Posts Tagged ‘close quarters’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: PaperTowels

Holy crap, that’s BADASS! Screenshot Of The Day today courtesy of PaperTowels9876, who will wipe the counter with your dead, twitching body. Goddamn right, PT! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Completion, Kills, Killstyle
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 65-95 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5000

COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-20 minutes
Value: ★★★★
Reward: 1100

Kill 120 enemies in Firefight Matchmaking.

Load up any power-weapon Firefight Arcade game and you should be able to blast your way to this Challenge in a single match. Even if you fall short of the mark, though, it’s a simple matter to just fire up another, or wrap things up in Score Attack.

(We’d recommend against Score Attack for starters, however; though Gruntpocalypse seems like an obvious choice, since it offers exactly the right number of Grunts — 120 — they have a tendancy to blow up themselves, or each other, or both, meaning you’d fall short and need a second match anyway.)

PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★
Reward: 1500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

T-HUG IT OUT

Multiplayer

Single Match

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1200

Kill 6 enemies with close-quarters combat in a Multiplayer Matchmaking game.

Grrrrrrifball! (Though Living Dead will work too.) Grifball love courtesy of xDEATHCRUNCHERX.

PARTICIPATION COUNTS

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Time: 20-30 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1200

Complete 4 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for four games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1200 free cRedits — so don’t complain, eh?

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: bradyisbeast

LOL Spartz Screenshots Of The Day today courtesy of bradyisbeast, with a special tribute to The Love That Dares Not Speak Its Name. (Don’t ask, don’t tell!) Hey Emil — I’m ready…how ’bout you?? Thanks again, Brady! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Multikill
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5950

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1250

Earn 30 kills with close-quarters combat in Multiplayer Matchmaking.



Yep; if you beast with the Hammer, you can actually pocket this in the exact same Grifball match as the Three Dog Fight Challenge (see below). Where you at, G-ball haters? Yeah, thought so. (Grifball love courtesy of HMBRGR.)

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.
HOUSE OF PAIN

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy (Midnight Run or Co-op)
Time: 5-15 minutes
Value: ★★★★★
Reward: 2500

Complete a Campaign mission on Heroic with Mythic, Tilt, and Thunderstorm on.

Tip Of The Day

OK, three Skulls on, so lets take a quick look. Thunderstorm upgrades all enemies to the next rank. Mythic doubles an enemy’s Health and Shields. And Tilt doubles both an enemy’s weaknesses and resistances. Guess what? Where we’re going, they’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. Regular readers of this site know what to do; if you’re new, just check out the permanent link at the top of this page, or watch the video below for a quick run-through of the route. The guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.



On co-op,
the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skulls except Mythic, which only means it’ll take a few extra shots to nail the Banshees and Turrets. But, with a Falcon gun, it’s actually pretty hard to miss, and it’s not as if they’re going to Armor Lock.

When you do need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect the Challenge; but after putting up with her bad driving all game, you’ll get paid 2500 cR to watch Kat take it through the head. No skipping!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: R4R4 4V15

Screenshot Of The Day today courtesy of R4R4 4V15, who actually makes a Needler look frikkin’ badass. Good job, R4! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Wins
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 35-50 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4825

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Ozymandias219

Screenshot Of The Day today courtesy of friend-of-the-blog Ozymandias219, who makes Sword Base’s red lift look wicked cool. Thanks, Ozy! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon
SETTINGS: Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4600
[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: xDawnxOfxAshesx


DEFIANT SCREENSHOT OF THE DAY today courtesy of xDawnxOfxAshesx, with an incredibly atmospheric shot that fits the map title Condemned. Thanks, DoA! Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Points
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 60-80 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 6325

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *

WEEKLY CHALLENGE LAST DAY!


