Posts Tagged ‘famine’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Grimmreapers13

Grimmreapers13 smiles for the camera for our Screenshot Of The Day this morning. Hi, Mom! And, of course, thanks to Grimm. Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Enemy
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 90-135 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5825

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

HAPPY CHRISTMAS EVE!

ENDERTORIAL



Hey all, it’s been a while since I posted one of these, so I wanted to pass on just a few quick notes:

    • Special thanks to EVERYONE for all the great things people have been saying about this site on the Internet. Every day I’ll see a new incoming link, and I’ll follow it back to find that somebody somewhere has recommended the site to friends and strangers, either to answer a question about a Challenge, or just to give us a shout-out we didn’t expect, and usually with effusive praise that nearly embarrasses us for our humble efforts.

      So, I just wanted to say to so many people who have spread the word: Thanks, it’s incredibly appreciated, and it convinces me that we have some of the coolest readers of any Halo site on the Internet. After we’re done with the site each day, we don’t have a huge amount of time left for “marketing” or “promotion” or anything like that, and the completely unanticipated success and rapid expansion of the site is due almost entirely to the word-of-mouth you folks have given it. Thanks again, everyone.

      My name is Ender Xer0, and I approved this message.

    • I mentioned this once before, but it’s been a while, so I might as well repost it: I get tons of Friend Requests on Xbox thanks to this site, but I also get what is likely a fair share of randoms too — except that on Xbox Live, there’s no way to tell the difference. If you want to send me a Friend Request, go right ahead, I’m always happy to play with whoever’s available; in fact, when I sent someone who had Friended me through this site an invite yesterday, he actually replied asking if it was a button mistake and whether I really wanted to game with him. Yes, indeed, that’s actually why I have people on my Friends list.

      But — and this is the important part — when you send a Friend Request, also send a separate message, so that I know you’re from HRD, and not just a random who has spammed his Recent Players list. That way, there won’t be any chance of me saying, “Who’s this?”, and deleting the req.

    • As with Thanksgiving, there probably won’t be an Update tomorrow, Christmas Day; In fact, count on there not being one unless Bungie does something either incredibly good or incredibly stupid and we feel like mentioning it. Remember that producing HRD every day doesn’t accommodate weekends or days off, and there’s no way to prepare it ahead of time — so thanks in advance for cutting us a break.
    • However, as with Thanksgiving, there’ll be some special surprise content anyway — and this time, it’s REALLY special. We’ve never done anything like it before (and if it doesn’t work out, we may not do it again); but all of us here on the Pillar of Awesome think it’ll be INCREDIBLY cool, so definitely stop by — you won’t want to miss it.
    • Also, like HRD, the lads over at ManeXGaming on YouTube have a holiday break, so they won’t be posting their regular Video Of The Week for ManeX Monday; instead we have an AMAZING guest column that we asked one of our readers to prepare for us, and he really hit it out of the park. MXG will return the next week, but in the meantime make sure to check out the special feature replacement on Monday — it’ll knock your socks off.

Okay, thanks for listening, but enough of my yakkin’. Let’s get to Challengeering!

Pax,

Ender Xer0


BROTHERHOOD SCREENSHOT OF THE DAY


BROTHERHOOD SCREENSHOT OF THE DAY: Sliderz105

Brotherhood Screenshot Of The Day this morning courtesy of SLIDERZ105 (left), who along with comrades Laraxa (right) and Unrealch13f (across from Carter), surprised us with this great pic from the opening moments of Winter Contingency. Remember how you felt when you fired up the campaign for the very first time? That’s what this shot did for us. Nice work, Sliderz! (Everyone, click to enlarge!)

In the spirit of Holiday Brotherhood here aboard the Pillar Of Awesome, we’re showcasing Group Screenshots all this week featuring not just YOU, but your ALLIES as well. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary.

As usual, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Special Weapon
  • SETTINGS: Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy / Grind
  • TOTAL TIME: 100-130 minutes
  • OVERALL VALUE: ★★★★☆
  • TOTAL CREDITS: 6750

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★★
Reward: 1750

Kill 77 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, mostly our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players. Rumble Pit’s slightly better for kills, Multi-Team is slightly better for Assists (and the A Great Friend Challenge, below), so take yer pick.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but Avoid Team Objective, since games usually take longer and generate fewer kills.

