Posts Tagged ‘fire when ready’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY



Our friends over at the ManeX Gaming Channel on YouTube put together an incredibly interesting Video Of The Week for us this time around: game commentary for a new player who’s only been on XBox and Halo for a short while. The MXG lads look at the things he does right, the things he does wrong, and a number of habits that you probably take for granted but might actually want to rethink yourself. Check it out!

The ManeX Monday feature provides clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to the Channel to get notified of updates, or follow it on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Multikills
SETTINGS: Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 60-80 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5100

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 20-25 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.


The Ancient Aztecs were a great civilization. But they didn’t play Grifball, and they died. Don’t be an Aztec! Also, you’ll get the Fire When Ready Challenge really quickly, and tank through your Oops! All Kills and Credits For Completion Challenges (see below) at the same time. Yow! (Grifballin’ courtesy of SinisterSin.)

COOK ‘EM, CLEAN ‘EM!

Multiplayer

Jetpacking

Kills

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1200

Kill 10 enemies in Multiplayer Matchmaking while you’re jetpacking.

Tip Of The Day

This Challenge is why you’ll see so many people jetpacking through Multiplayer today. If you’re a seasoned jetpacker, you won’t need any advice from here; if you’re not, it’s still going to be easy as hell.

  • To earn the Firebird Medal — and thus notch a kill toward the Daily Challenge — you need only be airborne from the moment you fire your final shot to when the game registers the kill; you don’t have to actually jetpack the entire gunfight.
  • That means you can move and fight as usual, and simply hit the jetpack as you take your killshot. (Which, in fact, is precisely what we recommend — it’s dead simple, and you’ll hardly need change your fighting style at all.) In fact, you can even hover just an inch aboveground, with barely any daylight between the floor and your boots, for your Firebird Medal to register.
  • It’ll also register with melees, assassinations, and weapons like Hammers and Swords; and with those weapons, you’ll even lunge pretty much the same as if your feet still touched the ground. Again, just hit your jetpack an instant before you strike and the Challenge point will register.
  • It won’t register, however, if you’re not actively “thrusting” when you make your kill; finish your enemy off while only in freefall and you’ll score an ordinary kill, not a Challenge point. So make sure you’re thrusting when you, ah, unload.
  • Unless you’re an experienced jetpacker, avoid the larger, open maps (Powerhouse, Forge World) in favor of tighter, smaller ones (Sword Base, Zealot, Countdown), even if that sounds counter-intuitive. It’s real easy to get shot out of the sky if you don’t know what you’re doing, and a close-quarters map allows you to fight almost normally, jetpacking for a moment only as you close the deal.
  • Rumble Pit used to be your best bet for this Challenge, since basically you could fire at anything while boosting, but Dino Blasters in Action Sack has somehow made it even easier — spawning you with a jetpack as well as a Concussion Rifle with a bottomless clip. Yeah!

OOPS! ALL KILLS

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Earn 5 multikills in Multiplayer Matchmaking.

Grifball remains your best bet: You can score a Double-Kill with a single hammer swing, and all other things being equal you should register the Challenge just by happenstance. Not a fan of the orange dude with the bomb? Well, OK, you’re weird, but whatever:

  • Head instead into Rumble Pit or Multi-Team; more enemies on smaller maps = more multikills.
  • Vote for gametypes on tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs or threes — almost as if they’re asking to all get killed together, yes? So, coordinate with your teammates: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst another, setting up the Multi-Kill.
  • Big Team Battle and Invasion also offer Multi-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

NOTE: The Challenge tracks your progress by keeping track of medals; that means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one. Pretty good, eh?

CREDITS FOR COMPLETION

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Time: 60-80 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1400

Complete 8 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for four games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1400 free cRedits, and you’ll probably pocket the games simply by handling the other Dailies and Weekly Challenge. So don’t complain, eh?


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000

Kill 1000 enemies in Multiplayer Matchmaking this week.

NEW CHALLENGE!

Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right. The number seems conquerable only by the truly skilled or truly crazed; but, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, several upcoming Daily Challenges — like all of today’s Challenges — will likely require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week.