DEFIANT SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: KillaMOX


DEFIANT SCREENSHOT OF THE DAY today courtesy of longtime reader KillaMOX, who offers up a cool and colorful shot on Highlands. Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Spree
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5100

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: oceanwave808


DEFIANT SCREENSHOT OF THE DAY today courtesy of oceanwave808, surfing the low-G’s on Condemned. Thanks, Ocean! Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon, Spree
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 40-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4900

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: KountKriztofer

We’re not sure why, but we’ve been in a Master Chief mood all week, and KountKriztofer had the perfect Screenshot Of The Day to satisfy our Sierra-117 frame of mind. But, wait…what’s he doing on Breakpoint? What kind of Christmas magic is this? You know what — we don’t wanna know. We’re just happy to see him. Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

• TYPES: Kills, Killstyle, Single Match
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 6850

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Multiplayer Challenges)
Value: ★★★★★
Reward: 1000

Kill 30 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but avoid Team Objective, since games usually take longer and generate fewer kills.

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1500

Kill 150 enemies in Firefight Matchmaking.

Pretty simple: Just fire up a Gruntpocalypse in Score Attack and start making confetti. With 120 enemies per match, you’ll hit the Challenge mark just into the second Wave of your second game.

Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party; the big guns or main deck on Outpost and the far-end walkway corners on Courtyard also offer excellent defensive positions. Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.

T-HUG IT OUT

Multiplayer

Single Match

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Multiplayer Challenges)
Value: ★★★★★
Reward: 1350

Kill 7 enemies with close-quarters combat in a Multiplayer Matchmaking game.

Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

  • Though I normally only reserve this recommendation for enemies and ex-wives — ah, what the hell, I’m still in a holiday mood: get your Zombie on in the Living Dead playlist, where you should be able to notch seven close-quarter kills before your brain cells consider suicide.
  • If you’ve got no love for Infection — and why would you want to use the words “love” and “infection” in the same sentence? — Rumble Pit and Multi-Team remain your other best bets. It’s crazy simple to Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll score a Challenge point in addition to the regular kill. You can also more easily work the Fire When Ready and Aggressive Negotiation Challenges, so consider saving time by combining then all here.
  • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble and M-T maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of is that, after you’ve wrapped the Challenge, you’ve still got a power weapon to rack up additional kills.
  • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword or Hammer removes the weapon from your list of options; in Free-For-All, you can fire on the carrier from range, then recover it from his shuddering corpse.
AGGRESSIVE NEGOTIATIONS

Multiplayer

Single Match

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Medium
Time: 15-20 minutes (Concurrent with other Multiplayer Challenges)
Value: ★★★★★
Reward: 3000

Earn at least 17 kills in a Multiplayer Matchmaking game.

Nothing to say here that hasn’t been covered up top in the Fire When Ready Challenge — the only difference, of course, is that you’ll be looking to register 17 of those kills in one match, so map and gametype selection become that much more important. But, if you’re decent enough at Pit matches, you’ll find yourself hitting the 17 mark simply by playing.


HALO REACH DAILY SCREENSHOT GUIDE!


(Heya, we’ll be running our new Screenshot Guide by guest columnist Artful Fiver in this space every day this week for those who have been on holiday and missed it, or just for quick reference. It’ll take up a permanent space along the top of our Front Page in the New Year. Enjoy!)



TAKING EFFECTIVE SCREENSHOTS

Artful Fiver here. One of the coolest things about Halo Reach Daily is the Screenshot Of The Day feature, showcasing us, the members of Halo Nation in pitched battle. However, not all Screenshots are created equal. Here is one Spartan’s advice on how to create compelling Screenshots of you doing your thing and maybe score yourself some front-page action.



Bungie made your Spartan model a statuesque tank who strikes poses just standing around, so your job is to supply the game play that yields explosions, shattered vehicles, flying bodies, stuff like that. At the same time you should keep an eye out for interesting moments in the game play in between those big, loud, dramatic moments. The first lesson of the Theater is that you can learn from watching Halo as well as playing Halo. Watch yourself play campaign, watch yourself in multiplayer, watch your opponents in multiplayer. Watch and learn.



