Posts Tagged ‘completion’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: RoyalBoss ross

Glass-shattering Screenshot Of The Day today courtesy of RoyalBoss ross, who’ll deal you death from the darkness — and from behind, no less. Thanks, ross! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Enemy, Special Weapon
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 65-90 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 5000

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


BROTHERHOOD SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: ODST Alpha

Brotherhood Screenshot Of The Day this morning courtesy of one of the earliest supporters of this site: ODST Alpha (driving), whose allies Genesis 343 (turret) and Fallen Goose (triple-kill seat) demonstrate that they know the first rule of teamwork: You Don’t Ditch Your Friends, even when the Rocket Hog is on fire. Thanks, Alpha! Everyone, click to enlarge!

In the spirit of holiday brotherhood here aboard the Pillar Of Awesome, we’re showcasing Group Screenshots all this week featuring not just YOU, but your ALLIES as well. We’ll run them all week, culminating in all of them appearing together on the Big Day. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Killstyle, Special Enemy
  • SETTINGS: Campaign, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL TIME: 50-70 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 5810

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1500

Kill 150 enemies in Firefight Matchmaking.

Pretty simple: Just fire up a Gruntpocalypse in Score Attack and start making confetti. With 120 enemies per match, you’ll hit the Challenge mark during the second Wave of your second game.

  • Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party; the big guns or main deck on Outpost and the far-end walkway corners on Courtyard also offer excellent defensive positions (and after the 1K Firefight marathon yesterday, you’ll either be really good at Courtyard or never want to go there again). Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.
  • And, as an added bonus, the two Gruntpoc matches (five Waves each) will add 10 notches to your score for the Weekly Ride The Wave Challenge (see below). With Firefight tasks on both Monday and Tuesday, this’ll put you pretty close to wrapping it, if you haven’t done that already.

NO ‘I’ IN TEAM

Multiplayer

Single Match

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Medium
Time: 20-30 minutes
Value: ★★★
Reward: 1560

Earn 8 assists in a Multiplayer Matchmaking game.

The real challenge here will be not just to rack up Assists, but to collect at least eight in the same match; miss the mark, and you’re back to zero.

Because of that, your best bet becomes to focus on nothing but Assists until registering the Challenge; yes, that means walking away from some otherwise deserved kills as you crash an opponent’s Shields but let another player punch his ticket. You’re flying wingman here, helping other gamers score the chick even if the party’s a free-for-all.

Just click on the Assist-O-Rama standing link at the top of this page to see our complete guide to Not Closing The Deal. You’ll lose a few extra points by not claiming the kill yourself, but you’ll still get cR points for an Assist, and the Challenge bonus will way more make up for the ones you handed away.

ABOVE THE NECKLINE

Multiplayer

Single Match

Headshot

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 3 enemies with headshots in a Multiplayer Matchmaking game.

Tip Of The Day

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.

If SWAT doesn’t blow your hair back, you could just as easily pocket this in any Multiplayer match, although drift toward either Objective gametypes or larger-team playlists to make sure the game’s score-limit doesn’t cut short your Challenge progress. Chances are, though, in any DMR game, you’re likely to net this just by fighting, without any extra effort at all.

CANNON FODDER

Campaign

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1750

Kill 75 infantry-class foes in the Campaign today.

Infantry-class enemies are those weakest among the Covenant horde, and come in a few different flavors; they’re also the ones occasionally given really bitchin’ weapons like Fuel Rod Guns, the better to humiliate you with as you’re blown to hurtling pieces by a twerp you could have squashed with your elbow.

None of that will matter much, however, where we’re going:

  • By far the most convenient cannon-fodder carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page. It’ll take about 25 thunderstorms to rain down enough death to register the Challenge, but each one only takes about 10 seconds, so we’re only talking here about a couple of minutes.
  • But, if you don’t like the open credit farming that goes with Target Locating, just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — then start making confetti. We’re partial to Winter Contingency’s Rally Point Bravo, since the Dropships spit out waves of Grunts in a steady stream, but really any level will do. Once you’ve cleaned ’em out, just reload the checkpoint, rinse and repeat.

  • WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

    That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

    You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, you’ll pocket 10 Waves as part of today’s One Spartan Army Challenge, so you’ll already be ahead of the game.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    BROTHERHOOD SCREENSHOT OF THE DAY


    Here aboard the Pillar Of Awesome, we love Christmas week. Everybody gets drunk and takes off their armor during the office party, and we set the turrets on autofire — so if you’re flying a non-UNSC vehicle, landing on rooftops and attempting to sneak into fireplaces, you better watch out. Fact is, ONI doesn’t like that you keep everyone under surveillance all year while you make some kind of secret list; and don’t even get me started on that Nazi mutant reindeer Rudolph.

    So, to make amends for what happened last year — and how were the autoturrets supposed to know the flying sled was a friendly, yeah? — we thought HRD would mark the birth of everybody’s buddy JC with a weeklong Screenshot series promoting one of his top Commendations: Brotherhood.

    Send in your Group Screenshots this week featuring not just YOU, but your ALLIES as well, and we’ll run them all week, culminating in all of them running together on the Big Day. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary. And no, you don’t have to get drunk and take off your armor beforehand (though we’d like to see you try). Happy Holidays!

