Posts Tagged ‘dedication/time’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

WEEKLY CHALLENGE: LAST DAY!

Yay!


CLASSIC SACK SCREENSHOT OF THE DAY


CLASSIC SACK SCREENSHOT OF THE DAY: Quakeman224


CLASSIC SACK Screenshot Of The Day courtesy of Quakeman224, who strikes a pose after introducing Red Team to his 9-Iron. Thanks, QM! Everyone, click to enlarge!

We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Scoring, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 100 to 200 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 9850

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

WEEKLY CHALLENGE COMPLETION DAY!

Yay!


CLASSIC SACK SCREENSHOT OF THE DAY


CLASSIC SACK SCREENSHOT OF THE DAY: DefterSapex



Today’s stylish CLASSIC SACK Screenshot Of The Day courtesy of DefterSapex, who casts a long shadow on the Classsic remake map Prophet. Thanks, Defter! Everyone, click to enlarge!

We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Special Enemy
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 180-200 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5350

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

HAPPY APRIL FOOL’S DAY!

…in which you’ll pocket THREE different Challenges in a single game of Grifball. Really, seriously, not kidding!


CLASSIC SACK SCREENSHOT OF THE DAY


CLASSIC SACK SCREENSHOT OF THE DAY: Immortal Terran



CLASSIC SACK Screenshot Of The Day today courtesy of Immortal Terran, who demonstrates a new meaning of the phrase “Power Slide” thanks to some Power Slayer superflame. Everyone, click to enlarge!

We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Kill (Special)
SETTINGS: Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5900

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW SPECIAL SCREENSHOT WEEK!


CLASSIC SACK SCREENSHOT OF THE DAY


CLASSIC SACK SCREENSHOT OF THE DAY: VS Beejer



CLASSIC SACK Screenshot Of The Day today courtesy of VS Beejer, who demonstrates how frikkin’ AWESOME it looks trailing Power flame while wearing Inclement Weather armor. Thanks, VS! Everyone, click to enlarge!

We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Points
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 25-35 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4850

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW SPECIAL SCREENSHOT WEEK!


CLASSIC SACK SCREENSHOT OF THE DAY


CLASSIC SACK SCREENSHOT OF THE DAY: Ender Xer0


Wait, didn’t we just run a week of special screenshots like, a couple days ago? Yes, yes, yes…but the new Playlist Update is so epic that we just couldn’t resist. And did you really expect us to pass up a special week named Classic Sack??

So, even if you think that name sounds vaguely pornographic — and especially if you do — head into one of the Classic remake maps or Action Sack gametypes and start snapping some pix!

Send screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Score, Win
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 75-120 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 6750

[ACCESS COMPLETE INTEL: CLICK HERE]

44QSS9STWR9Q

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW PLAYLIST UPDATE TODAY!


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Wayne O'Leary


Screenshot Of The Day today courtesy of Wayne O’Leary, who sent this as a Welcome Back message for Halo Reach Daily. Thanks, Wayne, we’re glad to be back too! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Enemy
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 4525

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW WEEKLY CHALLENGE!


VIDEO OF THE WEEK: MANEX MONDAY


The galaxy-trembling return of Halo Reach Daily has also meant the auspicious revival of our popular video-of-the-week feature from our good friends at ManeX Gaming. The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges.

This week: your Headshot-O-Rama guide to SWAT, with a complete-game footage of a 50-49 matchup and commentary on essential strategies for keeping enemy bullets off your forehead. Check it out!

Our Screenshot Of The Day returns tomorrow. If you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Spree
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5250

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Wubb

Screenshot Of The Day today courtesy of Wubb, who shows us how he dealt with overly aggressive Black Friday shoppers. (Probably should have picked up Armor Lock before they went for the iPads, eh?)

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Special Enemy
  • SETTINGS: Campaign, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Grind
  • TOTAL CREDITS: 6250

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 1250

Kill 50 enemies in Multiplayer Matchmaking.

A standard Multiplayer Challenge, so our standard recommendations for it. How long it takes simply depends on which playlists you prefer and how good you are at them:

  • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.
RETURN OF THE MACK

Campaign

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Grind
Reward: 2250

Kill 75 Elites in Campaign today on Normal or harder.