Photographers talk about the “Rule of Thirds.” Psychologically, the human eye naturally drifts to a point two-thirds of the way up an image. A good rule of thumb when composing your Screenshot is to put your horizon line on a “third”: one-third from the top (emphasis on the sky) or one-third from the bottom (emphasis moves to the sky). See the two diagrams at left (stacked top and bottom) for examples.

Advanced applications: Imagine the page is divided into three columns and three rows; the intersections are the compositional sweet spots. (See the diagram with the red dots for an example.) Try to compose your image with the key action or focus falling exactly on one of these spots and you’ll already be ahead of the game.

This just represents the basics, and all you’ll need to get started; if you want to learn more, look up “The Golden Section” on Google as it applies to visual composition; lots of great stuff on the concept — you’ll be amazed how much you already knew without realizing it.



You lookin' at me? 'Cause I'm lookin' at YOU!

Camera placement is probably the next most important consideration.

As the “cinematographer”, you’re in charge of framing the shot. A camera placed low and looking up will generally make your Spartan seem more grand and iconic. Placing the camera at eye level can create the impression that behind the visor, that Spartan is looking at YOU, mister.

Look below at the sample images from the same opening moment of Nightfall and notice how camera placement radically changes things.





Bungie spent a lot of time making Reach a highly detailed world for you to play in. The background of your Screenshot can accentuate your portrait (explosive action with busy background) or contrast it (simple, uncluttered backgrounds will focus the eye on the detailed figure). Artsy-tartsy folks will talk about each picture having a foreground, middle-ground, and background, and remind you to make deliberate choices for each zone when designing your image.

The Screenshot of the shotgun kill in Reflection (below) is an example of background supporting the action. If I were a snooty art professor, I might claim: “the repeating geometric architecture rendered in three-point perspective is echoed in the angled limbs of the tumbling figure in the foreground, whose legs frame our protagonist”. Or you could do away with the artsy mumbo-jumbo, and just say, “That dude got owned! He landed on his head!”

Other times the background can become a framing device if you strategically align the action with scenery, distinct architecture, or even empty space.

Busy background on Reflection


Architectural accent on Countdown


Quiet sky on Nightfall




Negative space (the empty area surrounding a figure) is important; always give your subject room to look into. The Rule of Space says that a person looking off stage and placed too close to the edge looks like he’s exiting. The more dramatic the pose, the more asymmetrically you can place the figure and still maintain balance.

How many knives can you spot? Give the man some room!


Depth of field can be another powerful device: Remember that you can click the right thumbstick to zoom the camera in. This is great for close-ups as well as compressing distances. Consider placing something (or someone) large in the foreground, then using the zoomed-in camera to peer over their shoulder.



Over-the-shoulder depth, figures placed on thirds, simple background highlights action... wait, is that a shotgun? *BAM!*




The pose you see the most while playing and watching Halo is your running Spartan with weapon shouldered. The only thing wrong with this pose? Everybody uses it.

Halo: Reach has built in model animations for all kinds of things. When you climb in or out of a vehicle, you see an animation different from 90% of your regular gameplay (running and gunning). Most of the Screenshot examples in this article capture specific animations that come and go in the blink of eye when you’re playing. Assassinations, melees, sprinting, jumping, assassinations (and did I mention assassinations?) — even hitting the button to change weapons will allow you to capture your Spartan with his gun down in a “resting” stance, and where you can see his face from either side.

Wait...did I mention Assassinations? OK, just checking.


Did you see my Melee animation? Wanna see it again?




So next time you have a great game, head for the Theater for the play-by-play. Remember to slow down and view potential Screenshot moments from different angles, making use of the right-click-to-zoom technique when needed.

When you get to a Screenshot-worthy event, watch it a couple of times so you can be sure you’re capturing the pivotal moment. Be aware of your background, the placement of figures, and the lighting. Hopefully we’ll see some of your excellent Screenshots here on Halo Reach Daily soon!