    –Ender Xer0

    BROTHERHOOD SCREENSHOT OF THE DAY: x Hells Harp x

    Brotherhood Screenshot Of The Day this morning courtesy of x Hells Harp x (at right), along with her friends V Translanka (left) and Bleedingod, in a custom map virtually built for ass-whuppin’ screenshots. Thanks, Harp! Everyone, click to enlarge — it’s worth it!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Completion, Kills, Killstyle
    • SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
    • AVERAGE DIFFICULTY: Easy / Grind
    • TOTAL TIME: 100-140 minutes
    • OVERALL VALUE: ★★★★☆
    • TOTAL CREDITS: 10000

    Wow, a pretty decent cRedit total there. Happy Holidays to you too, Bungie!

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 2500

    Kill 250 enemies in any game mode in Reach.

    Not much to say here: You’ll automatically rack these up at least four times over as part of the other Daily Challenges today, so you’ll pocket this one without even noticing.

    STRONGER, HARDER

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Time: 10-15 minutes
    Value: ★★★★☆
    Reward: 2750

    Complete a Campaign mission on Heroic with Famine, Tough Luck, and Thunderstorm on.

    Wait, what? Didn’t we just do this two days ago? Get it together, Bungie — unless you want people to start doing Daily Challenges like Complete A Campaign Mission In Call Of Duty.

    OK, end of rant. Three Skulls On this time, so lets take a look. Thunderstorm upgrades all enemies to the next rank. Famine cuts weapon-pickup ammo in half. And Tough Luck lets enemies dodge grenades and vehicles like Yoda on crack. Guess what? Where we’re going, they’re not gonna make much of a difference.

    Decide ahead of time if you intend to do this solo or co-op. If flying solo, our standard recommendation: the Midnight Run on Nightfall, which has become so common for Challenge completions that it’s now taken up residence as a permanent page on the site. Just click on the link along the top for a complete, ah, rundown. (Get it? OK, nevermind.)

    On co-op, meanwhile, the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skull upgrades. When you do need to take an Objective on foot (three total), leave a teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

    Hey, look at that! If you get killed, you’ll simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

    FORTIFIED COURT

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Grind
    Time: 80-90 minutes
    Value: ★★★★★
    Reward: 3500

    Kill 1000 enemies on Courtyard in Firefight Matchmaking.

    Easily your most time-consuming Challenge of the day, but one for which there are rewards way beyond the initial 3,500 cRedits. (Which itself is pretty decent, yeah?)

    Your best bet here: Score Attack’s Gruntpocalypse. About 120 of the little tykes will waddle toward your DMR Doom each game — though you’ll probably score slightly less, since they have the inconvenient habit of blowing up themselves, or each other, or both. That means it’ll take nine full games (about an hour and a half) to finally notch 1K; and that’s a helluvalotta confetti.

    So, why not a standard Firefight? Well, above all else, Score Attack lets you control your map: No getting stuck in a 20-30 minute Three-Round game you didn’t want simply because Courtyard didn’t surface in the voting options.

    You’ll also enjoy 24 targets per Wave, far more on average than traditional Firefights; and though Grunts populate the basement of the scoring scale, remember that you’re aiming for kills, not Firefight points, so you want corpses you can stack like screaming teens at a Justin Bieber concert. And, even better, since you’re solo, nobody’s around to score kills from out under you.

    Sounds good, right? But wait, there’s more. Nine Score Attack matches means 45 Waves, which translates into nearly half of your Weekly Challenge. Since you probably notched at least 10 Waves as part of the Daily Challenges yesterday, you’ll already be past the midpoint of the Weekly, and it’s only the second day.

    Firefights generally dominate the Thursday Challenges as well, so there’s a good chance you’ll wrap the Weekly even before you roast chestnuts and wonder what the hell kind of fat guy just landed on your roof. How’s that for a Christmas present, eh?

    GO RIGHT AHEAD FOLKS

    Multiplayer

    First Strike

    Kill

    Type: Kill / Killstyle
    Setting: Multiplayer
    Difficulty: Grind
    Time: 5-30 minutes
    Value: ★★★☆
    Reward: 1250

    Earn a First Strike in a Multiplayer Matchmaking game.

    Tip Of The Day

    First Strikes are tricksy little medals: Every match has at least one, but most have only one, meaning as many as 16 players could be competing for it. And, once it’s captured, you’ll often need to play through an entire game, then trudge through Matchmaking again before a new one becomes available.