  • Raining missiles down on ONI Sword Base like the fist of God remains your fastest method of scoring this Challenge. Four Elites await there to die by fire, and each airstrike should take out two or three; that means less than 15 minutes before you hit the magic 75 — the easiest Challenge cRedits you’ll score today. Check out our Owning on ONI standing link at the top of this page for complete instructions.
  • For some variety — and, OK, a whole lot of fun — you can load up the opening of Nightfall instead.
  1. You’ll find an Elite at the edge of the cliff taking a leak on the Grunts below, and who you’ll assassinate to start the level. (OK, maybe he’s not actually taking a leak; but then what the hell is he doing there?)
  2. Anyway, after a few quick melees to the sleeping Grunts nearby, ignore the encampment off to the side and slip instead toward the first makeshift Covie base.

    Don't worry, I've got your back. Just keep pushing forward and...oh, hey, is that Falcon getting off this rock? See ya!

  3. Hey, guess what? You’ve got a Sniper Rifle! Begin introducing cartridges to their foreheads.
  4. You’ll find eight more Elites scattered about, so you’ll score nine kills total before needing a Level Restart. Or, just keep going — the next encounter has more Elites, as well as the one after that, and so on.
  5. Don’t worry too much about Jun stealing kills; he follows the strictly-negotiated Teamster union rules for Halo AI allies, and will generally remain as unhelpful as possible.

(Yes, we know: you can simply scope the level’s first Elite, locate the Checkpoint, then Revert to repeatedly blow his brains out. But if you thought 20+ reloads on ONI became tedious, try 75 on Nightfall. ZZzzzz.)

You can likewise find concentrations of Elites throughout the Campaign — most notably on Pillar Of Autumn at the massive firefight in Boneyard; and at Tip Of The Spear’s Rally Point Bravo, where you’ll gun from the Falcon’s grenade launcher and reload the Checkpoint before you cross Spire’s energy shield. It all depends on how easy, challenging or interesting you want to make your Elite Hunt.

POD KETTLE BLACK

Campaign

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Easy
Reward: 1000

Kill 10 Elite Drop Pods in The Long Night of Solace.

Tip Of The Day

No, Elite Drop Pods are not what you see scattered about after Burrito Night at the Covenant High Command. You’ll find them instead on Long Night Of Solace, first at mission start when they impact the perimeter of the Sabre installation (which, apparently, was so secret that the Covies knew all about it).

However, that is NOT where you’ll tackle this Challenge, since you’ve no way to target them as they hurtle from the sky. Instead, load up Rally Point Alpha, defending the soon-to-be-released Anchor 9 station with your Sabre.

    Hey look, an Anchor 9 Challenge right before its $10 DLC release. Ah, that Bungie--so clever.

  1. Dogfight your way past a few waves of Seraphs, Phantoms and Space Banshees, through the (unskippable) cutscene to the Corvette. Disable its engines, then maneuver beneath it, where you’ll find two crescents of lights. Eureka! Unlaunched Drop Pods. You can’t shoot ’em yet, but that won’t be long.
  2. Maneuver your Sabre either underneath the Corvette aiming up, or near the center of the crescents in a circular flight pattern, scoping the lights as you pan around. When one flares in a purplish burst, that’s a clutch of Drop Pods launching for the surface.
  3. Your targeting computer won’t register them for either of your guns, so you’ll need to use the Force and zero them by sight. They also rocket away at high velocity, giving you only a moment to attempt what resembles an accurate shot; after that, just fire into their vapor trails and hope for the best.
  4. Because Pods will outrace even your missiles, you’ll need to rely on your standard guns, but in truth your targets are little more than confetti; even a single trigger-pull will take one out. Often, though, you’ll be too far away to see it, and might only know you’ve hit when the Challenge counter flashes at the end of each Pod wave.
  5. Scoring ten won’t exactly be easy, since you’ll rely on luck as much as marksmanship, and complicating matters will be that not every Pod contains Elites — there’s no way to know, so you may need to take out more than ten. But neither is it particularly difficult, in the sense that you’re not really under enemy fire; more than anything, it’ll just be a matter of time.
  6. * * *

    UPDATE! An awesome video walkthrough has now been created (no, not by me); check it out!

HEROIC DEMON

Firefight

Special Enemy

Kills

Type: Special Enemy
Setting: Firefight
Difficulty: Grind
Reward: 2000

Kill 40 Elites in Firefight Matchmaking on Heroic or harder.