About the Author: Artful Fiver has been playing Halo since 2001 and is currently a Field Marshall in Halo: Reach. If you play with him in matchmaking, chances are you’ll never see him coming. Because, oh yeah, he DOES love those Assassinations!

GRATUITOUS ASSASSINATION OF THE DAY: Artful Fiver

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOBLE MAP PACK DROPS TODAY!


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Shaddaix37

Hey, does that pose look familiar? Screenshot Of The Day today courtesy of Shaddaix37, who does his best Sierra-117 impression — and pulls it off impressively.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Killstyle, Double-Kills, Completion
  • SETTINGS: Any Game Mode, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL CREDITS: 5750

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

T-HUG IT OUT

Multiplayer

Single Match

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Reward: 1100

Kill 4 enemies with close-quarters combat in a Multiplayer Matchmaking game.

Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

  • Though I normally only reserve this recommendation for enemies and ex-wives, what the hell, I’m already suggesting it once today further down: get your Zombie on in the Living Dead playlist, where you should be able to notch four close-quarter kills before your brain cells begin to consider suicide.
  • If you’ve got no love for Infection — and why would you want to use the words “love” and “infection” in the same sentence? — Rumble Pit remains your other best bet. It’s crazy simple to Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll score a Challenge point in addition to the regular kill.
  • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of is that, after you’ve wrapped the Challenge, you’ve still got a power weapon to rack up additional kills.
  • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword or Hammer removes the weapon from your list of options; in Free-For-All, you can fire on the carrier from range, then recover it from his shuddering corpse.

DOUBLE DOUBLE

Multiplayer

Single Match

Double-Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Reward: 1350

Earn 2 Double Kills in the same match in Multiplayer Matchmaking.

This’ll be the Challenge that marginally tests your skills today. Double-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor twice times before the match wraps can be slightly tricky, but there’s a few things you can do to cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a trio of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your only real problem will be not your enemies, but your allies — with so many players on each side, you’ll have some competition from your teammates to actually score those kills.

Tip Of The Day

NOTE: While it would seem to make sense — since it’s really just a pair of Double-Kills — an Overkill will NOT register a second DK for your Challenge count.

Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.

PARTICIPATION COUNTS

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Reward: 1300

Complete 3 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for three games; it’s hard to call it a “Challenge” when the only requirement is to prevent your controller from switching off. But, hey, it’s 1300 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

If somehow you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

For a playlist named “Living Dead”, Infection nets a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering endcap, attainable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Now I Have A Machine Gun — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from Sunday).

Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: x Hells Harp x


Screenshot Of The Day today courtesy of X Hells Harp x, who teaches us not to make a woman angry when she’s got a knife.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Killstyle, Completion, Single Match
  • SETTINGS: Multiplayer, Any
  • TOTAL CREDITS: 4800
  • AVERAGE DIFFICULTY: Easy

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last — there’s a good chance you’ll blow right past 180 while wrapping up the rest of Dailies, so there’s no point repeating your efforts.

If you still have a handful of stragglers, you can just load up ONI Sword Base for some Target Locating or a Custom Game to Grunt your way through them. Check out the Owning On ONI or Grunt Game Settings standing links at the top of the page for instructions.

SHOWTIME

Multiplayer

Single Match

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Earn 5 assists in a multiplayer Matchmaking game.

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 5 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work on all the other Daily Challenges — not to mention the Weekly — at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

Keep in mind, however, that for this Challenge you need to score all five in one match; so, while a Rumble Pit objective like King Of The Hill on a small, open map remains your best bet, you might also consider Multiteam, where you’ll have a partner, and Invasion, where you’ll be paired with one. Big Team Battle and Team Slayer will work well enough if it’s a smaller map (Countdown, for example) since the larger battlefields make it less likely you’ll have a teammate nearby to complete the kill.

