Posts Tagged ‘elites’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: rubberducky296

You know those cool shots from action movies where the hero walks in slo-mo toward the camera while a huge explosion goes batshit in the background? Yep, we’re suckers for those too. Screenshot Of The Day this morning courtesy of new friend-of-the-site rubberducky296, who gets props for his cinematic glory. Thanks, Ducky! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Multikills, Score, Special Enemy
SETTINGS: Firefight
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4900

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: xDEATHCRUNCHERX

Screenshot Of The Day this morning courtesy of xDEATHCRUNCHERX, who demonstrates what happens when you add nuclear burritos to your arsenal. Just kidding! Please don’t kill us. We’re just jealous that our own screenshots don’t look this freakin’ cool. Thanks, DC! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 Per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Special Enemy, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 100-140 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 7075

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

WEEKLY CHALLENGE: LAST DAY!


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Luv Gunn

Yeah, like I’m going to pass up a pic from someone whose gamertag has been taken from the Hottest Band in the World. (That’s KISS, yo.) Today’s incredibly atmospheric Screenshot Of The Day courtesy of Luv Gunn, who wants to rock and roll all night and party every day. Thanks, Gunn! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4700

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: SlaGG3R

Ah, if only the weather looked this good. Screenshot Of The Day this morning courtesy of SlaGG3R, who obviously received a new Hammer for Christmas. Thanks, SlaGG3R! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Killstyle, Special Enemy
  • SETTINGS: Firefight
  • AVERAGE DIFFICULTY:
  • TOTAL TIME: 50-75 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 6350

A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 20-30 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1300

Earn 5 assists in Firefight Matchmaking.

This is actually harder than it sounds, though made more manageable by the generously low number required and the fact that you can tackle this at the same time as your Demon Challenge (see below). The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s less likely an ally will be firing on the same one, at the same time, as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their headgear, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just lost to the guy with the folding chair, giving an ally an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot; and, since Demon requires you to kill Elites, the two of you can work both Challenges at the same time. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • A SATISFIED THIRST

    Firefight

    Special Enemy

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1800

    Kill 250 Grunts in Firefight Matchmaking.

    A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you.

    Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer. Use Drop Shield liberally to keep the party going, and for added fun, pretend that all the Grunts are named Justin Bieber.

    Each Round of Bieb– ah, Grunts— features 120 of the little tykes who waddle toward their Great Journey, so you’d ordinarily need more than two matches to notch your 250. Because of that, we recommend tackling your A Friend In Need and Demon Challenges first, since you’re certain to blaze your way through at least 10 Grunts on your way to the Elites, eliminating the need for a third Gruntpocalypse.

    DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1250

    Kill 10 Elites in Firefight Matchmaking on Heroic or harder.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, why were we not invited to your New Year's Eve festivities? Ghaack? Ghaack is not an answer!

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

    HYPER LETHAL VECTOR

    Firefight

    Headshot

    Type: Headshots
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 2000

    Kill 100 enemies with headshots in Firefight Matchmaking.

    You’ll headshot your way through this at the same time as your other Firefight Challenges, particularly A Satisfied Thirst, which sets you against 240 confetti-throwing Grunts, so chances are you’ll pocket this Challenge without even noticing. Which is a shame, because Hyper Lethal Vector sounds way cool.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    BROTHERHOOD SCREENSHOT OF THE DAY


    BROTHERHOOD SCREENSHOT OF THE DAY: KillaMox

    Brotherhood Screenshot Of The Day this morning courtesy of KillaMox, who shows that Elites can get into the spirit of the holidays too — though that usually means decorating the tree with the entrails of their enemies. Thanks, Moxy! Everyone, click to enlarge!

    In the spirit of holiday brotherhood here aboard the Pillar Of Awesome, we’re showcasing Group Screenshots all this week featuring not just YOU, but your ALLIES as well. We’ll run them all week, culminating in all of them appearing together on the Big Day. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary.

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Assists, Kills, Special Enemy, Special Weapon
    • SETTINGS: Any Game Mode, Firefight
    • AVERAGE DIFFICULTY: Grind
    • TOTAL TIME: 30-45 minutes
    • OVERALL VALUE: ★★★★★
    • TOTAL CREDITS: 8300
    BLASTIN’ AND RELAXIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 2500

    Kill 500 enemies in any game mode in Reach.

    Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

    • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
    • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

    A FRIEND IN NEED

    Firefight

    Assists

    Type: Assists
    Setting: Firefight
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★★
    Reward: 2000

    Earn 10 assists in Firefight Matchmaking.