As with all Demon Challenges, the primary hassle remains that only a limited number of Elites emerge in any particular Firefight Round.

  • Score Attack represents your best option, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing to take the Elites down. Even if they’re not angling for the Challenge, they’re going to get in the way.

    By the Great Journey, human, why does Bungie hate us so today! What's that? Ghahckk? Ghahckk is not an answer!

  • That’s not to say this won’t still be a headache: Score Attack requires that you survive to get to the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but there’s a countdown timer to contend with as well; methodically thinning the herd, while taking cover whenever your Shields crash, could lead to surviving the fight…but never actually partying with the Elites.
  • With that in mind, use your veto until offered Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elites more effectively. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.)
  • Also cycle your game options until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
  • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they descend in a pack, and even if some only lose their shields, you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if you need a change of pace.


WEEKLY CHALLENGE


DEDICATION/TIME

General

Type: Meta
Setting: All
Difficulty: Grind
Reward: 16000

Complete 16 Daily Challenges this week.

NOTE: LAST DAY!

Not much to say, other than if you haven’t started yet, you’ve long ago been shut out. Today’s Daily Challenges are eminently serviceable, however, so if you still need just a few completions you shouldn’t have any problem registering the Weekly as well.

TAKE NOTE, however: With such a huge award, you still face the very realistic possibility of hitting the cRedit limit (60,000 cR) today. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since today’s Dailies total more than 6,000, you could collect more than a third of your limit just in bonuses (Daily + Weekly), not counting even more completing the Challenges themselves.

So, inspect your Commendations NOW, and if you’re on the edge for any higher metals, avoid them until tomorrow. Thanksgiving leftovers won’t make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: MrSieve33

“Hey! Dino! Look at me when I’m assassinating you!”

Screenshot Of The Day today courtesy of MrSieve33. Thanks for reminding us why we didn’t go to dental school, Sieve!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Single Game, Special Weapon, Spree
  • SETTINGS: Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Easy/Grind
  • TOTAL CREDITS: 4450

So, Firefight, we meet again.

But if you came to hear me beg, you will be disappointed. This time you will not run me into exhaustion, or impatience, or boredom. This time I will be your Jedi master. My Snipe-Fu is strong, and after I have defeated all three of your Challenges in a single match, then — THEN! — you will kneel before Zod.

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

But first, we shall warm up with a basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

  • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.
A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Reward: 1000

Earn 10 Assists in Firefight Matchmaking.

Your first of three Firefight Challenges today, and one you can tackle at the same time as the others.

  • Though that makes the Challenge more worthwhile, however, it doesn’t make it any easier, since this is much, much harder than it sounds. The problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.
  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s unlikely an ally will be firing on the same one at the same time as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that the Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. Elites — while otherwise remarkably crafty — for some reason stop and howl like a drag queen who’s missed the wig sale at Macy’s, giving an ally an easy headshot.
  • The problem will ease up once the Mythic Skull turns on, since that doubles enemy health, including for even the lowliest DMR fodder; but — since they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you, rather than try to shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers as a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner on microphone will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • SURVIVOR

    Firefight

    Single Match

    Spree

    Type: Spree
    Setting: Firefight
    Difficulty: Easy
    Reward: 1200

    Earn 7 Sprees in a Firefight Matchmaking game.

    Wow, seven Sprees in one single match. Sounds initimidating, right?

    Pish-posh. Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Grenade Stick Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. (Though we’re pretty sure the medal for that last one is a Quit-Ban. Also, there’s probably not a Teabag Spree. Yet.)

    Some weapons will also trigger two Sprees at once; for example, the Sniper or Hammer, since you’ll Spree with the weapon in addition to your naked killstreak and earn two notches toward the Daily Challenge. Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches as well.

    • With all that in mind, your best bet here becomes a three-Round Sniperfight: You’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means five points on your Challenge meter — well past halfway — and the game’s hardly started. Do that again, and you’ll have Spreed all over this Challenge, long before you face the toughest opponents.

      The Sniper Rifle. AKA El Spree-o.