CREDITS FOR COMPLETION

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Easy
Reward: 800

Complete 8 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for eight games; it’s hard to call it a “Challenge” when the only requirement is to prevent your controller switching off. But, hey, it’s 800 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

If you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat), Infection.

For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Earn 20 kills with close-quarters combat in Multiplayer Matchmaking.

Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

  • Rumble Pit remains your best bet; it’s crazy simple to Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll score a Challenge point in addition to the regular kill.
  • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of is that, after you’ve wrapped the Challenge, you’ve still got a power weapon to rack up additional kills.
  • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword or Hammer removes the weapon from your list of options; in Free-For-All, you can fire on the carrier from range, then recover it from his twitching corpse.


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 5000

Win 50 games in Multiplayer Matchmaking this week.

Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

Tip Of The Day

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

Screenshot Of The Day: SPiDA WEBBiE


Screenshot of the Day today courtesy of SPiDA WEBBiE. Thanks, SPiDA!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest.


DAILY CHALLENGES


WOW. After the incredibly retarded expectations of the Just Hold On… Challenge from yesterday, Bungie today offers three Daily Challenges that explicitly encourage you to exploit the main cRedit-boosting methods of Reach. Yow!

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last — you’ll notch at least half the kills simply by tackling the rest of the Dailies, so there’s no point repeating your efforts. In fact, since the Eyes In The Sky Challenge actually requires you to load up ONI Sword Base for some Target Locating, you might as well take that one on next-to-last, then simply stay put after finishing it to wrap up this one as well.

COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 500

Kill 60 enemies in Firefight Matchmaking.

Not much to say: Fire up a Gruntpocalypse in Score Attack and you’ll cross the finish line halfway through the match.

Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party; the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions. Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.

EYES IN THE SKY

Campaign

Heroic

Special Weapon

Kills

Type: Kills/Special Weapon
Setting: Campaign
Difficulty: Easy
Reward: 400

Kill 10 enemies with the Designator in ONI on Heroic.

Yes, that’s right: Bungie actually wants you to boost this exploit (even if they continue to get the name of the weapon wrong). And only 10 kills? Seriously? OK, whatever. Thanks for the cRedits, B.

If you’re not familiar with Reach’s new Red Ring Of Death, click on the link above for our standing guide to Owning On ONI. And, after you’ve blown through this Challenge, stick around for a few more rounds of Napalm In The Morning to register the Blastin’ And Relaxin’ Challenge as well.

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Reward: 300

Kill 20 enemies with close quarters combat in a Multiplayer Matchmaking game.

Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

  • Rumble Pit remains your best bet; it’s crazy simple to Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll score a Challenge point in addition to the regular kill.
  • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of this strategy is that, after you’ve wrapped the Challenge, you’ve still got a power weapon in hand to rack up additional kills.
  • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword or Hammer removes the weapon from your list of options; in Free-For-All, you can fire on the carrier from range, then recover it from his twitching corpse.


    WEEKLY CHALLENGE


    CRACKSHOT

    Campaign

    Headshot

    Special Weapon

    Type: Special Weapon / Killstyle
    Setting: Campaign
    Difficulty: Grind
    Reward: 3000

    Kill 70 enemies with Sniper Rifle Headshots in Nightfall on Heroic.

    Another so-simple-you-could-do-it-on-Kinect Challenge. Nightfall‘s a particularly easy level for this: it’s dark, you start with a Sniper, and you’re on a hill overlooking unsuspecting Covies — the only way Bungie could make it easier is if the Elites actively lunged into your bullets with their foreheads.

    Just flip on Night Vision, take aim, and fire away. You can even skip the opening assassination of the Elite taking a leak on the Grunts below, and just headshot him from behind. (OK, so, maybe he’s not actually taking a leak; but then, what the hell is he doing there?)