    So, a few strategies to speed things along:

    • Stick with Objective playlists, since — unlike the more popular Slayer — each new Round offers another First Strike medal, meaning that several go up for grabs every game. Not every Objective game offers Rounds — King of the Hill and Oddball, for example — though these improve your chances for a First Strike on their own (see below).
    • Though it’s a bit of a cross between Slayer and Objective, Living Dead represents your top option: Each game features several Rounds, the matches keep themselves short and the kills come quick and clean. In fact, the only real drawback is that you’ll be playing Living Dead.
    • Vote for smaller maps that allow you to reach enemies quickly, and especially those like Countdown and Zealot with starting Spawns that (though otherwise retarded) open with a direct line of sight on the other team. Asylum offers nearly the same benefit, since you can maneuver down your center ramp in a matter of moments for a clear shot at the other team’s base.
    • In a Slayer or non-Round Objective game, you can still skitch the odds in your favor. Every map features all sorts of cool power weapons, and enemies Sprint toward them like a Halo fan on Flaming Helmet Day. Do the same… except pull up short, then spam the weapon with grenades as your opponent arrives; finish him off with your primary, and you’ll score both a First Strike and power weapon at the same time.
    • Likewise, for Objectives such as Oddball, Invasion or King Of The Hill, you know at the start precisely where your enemies will go: take up position with an easy, clean shot on the target, and wait for enemies to arrive; you’ll be firing on them in no time.

    WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

    That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

    You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, you’ll pocket at least 45 Waves as part of today’s Fortified Court Challenge, so you’ll already be way, way ahead of the game.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: NEW WEEKLY CHALLENGE!

    MANEX MONDAY


    For our Manex Monday Video Of The Week, our friends over at the ManeXGaming Channel on YouTube again return to Asylum in Arena Team Doubles to demonstrate the strength of remaining unpredictable and how to cycle through different map strategies to find the one that works best for you.

    Check it out:

    Also make sure to hit up some of the other MXG vids on their site for key tips and strategies on improving your gameplay, the better to tackle your Challenges with. Our Screenshot Of The Day returns tomorrow, so send ’em to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Completion, Kills, Special Enemy, Wins
    • SETTINGS: Any Game Mode, Firefight, Multiplayer
    • AVERAGE DIFFICULTY: Grind
    • TOTAL TIME: 105-165 minutes
    • OVERALL VALUE: ★★★★
    • TOTAL CREDITS: 7300

    BLASTIN’ AND RELAXIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 2000

    Kill 180 enemies in any game mode in Reach.

    Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

    • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
    • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Time: 20-25 minutes
    Value: ★★★★
    Reward: 1000

    Kill 40 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

    • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
    • Most Pit and M-T Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • However, skip the Pit’s Juggernaut — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but avoid Team Objective, since games usually take longer and generate fewer kills.
    DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 40-45 minutes
    Value: ★★★★
    Reward: 2500

    Kill 20 Elites in Firefight Matchmaking.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three random “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, Demon, I told you that I am not-- what's that? Don't Ask, Don't Tell has been repealed? Very well, then, my phone number is...

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

    HOME FIELD ADVANTAGE

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Time: 45-90 minutes
    Value: ★★★★
    Reward: 1800

    Win four games in Multiplayer Matchmaking.

    Not much to say here; play enough games and you’ll rack up four wins.

    Tip Of The Day

    NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

    Both of these glitches mean that Team Slayer games become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.


    WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 15. That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

    You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, you’ll pocket at least two of them as part of today’s Demon Challenge, so you’ll already be head of the game.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: Ender Se7en

    Screenshot Of The Day this morning courtesy of Ender Xe7en (yes, we’re all a clan; want to join? Change your name to Ender) who shows that you don’t need explosions or special FX to create a strong action portrait. Thanks, Sev! Everyone, click to enlarge!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Completion, Kills, Wins
    • SETTINGS: Any Game Mode, Campaign, Multiplayer
    • AVERAGE DIFFICULTY: Easy
    • TOTAL TIME: 130-165 minutes
    • AVERAGE VALUE: ★★★★☆
    • TOTAL CREDITS: 6000

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 1000

    Kill 100 enemies in any game mode in Reach.

    Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

    • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
    • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Time: 20-25 minutes
    Value: ★★★★★
    Reward: 1000

    Kill 40 enemies in Multiplayer Matchmaking.

    Unless you manage to notch 10 wins with an average of less than four kills per game, you’ll pocket this one without even noticing, as part of the Who’s The Big Winner Challenge (below). Congratulations! Please accept our Broken Controller Award for wins while AFK.

    If, however, you’re pressed for time and only targeting a few easy cRedit rewards today, you’ve got an otherwise a basic, straightforward Challenge here — how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

    • Your best bet remains Rumble Pit (solo) or Multi-Team (partners), since the kills come fast and furious and you don’t need to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
    • Most Pit/Multi-Team Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players. You’ll also be able to chart some serious Multikill action for the Weekly Multiplicative Challenge.
    • Skip the Pit’s Juggernaut, however — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head over to one of the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
    JUST A SHOWER

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Time: 10-15 minutes
    Value: ★★★★★
    Reward: 2000

    Complete any Campaign mission on Normal or harder with Thunderstorm on.

    You’ve seen these type of Challenges before, so you’ve seen these recommendations before. But, just in case you’re new, or need a refresher, let’s revisit.

    OK, only one Skull on, so let’s take a look: Thunderstorm upgrades enemies to the next difficulty class; but, at the end of the day, a headshot is still a headshot, and the N00b combo works just as well on officers as infantry. And, where we’re going, it’ll hardly make a difference:

    Decide ahead of time if you intend to go in solo or co-op. If flying solo, your best bet will be the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’ll love this.)

    • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse.
    • There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
    • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.


    On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

    As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

    • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
    • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to reach the level-ending cutscene.

    New Alexandria, meanwhile, features long stretches of aerial combat unaffected by the rank of your enemies; when you destroy a Banshee, it’ll be the explosion that kills the pilot, not your gunfire, so his corpse will tumble from the sky no matter what style armor he’s wearing.

    • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
    • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.
    WHO’S THE BIG WINNER?

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Time: 120-150 minutes
    Value: ★★★☆
    Reward: 2000

    Win 10 games in Multiplayer Matchmaking.

    Not much to say; play enough games and you’ll rack up 10 wins.

    Tip Of The Day

    However, take note: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit or Multi-Team game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

    Both of these glitches mean that the Team Slayer playlists become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re looking to work in some Multikills for the Weekly Challenge, try out SWAT: No Shields means you can double-tap twin headshots against enemies traveling together, as they often do.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill;finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.

    WEEKLY CHALLENGE


    MULTIPLICATIVE

    Multiplayer

    Multikill

    Type: Multikills
    Setting: Multiplayer
    Difficulty: Hard
    Time: Yeah, it’s time.
    Value: ★★
    Reward: 5000

    Earn 200 Multikills in Multiplayer Matchmaking this week.

    Okay, relax. This isn’t as hard as it sounds; it’s actually harder, and recognizing that is your key to completing it. Because if you don’t get started today, and don’t work on it every day, you’re never going to finish.

    Two-hundred Multikills works out to just under 30 a day, meaning you’ll need to play a scary amount of games, and score Multikills in just about all of them, to cross the finish line in time. It’s both a daily sprint and a weekly marathon; and while we’d never actually instruct anyone to skip a Challenge, you’ll need to think hard and long (but not too long) before you decide to tackle this.

    In other words: if you don’t have the time, or the patience, or a spouse/significant other/British manservant to bring you dinner at the TV and fork it into your mouth while you mash the color off your controller buttons, this might be the week to instead learn Halo Wars.

    So, scared you off yet? No? GOOD. You’re a goddamn Spartan, bitch. You’ve had a lifetime of Jedi training, you’ve struck down countless Covenant with Great Vengeance and Furious Anger and loved every fucking second of it. Leave that can’t-do-it Playstation shit at home, and get to work.

    • If you’re flying solo, start with Rumble Pit. More enemies on smaller maps = more Multikills.
    • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
    • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
    • If you can get with a friend, head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
    • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

    NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill might not register a second Double-Kill Medal — and thus counted as only one point for a DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NEW! NOBLE ACHIEVEMENTS GUIDE BELOW!


    NOBLE SCREENSHOT OF THE DAY


    NOBLE SCREENSHOT OF THE DAY: Stilus Equus

    Noble Screenshot Of The Day today courtesy of Stilus Equus, with some edge-of-space action on Anchor 9. Remember, we’re featuring Screenshots all week from the new Noble Map Pack. They’re looking AWESOME so far, so keep ’em coming!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Completion, Kills, Killstyle, Special Weapon
    • SETTINGS: Any Game Mode, Multiplayer
    • AVERAGE DIFFICULTY: Easy
    • TOTAL CREDITS: 6700

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Reward: 3000

    Kill 400 enemies in any game mode in Reach.

    Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

    • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
    • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
    NEUROSCIENCE

    Multiplayer

    Single Match

    Headshot

    Type: Killstyle
    Setting: Multiplayer
    Difficulty: Hard
    Reward: 1200

    Kill 10 enemies with headshots in a Multiplayer Matchmaking game.

    Tip Of The Day

    By far the most difficult Challenge of the day, since it requires you to complete it in a single game, with your counter reset at the beginning of each new match.

    Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.
    • In fact, your biggest obstacle in SWAT — apart from people shooting you in the back of the skull — will be to rack up the 10 headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out. If that keeps happening, recruit some friends so that you can coordinate your efforts; you can even work in pairs, with one of you providing distraction while the other zeros their visors.
    • While it’s true that other playlists with higher score thresholds or Objective-based completion might give you more time to run up your headshot count, they require some coordination between taking down an opponent’s shields (melee, Plasma Pistol, etc.), then swapping out for a headshot weapon before an ally takes the kill or an enemy targets you. So, if you’re not a SWAT fan, take a friend into Big Team Battle or Invasion (the headshot count will carry over from round to round) and work together to register your kills.

    LIGHT FUSE, RUN AWAY

    Multiplayer

    Single Match

    Special Weapon

    Type: Kills / Special Weapon
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

    Okay, this one’s pretty straightforward.

    1. Get a monkey.
    2. Go into Matchmaking.
    3. Give the controller to the monkey.
    4. Go get a sandwich.

    If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

    Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player has loaded up Armor Lock.

    And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.

    CREDITS FOR COMPLETION

    Multiplayer

    Type: Completion
    Setting: Multiplayer
    Difficulty: Retarded
    Reward: 1500

    Complete 5 games in Multiplayer Matchmaking.

    Sound familiar? Yep, it’s identical to yesterday’s Challenge, just with an extra game. We’re not sure why Bungie gives out gold stars to people just for showing up — but, then again, after seeing Reach‘s multiplayer maps, maybe that’s how they run things over there.

