Posts Tagged ‘double kill’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Cursed Blood

Another assassination Challenge today, so we thought we’d show reader Cursed Blood catching some air for our Screenshot Of The Day. Nothing like a good backstab to start off a Saturday! Thanks, CB! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Multikills, Wins
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 60-75 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 5525

ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: | Apprentice |

An awesome Screenshot Of The Day today courtesy of | Apprentice |, who demonstrates the reason why he should always be on Red Team. Thanks, Apprentice! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 5750

[ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!
CLICK HERE FOR OUR NOBLE ACHIEVEMENTS SPECIAL!

NOBLE SCREENSHOT OF THE DAY


NOBLE SCREENSHOT OF THE DAY: SlaGG3R

Noble Screenshot Of The Day courtesy of SlaGG3R, who captures the devastating moment of his Poppin’ & Lockin’ Achievement. Cheers, SlaGG3R! Everyone, click to enlarge!

And thanks to all who submitted screenshots from the new Noble Map Pack! A special Noble-themed Manex Monday appears tomorrow with our video guide of the week, and our regular screenshot feature resumes the day after. Remember, if your Noble Screenshot didn’t make it onto the Front Page, we’ll still use it as part of our regular Screenshots Of The Day.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Special Weapon, Wins
  • SETTINGS: Multiplayer
  • AVERAGE DIFFICULTY: Grind
  • TOTAL CREDITS: 6650

Multiplayer Madness today! There’s a lot of kills to be had and games to be won, but since many of you will also trigger your Weekly Challenge today, keep close watch on your daily cRedit limit by combining Challenges and making sure you don’t hit a new Commendation level; the Commendation will still be waiting for you tomorrow, but the Weekly Challenge will not!

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. You’ll also be off to a decent start simply by tackling some of the other Challenges today, including Now I Have A Machine Gun and Who’s The Big Winner?

For your leftover, our standard recommendations:

  • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into Multi-Team or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.

NOW I HAVE A MACHINE GUN

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1900

Earn 77 kills with automatic weapons in Multiplayer Matchmaking.

Yet another simple Challenge that you’ll notch just by playing enough. Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle also has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know, but anyway:

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own.
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.

. . . GOT A TRIPLE-DOUBLE

Multiplayer

Single Match

Double-Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Medium
Reward: 1500

Earn 3 Double-Kills in the same match in Multiplayer Matchmaking.

This’ll be the Challenge that tests your skills today. Double-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor three times before the match wraps can be tricky, but there’s a few things you can do to cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a trio of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

NOTE: While it would seem to make sense — since it’s really just a pair of Double-Kills — an Overkill will NOT register a second DK for your Challenge count. Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.

The REAL Triple-Double

And, no: This Challenge has nothing to do with the actual Triple-Double Medal, despite that the name of the Challenge would suggest that you, well, need to get one. That medal — which requires a double-digit finish in your Kills, Assists and Headshot stats (pretty cool, eh?) — remains strictly a Bungie.net medal, like the Halo 3 Steaktacular Medal, and so doesn’t show up in your regular Xbox gameplay.

In other words, it’s b.net that calculates the stats and awards the medal, so your Xbox never knows it happened. But hey, a real Triple-Double would make a pretty cool Challenge, yeah?

WHO’S THE BIG WINNER?

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Win 10 games in Multiplayer Matchmaking.

Not much to say here; play enough games and you’ll rack up 10 wins. So, our same recommendations from yesterday’s Home Field Advantage Challenge, with an extra trio of wins hitched to the wagon.

Tip Of The Day

However, take note: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

Both of these glitches mean that Team Slayer games become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill;finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.

NOTE: LAST DAY!

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering monolith, conquerable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you left it to the very end. So, if you haven’t started yet, you’re pretty much screwed; but, chances are, you’ve registered any number of kills so far this week, and you simply need to make up the balance. Just about every single Challenge today will notch more names in the dead-book for you, so get to work.

Most importantly, however, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week today, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for last next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word only for ODSTs.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOBLE MAP PACK DROPS TODAY!


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Shaddaix37

Hey, does that pose look familiar? Screenshot Of The Day today courtesy of Shaddaix37, who does his best Sierra-117 impression — and pulls it off impressively.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Killstyle, Double-Kills, Completion
  • SETTINGS: Any Game Mode, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL CREDITS: 5750

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

T-HUG IT OUT

Multiplayer

Single Match

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Reward: 1100

Kill 4 enemies with close-quarters combat in a Multiplayer Matchmaking game.

Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

  • Though I normally only reserve this recommendation for enemies and ex-wives, what the hell, I’m already suggesting it once today further down: get your Zombie on in the Living Dead playlist, where you should be able to notch four close-quarter kills before your brain cells begin to consider suicide.
  • If you’ve got no love for Infection — and why would you want to use the words “love” and “infection” in the same sentence? — Rumble Pit remains your other best bet. It’s crazy simple to Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll score a Challenge point in addition to the regular kill.
  • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of is that, after you’ve wrapped the Challenge, you’ve still got a power weapon to rack up additional kills.
  • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword or Hammer removes the weapon from your list of options; in Free-For-All, you can fire on the carrier from range, then recover it from his shuddering corpse.

DOUBLE DOUBLE

Multiplayer

Single Match

Double-Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Reward: 1350

Earn 2 Double Kills in the same match in Multiplayer Matchmaking.

This’ll be the Challenge that marginally tests your skills today. Double-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor twice times before the match wraps can be slightly tricky, but there’s a few things you can do to cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a trio of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your only real problem will be not your enemies, but your allies — with so many players on each side, you’ll have some competition from your teammates to actually score those kills.

Tip Of The Day

NOTE: While it would seem to make sense — since it’s really just a pair of Double-Kills — an Overkill will NOT register a second DK for your Challenge count.

Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.

PARTICIPATION COUNTS

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Reward: 1300

Complete 3 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for three games; it’s hard to call it a “Challenge” when the only requirement is to prevent your controller from switching off. But, hey, it’s 1300 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

If somehow you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

For a playlist named “Living Dead”, Infection nets a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering endcap, attainable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Now I Have A Machine Gun — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from Sunday).

Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Wow — if this list looks familiar, that’s because it is. It’s pretty clear from this week that Bungie uses an automated program to generate the Challenges, or at the very least schedule them: Both Covenant-cide and Office Of Not Dying each just appeared a few days ago, while today’s Multikill Challenge is very nearly identical to the Double-Kill task from earlier in the week. And let’s not even get started on the number 77.

While the Challenges overall could use some more variety anyway, it’d be nice if someone at Bungie reviewed them the day before, and swapped one out if it’s just appeared in the past few days — or, even, just changed up the Legendary level, since some players use these Challenges to work toward their Campaign Achievements. That doesn’t seem like it’d be too much of a, uhm, challenge.


DAILY CHALLENGES


MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 750

Kill 77 enemies in Multiplayer Matchmaking.

Today’s Challenges are once again brought to you by the number 7. Just play enough matches and you’ll hit the mark; how long this takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game and the Challenge only count kills, not deaths, so trading one-for-one with double-melees will rack up points for you while scattering your own deaths (more or less) among the other players.
  • Most Rumble Pit Objective games (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom an area with your Assault Rifle or swipe kills from a firefight between other players.
  • Skip Pit games like Juggernaut, since it’s a low-kill-count option that can leave you with no kills at all by the match’s end.
  • For a change of pace, just head over to Multiteam — basically Rumble Pit with a partner — or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective games, since these usually take longer to complete and generate fewer kills.
COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1000

Kill 90 enemies in Firefight Matchmaking.

A simple Challenge you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody can score them out from under you.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. Use Drop Shield liberally to keep the party going.

  • If Gruntpocalypse bores you — and how could it possibly? — any Sniperfight remains a favorite here at HRD: the one-shot-kill on most enemies approximates the Grunt genocide with just a little more variety. In both cases, focus on headshots at all times: Firefight rewards you for Medals, so your cRedit count will thank you for it.
  • Rocketfight remains another contender, but though you can nuke huge Covie crowds as they spill from Dropships toward their doom, the survivors actually disperse pretty quickly, and you can spend as much time reloading (and respawning, if you’re not careful on the trigger) as you will actually blasting them.
  • Avoid standard Firefights, since though they feature Ordinance Drops with neat-o weapons like Snipers and Rockets, you won’t have unlimited ammo; and three other players will be Sprinting for the Target Locator as well, so it’s more likely than not that you won’t be the one to score a Killionaire by bringing the thunder.
OFFICE OF NOT DYING

Campaign

Zero Deaths

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Easy (co-op)
Reward: 4000

Complete ONI on Legendary without dying.

No other way to say this: You’re probably never going to do this alone. If you can handle a Legendary level without dying, you won’t need any advice from here.

However, the level becomes extraordinarily easy in co-op. The Halo respawning system for cooperative Campaign play lets a player hang back as others forge ahead, ploughing through Checkpoints while keeping a vulnerable ally safe. This offers only two drawbacks, both simple enough:

  1. The game scales its difficulty to account for more players; and
  2. As the team progresses, the game will checkpoint a lagging player forward, putting him in unexpected danger.

The first isn’t much problem: players will have to fight a bit harder, and engage in combat a bit more carefully; but, on Legendary, you’ll already have adopted a more cautious approach, picking off enemies from range rather than charging in with metal blazing. Death can also mean respawning back with the lagging player, but this isn’t much more than an inconvenience, simply forcing a Sprint back to the battle.