A GREAT FRIEND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 30-40 minutes
Value: ★★★★
Reward: 2000

Earn 15 assists today in Multiplayer Matchmaking.

The usual Challenge, with our usual comments: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 15 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work the More Than A Handful (above) and Light Fuse, Run Away (see below) Challenges at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

LIGHT FUSE, RUN AWAY

Multiplayer

Single Match

Special Weapon

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

Okay, this one’s pretty straightforward.

  1. Get a monkey.
  2. Go into Matchmaking.
  3. Give the controller to the monkey.
  4. Go get a sandwich.

If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player may have loaded up Armor Lock.

And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.

I NEED SOME AMMO

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Medium (Solo) / Easy (Co-op)
Time: 10-15 minutes
Value: ★★★★★
Reward: 2000

Tip Of The Day

Complete a Campaign mission on Heroic or harder with the Famine Skull on.

OK, only one Skull on, so lets take a quick look. Famine reduces the ammo clip of recovered weapons to one-half their usual rounds. Ordinarily, a pain in the ass; where we’re going, it’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall, which has become so common for Challenge completions that it’s now taken up residence as a permanent page on the site. Just click on the link along the top for our complete intel, including a video walk–er, runthrough of the route.

On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

    The Moa: Yeah, we know you're the guys who betrayed Reach to the Covenant. (Moacide courtesy of V Translanka.)

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight, where you’ll have ample cover inside the bunker of the final building of the level; there’s bonus ammo in there too, and the Covenant will have dropped dozens of weapons all across the battlefield, so the Famine skull will make even less of a difference.
  • From there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

The New Alexandria level, meanwhile, features long stretches of aerial combat unaffected by the size of your ammo clip (ahem).

  • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
  • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.


WEEKLY CHALLENGE


Firefight

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 180-200 minutes
Value: ★★★★★
Reward: 4000

Complete 100 Waves in Firefight Matchmaking.

Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — Jiminy Christmas, that’s EASY, even this late in the week. In fact, chances are, the Challenges so far this week have already perched you narrowly close to to completion, if you haven’t finished it already.

You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges over the weekend, it’s probably not the best use of your time; might as well wait to see what comes up, and let this one come along for the ride.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: AsceticBlazer

Screenshot Of The Day today courtesy of AsceticBlazer, who shows the strength of a black-and-white shot, even in an explosion. Thanks, Blazer! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Completion, Kills, Multikills, Special Enemy
  • SETTINGS: Campaign, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Grind / Medium
  • TOTAL TIME: 150-190 minutes
  • AVERAGE VALUE: ★★★
  • TOTAL CREDITS: 6850
GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 50-60 minutes
Value: ★★★
Reward: 1000

Kill 100 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit and M-T Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip the Pit’s Juggernaut — a low-kill-count option that can leave you with no points at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but avoid Team Objective, since games usually take longer and generate fewer kills.
DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 75-90 minutes
Value: ★★☆
Reward: 1200

Kill 40 Elites in Firefight Matchmaking.

As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

  • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least three matches (and maybe four) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
  • By the Great Journey, Demon, Why does Bungie hate us so? What's that? Ghahckk is not an answer!

  • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
  • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
  • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

FOURTH HORSEMAN

Multiplayer

Single Match

Multi-Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Time: 60-90 minutes
Value: ★★
Reward: 1900

Earn 4 Multi-Kills in a multiplayer Matchmaking game.

Tip Of The Day

This’ll be the Challenge that tests your skills today. Multi-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor four times in one match can be tricky, but there’s a few things you can do to skitch them in your favor.

However, don’t get discouraged if it takes you a while; you can work your Gunslinger Challenge at the same time, and when you finally do score it, it’ll be all that much more gratifying.

  • Stick with Rumble Pit and Multi-Team. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • The Pit’s Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multi-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Multi-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

NOTE: The Challenge tracks your progress by keeping track of medals; that means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one. Pretty good, eh?

STRONGER, HARDER

Skull On

Campaign

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★☆
Reward: 2750

Complete a Campaign mission on Heroic with Famine, Tough Luck, and Thunderstorm on.

OK, three Skulls On this time, so lets take a look. Thunderstorm upgrades all enemies to the next rank. Famine cuts weapon-pickup ammo in half. And Tough Luck lets enemies dodge your grenades and vehicles like Yoda on crack.