    When you’re done with the first Elite and two Grunts, advance to the cliff overlooking the makeshift Covenant base. Start picking off Covies until you run out of ammo or run out of enemies; then you can simply restart the level and repeat, until the Challenge Complete banner flashes onscreen.

    Easy, yeah? Well, at least it’s a chance to use Sniper rounds on some Grunts without feeling retarded about it.

    Tip Of The Day

    TAKE NOTE, however: Though you can die as many times as you like, restart the mission or simply revert to Checkpoint, you CAN’T Save and Quit and then return at a later time; your Challenge counter will reset, and you’ll have to start over again. That means you’ll have to set aside a couple of extra minutes to register all 70 in one go.

15 OCTOBER 2010

Posted: October 15, 2010 in Any Game Mode, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


(An unusual list today in that you should be able to wrap up all four Daily Challenges — and thus, by definition, the Weekly as well — in only about an hour. All the more reason to dust off the old H3 disc for this weekend’s annual Ranked Grifball!)

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 4000

Kill 400 enemies in any game mode in Reach.

Holy crap, 400 kills — that sounds like a lot, eh?

Not so fast. There is, after all, a reason they call them Grunts.

Click on the Grunt Game Settings tab at the top of the page and follow the instructions to create your own special Gruntastrophe. Or, if you’d like, there’s a link on the page to a Custom Game already set up exactly for this purpose. Just fire up the game, and fire away. For added fun, pretend that the Grunts are all named Justin Bieber.

You should be able to notch the 400 kills somewhere around the eight-minute mark, for some of the quickest 4,000 cR you’ll ever see in the Daily Challenges. So, on second thought — yeah, actually, pretty fast.

A GREAT FRIEND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 900

Earn 15 assists today in Multiplayer Matchmaking.

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 15 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it. More good news is that you’ll be able to work several different Daily Challenges at once, to make it even more worth your time. Click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

You’ll also be able to work this Challenge at the same as the No ‘I’ In Team bonus, and make progress on the Up Close And Personal award as well (see below for both).

NO ‘I’ IN TEAM

Multiplayer

Single Match

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Medium
Reward: 360

Earn 6 assists in a Multiplayer Matchmaking game.

The real challenge here will be not just to rack up Assists, but to collect at least a half-dozen of them as part of the same match; fail to hit the mark and your counter will reset at the end of the game.

Because of that, your best bet becomes to focus on nothing but Assists until you’ve got your Six; yes, that means walking away from some otherwise deserved kills as you crack open an opponent’s Shields and then let another player punch his ticket. You’re flying wingman here, helping other gamers score the chick even when the party you’re at is a free-for-all.

While it’s true that you’ll lose some extra points by not claiming the kill yourself, you’ll still get cR points for an Assist, and the Challenge bonus will easily make up for any ones that you handed away. And once the magic “Challenge Complete” banner slides across your screen, you can shift to alternating between Assists and Beat-Downs as part of your Up Close And Personal Challenge (see below).

UP CLOSE AND PERSONAL

Multiplayer

Single Match

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Reward: 250

Kill 5 enemies with close quarters combat in a Multiplayer Matchmaking game.

Another Challenge that requires you to register all of them in a single game, but this one’s crazy simple to do. Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

  • Again, Rumble Pit remains your best bet, if for no other reason than you’ll be able to work your two Assist Challenges (above) at the same time. Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll be scoring a Challenge point in addition to the regular kill.
  • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of this strategy is that, after you’ve wrapped the Challenge, you’ve still got a power weapon in hand to rack up additional kills.
  • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword of Hammer removes the weapon from your list of options; in a Free-For-All match, you’d be able to fire on the carrier from range, and then recover it.


    WEEKLY CHALLENGE


    YOUR DAILY DOSE

    General

    Type: General
    Setting: Reach
    Difficulty: Grind
    Reward: 2000

    Complete all of the Daily Challenges for a given day.

    Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above — pick a day when they look suited to your playing style (today actually looks pretty good, in fact) — and the 2K bonus is yours.