    Anyway, same comments as yesterday:

    Yes, you really can earn this by doing absolutely nothing for five games — it’s hard to call it a “Challenge” when the only requirement is to prevent your controller from powering off. But, hey, it’s 1500 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

    If somehow you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

    For a playlist named “Living Dead”, Infection nets a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.


    WEEKLY CHALLENGE


    ALL IN A WEEK’S WORK

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 7777

    Kill 1000 enemies in Multiplayer Matchmaking this week.

    Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

    The number seems like a towering monolith, conquerable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

    One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

    Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Neuroscience — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from Sunday).

    Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

    21 NOVEMBER 2010

    Posted: November 21, 2010 in Campaign, Multiplayer
    Tags: , , , , ,

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY

    SCREENSHOT OF THE DAY: The Herecy

    Screenshot Of The Day today courtesy of The Herecy, who would like you to say hello to his little friend.

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!

    NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!


    DAILY CHALLENGES


    Summary
    • TYPES: Kills, Special Weapon, Scoring, Completion
    • SETTINGS: Campaign, Multiplayer
    • TOTAL CREDITS: 7000
    • AVERAGE DIFFICULTY: Easy

    7000 cRedits, two days in a row? Yow! Hope you’re cashing in!

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Kill 40 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them, though you’ll want to take this on only after tackling today’s You Want This, Don’t You? Challenge — you’ll rack up at least a dozen kills ahead of time, and possibly more.

    • For your leftover kills, your best bet remains Rumble Pit, since the kills come fast and furious and you don’t need to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
    • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
    LIKE A GLOVE

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Reward: 1000

    Complete a Campaign mission on Heroic or harder with the Catch Skull on.

    You’ve got two Campaign Challenges today — another Points Pyramid Challenge awaits below — but we don’t recommend taking them on at the same time; you’ll actually finish both faster separately, and neither will take you all that long.

    OK, only one Skull on here, so lets take a look: Catch is an old favorite that encourages enemies to throw as many grenades as possible. You know, just like Reach Multiplayer.

    Ordinarily, we’d recommend a speed run, like the one through Nightfall, though the Catch Skull can become a huge pain in the ass if you don’t time your Sprints correctly. (Nothing quite like turning a corner just as your Sprint meter runs out, only to find yourself face-to-face with the Boston Grunt Sox on tryouts day.)

    Instead, load up Winter Contingency — as the Campaign’s first playable level, it’s also by design the easiest, and the open-ended geography allows you to bypass most encounters entirely.

    • In fact, after the first faceoff with the Covenant, you can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
    • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to trigger the level-ending cutscene. You’ll wrap the entire Challenge in 10 or 15 minutes.
    POINTS PYRAMID

    Campaign

    Scoring

    Type: Score
    Setting: Campaign
    Difficulty: Easy
    Reward: 4000

    Score 40,000 points on any Campaign mission.

    Aha, now we can see the pyramid: The first of these required 10,000 points; the second 25,000, and now 40,000, each intended to be more difficult that the last. Guess what? Where we’re going, it won’t make a difference.

    Tip Of The Day

    Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

    Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

    Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 40K in almost no time at all.

    A few pointers:

    1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
    2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
    3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
    YOU WANT THIS, DON’T YOU?

    Multiplayer

    Single Match

    Special Weapon

    Kills

    Type: Kills / Special Weapon
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Earn 12 kills with precision weapons in a multiplayer Matchmaking game.

    All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re few and far between in Multiplayer.)

    Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee. Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

    Likewise, you’ll obviously want to avoid most instant-kill weapons, such as the Sword, Hammer, Shotgun, Rockets and Plasma Grenades, though that doesn’t mean you can’t use them to your advantage: most of these tempt other players just by their very presence, and they often concentrate more on scoring the weapon than fighting or defending. Like every other creature in the galaxy, Halo players can’t resist the lure of a shiny object.

    So, even if you’ve got the chance to swap out for one yourself, consider using it instead to set a trap, waiting for players who have focused more on the power weapon than the dangers of their immediate environment (such as you.) Or, even better, snag it and then drop it again in an absurdly open space, where other players are sure to see it but have little in the way of cover or defense. Unlike most other types of camping, you won’t have to wait very long for someone to show up.


    WEEKLY CHALLENGE


    CLEAR EYES, FULL HEARTS

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 5000

    Win 50 games in Multiplayer Matchmaking this week.

    NOTE: FINAL DAY!

    Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

    TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

    Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

    Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY

    SCREENSHOT OF THE DAY: x Hells Harp x


    Screenshot Of The Day today courtesy of X Hells Harp x, who teaches us not to make a woman angry when she’s got a knife.

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Kills, Killstyle, Completion, Single Match
    • SETTINGS: Multiplayer, Any
    • TOTAL CREDITS: 4800
    • AVERAGE DIFFICULTY: Easy

    BLASTIN’ AND RELAXIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 2000

    Kill 180 enemies in any game mode in Reach.

    Take on this one last — there’s a good chance you’ll blow right past 180 while wrapping up the rest of Dailies, so there’s no point repeating your efforts.