    This is actually harder than it sounds, though made more manageable by the generously low number required and the fact that you can tackle this at the same time as your Heroic Demon Challenge (see below). The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s less likely an ally will be firing on the same one, at the same time, as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their headgear, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just lost to the guy with the folding chair, giving an ally an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot; and, since Heroic Demon requires you to kill Elites, the two of you can work both Challenges at the same time. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • HEROIC DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★★
    Reward: 2000

    Kill 20 Elites in Firefight Matchmaking on Heroic or harder.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, Demon, why does Bungie hate us so? Do they not know it's Christmas?

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
    BLAST RADIUS

    Firefight

    Special Weapon

    Type: Special Weapon
    Setting: Firefight
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★★
    Reward: 1800

    Kill 40 enemies in Firefight Matchmaking with grenades.

    You can work this one at the same time as today’s other Firefight Challenges — by itself, we’d ordinarily recommend Gruntpocalypse in Score Attack, since it’s easy to nail the waddlin’ tykes while they’re still in a spawn pack — but if you’re combining Challenges, the opening Waves of each Round in a typical Firefight will do the trick just as well.

    Just make sure to regularly farm some Plasmas from the battlefield between Waves or during a break in the action; otherwise, you’ll have only two standard grenades to do your fragwork. We also haven’t yet tested out whether a recovered Plasma Launcher will register grenade kills, but we here at HRD have never really been able to figure out that damn thing anyway, and even Auntie Dot thinks it’s weird. If you have a chance to try it out, let us know how it goes.


    WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

    That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

    You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, if you’ve been completing the Challenges all week, today’s Firefight-O-Rama will likely close this out for you, if you haven’t finished it already.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: NEW WEEKLY CHALLENGE!

    MANEX MONDAY


    For our Manex Monday Video Of The Week, our friends over at the ManeXGaming Channel on YouTube again return to Asylum in Arena Team Doubles to demonstrate the strength of remaining unpredictable and how to cycle through different map strategies to find the one that works best for you.

    Check it out:

    Also make sure to hit up some of the other MXG vids on their site for key tips and strategies on improving your gameplay, the better to tackle your Challenges with. Our Screenshot Of The Day returns tomorrow, so send ’em to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Completion, Kills, Special Enemy, Wins
    • SETTINGS: Any Game Mode, Firefight, Multiplayer
    • AVERAGE DIFFICULTY: Grind
    • TOTAL TIME: 105-165 minutes
    • OVERALL VALUE: ★★★★
    • TOTAL CREDITS: 7300

    BLASTIN’ AND RELAXIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 2000

    Kill 180 enemies in any game mode in Reach.

    Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

    • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
    • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Time: 20-25 minutes
    Value: ★★★★
    Reward: 1000

    Kill 40 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

    • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
    • Most Pit and M-T Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • However, skip the Pit’s Juggernaut — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but avoid Team Objective, since games usually take longer and generate fewer kills.
    DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 40-45 minutes
    Value: ★★★★
    Reward: 2500

    Kill 20 Elites in Firefight Matchmaking.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three random “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, Demon, I told you that I am not-- what's that? Don't Ask, Don't Tell has been repealed? Very well, then, my phone number is...

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

    HOME FIELD ADVANTAGE

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Time: 45-90 minutes
    Value: ★★★★
    Reward: 1800

    Win four games in Multiplayer Matchmaking.

    Not much to say here; play enough games and you’ll rack up four wins.

    Tip Of The Day

    NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

    Both of these glitches mean that Team Slayer games become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.


    WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 15. That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

    You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, you’ll pocket at least two of them as part of today’s Demon Challenge, so you’ll already be head of the game.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: AsceticBlazer

    Screenshot Of The Day today courtesy of AsceticBlazer, who shows the strength of a black-and-white shot, even in an explosion. Thanks, Blazer! Everyone, click to enlarge!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Completion, Kills, Multikills, Special Enemy
    • SETTINGS: Campaign, Firefight, Multiplayer
    • AVERAGE DIFFICULTY: Grind / Medium
    • TOTAL TIME: 150-190 minutes
    • AVERAGE VALUE: ★★★
    • TOTAL CREDITS: 6850
    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Time: 50-60 minutes
    Value: ★★★
    Reward: 1000

    Kill 100 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

    • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
    • Most Pit and M-T Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • However, skip the Pit’s Juggernaut — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but avoid Team Objective, since games usually take longer and generate fewer kills.
    DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 75-90 minutes
    Value: ★★☆
    Reward: 1200

    Kill 40 Elites in Firefight Matchmaking.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least three matches (and maybe four) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, Demon, Why does Bungie hate us so? What's that? Ghahckk is not an answer!