    • When they do emerge, you can swap out for one of their fallen Power Weapons — such as the Hammer or Sword — and use those to Spree as well if a pack of enemies spawn too close. And, once you’re finally done, you’ll have a sniper with unlimited ammo to take down Shields and start racking Assists to become a Friend In Need in the same match.
    • For in-depth tips and tactics on maps and Sniper positions, click on our Finish The Firefight standing link at the top of the page; it offers all sorts of key options, so check it out. (Seriously, go read it; I’m not just sayin’.)
    • Though it might seem counterintuitive, however, avoid Rocketfight: You’ll certainly stack Multikills quickly enough for ordinary killstreaks to come naturally, but you won’t get any special weapon streaks; and it’s pretty goddamn easy to blow yourself up, so you might find yourself ending your own streak just as often as the Covenant.
    • Don’t like Sniperfights? Well, you’re weird, but okay. If you head into a standard Firefight, recover one of the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)
    • And just one map-specific note: If you vote your way onto Beachhead, it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.

    KATANARAMA

    Firefight

    Special Weapon

    Kills

    Type: Kill / Special Weapon
    Setting: Firefight
    Difficulty: Easy
    Reward: 1000

    Kill 1 enemy using the Energy Sword in Firefight Matchmaking.

    Seriously, you need advice on this? Okay: Don’t be a douche. Once you’ve recovered a Sword from a fallen Elite and notched your Challenge, give it up to a teammate for him to score too.

    So, to recap: You =/= Douche. Live it.


    WEEKLY CHALLENGE


    DEDICATION/TIME

    General

    Type: Meta
    Setting: All
    Difficulty: Grind
    Reward: 16000

    Complete 16 Daily Challenges this week.

    HOLY CRAP, that’s the biggest Challenge bonus in the all-time history of Challenge bonuses. Not much to say, other than if you haven’t started yet, you’re out of luck; only 8 Challenges left, and no amount of boosting or begging will turn that into 16. Time is a mistress of no mercy.

    Tip Of The Day

    TAKE NOTE, however: With such a huge award, you still face the very realistic possibility of hitting the cRedit limit (60,000 cR) on the day you complete this. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since the Dailies average about 5K-6K, you could collect over a third of your limit just in bonuses, not counting even more earned as part the Challenges themselves.

    So, on the day you expect to hit 16 — either today or tomorrow — steer clear of Multiplayer (where you earn the most cRedits) unless it’s actually part of a Challenge. Also, inspect your Commendations NOW, and if you’re on the edge for any of the higher metals, avoid them until the day after your Challenge registers. Thanksgiving leftovers won’t make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: Incredibly sorry for such an unacceptably late Update today , but Thanksgiving and Black Friday have been brutal for us. Thanks for cutting us some slack, everyone! Cheers!


    SCREENSHOT OF THE DAY

    SCREENSHOT OF THE DAY: Darisin

    Screenshot Of The Day today courtesy of Darisin, with the most badass portrait shot we’ve ever seen since the last one that made us crap our pants. Extreme, Darisin! Thanks!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Kills, Single Match, Special Enemy, Spree
    • SETTINGS: Any Game Mode, Campaign, Multiplayer
    • AVERAGE DIFFICULTY: Easy
    • TOTAL CREDITS: 7000

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 3000

    Kill 400 enemies in any game mode in Reach.

    Tip Of The Day

    Normally, we’d recommend several options here, but the Leadership Element Challenge below really puts the convenient carnage of ONI Sword Base so far ahead of the pack that it just doesn’t make sense to spend time tackling this any other way.

    Just check out our Owning On ONI permanent link on the top of this page, and flip on the Thunderstorm Skull before you head in to upgrade more enemies into Leader-class status. The fist of God that rains down from the sky won’t notice the difference, and you’ll carpet-bomb two Challenges at once.

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 1000

    Kill 100 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. But, since you can work toward the more-difficult Double Nickels Spree Challenge at the same time, spend your gametime in a few key playlists:

    • One of your best bets: Rumble Pit Objective games (King Of The Hill, Oddball, etc.), since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players. Your kills will also often come in packs, which your Double Nickel will thank you for.
    • Also a top option: Target-rich environments like Big Team Battle and Invasion, which will not only help you rack up straight kills but again also increases your chances of notching Sprees.
    • If you’ve got some likeminded friends, head over to Multiteam or the Team Slayer playlists, since working together (see below) will help you register both Challenges at once.
    LEADERSHIP ELEMENT

    Campaign

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Campaign
    Difficulty: Easy
    Reward: 1500

    Kill 45 enemy leaders in the Campaign today.

