Posts Tagged ‘firebird’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: TB0NE4

Screenshot Of The Day this morning courtesy of TB0NE4, who reminds me of that saying: In Hollywood, a friend is someone who stabs you in the front. Thanks for being a friend, TBone! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 Per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Special Weapon
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 50-70 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5025

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: WEEKLY CHALLENGE LAST DAY!

SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Bark At The Moo

Screenshot Of The Day this morning courtesy of Bark At The Moo (yes, you read that right), who fights on while under heavy fire, the way a Spartan should. Woof! Thanks, Bark! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Killstyle, Special Weapon
  • SETTINGS: Campaign, Firefight
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 45-60 minutes
  • AVERAGE VALUE: ★★★★☆
  • TOTAL CREDITS: 6700

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-20 minutes
Value: ★★★★★
Reward: 2500

Kill 250 enemies in Firefight Matchmaking.

Though it’s easy enough to get your Gruntpocalypse on for a three-game kill-count, you’re already going to plough through a few enemy platoons as part of notching the Friend In Need Challenge (see below). To save time, take on the other ones first, then simply Grunt your way through any leftovers. It should take you only one or two matches, depending on how many Covies you great-journeyed beforehand.

A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 20-30 minutes
Value: ★★★★
Reward: 2000

Earn 10 assists in Firefight Matchmaking.

This is actually harder than it sounds, though made more manageable by the generously low number needed. The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s less likely an ally will be firing on the same one, at the same time, as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just lost to the guy with the folding chair, giving an ally an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • THERE ARE MANY LIKE IT. . .

    Kills

    Special Weapon

    Campaign

    Type: Kills / Special Weapon
    Setting: Campaign
    Difficulty: Grind
    Time: 10-15 minutes
    Value: ★★★★
    Reward: 1000

    Kill 100 enemies with precision weapons in the Campaign today.

    Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

    ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it inside the bunker as well.

    (Nightfall, of course, spawns you with a Sniper, but you just did that Challenge yesterday; do you really want to hear Jun telling you to “do it quiet” again? Anyway, take yer pick.)

    Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the century mark and need to revert the Checkpoint anyway; so unless you feel like sniping, you might as well do it as soon as you’ve cleaned slate on the lesser Covies.

    If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; they’ll register precision kills as easily as the DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

    ROAST ‘EM, TOAST ‘EM

    Campaign

    Jetpacking

    Kills

    Type: Killstyle
    Setting: Campaign
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 1200

    Kill 10 enemies while jet-packing in Exodus on Normal.

    Your quickest, easiest Challenge of the day. Open up Rally Point Alpha on Exodus, then head outside to swap your devastating Magnum of Doom with a Rocket Launcher of Even More Doom from one of the Marines by the ammo case.

    Strap on a Jetpack at the far end of the walkway and Rocketeer your way to the platform with the bad guys. Glide up over them — they’re neatly clustered in a pack, for your raining-death-from-above pleasure — and fire away.

    Keep in mind that the Challenge counts Firebird Medals, which require your jetpack to actually thrust at the moment of the kill; if you’re in freefall, the kill won’t count, even if you’re still airborne. And, if you get yourself killed or run out of rockets, simply reload from the last Checkpoint and repeat; the Challenge counter keeps running.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    DAILY CHALLENGES


    (Apologies for the late posting today, but after yesterday’s controversy over the Pass The Rock challenge, we wanted to test these out ourselves and make sure they worked the way Bungie claimed.)

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 1000

    Kill 100 enemies in any game mode in Reach.

    Normally, we’d recommend using a Custom Game like Gruntmaggedon (see the Game Settings tab above) for a quick and easy body pile, but since the kill-count here is so low, you’ll score it anyway just by tackling the other Challenges today. (“Covenant-cide” and “Cook ‘Em, Clean ‘Em” add up to 100 right there.)

    After the drama surrounding yesterday’s Challenges, it’s good to see one that won’t require you to even pay attention.

    COVENANT-CIDE

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Reward: 1000

    Kill 90 enemies in Firefight Matchmaking.

    A relatively simple Challenge that you can get just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet, since you can dispatch the Grunts quickly and there won’t be anyone else to score them out from under you. For added fun, pretend the Grunts are all named Justin Bieber.

    • If Gruntpocalypse bores you — and how could it possibly? — any Sniperfight remains a favorite here at HRD, since the one-shot-kill on most enemies approximates the Grunt genocide with just a little more variety. In both cases, focus on headshots at all times: Firefight rewards you for medals earned, so your cRedit count will thank you for it.
    • Rocketfight remains another contender, but though you can nuke huge crowds of Covies as they spill from Dropships toward their fiery doom, the survivors will actually disperse pretty quickly, and you can spend as much time reloading (and respawning, if you’re not careful on the trigger) as you will actually blowing them up. And with three other players angling for the kills, you’ll often find your rockets showing up late to the party, so it’s really not as satisfying as you might imagine.
    • Also avoid the standard Firefights, since although they feature Ordinance Drops with neat-o weapons like Snipers and Rockets, you won’t have unlimited ammo with them; and three other players will be Sprinting for the Target Locator as well, so it’s more likely than not that you won’t be the one to score a Killionaire by bringing the thunder.
    STREAKY SHOOTER

    Multiplayer

    Spree

    Type: Spree
    Setting: Multiplayer
    Difficulty: Difficult
    Reward: 1000

    Earn 10 sprees in Multiplayer Matchmaking.