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

    FOURTH HORSEMAN

    Multiplayer

    Single Match

    Multi-Kill

    Type: Multikills
    Setting: Multiplayer
    Difficulty: Hard
    Time: 60-90 minutes
    Value: ★★
    Reward: 1900

    Earn 4 Multi-Kills in a multiplayer Matchmaking game.

    Tip Of The Day

    This’ll be the Challenge that tests your skills today. Multi-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor four times in one match can be tricky, but there’s a few things you can do to skitch them in your favor.

    However, don’t get discouraged if it takes you a while; you can work your Gunslinger Challenge at the same time, and when you finally do score it, it’ll be all that much more gratifying.

    • Stick with Rumble Pit and Multi-Team. More enemies on smaller maps = more multikills.
    • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
    • The Pit’s Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multi-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
    • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
    • Big Team Battle and Invasion also offer Multi-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

    NOTE: The Challenge tracks your progress by keeping track of medals; that means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one. Pretty good, eh?

    STRONGER, HARDER

    Skull On

    Campaign

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Time: 10-15 minutes
    Value: ★★★★☆
    Reward: 2750

    Complete a Campaign mission on Heroic with Famine, Tough Luck, and Thunderstorm on.

    OK, three Skulls On this time, so lets take a look. Thunderstorm upgrades all enemies to the next rank. Famine cuts weapon-pickup ammo in half. And Tough Luck lets enemies dodge your grenades and vehicles like Yoda on crack.

    Guess what? Where we’re going, they’re not gonna make much of a difference.

    Decide ahead of time if you intend to do this solo or co-op. If flying solo, it’s our standard recommendation: the Midnight Run on Nightfall, where you’ll spend most of your time bolting past the main encounters, and you’ll already be a cloud of dust before the Covies can even strap on their boots.

    • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the edge of the map, meleeing an occasional Grunt as you go with only a small amount of gunfire combat when you reach the bridge to Powerhouse.
    • There’s an absolutely GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The lack of extra ammo, grenade evasion and rank upgrades will hardly figure in, since you’ll spend most of the level along the perimeter, running at a full clip.
    • Here’s a video of the complete route –the guy in it wraps up the level in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

    On co-op, the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skull upgrades.

    When you do need to take an Objective on foot (three times total), leave a teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

    Hey, look at that! If you get killed, you’ll simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: CrosshairII7

    Screenshot Of The Day courtesy of CrosshairII7, with one of the most wicked cool portrait shots we’ve seen yet. Awesome job, Crosshair! Everyone, click to enlarge!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Assists, Kills, Special Enemy
    • SETTINGS: Campaign, Firefight, Multiplayer
    • AVERAGE DIFFICULTY: Grind
    • TOTAL TIME: 170-210 minutes
    • AVERAGE VALUE: ★★★☆
    • TOTAL CREDITS: 5400
    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Time: 75 to 90 minutes
    Value: ★★★
    Reward: 1500

    Kill 150 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

    • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t need to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
    • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
    A GREAT FRIEND

    Multiplayer

    Assists

    Type: Assists
    Setting: Multiplayer
    Difficulty: Grind
    Time: 30-40 minutes
    Value: ★★★☆
    Reward: 1400

    Earn 15 assists today in Multiplayer Matchmaking.

    The usual Challenge, with our usual comments: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 15 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

    You’ll be able to work the Gunslinger Challenge at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

    CANNON FODDER

    Campaign

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Campaign
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 1000

    Kill 50 infantry-class foes in the Campaign today.

    Infantry-class enemies are those weakest among the Covenant horde, and come in a few different flavors; they’re also the ones occasionally given really bitchin’ weapons like Fuel Rod Guns, the better to humiliate you with as you’re blown to hurtling pieces by a twerp you could have squashed with your elbow.

    None of that will matter much, however, where we’re going:

  • By far the most convenient cannon-fodder carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page. It’ll take about 18 to 20 thunderstorms to rain down enough death to register the Challenge, but each one only takes about 10 seconds, so we’re only talking about a couple of minutes.
  • But, if you don’t like the open credit farming that goes with Target Locating, just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — then start making confetti. We’re partial to Winter Contingency’s Rally Point Bravo, since the Dropships spit out waves of Grunts in a steady stream, but really any level will do. Once you’ve cleaned ’em out, just reload the checkpoint, rinse and repeat.
    HEROIC DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 60-75 minutes
    Value: ★★★☆
    Reward: 2000

    Kill 30 Elites in Firefight Matchmaking on Heroic or harder.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least three matches (and maybe four) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, explain the appeal of this demon Justin Bieber. What's that? Ghahckk is not an answer!

