Posts Tagged ‘double nickels’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MYTHIC MONDAY


The MXG lads over at the ManeX Gaming Channel on YouTube are in exams this week, so instead of our regular Video Of The Week from them I thought we’d post something directly related to the Challenges — a video walkthrough of the new Weekly, the Campaign mission The Package on the freakishly hard Mythic Difficulty. (Well, okay; the weekly is NQM — Not Quite Mythic — since that requires the Blind Skull and a Solo runthrough, but fer chrissakes it’s close enough.) The vid clip is full-on Mythic, though, so strap on your hip-boots: lots ‘o Covies are about to die.

Special Thanks to Shadowstrike1 for uploading his crazy runthrough. The Manex Monday feature returns next week, and our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Enemy, Special Weapon, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 60-110 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5100

[ ACCESS COMPLETE INTEL: CLICK HERE ]

DOUBLE NICKELS

Multiplayer

Single Match

Spree

Kills

Type: Kills / Spree
Setting: Multiplayer
Difficulty: Medium
Time: 15-45 minutes
Value: ★★★
Reward: 1500

Earn 2 Killing Sprees in a Multiplayer Matchmaking game.

This will be your singlemost engaging Challenge today, and the one you’ll spend the most time completing. Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky to come by, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

How and where you get these Sprees depends entirely on your playstyle. A few things to keep in mind as part of our standard Spree advice:

  • Armor Lock, hate it though you might, will probably become your best friend here, since it’ll prevent a lucky Plasma stick from resetting your Spree counter and generally save your ass in all sorts of tight spots. You know all those douchebags who you hate Armor Locking just as you’re about to score a kill? Well, now that’s you. Do you want the Challenge cRedits, or do you want to be popular? Yeah, thought so.
  • As a general principle, play defensively, since — tricky as this Challenge is — really all you need is 10 kills to register it, so there’s no need to go batshit on the battlefield. Stick with distance headshot weapons that’ll help you score kills from range while keeping you out of danger (yes, Sniper Rifle, we’re talking to you). Ignore the close-quarter Power Weapons like Hammers, Swords and Shotguns unless you’re particularly good at camping; if you are, you’ll get a Spree, and if you’re not, you’ll get a Plasma Grenade stuck to your head.

    Armor Lock: Be The Douchbag.

  • Since this Challenge requires that you score both in a single match, avoid straight Rumble Pit Slayer matches entirely: the low-kill-count threshold makes it difficult to shoehorn two separate runs before a player hits 25 kills — even if you’re the one to do it.
  • Ideally, spend your time in Objective-based Big Team Battle games and especially Invasion, since you’ll only have a timer to contend with rather than a kill-count limit. You’ll also find more enemies to target and a greater likelihood of vehicles, which make Multikills (and thus Sprees) more typical no matter which side of the headlights you’re on.
  • In fact, while it’s true that Reach has nerfed most vehicles into rolling deathtraps, making it likely that you’ll eventually get blown to bits (by gunfire, Armor Lock, a flying traffic cone), they still remain useful for a few essential kills on their way to the scrapyard, especially against other vehicles. Hop in a Wraith or Revenant and play conservatively, waiting for the other team to make its rush; you can score single- or Double-Kills against guys on the ground, Doubles and Triples against other vehicles, and even boost for splatters when the need arises.
  • Objective games, especially on smaller maps, remain great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the Objective that they stop playing defensively, racing in the open toward the Waypoint, and surprised when you ambush them before they get there. (Just don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged and lose your Spree. You’ll be trading off some points in the game, but the Challenge bonus will more than make up for it.)

    The Sniper Rifle. AKA El Spree-o.

  • NOTE, however: In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Thus, get four kills in each Round of 1-Flag game without dying, and you won’t score any Sprees for the match even though you went 16-0. Contrast this with Invasion, which uses Phases set up separate and apart from Rounds, and in which the counter does in fact carry over from Phase to Phase.
  • If you’ve got a friend — or, even better, a group of friends — you can cooperate to score this Challenge together. Head into Multiteam with partners, or one of the Team Slayer playlists, and designate one player (such as yourself) to score the kills while teammates melee or plasma-burst to set up a headshot. Once the VIP has notched two Sprees, you can rotate to the next player, protecting him as you earn some Assists for your effort.
  • And, as a FINAL POINT: If you’re unlucky enough to have the Host migrate during your match, you current Spree is indeed screwed. When the game restarts, any completed Spree will remain, but your present kill-streak will reset to zero, no matter how close you were before. It can’t be avoided, so just deal with it; and at least you can go get more Sniper ammo now.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: oceanwave808


DEFIANT SCREENSHOT OF THE DAY today courtesy of oceanwave808, surfing the low-G’s on Condemned. Thanks, Ocean! Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon, Spree
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 40-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4900

(more…)

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: Incredibly sorry for such an unacceptably late Update today , but Thanksgiving and Black Friday have been brutal for us. Thanks for cutting us some slack, everyone! Cheers!


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: Darisin

Screenshot Of The Day today courtesy of Darisin, with the most badass portrait shot we’ve ever seen since the last one that made us crap our pants. Extreme, Darisin! Thanks!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Single Match, Special Enemy, Spree
  • SETTINGS: Any Game Mode, Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL CREDITS: 7000

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 3000

Kill 400 enemies in any game mode in Reach.

Tip Of The Day

Normally, we’d recommend several options here, but the Leadership Element Challenge below really puts the convenient carnage of ONI Sword Base so far ahead of the pack that it just doesn’t make sense to spend time tackling this any other way.

Just check out our Owning On ONI permanent link on the top of this page, and flip on the Thunderstorm Skull before you head in to upgrade more enemies into Leader-class status. The fist of God that rains down from the sky won’t notice the difference, and you’ll carpet-bomb two Challenges at once.