    If you still have a handful of stragglers, you can just load up ONI Sword Base for some Target Locating or a Custom Game to Grunt your way through them. Check out the Owning On ONI or Grunt Game Settings standing links at the top of the page for instructions.

    SHOWTIME

    Multiplayer

    Single Match

    Assists

    Type: Assists
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Earn 5 assists in a multiplayer Matchmaking game.

    Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 5 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

    You’ll be able to work on all the other Daily Challenges — not to mention the Weekly — at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

    Keep in mind, however, that for this Challenge you need to score all five in one match; so, while a Rumble Pit objective like King Of The Hill on a small, open map remains your best bet, you might also consider Multiteam, where you’ll have a partner, and Invasion, where you’ll be paired with one. Big Team Battle and Team Slayer will work well enough if it’s a smaller map (Countdown, for example) since the larger battlefields make it less likely you’ll have a teammate nearby to complete the kill.

    CREDITS FOR COMPLETION

    Multiplayer

    Type: Completion
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 800

    Complete 8 games in Multiplayer Matchmaking.

    Yes, you really can earn this by doing absolutely nothing for eight games; it’s hard to call it a “Challenge” when the only requirement is to prevent your controller switching off. But, hey, it’s 800 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

    If you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat), Infection.

    For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.

    CLOSE TALKING

    Multiplayer

    Close-Quarters

    Type: Killstyle
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Earn 20 kills with close-quarters combat in Multiplayer Matchmaking.

    Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

    • Rumble Pit remains your best bet; it’s crazy simple to Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll score a Challenge point in addition to the regular kill.
    • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of is that, after you’ve wrapped the Challenge, you’ve still got a power weapon to rack up additional kills.
    • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword or Hammer removes the weapon from your list of options; in Free-For-All, you can fire on the carrier from range, then recover it from his twitching corpse.


    WEEKLY CHALLENGE


    CLEAR EYES, FULL HEARTS

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 5000

    Win 50 games in Multiplayer Matchmaking this week.

    Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

    Tip Of The Day

    TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

    Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

    Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: Sorry for the crazy late Update today, HRDHQ has been having Internet problems here aboard the Pillar Of Awesome which has made posting — and playing — damn near impossible. (It’s clearly the Covenant, jamming our signal.) The tech will be by tomorrow to sort things out, provided the planet doesn’t get glassed by then. Anyway, apologies all around.


    SCREENSHOT OF THE DAY

    SCREENSHOT OF THE DAY: Immortal Terran


    Screenshot Of The Day today courtesy of Immortal Terran, who shows that rocking Recon with flames and the black visor is best done with a Shotgun.

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Kills, Completion, Special Enemy
    • SETTINGS: Campaign, Multiplayer, Firefight, Any
    • TOTAL CREDITS: 4500
    • AVERAGE DIFFICULTY: Easy/Grind

    BLASTIN’ AND RELAXIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 1000

    Kill 90 enemies in any game mode in Reach.

    Nothing to see here; move along. You’ll register this automatically (a couple of times over) simply by scoring the other Daily Challenges today.

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 1000

    Kill 100 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them.

    • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
    • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or nick kills from a gunbattle between other players.
    • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
    THE LITTLE GUYS

    Campaign

    Special Enemy

    Kills

    Type: Kills
    Setting: Campaign
    Difficulty: Grind
    Reward: 2000

    Kill 200 Grunts in Campaign today on Normal or harder.

    Who knew these waddlin’ tykes could be worth 10 bonus cRedits apiece? Come to think of it, that’s the same amount you pocket for each enemy player in today’s Gunslinger Challenge, so here you’re definitely getting more buck for your bang.

    Just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — and start making confetti. We’re partial to Winter Contingency’s Rally Point Bravo, since the Dropships spit out waves of Grunts in a steady stream, but really any level will do. Once you’ve cleaned ’em out, just reload the checkpoint, rinse and repeat.

    Because it’s otherwise so simple, this might also be a good time to check your Campaign Commendation progress, since 200 kills will advance you considerably during the lesser metals. Pretty much anything beyond a traffic cone will take out a Grunt (and sometimes even that), so you’ve got your pick of weapons: Need grenade or multikills? Toss a frag or two into a gruntpack as they fall from the Dropship. Need automatic weapon kills? Use your AR, and swipe a Needler as a secondary weapon… and so on.

    ON THE SIXTH RESPAWN . . .

    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Reward: 500

    Complete a Firefight Matchmaking game with fewer than 5 deaths.

    Considering that some Challenges require you to complete a Firefight without dying at all, this one’ll be a piece of cake. Which is good, because you’re going to a birthday party.

    • Just fire up Gruntpocalypse in Score Attack, and start making confetti. Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts on their Great Journey; while the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions.
    • Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.


    WEEKLY CHALLENGE


    CLEAR EYES, FULL HEARTS

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 5000

    Win 50 games in Multiplayer Matchmaking this week.

    Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

    Tip Of The Day

    TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

    Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

    Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: NEW WEEKLY CHALLENGE!

    SCREENSHOT OF THE DAY

    SCREENSHOT OF THE DAY: Orphius Rex


    Screenshot Of The Day today courtesy of Orphius Rex, who shows us that a little FX goes a long way.