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.


    WEEKLY CHALLENGE


    NOT IN THE FACE

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Time: 10-15 minutes
    Value: ★★★★★
    Reward: 4000

    Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

    Tip Of The Day

    Probably the easiest Weekly Challenge you’ll see in months — after all, the Challenge itself says that it won’t take more than 30 minutes. (And, trust us, it won’t even take that.) After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

    Okay, only one Skull on here, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

    So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up; other than that, it’s a typical Heroic Campaign level.

    Decide ahead of time if you intend to go in solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna like this.)

    • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse. There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.
    • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.


    On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer Winter Contingency. As the Campaign’s first playable level, it’s also by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

    • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
    • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to reach the level-ending cutscene.
  • Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: Wubb

    Screenshot Of The Day today courtesy of Wubb, who shows us how he dealt with overly aggressive Black Friday shoppers. (Probably should have picked up Armor Lock before they went for the iPads, eh?)

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Kills, Special Enemy
    • SETTINGS: Campaign, Firefight, Multiplayer
    • AVERAGE DIFFICULTY: Grind
    • TOTAL CREDITS: 6250

    FIRE WHEN READY

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1250

    Kill 50 enemies in Multiplayer Matchmaking.

    A standard Multiplayer Challenge, so our standard recommendations for it. How long it takes simply depends on which playlists you prefer and how good you are at them:

    • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
    • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
    • For a change of pace, head into Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.
    RETURN OF THE MACK

    Campaign

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Campaign
    Difficulty: Grind
    Reward: 2250

    Kill 75 Elites in Campaign today on Normal or harder.

    • Raining missiles down on ONI Sword Base like the fist of God remains your fastest method of scoring this Challenge. Four Elites await there to die by fire, and each airstrike should take out two or three; that means less than 15 minutes before you hit the magic 75 — the easiest Challenge cRedits you’ll score today. Check out our Owning on ONI standing link at the top of this page for complete instructions.
    • For some variety — and, OK, a whole lot of fun — you can load up the opening of Nightfall instead.
    1. You’ll find an Elite at the edge of the cliff taking a leak on the Grunts below, and who you’ll assassinate to start the level. (OK, maybe he’s not actually taking a leak; but then what the hell is he doing there?)
    2. Anyway, after a few quick melees to the sleeping Grunts nearby, ignore the encampment off to the side and slip instead toward the first makeshift Covie base.

      Don't worry, I've got your back. Just keep pushing forward and...oh, hey, is that Falcon getting off this rock? See ya!

    3. Hey, guess what? You’ve got a Sniper Rifle! Begin introducing cartridges to their foreheads.
    4. You’ll find eight more Elites scattered about, so you’ll score nine kills total before needing a Level Restart. Or, just keep going — the next encounter has more Elites, as well as the one after that, and so on.
    5. Don’t worry too much about Jun stealing kills; he follows the strictly-negotiated Teamster union rules for Halo AI allies, and will generally remain as unhelpful as possible.

    (Yes, we know: you can simply scope the level’s first Elite, locate the Checkpoint, then Revert to repeatedly blow his brains out. But if you thought 20+ reloads on ONI became tedious, try 75 on Nightfall. ZZzzzz.)

    You can likewise find concentrations of Elites throughout the Campaign — most notably on Pillar Of Autumn at the massive firefight in Boneyard; and at Tip Of The Spear’s Rally Point Bravo, where you’ll gun from the Falcon’s grenade launcher and reload the Checkpoint before you cross Spire’s energy shield. It all depends on how easy, challenging or interesting you want to make your Elite Hunt.

    POD KETTLE BLACK

    Campaign

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Campaign
    Difficulty: Easy
    Reward: 1000

    Kill 10 Elite Drop Pods in The Long Night of Solace.

    Tip Of The Day

    No, Elite Drop Pods are not what you see scattered about after Burrito Night at the Covenant High Command. You’ll find them instead on Long Night Of Solace, first at mission start when they impact the perimeter of the Sabre installation (which, apparently, was so secret that the Covies knew all about it).

    However, that is NOT where you’ll tackle this Challenge, since you’ve no way to target them as they hurtle from the sky. Instead, load up Rally Point Alpha, defending the soon-to-be-released Anchor 9 station with your Sabre.

