whew! Quite a lot to keep in mind as you try to do the Campaign’s longest level on its hardest difficulty without dying once. To help you out, here’s a two-part video walkthrough — done SOLO — by the guy who invented the so-called Mythic Difficulty. (He’s just doing it here on Legendary, though.)

    Good luck!

    PART ONE:



    PART TWO:


    UN, DEUX, TROIS

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Time: 45-90 minutes
    Value: ★★★★
    Reward: 1450

    Win three games in Multiplayer Matchmaking.

    Not much to say here; play enough games and you’ll rack up three wins. Other than that, simply check below to use the same strategies for tackling the Weekly, which you’ll be able to work toward at the same time as pocketing this one.


    WEEKLY CHALLENGE


    CLEAR EYES, FULL HEARTS

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Time: 90 minutes / day
    Value: ★★★★
    Reward: 7777

    Win 50 games in Multiplayer Matchmaking this week.

    And it’s just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that today’s Un, Deux, Trois Challenge required three wins, you’ll already be almost halfway there. And, since some Dailies require as many as seven wins, this one’s little more than just a fifth Daily Challenge that you get paid for at the end of the week; besides, you’d be hanging out in Multiplayer matches anyway.

    TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

    Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

    Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 7,777 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
    • Remember when I said to avoid Objective games? Well, just as it does with most things, Grifball breaks the rules. Games are usually quick and generally won’t end in a tie, and so all other things being equal you’ll go in with about a 50-50 of pulling Host and scoring the win.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    HAPPY CHRISTMAS EVE!

    ENDERTORIAL




    Hey all, it’s been a while since I posted one of these, so I wanted to pass on just a few quick notes:

      • Special thanks to EVERYONE for all the great things people have been saying about this site on the Internet. Every day I’ll see a new incoming link, and I’ll follow it back to find that somebody somewhere has recommended the site to friends and strangers, either to answer a question about a Challenge, or just to give us a shout-out we didn’t expect, and usually with effusive praise that nearly embarrasses us for our humble efforts.

        So, I just wanted to say to so many people who have spread the word: Thanks, it’s incredibly appreciated, and it convinces me that we have some of the coolest readers of any Halo site on the Internet. After we’re done with the site each day, we don’t have a huge amount of time left for “marketing” or “promotion” or anything like that, and the completely unanticipated success and rapid expansion of the site is due almost entirely to the word-of-mouth you folks have given it. Thanks again, everyone.

        My name is Ender Xer0, and I approved this message.

      • I mentioned this once before, but it’s been a while, so I might as well repost it: I get tons of Friend Requests on Xbox thanks to this site, but I also get what is likely a fair share of randoms too — except that on Xbox Live, there’s no way to tell the difference. If you want to send me a Friend Request, go right ahead, I’m always happy to play with whoever’s available; in fact, when I sent someone who had Friended me through this site an invite yesterday, he actually replied asking if it was a button mistake and whether I really wanted to game with him. Yes, indeed, that’s actually why I have people on my Friends list.

        But — and this is the important part — when you send a Friend Request, also send a separate message, so that I know you’re from HRD, and not just a random who has spammed his Recent Players list. That way, there won’t be any chance of me saying, “Who’s this?”, and deleting the req.

      • As with Thanksgiving, there probably won’t be an Update tomorrow, Christmas Day; In fact, count on there not being one unless Bungie does something either incredibly good or incredibly stupid and we feel like mentioning it. Remember that producing HRD every day doesn’t accommodate weekends or days off, and there’s no way to prepare it ahead of time — so thanks in advance for cutting us a break.
      • However, as with Thanksgiving, there’ll be some special surprise content anyway — and this time, it’s REALLY special. We’ve never done anything like it before (and if it doesn’t work out, we may not do it again); but all of us here on the Pillar of Awesome think it’ll be INCREDIBLY cool, so definitely stop by — you won’t want to miss it.
      • Also, like HRD, the lads over at ManeXGaming on YouTube have a holiday break, so they won’t be posting their regular Video Of The Week for ManeX Monday; instead we have an AMAZING guest column that we asked one of our readers to prepare for us, and he really hit it out of the park. MXG will return the next week, but in the meantime make sure to check out the special feature replacement on Monday — it’ll knock your socks off.