    Nothing to see here; move along. You won’t even notice as you airstrike your way through this with the Thunderstorm Skull switched on as part of the Shootin’ And Lootin’ Challenge above.

    DOUBLE NICKELS

    Multiplayer

    Single Match

    Spree

    Kills

    Type: Kills / Spree
    Setting: Multiplayer
    Difficulty: Medium
    Reward: 1500

    Earn 2 Killing Sprees in a multiplayer Matchmaking game.

    This will be your most engaging Challenge today, and the one you’ll spend the most time completing. Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky to come by, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

    How and where you get these Sprees depends entirely on your playstyle. Just a few things to keep in mind:

    • Armor Lock, hate it though you might, will probably become your best friend here, since it’ll prevent a lucky Plasma stick from resetting your Spree counter and generally save your ass in all sorts of tight spots. You know all those douchebags who you hate Armor Locking just as you’re about to score a kill? Well, now that’s you. Do you want the Challenge cRedits, or do you want to be popular? Yeah, thought so.
    • As a general principle, play defensively, since — tricky as this Challenge is — really all you need is 10 kills to register it, so there’s no need to go batshit on the battlefield. Stick with distance headshot weapons that’ll help you score kills from range while keeping you out of danger (yes, Sniper Rifle, we’re talking to you). Ignore the close-quarter Power Weapons like Hammers, Swords and Shotguns unless you’re particularly good at camping; if you are, you’ll get a Spree, and if you’re not, you’ll get a Plasma Grenade stuck to your head.

      Armor Lock: Be The Douchbag.

    • Since this Challenge requires that you score both in a single match, avoid straight Rumble Pit Slayer matches entirely: the low-kill-count threshold makes it difficult to shoehorn two separate runs before a player hits 25 kills — even if you’re the one to do it.
    • Ideally, spend your time in Objective-based Big Team Battle games and especially Invasion, since you’ll only have a timer to contend with rather than a kill-count limit. You’ll also find more enemies to target and a greater likelihood of vehicles, which make Multikills (and thus Sprees) more typical no matter which side of the headlights you’re on.
    • In fact, while it’s true that Reach has nerfed most vehicles into rolling deathtraps, making it likely that you’ll eventually get blown to bits (by gunfire, Armor Lock, a flying traffic cone), they still remain useful for a few essential kills on their way to the scrapyard, especially against other vehicles. Hop in a Wraith or Revenant and play conservatively, waiting for the other team to make its rush; you can score single- or Double-Kills against guys on the ground, Doubles and Triples against other vehicles, and even boost for splatters when the need arises.
    • Objective games, especially on smaller maps, remain great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the Objective that they stop playing defensively, racing in the open toward the Waypoint, and surprised when you ambush them before they get there. (Just don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged and lose your Spree. You’ll be trading off some points in the game, but the Challenge bonus will more than make up for it.)

      The Sniper Rifle. AKA El Spree-o.

    • NOTE, however: In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Thus, get four kills in each Round of 1-Flag game without dying, and you won’t score any Sprees for the match even though you went 16-0. Contrast this with Invasion, which uses Phases set up separate and apart from Rounds, and in which the counter does in fact carry over from Phase to Phase.
    • If you’ve got a friend — or, even better, a group of friends — you can cooperate to score this Challenge together. Head into Multiteam with a partner, or one of the Team Slayer playlists, and designate one player (such as yourself) to score the kills while teammates melee or plasma-burst to set up a headshot. Once the VIP has scored two Sprees, you can rotate to the next player, protecting him as you earn some Assists for your effort.
    • And, as a FINAL POINT: If you’re unlucky enough to have the Host migrate during your match, you current Spree is indeed screwed. When the game restarts, any completed Spree will still remain, but your present kill-streak will reset to zero, no matter how close you were before. It can’t be avoided, so just deal with it; and at least you can go get more Sniper ammo now.


      WEEKLY CHALLENGE


      DEDICATION/TIME

      General

      Type: Meta
      Setting: All
      Difficulty: Grind
      Reward: 16000

      Complete 16 Daily Challenges this week.

      HOLY CRAP, that’s the biggest Challenge bonus in the all-time history of Challenge bonuses. Not much to say, other than if you haven’t started yet, you’re out of luck; there’s only 12 Challenges left in the week, and no amount of boosting or begging will turn that into 16. Time is a mistress of no mercy.