Most importantly, however, don’t talk yourself out of this simply because it’s intimidating. With the Bungie-sized bonus at the end of the week, each kill will net you an additional 15 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly quadrupling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

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Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: rubberducky296

Yowtch! Wave goodbye to our LOL SPARTZ Comedy Week of Screenshots while you wave goodbye to rubberducky296’s testicles. (Not that you ever said hello to them, but still.) Thanks, Ducks! And thanks to everyone who sent in pix of lulz, ROFLs and Epic Fails; it’s been great fun, and we’ll be sure to do it again. In the meantime, everyone click to enlarge!

Our regular Screenshot Of The Day feature returns tomorrow. So if you haven’t done it yet, yo: Just shoot a pic over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Meta, Multikill, Spree
SETTINGS: Firefight, Meta, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 6500

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with Three Dog Fight Challenge)
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.



Ooh! A Grifball team photo! Screenshot by IIITiNyFuRyIII of the New Mombasa Lions. Roar! (You’ll notch this Challenge in just one or two games, and be able to score your Three Dog Fight Triple-Kill Challenge (see below) at the same time. If the Lions don’t eat the three dogs, that is.)

A SIMPLE SPREE

Firefight

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Earn any spree in Firefight Matchmaking.

Actually, it would be more of a challenge to complete a Firefight match WITHOUT a Spree. Kill 10 Covies without dying and you’ve got a Spree. Kill only five, but with a Hammer, Sword or Shottie, and you’ve got a Spree. Or a Laser. Or a Sniper. Or Stickies. Or…well, okay. You get the idea.

LINKED UP WITH BUNGIE.NET

Multiplayer

Type: Meta
Setting: Meta / Multiplayer
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 3000

Link your Gamertag with Bungie.Net and play a game in Halo: Reach Matchmaking.

This is Bungie‘s way of telling you that its Website is up and running again. (Hey, wouldn’t it have been funny if this Challenge had appeared yesterday? Okay, maybe not so funny. But still pretty funny.)

Some people report problems making this Challenge click. If you’re a new Bungie.net user and have difficulty getting it to flash, you might need to do something that only a registered account could, such as change your nameplate; that’ll trigger the Challenge completion, and the bonus along with it.

Also, keep in mind: the game awards you the bonus the moment you enter a Matchmaking game, so it gives you the cRedits immediately rather than in your post-game report. People sometimes don’t pay attention to their cRedits beforehand, and don’t realize they’ve already received the bonus when the end cRedits roll.

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Tip Of The Day

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: Ron Paul R TX

Yow! We’re guessing that Plasma Grenade is going to either feel really good or feel really bad. (We’re going with bad.) Everyone wave goodbye to Ron Paul R TX (no, not THAT one, okay?) who was kind enough to pose for our LOL Spartz Screenshots Of The Day. Click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kill, Killstyle, Multikill
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 60-100 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 8800

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.

Gimme a G! Gimme an R! Gimme an I! Gimme an F! Gimme a BALL! Okay, on second thought, hang onto your balls. You might actually need them one day. We’ll just run another great Grifball pic instead and you’ll get the idea.

Credit for the screenshot to Loyal Rook. Thanks, Rook!

KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1100

Earn 10 multikills in a Firefight Matchmaking game.

Despite its name, Killagruntjaro doesn’t actually require you to Jaro anything, though we will be going with Gruntpocalypse in Score Attack to wrap this in one Round rather than three. It shouldn’t be any problem to Magnum or DMR your way to 10 Multikills, since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage 10 out of a single match, you’re just not trying, eh?

L.D. WINTER

Campaign

Zero Deaths

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Medium
Time: 30-60 minutes
Value: ★★★★
Reward: 5000

Complete Winter Contingency on Legendary without dying, with Mythic, Thunderstorm, Tilt and Tough Luck on.

Tip Of The Day

Um…what? Another one of these? Look, Bungie, we’re sorry we said that about your Mom, okay? Give us a break.

Anyway, our standard recommendations when it comes to L.D. Challenges: You’ll probably never do this alone, and if you can in fact handle a Legendary level solo without dying, you won’t need any advice from here. This one’s practically a Weekly Challenge, and while it’s not quite last week’s Mythic difficulty — LASO/SLASO requires virtually all Skulls on — it’s pretty damn close.