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Kill 100 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. But, since you can work toward the more-difficult Double Nickels Spree Challenge at the same time, spend your gametime in a few key playlists:

  • One of your best bets: Rumble Pit Objective games (King Of The Hill, Oddball, etc.), since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players. Your kills will also often come in packs, which your Double Nickel will thank you for.
  • Also a top option: Target-rich environments like Big Team Battle and Invasion, which will not only help you rack up straight kills but again also increases your chances of notching Sprees.
  • If you’ve got some likeminded friends, head over to Multiteam or the Team Slayer playlists, since working together (see below) will help you register both Challenges at once.
LEADERSHIP ELEMENT

Campaign

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Easy
Reward: 1500

Kill 45 enemy leaders in the Campaign today.

Nothing to see here; move along. You won’t even notice as you airstrike your way through this with the Thunderstorm Skull switched on as part of the Shootin’ And Lootin’ Challenge above.

DOUBLE NICKELS

Multiplayer

Single Match

Spree

Kills

Type: Kills / Spree
Setting: Multiplayer
Difficulty: Medium
Reward: 1500

Earn 2 Killing Sprees in a multiplayer Matchmaking game.

This will be your most engaging Challenge today, and the one you’ll spend the most time completing. Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky to come by, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

How and where you get these Sprees depends entirely on your playstyle. Just a few things to keep in mind:

  • Armor Lock, hate it though you might, will probably become your best friend here, since it’ll prevent a lucky Plasma stick from resetting your Spree counter and generally save your ass in all sorts of tight spots. You know all those douchebags who you hate Armor Locking just as you’re about to score a kill? Well, now that’s you. Do you want the Challenge cRedits, or do you want to be popular? Yeah, thought so.
  • As a general principle, play defensively, since — tricky as this Challenge is — really all you need is 10 kills to register it, so there’s no need to go batshit on the battlefield. Stick with distance headshot weapons that’ll help you score kills from range while keeping you out of danger (yes, Sniper Rifle, we’re talking to you). Ignore the close-quarter Power Weapons like Hammers, Swords and Shotguns unless you’re particularly good at camping; if you are, you’ll get a Spree, and if you’re not, you’ll get a Plasma Grenade stuck to your head.

    Armor Lock: Be The Douchbag.

  • Since this Challenge requires that you score both in a single match, avoid straight Rumble Pit Slayer matches entirely: the low-kill-count threshold makes it difficult to shoehorn two separate runs before a player hits 25 kills — even if you’re the one to do it.
  • Ideally, spend your time in Objective-based Big Team Battle games and especially Invasion, since you’ll only have a timer to contend with rather than a kill-count limit. You’ll also find more enemies to target and a greater likelihood of vehicles, which make Multikills (and thus Sprees) more typical no matter which side of the headlights you’re on.
  • In fact, while it’s true that Reach has nerfed most vehicles into rolling deathtraps, making it likely that you’ll eventually get blown to bits (by gunfire, Armor Lock, a flying traffic cone), they still remain useful for a few essential kills on their way to the scrapyard, especially against other vehicles. Hop in a Wraith or Revenant and play conservatively, waiting for the other team to make its rush; you can score single- or Double-Kills against guys on the ground, Doubles and Triples against other vehicles, and even boost for splatters when the need arises.
  • Objective games, especially on smaller maps, remain great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the Objective that they stop playing defensively, racing in the open toward the Waypoint, and surprised when you ambush them before they get there. (Just don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged and lose your Spree. You’ll be trading off some points in the game, but the Challenge bonus will more than make up for it.)

    The Sniper Rifle. AKA El Spree-o.

  • NOTE, however: In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Thus, get four kills in each Round of 1-Flag game without dying, and you won’t score any Sprees for the match even though you went 16-0. Contrast this with Invasion, which uses Phases set up separate and apart from Rounds, and in which the counter does in fact carry over from Phase to Phase.
  • If you’ve got a friend — or, even better, a group of friends — you can cooperate to score this Challenge together. Head into Multiteam with a partner, or one of the Team Slayer playlists, and designate one player (such as yourself) to score the kills while teammates melee or plasma-burst to set up a headshot. Once the VIP has scored two Sprees, you can rotate to the next player, protecting him as you earn some Assists for your effort.
  • And, as a FINAL POINT: If you’re unlucky enough to have the Host migrate during your match, you current Spree is indeed screwed. When the game restarts, any completed Spree will still remain, but your present kill-streak will reset to zero, no matter how close you were before. It can’t be avoided, so just deal with it; and at least you can go get more Sniper ammo now.


    WEEKLY CHALLENGE


    DEDICATION/TIME

    General

    Type: Meta
    Setting: All
    Difficulty: Grind
    Reward: 16000

    Complete 16 Daily Challenges this week.

    HOLY CRAP, that’s the biggest Challenge bonus in the all-time history of Challenge bonuses. Not much to say, other than if you haven’t started yet, you’re out of luck; there’s only 12 Challenges left in the week, and no amount of boosting or begging will turn that into 16. Time is a mistress of no mercy.

    TAKE NOTE, however: With such a huge award, you still face the very realistic possibility of hitting the cRedit limit (60,000 cR) on the day you complete this. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since the Dailies average about 5K-6K, you could collect over a third of your limit just in bonuses, not counting even more earned as part the Challenges themselves.

    So, on the day you expect to hit 16 — which should be any day now — steer clear of Multiplayer (where you earn the most cRedits) unless it’s actually part of a Challenge. Also, inspect your Commendations NOW, and if you’re on the edge for any of the higher metals, clear them out BEFORE the day that you might trigger the Weekly Challenge, or avoid them until the day after your Challenge registers. Thanksgiving leftovers won’t make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself from collecting it.