    Okay, thanks for listening, but enough of my yakkin’. Let’s get to Challengeering!

    Pax,

    Ender Xer0


    BROTHERHOOD SCREENSHOT OF THE DAY


    BROTHERHOOD SCREENSHOT OF THE DAY: Sliderz105

    Brotherhood Screenshot Of The Day this morning courtesy of SLIDERZ105 (left), who along with comrades Laraxa (right) and Unrealch13f (across from Carter), surprised us with this great pic from the opening moments of Winter Contingency. Remember how you felt when you fired up the campaign for the very first time? That’s what this shot did for us. Nice work, Sliderz! (Everyone, click to enlarge!)

    In the spirit of Holiday Brotherhood here aboard the Pillar Of Awesome, we’re showcasing Group Screenshots all this week featuring not just YOU, but your ALLIES as well. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary.

    As usual, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Assists, Completion, Kills, Special Weapon
    • SETTINGS: Campaign, Multiplayer
    • AVERAGE DIFFICULTY: Easy / Grind
    • TOTAL TIME: 100-130 minutes
    • OVERALL VALUE: ★★★★☆
    • TOTAL CREDITS: 6750

    MORE THAN A HANDFUL

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Time: 45-60 minutes
    Value: ★★★★
    Reward: 1750

    Kill 77 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, mostly our standard recommendations:

    • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players. Rumble Pit’s slightly better for kills, Multi-Team is slightly better for Assists (and the A Great Friend Challenge, below), so take yer pick.
    • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
    • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but Avoid Team Objective, since games usually take longer and generate fewer kills.

    A GREAT FRIEND

    Multiplayer

    Assists

    Type: Assists
    Setting: Multiplayer
    Difficulty: Grind
    Time: 30-40 minutes
    Value: ★★★★
    Reward: 2000

    Earn 15 assists today in Multiplayer Matchmaking.

    The usual Challenge, with our usual comments: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 15 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

    You’ll be able to work the More Than A Handful (above) and Light Fuse, Run Away (see below) Challenges at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

    LIGHT FUSE, RUN AWAY

    Multiplayer

    Single Match

    Special Weapon

    Type: Kills / Special Weapon
    Setting: Multiplayer
    Difficulty: Easy
    Time: 10-15 minutes
    Value: ★★★★★
    Reward: 1000

    Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

    Okay, this one’s pretty straightforward.

    1. Get a monkey.
    2. Go into Matchmaking.
    3. Give the controller to the monkey.
    4. Go get a sandwich.

    If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

    Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player may have loaded up Armor Lock.

    And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.

    I NEED SOME AMMO

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Medium (Solo) / Easy (Co-op)
    Time: 10-15 minutes
    Value: ★★★★★
    Reward: 2000

    Tip Of The Day

    Complete a Campaign mission on Heroic or harder with the Famine Skull on.

    OK, only one Skull on, so lets take a quick look. Famine reduces the ammo clip of recovered weapons to one-half their usual rounds. Ordinarily, a pain in the ass; where we’re going, it’ll hardly make a difference.

    Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall, which has become so common for Challenge completions that it’s now taken up residence as a permanent page on the site. Just click on the link along the top for our complete intel, including a video walk–er, runthrough of the route.

    On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

    As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

      The Moa: Yeah, we know you're the guys who betrayed Reach to the Covenant. (Moacide courtesy of V Translanka.)

    • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
    • The Falcons take you straight to another firefight, where you’ll have ample cover inside the bunker of the final building of the level; there’s bonus ammo in there too, and the Covenant will have dropped dozens of weapons all across the battlefield, so the Famine skull will make even less of a difference.
    • From there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

    The New Alexandria level, meanwhile, features long stretches of aerial combat unaffected by the size of your ammo clip (ahem).

    • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
    • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.


    WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

    That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — Jiminy Christmas, that’s EASY, even this late in the week. In fact, chances are, the Challenges so far this week have already perched you narrowly close to to completion, if you haven’t finished it already.

    You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges over the weekend, it’s probably not the best use of your time; might as well wait to see what comes up, and let this one come along for the ride.