Posts Tagged ‘corvette’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Mr Ha99y

Screenshot Of The Day today courtesy of Mr Ha99y, with a cool-as-hell portrait pic that actually makes a Plasma Pistol look badass. Thanks, Happy! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000

Kill 1000 enemies in Multiplayer Matchmaking this week.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Spree
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 110-185 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 8225

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 1100

Kill 30 enemies in Multiplayer Matchmaking.

GRIFBALL!


A HEROIC BREACH

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★★
Reward: 1125

Kill 150 enemies on Corvette on Heroic in Firefight Matchmaking.

Fire up a Gruntpocalypse and you’ll be able pocket this in two matches; you could notch it in one in Arcade, but Score Attack remains vastly superior since it gives you map selection control — no getting stuck in a Rocketfight on Glacier with a bunch of guys who aren’t chasing the Challenge. You should cross the finish line just as the second Wave of your second Round starts.

L.D. SOLACE

Campaign

Zero Deaths

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Medium (co-op)
Time: 60 to 120 minutes
Value: ★★★
Reward: 5000

Complete Long Night Of Solace on Legendary without dying with Mythic, Thunderstorm, Tilt and Tough Luck on.

Tip Of The Day

OK, our standard recommendations when it comes to L.D. Challenges: You’ll probably never do this alone, and if you can in fact handle a Legendary level solo without dying, you won’t need any advice from here. This one’s practically a Weekly Challenge, and while it’s not quite last week’s Mythic difficulty — LASO/SLASO requires virtually all Skulls on — it’s pretty damn close.

So, fair warning: if you’re tackling this, it will be out of inspiration for personal accomplishment or from a compulsive psychological defect to complete all the Challenges. The 5K bonus is in the penthouse of daily cR rewards, but since you’ve already played the campaign, you won’t earn much besides the Challenge award; and you could easily score that many cRedits playing Grifball for half an hour.

Still with us, then? OK, good. Four Skulls on, so let’s take a look: Mythic doubles enemy health. Thunderstorm upgrades their rank — which, ha ha, combines anti-awesomely with Mythic. Tough Luck helps enemies evade damage, while Tilt modifies the damage tables, generally in Covenant favor against Spartan weapons. So, basically… everything the game could do to make the Covies as invulnerable as possible without involving the planet Krypton.

Since the Challenge requires zero deaths, you’ll also need to play even more defensively — stealthy when possible, and get-the-hell-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.

ALSO NOTE: If you don’t make it through the level alive, you can’t just hit Restart; you’ll need to Save-And-Quit, then reopen the level. Otherwise, it’ll still mark your progress as Challenge Failed.

OK then. The mission’s much too long for a detailed walkthrough here, so just as we did with the LASO Challenges we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor FoxmanFX appears each day.

Meanwhile, be sure to check out our Legendary Challenges permanent standing link at the top of the page for some of our standard strategies to keep in mind no matter what part of the Legendary campaign.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with the Blind Skull on too — that’s a quite long (more than 90 minutes) but well worth the watch if you get frustrated. Credit to SHADOWSTRIKE1 for the gameplay and crazy accomplishment.

GOOD LUCK!


KILLING SPREE

Multiplayer

Single Match

Spree

Kills

Type: Kills / Spree
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1000

Earn a Killing Spree in Multiplayer Matchmaking.

Yeah, like we really needed a Daily Challenge to make us hunt for Killing Sprees. We all score them pretty frequently, though not necessarily with any sense of planning or regularity. However, you still have a few options to skitch the odds in your favor:

  • Armor Lock, hate it though you might, becomes your best friend here, since it’ll prevent a lucky Plasma stick from resetting your Spree counter and generally save your ass in all sorts of tight spots. You know all those douchebags who you hate Armor Locking just as you’re about to score a kill? Well, now that’s you. Do you want the Challenge cRedits, or do you want to be popular? Yeah, thought so.

    Armor Lock: Be The Douchbag.

  • As a general principle, play defensively, since you need five kills for this to register, and you probably won’t get them all in row by going batshit on the battlefield. Stick with distance headshot weapons that’ll help you score kills from range while keeping you out of danger (yes, Sniper Rifle, we’re talking to you). Ignore the close-quarter Power Weapons like Hammers, Swords and Shotguns unless you’re decent at camping; if you are, you’ll rack up a Spree in no time, and if you’re not, you’ll get a Plasma Grenade stuck to your head.
  • Ideally, spend your time in Objective-based Big Team Battle games and especially Invasion, since you’ll only have a timer to contend with rather than a kill-count limit, which can mathematically cut short your Spree before the game has even finished. You’ll also find more enemies to target in BTB and a greater likelihood of vehicles, which make Multikills (and thus Sprees) more typical no matter which side of the headlights you’re on.
  • In fact, while it’s true that Reach has nerfed most vehicles into rolling deathtraps, making it likely that you’ll eventually get blown to bits (by gunfire, Armor Lock, a flying traffic cone), they still remain useful for a few essential kills on their way to the scrapyard, especially against other vehicles. Hop in a Wraith or Revenant and play conservatively, waiting for the other team to make its rush; you can score single- or Double-Kills against guys on the ground, Doubles and Triples against other vehicles, and even boost for splatters when needed.
  • Other Big Team Objective games also remain great for gathering a Spree: enemies usually converge into clustered hot zones, such as with King Of The Hill or Multiflag, making it easier to spam grenades and fire into the crowd. Just don’t go into the Hill, or grab the Flag yourself: That’s a sure way to get fragged and lose your Spree. You’ll be trading off a few points in the game, but the Challenge bonus will more than make up for it.
  • NOTE, however: In Objective games, the counter for Sprees doesn’t carry over from Round to Round. And in all games, a betrayal will reset your counter, so don’t be tempted by that teammate with the Sniper Rifle when you’ve got one kill left to go. (Or, ever, yeah?) Also: Host migrations will reset your kill-streak to zero. It can’t be avoided, so just deal with it; and at least you can go get your own Sniper Rifle now.