      Hey look, an Anchor 9 Challenge right before its $10 DLC release. Ah, that Bungie--so clever.

    1. Dogfight your way past a few waves of Seraphs, Phantoms and Space Banshees, through the (unskippable) cutscene to the Corvette. Disable its engines, then maneuver beneath it, where you’ll find two crescents of lights. Eureka! Unlaunched Drop Pods. You can’t shoot ’em yet, but that won’t be long.
    2. Maneuver your Sabre either underneath the Corvette aiming up, or near the center of the crescents in a circular flight pattern, scoping the lights as you pan around. When one flares in a purplish burst, that’s a clutch of Drop Pods launching for the surface.
    3. Your targeting computer won’t register them for either of your guns, so you’ll need to use the Force and zero them by sight. They also rocket away at high velocity, giving you only a moment to attempt what resembles an accurate shot; after that, just fire into their vapor trails and hope for the best.
    4. Because Pods will outrace even your missiles, you’ll need to rely on your standard guns, but in truth your targets are little more than confetti; even a single trigger-pull will take one out. Often, though, you’ll be too far away to see it, and might only know you’ve hit when the Challenge counter flashes at the end of each Pod wave.
    5. Scoring ten won’t exactly be easy, since you’ll rely on luck as much as marksmanship, and complicating matters will be that not every Pod contains Elites — there’s no way to know, so you may need to take out more than ten. But neither is it particularly difficult, in the sense that you’re not really under enemy fire; more than anything, it’ll just be a matter of time.
    6. * * *

      UPDATE! An awesome video walkthrough has now been created (no, not by me); check it out!

    HEROIC DEMON

    Firefight

    Special Enemy

    Kills

    Type: Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Reward: 2000

    Kill 40 Elites in Firefight Matchmaking on Heroic or harder.

    As with all Demon Challenges, the primary hassle remains that only a limited number of Elites emerge in any particular Firefight Round.

    • Score Attack represents your best option, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing to take the Elites down. Even if they’re not angling for the Challenge, they’re going to get in the way.

      By the Great Journey, human, why does Bungie hate us so today! What's that? Ghahckk? Ghahckk is not an answer!

    • That’s not to say this won’t still be a headache: Score Attack requires that you survive to get to the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but there’s a countdown timer to contend with as well; methodically thinning the herd, while taking cover whenever your Shields crash, could lead to surviving the fight…but never actually partying with the Elites.
    • With that in mind, use your veto until offered Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elites more effectively. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.)
    • Also cycle your game options until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
    • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they descend in a pack, and even if some only lose their shields, you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if you need a change of pace.


    WEEKLY CHALLENGE


    DEDICATION/TIME

    General

    Type: Meta
    Setting: All
    Difficulty: Grind
    Reward: 16000

    Complete 16 Daily Challenges this week.

    NOTE: LAST DAY!

    Not much to say, other than if you haven’t started yet, you’ve long ago been shut out. Today’s Daily Challenges are eminently serviceable, however, so if you still need just a few completions you shouldn’t have any problem registering the Weekly as well.

    TAKE NOTE, however: With such a huge award, you still face the very realistic possibility of hitting the cRedit limit (60,000 cR) today. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since today’s Dailies total more than 6,000, you could collect more than a third of your limit just in bonuses (Daily + Weekly), not counting even more completing the Challenges themselves.

    So, inspect your Commendations NOW, and if you’re on the edge for any higher metals, avoid them until tomorrow. Thanksgiving leftovers won’t make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself.

    31 OCTOBER 2010

    Posted: October 31, 2010 in Firefight, Multiplayer
    Tags: , , ,

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    HAPPY HALO-WEEN, SPARTANS!

    NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!

    DAILY CHALLENGES


    (Apologies for the especially late update today, but we dressed as drunken partygoers for Halloween last night and the hangover costume hasn’t quite worn off. Nothing like four Challenges worth of gunshots and explosions to make the headache go away!)

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 750

    Kill 75 enemies in Multiplayer Matchmaking.

    As the Midnight Hour (OK, actually, 6 a.m. EST) approaches for the Weekly Challenge, Bungie has slipped a gift into your candybag with this Daily task that allows you to collect it while closing in on your 1,000 kills. In addition, you’ll likely score Assists along the way, making progress on today’s A Great Friend Challenge, and register finished matches for The Love Of The Game task as well. How’s that for a trick-or-treat!

    For Gunslinger, a simple Challenge you’ll holster just by playing enough, Rumble Pit offers the best options: smaller maps — meaning less dead-space between firefights, so the kills come faster — though Multiteam and any of the Slayer playlists will also advance you at good clip.

