Posts Tagged ‘automatic weapon’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: P00DUDE

Screenshot Of The Day today courtesy of, eh, “P00DUDE”, who waves goodbye as he takes a header off of…well, we think it’s Powerhouse, but it won’t matter much when he hits the ground. (Just like poo, I guess.) Thanks, PD! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Killstyle, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 100-165 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 5650

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY


After several weeks of relatively straightforward video guides, we thought we’d do something quite different for today’s Video Of The Week and address an issue that all Halo gamers come across regardless of playstyle: The question of third-party controllers. Are they worth the money? Do they really improve gameplay? And with all those extra buttons, exactly how many fingers do they expect you to have? Our friends over at the ManeX Gaming Channel on YouTube review one of the most popular new controllers out there to tackle these answers and more. Check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Spree
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 6500

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 20-30 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 2500

Kill 125 enemies in Multiplayer Matchmaking.

As always, we’ve run out of ordinary ways to say “Play Grifball”, so we thought we would try an Interpretive Dance. Hmmm, what? That means we’d have to get up from the couch? Ahh, screw that. We’ll just run another awesome Grifball screenshot. Today’s killer pic courtesy of Icarus Ruthven; thanks, IR! Keep ’em coming, people!

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

Pay no attention to that Challenge behind the curtain: you’ll score this one automatically as part of completing More Than A Handful.

SHORT, CONTROLLED BURSTS

Campaign

Special Weapon

Kills

Type: Kills
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1000

Kill 50 enemies with automatic weapons in the Campaign today.

A simple Challenge you’ll notch with virtually no effort. You can load up any level on Normal that arms you with an Assault RifleWinter Contingency and Pillar of Autumn seem two obvious choices — though Spikers, Needlers, and Plasma Rifles and Repeaters also qualify as autoweapons, so it’s easy enough to swap out for the right gun on any of the Campaign missions.

For the truly impatient, enter Winter Contingency at Rally Point Bravo, which starts you with an AR and drops you directly into a courtyard firefight rife with Needler and Plasma Repeater pickups. Once you and your fellow Spartans clear the deck, simply reload the level — your kill-count will keep running.

TRIPLE THRILL

Multiplayer

Single Match

Spree

Type: Spree
Setting: Multiplayer
Difficulty: Medium
Time: 20 to 30 minutes (Concurrent with other Challenges)
Value: ★★★★
Reward: 2000

Earn any 3 Sprees in a Multiplayer Matchmaking game.

This will be your most engaging Challenge today. Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

The good news is that in Reach, Bungie has created a Spree medal for virtually everything. We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Wheelman Sprees, Laser Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. (Though we’re pretty sure the medal for that last one is a Quit-Ban.) Also, there’s probably not a Teabag Spree. Yet.

How and where you get these Sprees depends entirely on your playstyle. If you prefer close-quarters combat, hunt out the Sword on a tight map and slash your way to bonus credits; if you like playing Infection — and *cough cough* who doesn’t? — there are even Sprees for blasting five Zombies or infecting five Humans in a row.

Just a few things to keep in mind:

  • In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Get four kills in each Round of a 1-Flag game and you won’t score any Sprees even though you went 16-0. Contrast this with Invasion, which has Phases separate and apart from Rounds, and in which the counter does carry over from one to the next.
  • Some weapons will trigger two Sprees at once; for example, the Sword, Sniper and Hammer, since you’ll earn a Spree with the weapon in addition to your naked killstreak. Though we haven’t had a chance to test this out ourselves, we’re told that these twin-streaks actually earn you two notches toward your Daily Challenge, so you’ll particularly want to keep these in mind; likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice, and so on — should score you additional notches as well.
  • If for some reason you’re still having Spree trouble and it’s running late in the day, you’ve got a few more options:
    1. Hop in a Warthog with a friend — preferably one who’s a good gunner — and joyride him around while he blazes metal. You’ll be working toward a Wheelman Spree, with the added possibility of a Splatter Spree as well. Don’t do it, though, if you’ve already notched a few kills in a row: because Reach has nerfed most vehicles into rolling deathtraps, you’re more likely to get blown to bits (by gunfire, Armor Lock, a flying traffic cone) before you land a good splatter or two, and your killstreak will end in its tracks.
    2. Despite this rolling-deathtrap observation, heavy vehicles can still be good for a few essential kills before they’re sent to scrap, especially against other vehicles. Hop in a Wraith or Revenant and play it conservatively, waiting for the other team to make its rush; you’ll score single- or Double-Kills against guys on the ground, Double- or Triple-kills against vehicles, and you can even boost for splatters when the need arises.
    3. Objective games, especially those on smaller maps, can be great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the objective that they stop playing defensively, racing out in the open toward the waypoint, and surprised when you ambush them before they get there. (Don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged. You’ll be trading some scoring points in the game for the chance to earn a sizable cRedit bonus at the end of the day.)
    4. Avoid Juggernaut games, however; unless you’re the Jugs himself — in which case you’ve got a great chance to Spree. More likely, though, you’ll go through the entire match without a single kill, let alone five.
    5. If you’re really desperate, head into Invasion. There’s actually a Medal called a Spawning Spree, in which you allow a teammate to spawn on you five times without dying. Retarded? Yes, but it’ll notch you toward your Challenge. Just keep yourself away from the “territory” zones but in a tactically useful spot, and your teammates will thank you for it.