Guess what? Where we’re going, they’re not gonna make much of a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, it’s our standard recommendation: the Midnight Run on Nightfall, where you’ll spend most of your time bolting past the main encounters, and you’ll already be a cloud of dust before the Covies can even strap on their boots.

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the edge of the map, meleeing an occasional Grunt as you go with only a small amount of gunfire combat when you reach the bridge to Powerhouse.
  • There’s an absolutely GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The lack of extra ammo, grenade evasion and rank upgrades will hardly figure in, since you’ll spend most of the level along the perimeter, running at a full clip.
  • Here’s a video of the complete route –the guy in it wraps up the level in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

On co-op, the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skull upgrades.

When you do need to take an Objective on foot (three times total), leave a teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you’ll simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

22 NOVEMBER 2010

Posted: November 22, 2010 in Campaign, Multiplayer
Tags: , , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: Nife004niff


Screenshot Of The Day today courtesy of Nife004niff, who guarantees his placement here by exploiting our love for killshots of Justin Bieber. (Legal Notice: Don’t actually kill the real Justin Bieber.)

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Assists, Completion
  • SETTINGS: Campaign, Firefight, Multiplayer
  • TOTAL CREDITS: 5200
  • AVERAGE DIFFICULTY: Grind

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Kill 100 enemies in Multiplayer Matchmaking.

(Wow, there’s really no rhyme or reason to the cR awards for these Challenges, is there? Yesterday’s Gunslinger offered the same bonus for less than half the number of enemies. Ah well — it’s all free cRedits anyway.)

A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them. So, same recommendations as yesterday:

  • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t need to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
  • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
  • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

And, as a special added bonus, our YouTube friends over at ManeXGaming have assembled a special video just about scoring Assists, and were cool enough to make copious reference to this site as part of it. Check it out! Also, when you’re done, take a look at some of the other commentary vids online there — some really, really good stuff.


FOGGY NOTION

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Reward: 1000

Complete a Campaign mission on Heroic with Cloud and Famine on.

Tip Of The Day

So, another Campaign Skull Challenge — two days ago was Thunderstorm, yesterday Catch, and today we get a two-for-one. OK, then, lets take a look at ’em: Cloud disables your radar, and Famine cuts in half the ammo clips for recovered weapons. Don’t worry: You’ll be able to finish this Challenge blindfolded with half your clip tied behind your back.

Ordinarily, we’d recommend a speed run, like the one through Nightfall, though without your motion tracker that can become a bit of a challenge by itself. (Yes, I know, there are people who do it with ALL Skulls on; but the Challenges don’t give you gold stars for making your life more difficult, and also those people are crazy.)

Instead, load up Winter Contingency — as the Campaign’s first playable level, it’s also by design the easiest, with open-ended geography that allows you to bypass most encounters entirely.

  • In fact, after the first faceoff with the Covenant, you can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly hit any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to trigger the level-ending cutscene. You’ll wrap the entire Challenge in 10 or 15 minutes.
A SATISFIED THIRST

Firefight

Special Enemy

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1800

Kill 250 Grunts in Firefight Matchmaking.

A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer. Use Drop Shield liberally to keep the party going, and for added fun, pretend that all the Grunts are named Justin Bieber.

Each Round of Bieb– ah, Grunts— features 120 of the little tykes who waddle toward their Great Journey, so you’re going to need to play three matches to notch your 250. But, since that means you only need to register about 82 kills per game, you can actually relax and take your time to enjoy the confetti.


WEEKLY CHALLENGE


DEDICATION/TIME

General

Type: Meta
Setting: All
Difficulty: Grind
Reward: 16000

Complete 16 Daily Challenges this week.

NEW WEEKLY CHALLENGE!

And HOLY CRAP, that’s the biggest Challenge bonus in the all-time history of Challenge bonuses. Yow!!!

Not much to say, other than if you start today, you can finish Thursday, while Thursday is also the last day to start without mathematically eliminating yourself. So, yeah: Thursday. Also known in America as THANKSGIVING. That means if you blow this off all week, you still have four days of no school or work to clear four Challenges a day, all while your extended family yells at you to get off the XBox.