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest.


    DAILY CHALLENGES


    15 NOVEMBER 2010
    • TOTAL CREDITS: 5800
    • AVERAGE DIFFICULTY: Easy

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 2500

    Kill 250 enemies in any game mode in Reach.

    Take on this one last. You’ll rack up some kills simply by tackling today’s other Daily Challenges, so there’s no point duplicating your efforts.

    • For your leftover kills, by far the easiest method of mayhem remains the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI standing link on the top of this page.
    • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
    A GREAT FRIEND

    Multiplayer

    Assists

    Type: Assists
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 2000

    Earn 30 assists today in Multiplayer Matchmaking.

    Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 30 times. Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it.

    More good news is that you’ll be able to work the Shootin’ And Lootin’ Challenge at the same time, to make it even more worth your time. Click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

    I NEED SOME AMMO

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Medium (Solo) / Easy (Co-op)
    Reward: 500

    Complete a Campaign mission on Heroic or harder with the Famine Skull on.

    OK, only one Skull on, so lets take a quick look. Famine reduces the ammo clip of recovered weapons to one-half their usual rounds. (Apparently, it also reduces your Challenge cRedit bonus by one half.) Ordinarily, a pain in the ass; where we’re going, it’ll hardly make a difference.

    Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna like this.)

    • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse.
    • There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The extra health, damage resistances and upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
    • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.



    On co-op,
    the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

    As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

    • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
    • The Falcons take you straight to another firefight, where you’ll have ample cover inside the bunker of the final building of the level; there’s bonus ammo in there too, and the Covenant will have dropped dozens of weapons all across the battlefield, so the Famine skull will make even less of a difference.
    • From there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

    The New Alexandria level, meanwhile, features long stretches of aerial combat unaffected by the size of your ammo clip (ahem).

    • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
    • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.
    • One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect the Challenge; but after putting up with her bad driving all game, you’ll get paid 500 cR to watch Kat take it through the head. No skipping!
    WATERSPORTS

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Reward: 800

    Kill 100 enemies on Waterfront on Heroic in Firefight Matchmaking.

    Fire up a Gruntpocalypse in Score Attack and you’ll cross the finish line just after the boom-chuka-boom theme song for the final Wave starts up.

    • Waterfront offers one of the best antigrunt spots in all of Firefight: On the cliff, across the field, at the far edge of the map. You won’t have the entire battlefield in your line of fire, but you’ll get an absurd amount of easy, open shots as the waddlin’ tykes advance toward their doom. Your only real hazard is a spawn spot on the exit trail just to the side of the hill, so toss an Overkill grenade their way when the announcer tells you they’re coming.
    • Some folks instead like the rooftops of the two sheds, since it provides easy duck-back cover and keeps you closer to the ammo crates. Your lines of sight aren’t as open, though, so it’s really just a matter of preference; take yer pick.
    • As always, use your Drop Shield if you get in a tight spot, and focus on headshots and multikills, since the medals register bonus cRedits.


    WEEKLY CHALLENGE


    CLEAR EYES, FULL HEARTS

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 5000

    Win 50 games in Multiplayer Matchmaking this week.

    NEW WEEKLY CHALLENGE! And it’s just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that yesterday’s Home Field Advantage Challenge required eight wins, this one’s little more than just a fifth Daily Challenge that you get paid for at the end of the week.

    Tip Of The Day

    TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

    Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

    Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: NEW WEEKLY CHALLENGE TODAY!


    DAILY CHALLENGES


    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 400

    Kill 40 enemies in Multiplayer Matchmaking.

    Not much of a Challenge, eh? You’ll holster this just by playing enough — which, for only 40 kills, is hardly at all.

    Rumble Pit offers the quickest option: smaller maps — meaning less dead-space between firefights, so the kills come faster — though Multiteam and any of the Slayer playlists will also push through this at a rapid pace. Your biggest challenge will be noticing that you completed it at all, so take yer pick.

    Avoid Infection, since it records the lowest kill-count of any playlist, as well as Big Team Battle, where you’ll spend more time just reaching the enemy than registering kills. And, by all means, skip Juggernaut, where you might finish the match without any kills at all.

    Pretty simple, right? And yet — still not the easiest Challenge of the day. Yow!

    ONE SPARTAN ARMY

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Reward: 1500

    Kill 150 enemies in Firefight Matchmaking.

    Aother relatively simple Challenge that you can get just by playing enough, though you can save time using the right game mode. Your best bet: two Rounds of Gruntpocalypse in Score Attack, since you can dispatch Grunts quickly and nobody can score them out from under you. Focus on headshots and multikills, since Firefight offers additional cR for medals earned.

    HOUSE OF PAIN

    Skull On

    Campaign

    Type: Completion
    Setting: Campaign
    Difficulty: Medium / Easy (Midnight Run or Co-op)
    Reward: 1000

    Complete a Campaign mission on Heroic with Mythic, Tilt, and Thunderstorm on.

    Tip Of The Day

    OK, three Skulls on, so lets take a quick look. Thunderstorm upgrades all enemies to the next rank. Mythic doubles an enemy’s Health and Shields. And Tilt doubles both an enemy’s weaknesses and resistances. Guess what? Where we’re going, they’ll hardly make a difference.

    Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna like this.)

    • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse.
    • There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The extra health, damage resistances and upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
    • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.



    On co-op,
    the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skulls except Mythic, which only means it’ll take a few extra shots to nail the Banshees and Turrets. But, with a Falcon gun, it’s actually pretty hard to miss, and it’s not as if they’re going to Armor Lock.

    When you do need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location. Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

    One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect the Challenge; but after putting up with her bad driving all game, you’ll get paid 1,000 cR to watch Kat take it through the head. No skipping!

    LINKED UP WITH BUNGIE.NET

    Multiplayer

    Type: Meta
    Setting: Multiplayer
    Difficulty: Retarded
    Reward: 3000

    Link your Gamertag with Bungie.Net and play a game in Halo: Reach Matchmaking.

    Yeah, you’ll never see this one again.


    WEEKLY CHALLENGE


    MULTIPLICATIVE

    Multiplayer

    Multikill

    Type: Multikills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 2000

    Earn 45 Multikills in Multiplayer Matchmaking this week.

    Okay, relax. This isn’t as hard as it sounds: If you score only seven Multikills per day, you’ll still wrap this up with half a day to spare. Considering that previous Challenges have required you to score seven in a single day, this isn’t much more than a fifth Daily Challenge, with the payout postponed till the end of the week.

    • Stick with Rumble Pit. More enemies on smaller maps = more Multikills.
    • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
    • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
    • If you’re not having much luck in the Pit, get with a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
    • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

    NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one.

    31 OCTOBER 2010

    Posted: October 31, 2010 in Firefight, Multiplayer
    Tags: , , ,

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    HAPPY HALO-WEEN, SPARTANS!

    NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!

    DAILY CHALLENGES


    (Apologies for the especially late update today, but we dressed as drunken partygoers for Halloween last night and the hangover costume hasn’t quite worn off. Nothing like four Challenges worth of gunshots and explosions to make the headache go away!)

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 750

    Kill 75 enemies in Multiplayer Matchmaking.

    As the Midnight Hour (OK, actually, 6 a.m. EST) approaches for the Weekly Challenge, Bungie has slipped a gift into your candybag with this Daily task that allows you to collect it while closing in on your 1,000 kills. In addition, you’ll likely score Assists along the way, making progress on today’s A Great Friend Challenge, and register finished matches for The Love Of The Game task as well. How’s that for a trick-or-treat!

    For Gunslinger, a simple Challenge you’ll holster just by playing enough, Rumble Pit offers the best options: smaller maps — meaning less dead-space between firefights, so the kills come faster — though Multiteam and any of the Slayer playlists will also advance you at good clip.

    Avoid Infection (at least for now — see below), since it records the lowest kill-count of any playlist, as well as Big Team Battle, where you’ll spend more time just reaching the enemy than registering kills. And, by all means, skip Juggernaut, where you might finish the match without any kills at all.

    A GREAT FRIEND

    Multiplayer

    Assists

    Type: Assists
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 2000

    Earn 30 assists today in Multiplayer Matchmaking.

    Tip Of The Day

    Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 30 times. Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it. More good news is that you’ll be able to work the Gunslinger and Weekly Challenges at the same time, to make it even more worth your time.

    So, put away the eggs & toilet paper and ring the doorbell by clicking on the Assist-O-Rama standing link at the top of the page; you’ll get our not-scary-at-all, in-depth guide to Not Closing The Deal, along with a fistful of empty candy wrappers. (Hey, it’s like almost getting a candy bar, right?)

    DEMON

    Special Enemy

    Firefight

    Type: Special Enemy
    Setting: Firefight
    Difficulty: Medium
    Reward: 500

    Kill 20 Elites in Firefight Matchmaking.

    The primary hassle here becomes that only a limited number of Elites emerge in any particular Firefight Round. Score Attack represents your best bet, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing with you to take down them down. Even if they’re not angling for the Challenge, they’re going to get in the way.

    That’s not to say this won’t still be a massive headache: Score Attack requires you to survive until the Elites arrive, and when it’s just you against the world, your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping; but you’ve got a countdown timer to contend with as well — so methodically thinning the herd while taking cover every time your Shields flash could lead to surviving the fight…but never actually partying with the Elites.

    • With that in mind, skip most gametypes until offered either Rocketfight or Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. (There’s little point heading into a standard Firefight; Score Attack doesn’t feature Ordinance Drops.)
    • Also use your veto until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
    • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they descend in a pack, and even if some only lose their shields you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if you need a change of pace when the grind wears you down.
    THE LOVE OF THE GAME

    Multiplayer

    Type: Completion
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 2500

    Complete 20 games in Multiplayer Matchmaking.

    Visited all the houses with lights on for goodies, wrapped up your other Multiplayer Challenges, and still need to pocket a few more games? We never thought we’d actually recommend this playlist to anyone other than enemies and ex-wives, but — ah, what the hell, it’s Halloween. Time to get your Infection on.

    For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games wrap incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats on the proper use of the Sword and Shotgun.