Posts Tagged ‘avenger’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Fantastically cool Screenshot Of The Day this morning courtesy of GlazZz ODST. Thanks, Glaz! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!





Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).




TYPES: Kills, Killstyle, Special Enemy, Special Weapon
SETTINGS: Any Game Mode, Multiplayer
TOTAL TIME: 30-40 minutes


Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Screenshot Of The Day today courtesy of Senator Lex, contemplating his political future as the city of New Alexandria burns.

Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


Hey all, just a few quick notes:

  • I get tons of Friend Requests on Xbox thanks to this site, but I also get what is likely a fair share of randoms too — except that on Xbox Live, there’s no way to tell the difference. If you want to send me a Friend Request, go right ahead, I’m always happy to play with whoever’s available; but also send me a separate message as well, so that I know you’re from HRD, and there won’t be any chance of me saying, “Who’s this?” and deleting the req. Thanks!
  • We also love getting Comments and Email, but, keep in mind that HRD’s party lounge aboard the Pillar of Awesome is a No-Douchebag Zone. We don’t mind criticism; we just don’t like douchebags. Don’t attack other people in the Comments section, and don’t attack us for not approving your Comment when you do. If you really can’t restrain the urge to douche, then is thataway; trust me, you’ll feel right at home. But if we or someone in the Comments section recommends a map or gametype that you don’t like, feel free to make an alternate suggestion about what worked for you; just remember that the posters (as well as us) are only here because we feel like helping others out, and you’re not the first cowboy ever to ride a horse.
  • There probably won’t be an Update on Thursday of the coming week, since it’s the American holiday of Thanksgiving. In fact, count on there not being one unless Bungie does something either incredibly good or incredibly bad and we feel like making mention of it. Remember that producing HRD every day doesn’t accommodate weekends or days off, and there’s no way to prepare for it ahead of time, so thanks in advance for cutting us a break.


Ender Xer0


Holy crap, that’s a lot of cRedits today! Thanks, Bungie!

  • TYPES: Kills, Killstyle, Multikills, Completion
  • SETTINGS: Any, Campaign, Firefight, Multiplayer


Any Game Mode


Type: Kills
Setting: Any
Difficulty: Easy
Reward: 3000

Kill 400 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Daily Challenges, so there’s no point duplicating your efforts.

  • For your leftovers, by far the easiest method of mayhem remains the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI standing link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
  • Alternately, take a scan of your Commendations progress, particularly in Firefight. If you’re close on anything relevant — say, for example, headshots or close-quarter kills — use the Custom Games option but change the weapon or enemy settings to fit, and increase your damage while reducing the enemies’ resistance; you’ll work your Commendations at the same time that you register Daily Challenge kills. For Campaign, load a Level or Rally Point that works your Commendation progress, and your Daily Challenge kills will simply come along for the ride.


Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Reward: 2000

Complete any Campaign mission on Normal or harder with Thunderstorm on.

OK, only one Skull on, so lets take a look: Thunderstorm upgrades enemies to the next difficulty class; but, at the end of the day, a headshot is still a headshot, and the n00b combo works just as well on officers as infantry. And, where we’re going, it’ll hardly make a difference anyway.

Decide ahead of time if you intend to go in solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna like this.)

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse.
  • There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The extra health, damage resistances and upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
  • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.

On co-op,
the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to reach the level-ending cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

New Alexandria, meanwhile, features long stretches of aerial combat unaffected by the rank of your enemies; when you destroy a Banshee, it’ll be the explosion that kills the pilot, not your gunfire, so his corpse will tumble from the sky no matter what style armor he’s wearing.

  • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
  • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.


Single Match


Type: Multikills
Setting: Firefight
Difficulty: Easy
Reward: 1000

Earn 10 Multikills in a Firefight Matchmaking game.

Previous ‘Gruntjaro Challenges required a number of Multikills that discouraged one-Round play, and therefore the Gruntpocalypse game option; for this one, though, it’ll be no problem at all.

Fire up a confetti-bursting Score Attack and get to work. Pick a smaller, open map — we prefer Corvette or Courtyard — since the little tykes will emerge in packs, offering perfect Multikill targets for your opening grenade spam. A few more quick trigger pulls and you’ll cash in 1,000 cRedits.

Or, if you’d like, you can just as easily recover a Fuel Rod Gun and some Plasma Grenades to let the explosions do the work. A favorite pasttime here at HRD is to Fuel Rod a Forklift as the Grunts waddle by and score a few Splatters along the way. Fun, yeah!

And just a quick NOTE: Unlike some Multikill Challenges, chaining medals together here WILL register multiple points on your Challenge meter. The coding counts medals, not actual kills; so, while a previous Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for a DK Challenge — this Challenge registers ANY Multikill. That means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one.



Type: Killstyle
Setting: Multiplayer
Difficulty: Easy/Grind
Reward: 1000

Avenge your teammates’ deaths 7 times in Multiplayer Matchmaking.

Who the hell is Chaddlesby? Okay, whatever. It’s not like other Challenge titles make any sense half the time either.

Anyway, apparently Chaddlesby is interested in justice, which is really all your DMR needs to know. The Avenger Medal requires that you dispatch a teammate’s killer within a few moments (about four seconds) of his death; your best bet for that is Multiteam, since (ideally) you’ll be traveling in pairs and team-shooting with your partner — meaning that if one of you gets killed, the other has the setup to score the medal against a weakened opponent. Simply play enough games, and you’ll notch the Challenge.

Most other Team playlists will work well enough too, though avoid SWAT and Snipers, since these gametypes tend toward long-range kills from defensible positions, making it less common you’ll dispatch a teammate’s killer right away. Also look for smaller, tighter maps, where close combat — particularly melees and grenade spam — will help score the medal before your teammate’s killer escapes.





Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 5000

Win 50 games in Multiplayer Matchmaking this week.

Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

Tip Of The Day

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.