Just for reference, here’s the list of Multiplayer Sprees you’ll find among the Halo Reach medals. Most have three levels (5/10/15), though straight kills measure up to 40 (“Unfrigginbelievable!”).

  1. Assists
  2. Grenade Stick
  3. Hammer
  4. Infection
  5. Juggernaut
  6. Kills
  7. Laser
  8. Shotgun
  9. Sniper
  10. Spawn
  11. Splatter
  12. Sword
  13. Wheelman
  14. Zombie Killing

(Note that Hail To The King, although awarded for five kills within the Hill, does not itself count as a Spree medal, and so won’t register a second point in your Challenge count beyond your standard Spree.)

And from reader DrunkTankGunner:

For “TRIPLE THRILL” I found the easiest way is to play Infection and only use your shotgun for 5 kills in a row. Killing spree, shotgun spree, zombie killing spree, done and done.

The drawback, of course, is that you’ll be playing Infection. But for one game, I suppose we can manage. Thanks, Gunner!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW WEEKLY CHALLENGE!


VIDEO OF THE WEEK: MANEX MONDAY


Something different for our Video Of The Week this time around: our friends over at the ManeX Gaming Channel on YouTube take us on a spin through one of the new Action Sack gametypes, along with commentary about all the new games you’ll find in the revived fan-fave playlist — something we should have done a long time ago but were just too damn lazy. Everyone, check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day feature returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5575

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: Technobrats


DEFIANT SCREENSHOT OF THE DAY today courtesy of Technobrats. Yep — that’s actually Condemned, reflected in the scope of his sniper rifle. Pretty cool, eh? Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Wins
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 1.5 to 2.5 hours
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4825

(more…)

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: x Stilus Equus x

Screenshot Of The Day today courtesy of x Stilus Equus X, with our choice inspired by today’s Challenge, Now I Have A Machine Gun. (Yes, we know it’s a turret. Would YOU like to explain that to the hail of bullets?) Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Special Weapon, Zero Deaths
  • SETTINGS: Any Game Mode, Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 120-140 minutes
  • AVERAGE VALUE: ★★★★★
  • TOTAL CREDITS: 13000

Holy Christmas, Batman! That’s gotta be a new cRedit record! (Everyone, keep an eye on your Daily cRedit limit!)

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★★★
Reward: 4000

Earn 25 assists today in Multiplayer Matchmaking.

You’ll work this at the same time that you autofire your way to the Now I Have A Machine Gun Challenge (though different enemies, obviously). Other than that, our regular spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

NOW I HAVE A MACHINE GUN

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 90-120 minutes
Value: ★★★☆
Reward: 2500

Earn 100 kills with automatic weapons in Multiplayer Matchmaking.

Yet another simple Challenge that you’ll notch just by playing enough, though you’ll also be able to work the Secondary Fire Challenge at the same time (though not the same opponents).

Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle also has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know since we’ve said them before, but anyway:

    The Assault Rifle: AKA El Spam-o.

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own. (Reader V Translanka adds: “If you really want to remove double-melees from your lexicon, then Sprint is your best bud, because a Sprinted melee comes with an enhanced knockback bonus that’s perfect for the armor pop-and-fire method.” Thanks, V!)
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.
MOSTLY AT NIGHT

Campaign

Legendary

Zero Deaths

Type: Completion / Zero Deaths
Setting: Campaign
Difficulty: Medium
Time: 10-15 minutes
Value: ★★★★★
Reward: 5000

Complete Nightfall on Legendary without dying.

So, Bungie is just about daring you to power through this using the Midnight Run. If you’re a regular reader of this site, you know what’s coming; if not, well — you’re gonna love this.