      TAKE NOTE, however: With such a huge award, you still face the very realistic possibility of hitting the cRedit limit (60,000 cR) on the day you complete this. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since the Dailies average about 5K-6K, you could collect over a third of your limit just in bonuses, not counting even more earned as part the Challenges themselves.

      So, on the day you expect to hit 16 — which should be any day now — steer clear of Multiplayer (where you earn the most cRedits) unless it’s actually part of a Challenge. Also, inspect your Commendations NOW, and if you’re on the edge for any of the higher metals, clear them out BEFORE the day that you might trigger the Weekly Challenge, or avoid them until the day after your Challenge registers. Thanksgiving leftovers won’t make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself from collecting it.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOTS OF THE DAY

    Whether you’re home relaxing for the holiday…

    SCREENSHOT OF THE DAY: NinjaHarley


    …or somewhere far, far away…

    SCREENSHOT OF THE DAY: x 37 Stitchez x


    …still traveling to get there…

    HRD Staff: ender4449


    …or getting ready to carve the bird…

    HRD Staff: Stilus Equus


    …We here aboard the Pillar Of Awesome would like to say:

    HRD Staff: Ender Xer0


    *HAPPY ‘TANKS’-GIVING, SPARTANS!*



    Screenshots Of The Day (#1 and #2) today by NinjaHarley, who climbs out of his Wraith to catch some rays while wearing Mjolnir-level sunblock; and x 37 Stitchez x, who’s about to receive some, eh, uninvited guests.

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    SEE YOU ALL TOMORROW!


    *

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY

    SCREENSHOT OF THE DAY: IndirectBeast

    A wicked cool Screenshot Of The Day today courtesy of IndirectBeast, who you may know better as Thom, one of the more active members in the Comments section of our site. Thanks, Thom!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Jetpacking, Kills, Single Match, Special Enemy
    • SETTINGS: Multiplayer, Firefight
    • TOTAL CREDITS: 7050
    • AVERAGE DIFFICULTY: Easy/Grind

    MORE THAN A HANDFUL

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 1250

    Kill 125 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge, and one you can work at the same time as A Solid Outing and Cook ‘Em, Clean ‘Em!. How long it takes to score the remainder simply depends on which playlists you prefer and how good you are at them.

    • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
    • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
    • For a change of pace, head into Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.
    HEROIC DEMON

    Firefight

    Special Enemy

    Kills

    Type: Special Enemy
    Setting: Firefight
    Difficulty: Medium
    Reward: 1300

    Kill 10 Elites in Firefight Matchmaking on Heroic or harder.

    As with all Demon Challenges, the primary hassle remains that only a limited number of Elites emerge in any particular Firefight Round.

    • Score Attack represents your best option, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing to take down the Elites. Even if they’re not angling for the Challenge, they’re going to get in the way.
    • That’s not to say this won’t still be a massive headache: Score Attack requires you to survive to actually get to the Elites, and when it’s just you against the galaxy your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’ve got a countdown timer to contend with as well; so methodically thinning the herd while taking cover when your Shields go down could lead to surviving the fight…but never actually partying with the Elites.
    • With that in mind, veto most gametypes until offered Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. (There’s little point heading into a standard Firefight; Score Attack doesn’t feature Ordinance Drop.)
    • Also use your veto until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
    • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they descend in a pack, and even if some only lose their shields you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if you need a change of pace.
    A SOLID OUTING

    Multiplayer

    Single Match

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Medium
    Reward: 3000

    Earn at least 15 kills in a Multiplayer Matchmaking game.

    Tip Of The Day

    Your most difficult Challenge of the day; though similar tasks have previously required as many as 30 in a single game — so this one seems a bit more within, um, reach. (Get it? Okay, nevermind.)

    The lower kill-count edges Rumble Pit up to the top of your starting options, since its smaller, tighter maps put enemies almost constantly within range.

    However, because they pit only a timer against you rather than a maximum-kill limit, you still want to prefer Objective gametypes; particularly those — like King Of The Hill or Oddball — which encourage enemies to converge into single flashpoints. Just spam grenades into the hotzone, followed by DMR or Magnum headshots, along with and the occasional coup-de-grace melee rush.