    This will be your most engaging Challenge today, and the one you’ll spend the most time completing. Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky to come by, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

    The good news is that in Reach, Bungie has created a Spree medal for virtually everything. We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Wheelman Sprees, Laser Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. (Though we’re pretty sure the medal for that last one is a Quit-Ban. Also, there’s probably not a Teabag Spree. Yet.)

    How and where you get these Sprees depends entirely on your playstyle. If you prefer close-quarters combat, hunt out the Sword on a tight map and slash your way to bonus credits; if you like playing Infection — and *cough cough* who doesn’t? — there are even Sprees for blasting five Zombies or infecting five Humans in a row.

    Just a few things to keep in mind:

    • In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Thus, get four kills in each Round of 1-Flag game without dying, and you won’t score any Sprees for the match even though you went 16-0. Contrast this with an Invasion game, which has Phases set up separate and apart from Rounds, and in which the counter does carry over from Phase to Phase.
    • Some weapons will trigger two Sprees at once; for example, the Sword, Sniper and Hammer, since you’ll earn a Spree with the weapon in addition to your naked killstreak. Though we haven’t had a chance to test this out ourselves, we’re told that these twin-streaks actually earn you two notches toward your Daily Challenge, so you’ll particularly want to keep these in mind; likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice, and so on — should score you and additional notch as well.
    • If for some reason you’re still having Spree trouble and it’s running late in the day, you’ve got a few more options:
      1. Hop in a Warthog with a friend — preferably one who’s a good gunner — and joyride him around while he blazes metal. You’ll be working toward a Wheelman Spree, with the added possibility of a Splatter Spree as well. Don’t do it, though, if you’ve already notched a few kills in a row: because Reach has nerfed most vehicles into rolling deathtraps, you’re more likely to get blown to bits (by gunfire, Armor Lock, a flying traffic cone) before you land a good splatter or two, and your killstreak will end in its tracks.
      2. Despite this rolling-deathtrap observation, heavy vehicles can still be good for a few essential kills before they hit the scrapyard, especially against other vehicles. Hop in a Wraith or Revenant and play it conservatively, waiting for the other team to make its rush; you’ll score single- or Double-Kills against guys on the ground, Double- or Triple-kills against vehicles, and you can even boost for splatters when the need arises.
      3. Objective games, especially those on smaller maps, can be great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the objective that they stop playing defensively, racing out in the open toward the waypoint, and surprised when you ambush them before they get there. (Don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged yourself. You’ll be trading some scoring points in the game for the chance to earn a sizable cRedit bonus by the end of the day.)
      4. Avoid Juggernaut games, however; unless you’re the Jugs himself — in which case you’ve got a great chance to Spree. More likely, though, you’ll go through the entire match without a single kill, let alone five.
      5. If you’re really desperate, head into Invasion. There’s actually a Medal called a Spawning Spree, in which you allow a teammate to spawn on you five times in a row without dying. Retarded? Yes. But it’ll notch you toward your Challenge. Just keep yourself away from the “territory” zones but in a tactically useful spot, and your teammates will thank you for it.
    • Just for reference, here’s the list of Spree types you’ll find among the Halo Reach medals. Most have three levels (5/10/15), though straight kills measure up to 40 (“Unfrigginbelievable!”).

      1. Assists
      2. Driving
      3. Grenade Stick
      4. Hammer
      5. Infection
      6. Juggernaut
      7. Kills
      8. Laser
      9. Shotgun
      10. Sniper
      11. Spawn
      12. Splatter
      13. Sword
      14. Zombie Killing

      (Note that Hail To The King, although awarded for five kills within the Hill, does not itself count as a Spree medal, and so won’t register a second point in your Challenge count beyond your standard Spree.)

    COOK ‘EM, CLEAN ‘EM

    Multiplayer

    Jetpacking

    Kills

    Type: Kills / Jetpacking
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 450

    Kill 10 enemies in Multiplayer Matchmaking while you’re jetpacking.

    This Challenge is why you’ll see so many people jetpacking through Multiplayer today. If you’re a seasoned jetpacker, you won’t need any advice from here to score your kills; if you’re not, it’s still going to be easy as hell.

    • To earn the Firebird Medal — and thus notch a kill toward the Daily Challenge — you only need to be airborne from the moment you fire your final shot to the moment the game registers the kill; you don’t have to actually be jetpacking the entire time you’re in the firefight.
    • That means you can move and fight as you always do, and simply hit the jeckpack as you take aim for your killshot. (Which, in fact, is precisely what we recommend — it’s dead simple, and you’ll hardly have to change your fighting style at all.) In fact, you can even be just an inch aboveground, with barely any daylight between the floor and your boots, for your Firebird Medal to register.
    • It’ll also register with melees, assassinations, and weapons like Hammers and Swords, and with those weapons you’ll even lunge pretty much the same as if your feet still touched the ground. Again, just hit the jetpack the moment before you strike, and the Challenge point will register.
    • It won’t register, however, if you’re not actively “thrusting” when you make your kill; finish him off while you’re in freefall and you’ll score an ordinary kill, not one that makes progress toward the Challenge. So, you know, make sure you’re thrusting when you, ah, unload.
    • Since you only need 10 kills, Rumble Pit remains your best bet, since you can take them all in a single game — there’ll be that many more enemies over most Team games, and you’ll have more chance to pocket some cleanup kills.
    • Unless you’re an experienced jetpacker, avoid the larger, open maps (Powerhouse, Forge World) in favor of tighter, smaller ones (Sword Base, Zealot, Countdown), even if that sounds counter-intuitive. It’s real easy to get shot out of the sky if you don’t know what you’re doing, and a close-quarters map allows you to fight almost normally, jetpacking for a moment only as you close the deal.