After assassinating the initial Elite, the Midnight Run lets you Sprint your way through almost the entire level, meleeing an occasional Grunt or Jackal, with only a small amount of gunfire when you reach the bridge to Powerhouse. There’s an absolute GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.

Here’s a video of the route, completed on Legendary, and with ALL Skulls on, too; the guy in it wraps it up in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

If you’ve never done it before, you’ll probably hit a few crash-and-burns before you thread the needle; the good news is that you’re most likely to meet your fail at the level’s opening, so you won’t lose much of anything in a restart. (Just make sure to Save And Quit, rather than a reload, since the Challenge can be twitchy this way.) And, if you’re struggling, pay close attention to when the Runner hits Sprint and where he pauses for a break; when it comes to outracing Legendary, timing can be everything.


WEEKLY CHALLENGE


MULTIPLICATIVE

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Time: Yeah, it’s time.
Value: ★★
Reward: 5000

Earn 200 Multikills in Multiplayer Matchmaking this week.

Tip Of The Day

Okay, relax. This isn’t as hard as it sounds; it’s actually harder, and recognizing that is your key to completing it. Because if you don’t get started today, and don’t work on it every day, you’re never going to finish.

Two-hundred Multikills works out to just under 30 a day, meaning you’ll need to play a scary amount of games, and score Multikills in just about all of them, to cross the finish line in time. It’s both a daily sprint and a weekly marathon; and while we’d never actually instruct anyone to skip a Challenge, you’ll need to think hard and long (but not too long) before you decide to tackle this.

In other words: if you don’t have the time, or the patience, or a spouse/significant other/British manservant to bring you dinner at the TV and fork it into your mouth while you mash the color off your controller buttons, this might be the week to instead learn Halo Wars.

So, scared you off yet? No? GOOD. You’re a goddamn Spartan, bitch. You’ve had a lifetime of Jedi training, you’ve struck down countless Covenant with Great Vengeance and Furious Anger and loved every fucking second of it. Leave that can’t-do-it Playstation shit at home, and get to work.

    KILLIONAIRE: The Ultimate Multikill

  • If you’re flying solo, start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you can get with a friend, head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill might not register a second Double-Kill Medal — and thus counted as only one point for a DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!
CLICK HERE FOR OUR NOBLE ACHIEVEMENTS SPECIAL!

NOBLE SCREENSHOT OF THE DAY


NOBLE SCREENSHOT OF THE DAY: SlaGG3R

Noble Screenshot Of The Day courtesy of SlaGG3R, who captures the devastating moment of his Poppin’ & Lockin’ Achievement. Cheers, SlaGG3R! Everyone, click to enlarge!

And thanks to all who submitted screenshots from the new Noble Map Pack! A special Noble-themed Manex Monday appears tomorrow with our video guide of the week, and our regular screenshot feature resumes the day after. Remember, if your Noble Screenshot didn’t make it onto the Front Page, we’ll still use it as part of our regular Screenshots Of The Day.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Special Weapon, Wins
  • SETTINGS: Multiplayer
  • AVERAGE DIFFICULTY: Grind
  • TOTAL CREDITS: 6650

Multiplayer Madness today! There’s a lot of kills to be had and games to be won, but since many of you will also trigger your Weekly Challenge today, keep close watch on your daily cRedit limit by combining Challenges and making sure you don’t hit a new Commendation level; the Commendation will still be waiting for you tomorrow, but the Weekly Challenge will not!

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. You’ll also be off to a decent start simply by tackling some of the other Challenges today, including Now I Have A Machine Gun and Who’s The Big Winner?

For your leftover, our standard recommendations:

  • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into Multi-Team or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.

NOW I HAVE A MACHINE GUN

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1900

Earn 77 kills with automatic weapons in Multiplayer Matchmaking.

Yet another simple Challenge that you’ll notch just by playing enough. Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle also has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know, but anyway:

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own.
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.

. . . GOT A TRIPLE-DOUBLE

Multiplayer

Single Match

Double-Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Medium
Reward: 1500

Earn 3 Double-Kills in the same match in Multiplayer Matchmaking.

This’ll be the Challenge that tests your skills today. Double-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor three times before the match wraps can be tricky, but there’s a few things you can do to cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a trio of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

NOTE: While it would seem to make sense — since it’s really just a pair of Double-Kills — an Overkill will NOT register a second DK for your Challenge count. Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.

The REAL Triple-Double

And, no: This Challenge has nothing to do with the actual Triple-Double Medal, despite that the name of the Challenge would suggest that you, well, need to get one. That medal — which requires a double-digit finish in your Kills, Assists and Headshot stats (pretty cool, eh?) — remains strictly a Bungie.net medal, like the Halo 3 Steaktacular Medal, and so doesn’t show up in your regular Xbox gameplay.