TAKE NOTE, however: With such a huge award, you face the very realistic possibility of hitting the cRedit limit (60,000 cR) on the day you complete this. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since the Dailies average about 5K-6K, you could collect over a third of your limit just in bonuses, not counting even more earned as part the Challenges themselves.

  • So, on the day you expect to hit 16 — remember, Thursday earliest — steer clear of Multiplayer (where you earn the most cRedits) unless it’s actually part of a Challenge.
  • Also, inspect your Commendations NOW, and spend the next three days clearing out any that might trigger a huge bonus on Thursday and blank your Challenge reward. No amount of turkey or football will make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself from collecting it.
  • Also, for those TRAVELING DURING THE HOLIDAYS: Keep in mind, Challenges reset just after 3 a.m. PST/6 a.m. EST, so people gone Wednesday through Sunday — who would otherwise be screwed — can still squeeze this in if they’re lucky: Get up early on Wednesday to complete that day’s set, then play late Sunday night to wrap up what’s left over. (After all, it’s Thanksgiving: you’re supposed to wrap the leftovers. Lulz.) Just make sure to run the table on all eight today and tomorrow, because you won’t have any margin for error.

Crazy? Sure. But 16,000 cRedits will make a man do crazy, yah?

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!

SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: Orphius Rex


Screenshot Of The Day today courtesy of Orphius Rex, who shows us that a little FX goes a long way.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest.


DAILY CHALLENGES


15 NOVEMBER 2010
  • TOTAL CREDITS: 5800
  • AVERAGE DIFFICULTY: Easy

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2500

Kill 250 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Daily Challenges, so there’s no point duplicating your efforts.

  • For your leftover kills, by far the easiest method of mayhem remains the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI standing link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
A GREAT FRIEND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Earn 30 assists today in Multiplayer Matchmaking.

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 30 times. Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it.

More good news is that you’ll be able to work the Shootin’ And Lootin’ Challenge at the same time, to make it even more worth your time. Click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

I NEED SOME AMMO

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Medium (Solo) / Easy (Co-op)
Reward: 500

Complete a Campaign mission on Heroic or harder with the Famine Skull on.

OK, only one Skull on, so lets take a quick look. Famine reduces the ammo clip of recovered weapons to one-half their usual rounds. (Apparently, it also reduces your Challenge cRedit bonus by one half.) Ordinarily, a pain in the ass; where we’re going, it’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna like this.)

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse.
  • There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The extra health, damage resistances and upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
  • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.



On co-op,
the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight, where you’ll have ample cover inside the bunker of the final building of the level; there’s bonus ammo in there too, and the Covenant will have dropped dozens of weapons all across the battlefield, so the Famine skull will make even less of a difference.
  • From there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

The New Alexandria level, meanwhile, features long stretches of aerial combat unaffected by the size of your ammo clip (ahem).

  • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
  • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.
  • One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect the Challenge; but after putting up with her bad driving all game, you’ll get paid 500 cR to watch Kat take it through the head. No skipping!
WATERSPORTS

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 800

Kill 100 enemies on Waterfront on Heroic in Firefight Matchmaking.

Fire up a Gruntpocalypse in Score Attack and you’ll cross the finish line just after the boom-chuka-boom theme song for the final Wave starts up.

  • Waterfront offers one of the best antigrunt spots in all of Firefight: On the cliff, across the field, at the far edge of the map. You won’t have the entire battlefield in your line of fire, but you’ll get an absurd amount of easy, open shots as the waddlin’ tykes advance toward their doom. Your only real hazard is a spawn spot on the exit trail just to the side of the hill, so toss an Overkill grenade their way when the announcer tells you they’re coming.
  • Some folks instead like the rooftops of the two sheds, since it provides easy duck-back cover and keeps you closer to the ammo crates. Your lines of sight aren’t as open, though, so it’s really just a matter of preference; take yer pick.
  • As always, use your Drop Shield if you get in a tight spot, and focus on headshots and multikills, since the medals register bonus cRedits.


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 5000

Win 50 games in Multiplayer Matchmaking this week.

NEW WEEKLY CHALLENGE! And it’s just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that yesterday’s Home Field Advantage Challenge required eight wins, this one’s little more than just a fifth Daily Challenge that you get paid for at the end of the week.

Tip Of The Day

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.