So, fair warning: if you’re tackling this, it will be out of inspiration for personal accomplishment or from a compulsive psychological defect to complete all the Challenges. The 5K bonus is in the penthouse of daily cR rewards, but since you’ve already played the campaign, you won’t earn much besides the Challenge award; and you could easily score that many cRedits playing Grifball for half an hour.

Still with us? Good. Four Skulls on — let’s take a look:

Mythic doubles enemy health. Thunderstorm upgrades their rank — which, ha ha, combines anti-awesomely with Mythic. Tough Luck helps enemies evade damage, while Tilt modifies the damage tables, generally in Covenant favor against Spartan weapons. So, basically, just about everything to make the Covies as invulnerable as possible without involving the planet Krypton.

On the other hand, Winter Contingency offers wide-open geography that helps your front-line fighters skirt past most encounters, while giving weaker players the opportunity to *ahem* “guard the rear flank” and Checkpoint forward once the danger has passed. So, though it’s true this level remains more welcoming to solo excursions — as the Campaign’s first mission, it’s also by design the easiest — and the game scales up the difficulty for more players in co-op mode, you’ll still want the extra guns at your side; otherwise, it could be a very long day of level Reloads.

ONE NOTE: If you don’t make it through the level alive, you can’t just hit Restart; you’ll need to Save-And-Quit, then reopen the level. Otherwise, it’ll still read your progress as Challenge Failed.

All right then. We don’t have room here for a detailed walkthrough, so just as we did with the LASO Challenges we’ll turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor FoxmanFX appears each day.

Meanwhile, check out the Legendary Strategies link at the top of the page for tips and tactics on tackling Legendary levels regardless of which mission you’re in. And, since the Challenge requires zero deaths, you’ll also need to play even more defensively — stealthy when possible, and get-the-hell-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with ALL skulls on too — that’s well worth the watch if you get frustrated. Credit to Cruel Legacey Productions for the gameplay and crazy accomplishment.

GOOD LUCK!


CAME FROM BEHIND

Multiplayer

Single Match

Assassination

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1200

Perform 3 Assassinations in a Multiplayer Matchmaking game.

Probably the most fun you’ll have snaring a Challenge all day.

  • We prefer Rumble Pit on smaller, tighter maps: Wherever you can sneak up on someone, catch them by surprise as they come ’round a corner or make a straight Sprint toward their unsuspecting spines will offer all sorts of banzai backstab openings.
  • Although you can Sprint for a cheetah-like takedown, you can stalk just as easily with Active Camo if you don’t mind alerting your prey to nearby danger, since Camo-crouched near a doorway or corner for a lightning strike will make the Discovery Channel highlight reel as well.
  • Though it often goes hand-in-glove with Rumble Pit recommendations, avoid Multi-Team for this one: There’s just too much damn gunfire everywhere, and you could easily find yourself Yoinked — or worse, Showstopped — as the Assassination animation plays.
  • Finally, an excellent point from reader MAL, who in real life makes his living as a professional assassin:

    Choosing a ‘Pro’ game in Matchmaking Rumble Pit, like Crazy King Pro or Slayer Pro, makes this extremely simple. The lack of radar will make it easy to sneak up on opponents and get multiple assassinations.

Thanks, MAL!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: V Translanka

Screenshot Of The Day this morning courtesy of longtime friend-of-the-site V Translanka, who goes airborne on Unearthed for a distinctly lyrical shot. Thanks, V! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Enemy
SETTINGS: Campaign, Firefight, Meta, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 200-240 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 7250

[ ACCESS COMPLETE INTEL: CLICK HERE ]

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.



Ooh! Our first artsy-tartsy Grifball pic. Credit for screenshot to Goosechecka; Hammer Spree courtesy of…you!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: RoyalBoss ross

Glass-shattering Screenshot Of The Day today courtesy of RoyalBoss ross, who’ll deal you death from the darkness — and from behind, no less. Thanks, ross! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Enemy, Special Weapon
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 65-90 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 5000

[ ACCESS COMPLETE INTEL: CLICK HERE ]

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1100

Kill 30 enemies in Multiplayer Matchmaking.

Grifball…



BELIEVE!