    Avoid Infection (at least for now — see below), since it records the lowest kill-count of any playlist, as well as Big Team Battle, where you’ll spend more time just reaching the enemy than registering kills. And, by all means, skip Juggernaut, where you might finish the match without any kills at all.

    A GREAT FRIEND

    Multiplayer

    Assists

    Type: Assists
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 2000

    Earn 30 assists today in Multiplayer Matchmaking.

    Tip Of The Day

    Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 30 times. Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it. More good news is that you’ll be able to work the Gunslinger and Weekly Challenges at the same time, to make it even more worth your time.

    So, put away the eggs & toilet paper and ring the doorbell by clicking on the Assist-O-Rama standing link at the top of the page; you’ll get our not-scary-at-all, in-depth guide to Not Closing The Deal, along with a fistful of empty candy wrappers. (Hey, it’s like almost getting a candy bar, right?)

    DEMON

    Special Enemy

    Firefight

    Type: Special Enemy
    Setting: Firefight
    Difficulty: Medium
    Reward: 500

    Kill 20 Elites in Firefight Matchmaking.

    The primary hassle here becomes that only a limited number of Elites emerge in any particular Firefight Round. Score Attack represents your best bet, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing with you to take down them down. Even if they’re not angling for the Challenge, they’re going to get in the way.

    That’s not to say this won’t still be a massive headache: Score Attack requires you to survive until the Elites arrive, and when it’s just you against the world, your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping; but you’ve got a countdown timer to contend with as well — so methodically thinning the herd while taking cover every time your Shields flash could lead to surviving the fight…but never actually partying with the Elites.

    • With that in mind, skip most gametypes until offered either Rocketfight or Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. (There’s little point heading into a standard Firefight; Score Attack doesn’t feature Ordinance Drops.)
    • Also use your veto until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
    • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they descend in a pack, and even if some only lose their shields you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if you need a change of pace when the grind wears you down.
    THE LOVE OF THE GAME

    Multiplayer

    Type: Completion
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 2500

    Complete 20 games in Multiplayer Matchmaking.

    Visited all the houses with lights on for goodies, wrapped up your other Multiplayer Challenges, and still need to pocket a few more games? We never thought we’d actually recommend this playlist to anyone other than enemies and ex-wives, but — ah, what the hell, it’s Halloween. Time to get your Infection on.

    For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games wrap incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats on the proper use of the Sword and Shotgun.

    16 OCTOBER 2010

    Posted: October 16, 2010 in Campaign, Firefight
    Tags: , , ,

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    DAILY CHALLENGES


    Wow, a few incredibly tough Challenges today. Aren’t you glad you ticked the box on your Weekly back when the Dailies were really easy?

    At least you’ll be rewarded for your efforts: A rockin’ 7,400 cR in total bonuses — a Daily record so far, and that’s not counting the 2K Weekly award that goes along with it.

    Even more fist-pumping is Bungie’s announcement that the current rank-limit will lift once Reach players worldwide complete 117 million Daily and Weekly Challenges. The community’s currently on track to hit the million-Master-Chief mark in November — so for those of you who want Inclement Weather armor to power your Christmas lights, it’s time to get cracking.

    BLASTIN’ AND RELAXIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 500

    Kill 50 enemies in any game mode in Reach.

    No need to think about this Challenge; you’ll get it simply by completing the other Daily Challenges today. (Heroic Demon will itself net you 50 kills, and you know Elites don’t show up to the dance alone.)

    If you’re skipping the other Challenges today, just open up ONI Sword Base for some Target Locator mayhem or fire up Gruntmaggeddon from the Custom Game settings link above; you’ll finish your 50 in less time than it took to load the map.

    SUPPORTING ROLE

    Assists

    Firefight

    Type: Assists
    Setting: Firefight
    Difficulty: Grind
    Reward: 400

    Earn 20 assists in Firefight Matchmaking.

    This is much, much harder than it sounds; and for a Challenge with only a 400 cR reward, might not even be worth it. Likewise, while it’s often possible to strategically combine Challenges — like working several Firefight tasks at once — it’s actually not recommended today, making this one even more of a pain in the ass(ist).