In other words, it’s b.net that calculates the stats and awards the medal, so your Xbox never knows it happened. But hey, a real Triple-Double would make a pretty cool Challenge, yeah?

WHO’S THE BIG WINNER?

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Win 10 games in Multiplayer Matchmaking.

Not much to say here; play enough games and you’ll rack up 10 wins. So, our same recommendations from yesterday’s Home Field Advantage Challenge, with an extra trio of wins hitched to the wagon.

Tip Of The Day

However, take note: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

Both of these glitches mean that Team Slayer games become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill;finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.

NOTE: LAST DAY!

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering monolith, conquerable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you left it to the very end. So, if you haven’t started yet, you’re pretty much screwed; but, chances are, you’ve registered any number of kills so far this week, and you simply need to make up the balance. Just about every single Challenge today will notch more names in the dead-book for you, so get to work.

Most importantly, however, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week today, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for last next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word only for ODSTs.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

YOW! Why the hell is this update appearing so late? Get it together, HRD!

Yeah, yeah, we know. Tell it to our cable company, which blanked Internet access for random sections of the neighborhood almost all morning. Something about a Covenant jamming signal? Whatever. Do it again, Time-Warner, and you’re going to get glassed.

NOTE: NEW WEEKLY CHALLENGE!

ENDERTORIAL



You may have noticed some changes taking place here at HRDHQ — a bit of remodeling aboard the Pillar of Awesome, as well as a couple of new features and faces you hadn’t met before. Let me update you about what’s going on:

The site’s experiencing more rapid expansion than we ever thought possible. Yesterday was HRD’s most heavily-trafficked day ever, in a week where nearly each day set a new record for visits and page views. Our Update-announcement thread usually appears as one of the top Reach topics on Bungie.net, and a Google search for Halo Reach Daily generally puts this site on the first page, often right at the top. The legendary mainstay Halo.Bungie.Org even featured the site yesterday in its top news.

So, as part of that expansion, we’ve slowly made some cosmetic changes to the site: adding a Daily Summary of the combined Challenges, along with a Quickbox at the top of the sidebar, updated as soon as the new Challenges go live, so you can see them even before we post our Update; as well as showcases like Screenshot Of The Day and now our newest addition — a weekly vid from our YouTube friends over at ManeXGaming (see below).

We’ll tweak the look and content of the site some more in the weeks to come, including adding a few new writers with a couple of useful and interesting features, as well as testing out a few ideas for making the site even more helpful on a daily basis. Don’t worry, though: Tackling the Daily and Weekly Challenges and racking up their bonus cRedits will now and always remain the centerpiece of the site. The rest is just some awesome shoulders and a tac-pad for your wrist to try on while you’re here.

As always, your feedback’s not just welcome, but invited, so send us comments — good or bad — at haloreachdaily@live.com. And keep those Screenshots coming in!

Thanks again, everyone, you’re incredibly cool.

Pax,
Ender Xer0
***


MANEX MONDAY


As part of the new features on HRD, I asked our good friends at ManeXGaming to do a regular Video Of The Week for us in place of the featured Screenshot every Monday. Their Channel over on YouTube doesn’t focus specifically on Challenges, but rather on making you a better player — and that’s exactly the point: It doesn’t much help for HRD to say “Go into Rumble Pit if you’re not particularly skilled at Rumble Pit.

So, with that in mind, the ManeX lads have agreed to let us showcase a weekly video with an eye toward improving the type of gameplay that’ll help you nail the Challenges each day. And, between Mondays, check out the other videos on their site: They’ve got reviews, epic clips, Achievement walkthroughs, all sorts of coolness. Trust me, it’ll be time well spent.

For our first-ever video, we have — surprise! — a Rumble Pit game with running commentary that highlights some easy but essential strategies: ideas on opening tactics, armor ability selection based on the map, anticipating your enemy’s actions and more. Check it out!

Screenshot Of The Day will return tomorrow. Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Special Weapon, Zero Deaths
  • SETTINGS: Any Game Mode, Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Medium/Easy
  • TOTAL CREDITS: 5950

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2500

Kill 250 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

NO ‘I’ IN TEAM

Multiplayer

Single Match

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Medium
Reward: 1200

Earn 10 assists in a Multiplayer Matchmaking game.

The real challenge here will be not just to rack up Assists, but to collect at least a 10 in the same match; miss the mark, and you’re back to zero.