The second problem represents the greatest hazard, but luckily it occurs only twice on ONI: Once early on when it places you in actual danger, and later when enemies aren’t nearby. Since the timing and location of Checkpoints can be sketchy, just stay alert as your teammates press forward and you should cross the finish line without incident.

If no one’s available to help out, and you’ve got a second controller handy, you can tackle this split-screen, with your main account hanging back and your guest Spartan on point. The level will be tougher (scaled for your second controller), and you’ll need to keep especially vigilant of when your main account checkpoints forward.

Fourth Horseman

Multiplayer

Single Match

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Reward: 1200

Earn 5 multikills in a Multiplayer Matchmaking game.

This’ll be the Challenge that really tests your skills (and patience) today. Multikills, while typical, are often a question of circumstance. Getting the odds to align five times in one match can be tricky, but here’s a few things that can cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kill targets. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer Multikill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will be not your enemies, but your allies: with so many players on each side, you’ll have considerable competition among teammates to actually score the kills.

Tip Of The Day

NOTE: Unlike the Dream Shake Double-Kill Challenge from a few days ago, chaining Multikills together here WILL register multiple points on your Challenge count. As with Dream Shake, the coding counts Medals, not actual kills; so, while an Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — today’s Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

(A tip ‘o the hat to Daniel for his Overlook Firefight advice. Cheers!)

19 OCTOBER 2010

Posted: October 19, 2010 in Firefight, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


Apologies for another late post, but we’ve been waiting for Bungie to put through its Matchmaking Update, which is set to go live today, to see how it’ll affect the Daily Challenges. It’s not up and running at the time of this writing, but we’ll post an update as soon as Bungie pulls the trigger.

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 400

Kill 40 enemies in Multiplayer Matchmaking.

Not much of a Challenge, eh? Play a couple of games and the cR will be yours. We prefer Rumble Pit, since the kills seem to come faster, but take yer pick.

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1500

Kill 150 enemies in Firefight Matchmaking.

A relatively simple Challenge that you can get just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet, since you can dispatch the Grunts quickly and there won’t be anyone else to score them out from under you. Focus on headshots , since Firefight offers additional cR for medals earned.

Or, to work a second Challenge at the same time, Heroic Holdout requires 50 kills in a standard Firefight; score those first, then head to Gruntpocalypse to clean up what’s left.

Note: Bungie’s updating the Firefight playlist today, including extending the standard Firefights to three Rounds; we’re not sure when it’ll go live, but when it does, you’ll probably be able to wrap this Challenge at the same time as Heroic Holdout, since you’ll only need to average 10 kills per Wave to sort them both.

HEROIC HOLDOUT

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 600

Kill 50 enemies on Holdout on Heroic in Firefight Matchmaking.

Yet another simple Challenge, and one you can work at the same time as One Spartan Army above; two or three Rounds, and you should have it wrapped. Your biggest obstacle will be waiting for the map to surface in the voting options; if you’re not the quitting type, you may have to grind through two or three other Firefights for each chance at Holdout.

Vote for Sniperfight to rack up quick kills, including the turret guns on the descending Dropships, which explode from two shots and register as a point in your kill-count. Rocketfight might be tempting, but keep in mind you’ll have three other allies firing into the crowds as well; if your Rockets show up late to the party, you won’t end up with any points on your dance ticket.

To maximize your Holdout map time in a standard Firefight, you might also be tempted to Sprint for the Target Locator; but, since everybody’s got that idea, you’ll only have a 1-in-4 chance of actually snaring it. And if you don’t, you’ll be out of position for when the fun begins.

  • Instead, consider forgoing the Ordinance Drops to take up a good position with a DMR loadout; the first targets are Grunts and Jackals, both of which drop from single headshots. By the time the Target Locator charges and fires, you’ll have already racked up nearly as many kills — all with bonus headshot points — and be in position for more.
  • As more Waves arrive, ignore the Brutes and Elites until you’ve cleared the decks of lesser infantry; remember, you’re going for straight kills, not Firefight points, and mixing it up with tougher enemies will surrender easy kills to your fellow Spartans.
  • Also don’t waste time on the Hunters; they don’t register all that many points for the effort involved, you’ll burn through good ammo and, with your teammates firing on them too, you may not even collect the kill.
THE DREAM SHAKE

Multiplayer

Single Match

Double Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Reward: 1000

Earn 4 Double-Kills in the same match in Multiplayer Matchmaking.

This’ll be the Challenge that really tests your skills (and patience) today. Double-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor four times before the match wraps can be tricky, but there’s a few things you can do to cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a quartet of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies: with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

Tip Of The Day

NOTE: While it would seem to make sense — since it’s really just a pair of Double-Kills — an Overkill will NOT register a second DK for your Challenge count. Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.