    • The problem: most Firefight enemies — Grunts and Jackals — go down so easily that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.
    • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s unlikely an ally will be firing on the same one at the same time as you.
    • When the tougher enemies do arrive fashionably late, they’re often too few or too tough to rack up many Assists. A Hunter, for instance, often involves teammates all ripping into him at once, making it less likely that any single player will strip off more than 40% before the beast goes down.
    • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will shoot off their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that the Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, so it’s difficult to gauge when you’ve crossed the 40% mark.
    • With all that in mind, your best bet remains to target the Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. Elites — while otherwise remarkably crafty — for some reason stop and shriek like a drag queen who’s lost his wig when their Shields go down, giving an ally an easy headshot.
    • So, working your Assists with a friend will cut down on your Challenge time considerably, though you’ll need to both stay on microphone to coordinate effectively. It’ll be the one time when the Firefight playlist actually becomes cooperative.
    OFFICE OF NOT DYING

    Campaign

    Zero Deaths

    Type: Completion
    Setting: Campaign
    Difficulty: Hard (solo) / Easy (co-op)
    Reward: 4000

    Complete ONI on Legendary without dying.

    There’s really no other way to say this: You’re probably never going to legitimately do this alone. If you’re good enough to handle a Legendary level without dying, then you won’t need any advice from here.

    That said, the level becomes extraordinarily easy when played co-op. The Halo respawning system for cooperative Campaign play lets a player hang back as others forge ahead, ploughing through Checkpoints while keeping a vulnerable ally safe. This offers only two drawbacks, both simple enough:

    1. The game scales its difficulty to account for more players; and
    2. As the team progresses, the game will actually checkpoint a lagging player forward, putting him in unexpected danger.

    The first isn’t much of a problem: players will have to fight a bit harder, and engage in combat a bit more carefully; but, since you’re on Legendary, you’ll have already adopted a more cautious approach anyway, picking off opponents from range rather than charging in with metal blazing. Death can also mean respawning back with the lagging player, but this isn’t much more than an inconvenience, simply forcing a Sprint back to the battle.

    The second problem represents the greatest hazard, but luckily it occurs only twice on ONI: Once when it places you in actual danger, and again when enemies aren’t nearby. Since the timing and location of Checkpoints can be sketchy, just stay alert as your teammates press forward and you should cross the finish line without incident.

    If no one’s available to help out, and you’ve got a second controller handy, you can tackle this split-screen, with your main account hanging back and your guest Spartan on point. The level will be tougher (scaled for your second controller), and you’ll need to keep especially vigilant of when your main account checkpoints forward.

    HEROIC DEMON

    Special Enemy

    Firefight

    Type: Special Enemy
    Setting: Firefight
    Difficulty: Hard
    Reward: 2500

    Kill 50 Elites in Firefight Matchmaking on Heroic or harder.

    (Quick question: Why did killing 20 Elites in Firefight earlier this week net 2,000 cR, when killing 50 of them today only awards 2,500? Get your story straight, Bungie — don’t you know we want our Inclement Weather armor by Christmas? Just sayin’.)

    • The primary hassle here is that only a limited number of Elites emerge in any particular Round of Firefight — and unlike on other days, you can’t really work both Firefight Challenges at once. Either you’re killing an Elite, or using him to nail an Assist, but not both.
    • Score Attack represents your best path to the bonus cRedits, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing with you to take down the Elites. Even if they’re not angling for the Challenge, they’re going to get in the way.
    • That’s not to say this won’t still be a massive headache: Score Attack requires you to survive to actually get to the Elites, and when it’s just you against the world your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’ve got a countdown timer to contend with as well, so methodically thinning the herd while taking cover every time your Shields go down could lead to you surviving the fight…but never actually getting to the Elites.
    • With that in mind, veto most gametypes until offered either Rocketfight or Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. (There’s little point heading into a standard Firefight; Score Attack doesn’t feature Ordinance Drop.)
    • Also use your veto until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
    • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they drop in a pack, and even if some only lose their shields you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if the grind wears you down and you need a change of pace.


    WEEKLY CHALLENGE


    YOUR DAILY DOSE

    General

    Type: General
    Setting: Reach
    Difficulty: Grind
    Reward: 2000

    Complete all of the Daily Challenges for a given day.

    Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above — pick a day when they look suited to your playing style, or when you’ve got some extra playing time — and the 2K bonus is yours. There’s only two days left, so although today’s Challenges skew more difficult, it’s also a Saturday — and, really, what else did you have planned today?

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    DAILY CHALLENGES


    FIRE WHEN READY

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 300

    Kill 30 enemies in multiplayer Matchmaking.
    Chances are, you’ll get the 300 bonus cR without even noticing you did it. Chances are that you’ll simply get this as part of going for the Headshot Honcho Challenge below. Chances are your chances are very good that you won’t need any help from me. I mean, you could probably make this an Hourly Challenge and still end up with 30 kills every time the little hand moves, yeah? Well, at least it’ll make the Weekly Challenge easier.