    Avoid the area yourself, however; you’re less of a target if you’re not, you know, in the target. Remember, you’re going for kills, not game points, and the Challenge bonus will more than make up for whatever you lose by placing lower in the scoring grid.

    Also don’t be afraid to trade double-melees, or sacrifice yourself for a plasma stick. Again, you’re working your kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.

    If you’ve got a friend, then even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners; you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot — and Challenge-point kill.

    COOK ‘EM, CLEAN ‘EM!

    Multiplayer

    Jetpacking

    Kills

    Type: Kills / Jetpacking
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1500

    Kill 10 enemies in Multiplayer Matchmaking while you’re jetpacking.

    This Challenge is why you’ll see so many people jetpacking through Multiplayer today. If you’re a seasoned jetpacker, you won’t need any advice from here; if you’re not, it’s still going to be easy as hell.

    • To earn the Firebird Medal — and thus notch a kill toward the Daily Challenge — you need only be airborne from the moment you fire your final shot to when the game registers the kill; you don’t have to actually jetpack the entire gunfight.
    • That means you can move and fight as usual, and simply hit the jetpack as you take your killshot. (Which, in fact, is precisely what we recommend — it’s dead simple, and you’ll hardly need change your fighting style at all.) In fact, you can even hover just an inch aboveground, with barely any daylight between the floor and your boots, for your Firebird Medal to register.
    • It’ll also register with melees, assassinations, and weapons like Hammers and Swords; and with those weapons, you’ll even lunge pretty much the same as if your feet still touched the ground. Again, just hit your jetpack an instant before you strike and the Challenge point will register.
    • It won’t register, however, if you’re not actively “thrusting” when you make your kill; finish your enemy off while only in freefall and you’ll score an ordinary kill, not a Challenge point. So make sure you’re thrusting when you, ah, unload.
    • You only need 10 kills, so Rumble Pit remains your best bet, since you can take them all in a single game — there’ll be that many more enemies for you over most Team games, and you’ll have more chance to pocket cleanup kills from other players engaged in gunbattle.
    • Unless you’re an experienced jetpacker, avoid the larger, open maps (Powerhouse, Forge World) in favor of tighter, smaller ones (Sword Base, Zealot, Countdown), even if that sounds counter-intuitive. It’s real easy to get shot out of the sky if you don’t know what you’re doing, and a close-quarters map allows you to fight almost normally, jetpacking for a moment only as you close the deal.


    WEEKLY CHALLENGE


    DEDICATION/TIME

    General

    Type: Meta
    Setting: All
    Difficulty: Grind
    Reward: 16000

    Complete 16 Daily Challenges this week.

    NEW WEEKLY CHALLENGE!

    And HOLY CRAP, that’s the biggest Challenge bonus in the all-time history of Challenge bonuses. Yow!!!

    Not much to say, other than if you started yesterday, you can finish Thursday, while Thursday is also the last day to start without mathematically eliminating yourself. So, yeah: Thursday. Also known in America as THANKSGIVING. That means if you blow this off all week, you still have four days of no school or work to clear four Challenges a day, all while your extended family yells at you to get off the XBox.

    TAKE NOTE, however: With such a huge award, you face the very realistic possibility of hitting the cRedit limit (60,000 cR) on the day you complete this. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since the Dailies average about 5K-6K, you could collect over a third of your limit just in bonuses, not counting even more earned as part the Challenges themselves.

    • So, on the day you expect to hit 16 — remember, Thursday earliest — steer clear of Multiplayer (where you earn the most cRedits) unless it’s actually part of a Challenge.
    • Also, inspect your Commendations NOW, and spend the next three days clearing out any that might trigger a huge bonus on Thursday and blank your Challenge reward. No amount of turkey or football will make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself from collecting it.
    • Also, for those TRAVELING DURING THE HOLIDAYS: Keep in mind, Challenges reset just after 3 a.m. PST/6 a.m. EST, so people gone Wednesday through Sunday — who would otherwise be screwed — can still squeeze this in if they cleared all Challenges yesterday and get lucky in the days to come: Get up early on Wednesday to complete that day’s set, then play late Sunday night to wrap up what’s left over. (After all, it’s Thanksgiving: you’re supposed to wrap the leftovers. Lulz.) Just make sure to run the table on all four today,, because you won’t have any margin for error.

    Crazy? Sure. But 16,000 cRedits will make a man do crazy, yah?