Because of that, your best bet becomes to focus on nothing but Assists until registering the Challenge; yes, that means walking away from some otherwise deserved kills as you crash an opponent’s Shields but let another player punch his ticket. You’re flying wingman here, helping other gamers score the chick even if the party’s a free-for-all.

Just click on the Assist-O-Rama standing link at the top of this page to see our complete guide to Not Closing The Deal. You’ll lose a few extra points by not claiming the kill yourself, but you’ll still get cR points for an Assist, and the Challenge bonus will way more make up for the ones you handed away.

DEATHLESS SPEAR

Campaign

Zero Deaths

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Medium (co-op)
Reward: 1250

Complete Tip of the Spear on Legendary without dying.

Tip Of The Day

No other way to say this: You’re probably never going to do this alone. If you can handle a Legendary level without dying, you don’t need any advice from here.

One major problem: The level’s just so goddamn long — easily twice as long as the missions before it, and probably most of the ones after too. It’s also filled with nonstop ways to die instantly: heavy vehicles, Hunters, Shade Turrets, Suicide Grunts, explosive weapons, Kat’s driving, all sorts of crap.

So, while it’s true that the game scales up the difficulty for more players, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of Restarts. Take note, however: it’s also got entire sequences that seem designed to eliminate the co-op exploit of a weaker player hanging back while the rest of the team does the heavy lifting, Checkpointing him forward only after most bad guys have been Great Journeyed; no “guarding the rear flank” on this one.

ALSO NOTE: If you do happen to perish midway through the level, you can’t just hit Restart; you’ll need to Save-And-Quit, then load the level again. Otherwise, it’ll still read your progress as Challenge Failed.

The level’s much too long for a detailed walkthrough here, so instead keep in mind some strategies that help on Legendary no matter which mission you’re on:

    Legendary

  1. On Legendary, Reach becomes an almost entirely different game than its Normal difficulty; rather than the typical run-and-gun, blaze-of-glory style you might have enjoyed when first playing the missions, Legendary relies on strategy as much — and probably more — than skill. Your kung fu may be strong, but you’re not going to ninja your way out of a plasma shitstorm.
  2. Since the Challenge requires zero deaths, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out-of-there when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably doing it wrong.
  3. In almost every situation, look to bypass enemies and encounters entirely. You’re not working toward a Campaign score, so there’s no need to take out every enemy — or, actually, any enemy — if you can simply skip past them. After all, Reach will just get glassed anyway, yeah?
  4. To do this, keep an eye out for perimeter runs along the oustkirts of the hot zones — not only will you slip past Covies more easily, protected by natural cover, but they’ll be shooting you only from one or two directions; get caught in a crossfire and you might as well go grab a sandwich while your level restarts.

    You didn't really think you'd actually be able to play this part, right?

  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Because of the geography of the level, you can find a number of positions that offer a clean line of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can often lead to bypassing the encounter that comes after it, since Covenant enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground nearly entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for Normal difficulty. You’ll want to find another way in, or around, taking out an objective from range or skipping a firefight entirely. For example: the game maneuvers you to neutralize the massive anti-aircraft guns by destroying their cores, which you can only reach by blazing metal through a legion of Covie hardcores; but you can actually take out both simply by pounding the main turret from a distance with Rocket Hog or Revenant fire.

So: Kat's driving, or the Falcon pilot flying into an EMP field -- which one's more retarded? (Trick question, it's a tie.)

Your biggest danger in losing the Challenge will be as your Falcon runs the gauntlet toward Spire; any lagging Teammate will automatically Checkpoint into a turret, so there’s no hiding — and if the Falcon goes down, then it’s game over for everyone on board.

The good news is your Falcon turret is a Grenade Launcher with a bottomless clip rather than single shot, and without the requirement to reload the thing actually fires pretty goddamn fast. Make use of its EMP burst to paralyze vehicles and take down Elite Shields, and always be anticipating where your next shot will need to go.

Whew! Quite a lot to keep in mind as you try to do the Campaign’s longest level on its hardest difficulty without dying once. To help you out, here’s a two-part video walkthrough — done SOLO — by the guy who invented the so-called Mythic Difficulty. (He’s just doing it here on Legendary, so don’t worry about any Skulls.)

Good luck!

PART ONE:

PART TWO:

NOW I HAVE A MACHINE GUN

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Earn 20 kills with automatic weapons in multiplayer Matchmaking.

Yet another simple Challenge that you’ll notch in no time. Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle also has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know, but anyway:

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own.
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

NOTE: NEW CHALLENGE!

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering endcap, attainable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Now I Have A Machine Gun — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from yesterday).

Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.