    JUST A SHOWER

    Skull On

    Campaign

    Type: Completion
    Setting: Campaign
    Difficulty: Medium / Easy (Midnight Run)
    Reward: 2000

    Complete any Campaign mission on Normal or harder with Thunderstorm on.
    If you’ve done the Campaign on Normal already — and really, if you haven’t, stop with the Challenges and go finish it — then turning on the Thunderstorm Skull shouldn’t create much problem. The Skull upgrades enemies to the next difficulty class, but at the end of the day, a headshot is still a headshot and the n00b combo works just as well on officers as infantry.

    • The first mission, Winter Contingency, remains one of the simplest, if for no other reason than it’s first, and designers wanted to ease you into the game.
      1. Hang back and let Noble Team do some of the heavy lifting for you. They’ll mislead you into thinking that they’ll actually become useful later in the game, but for now they’ll still thin out some of the Jackals and Grunts in your way.
      2. Pick off the remaining Grunts and Jackals with your favorite dome inspector, and n00b combo the few Elites you’ll find on the level.
      3. Paint the Warthog grill as much as you’d like–it’s still only Normal difficulty, even with the Skull, so most of the Covies are not unusually agile at avoiding oncoming traffic.
      4. Also feel free to skip busywork encounters simply by driving past them or Sprinting along the map’s edge; it’s a wide-open area, and except for the main Firefights you can Checkpoint past most of the time-wasters without burning any ammo.
    • Other good levels to take this on include Long Night Of Solace and New Alexandria, since long stretches of the missions involve aerial vehicle combat and thus aren’t affected by an upgrade in enemy rank. The ground fights will become a bit more challenging, but your DMR and Plasma Pistol will still make short work of them.
    • Or, if you’re looking for some really quick fun, try the Midnight Run on Nightfall. Never done the Midnight Run? Oh, you’re gonna like this.

      After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, meleeing an occasional Grunt or Jackal as you go, with only a small amount of gunfire combat when you reach the bridge to Powerhouse. There’s an absolutely GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.

      Here’s a video of the complete route; the guy in it wraps up the level in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

    HEROIC DEMON

    Special Enemy

    Firefight

    Type: Special Enemy
    Setting: Firefight
    Difficulty: Medium
    Reward: 2000

    Kill 20 Elites in Firefight Matchmaking on Heroic or harder

    • The primary hassle in completing this challenge is that only a limited number of Elites emerge in any particular Firefight round. Score Attack, as always, represents your fastest path to cRedit glory, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing with you for the kills. Even if they’re not angling for the Challenge, they’re still going to get in the way.
    • Vote for either Rocketfight or Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. Also make use of your veto freely until the game offers you a larger maps, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you quite inconveniently at the epicenter of the fiesta.
    • If you’re instead in a generic Firefight and find yourself able to recover a heavy weapon early on, conserve its ammo and wait for the Dropships. A few fuel rods go a long way toward taking out Elites when they drop in a pack, and even if they only lose their shields you can make a quick switch to your DMR or Magnum for the headshot.
    HEADSHOT HONCHO

    Headshot

    Multiplayer

    Type: Headshots
    Setting: Multiplayer
    Difficulty: Hard
    Reward: 1100

    Kill 11 enemies with headshots in a multiplayer Matchmaking game.

    This is by far the most difficult Challenge of the day, since it requires you to complete it in a single game, with your counter reset at the beginning of each new match.

    • Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.
    • In fact, your biggest obstacle in SWAT — apart from people shooting you in the back of the skull — will be to rack up the 11 headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out. If that keeps happening, recruit some friends so that you can coordinate your efforts; you can even work in pairs, with one of you providing distraction while the other zeros their visors.
    • While it’s true that other playlists with higher score thresholds or objective-based completion might give you more time to run up your headshot count, they require some coordination between taking down an opponent’s shields (melee, Plasma Pistol, etc.) and then swapping out for a headshot weapon before an ally takes the kill or an enemy targets you. If you’re not a SWAT fan, take a friend into Big Team Battle or Invasion (the headshot count will carry over from round to round) and work together to register your kills.


    WEEKLY CHALLENGE


    YOUR DAILY DOSE

    General

    Type: General
    Setting: Reach
    Difficulty: Grind
    Reward: 2000

    Complete all of the Daily Challenges for a given day.

    Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above — pick a day when they look suited to your playing style, or when you’ve got some extra playing time — and the 2K bonus is yours.