Posts Tagged ‘grenades’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Oceanwave808

Screenshot Of The Day this morning courtesy of Oceanwave808, who blazes some wicked metal on Tempest. Thanks, Ocean! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Special Weapon, Wins
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 55-60 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 4600

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For your leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).

HELPING HAND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 25-30 minutes
Value: ★★☆
Reward: 1000

Earn 10 assists today in Multiplayer Matchmaking.

Our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 10 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

LIGHT FUSE, RUN AWAY

Multiplayer

Single Match

Special Weapon

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1000

Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

Okay, this one’s pretty straightforward.

  1. Get a monkey.
  2. Go into Matchmaking.
  3. Give the controller to the monkey.
  4. Go get a sandwich.

If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player may have loaded up Armor Lock.

And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.

HOME FIELD ADVANTAGE

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Easy
Time: 45-60 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1600

Win 4 games in Multiplayer Matchmaking.

Not much to say; play enough and you’ll rack up four wins. Grifball is your go-to game here: Not only will you be able to work other Challenges at the same time, but the matches are short, and all things being equal you’ll go in with a 50-50 chance of pulling host and scoring the win.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Ender Of Light

Screenshot Of The Day today courtesy of Ender Of Light, now ruling the skies above Halo’s Ender Nation. Welcome to the Clan, EoL! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Meta, Special Weapon
SETTINGS: Fileshare, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4350
[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

WEEKLY CHALLENGE: LAST DAY!


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Luv Gunn

Yeah, like I’m going to pass up a pic from someone whose gamertag has been taken from the Hottest Band in the World. (That’s KISS, yo.) Today’s incredibly atmospheric Screenshot Of The Day courtesy of Luv Gunn, who wants to rock and roll all night and party every day. Thanks, Gunn! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4700

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: Technobrats


DEFIANT SCREENSHOT OF THE DAY today courtesy of Technobrats. Yep — that’s actually Condemned, reflected in the scope of his sniper rifle. Pretty cool, eh? Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Wins
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 1.5 to 2.5 hours
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4825

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: oceanwave808


DEFIANT SCREENSHOT OF THE DAY today courtesy of oceanwave808, surfing the low-G’s on Condemned. Thanks, Ocean! Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon, Spree
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 40-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4900

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY today courtesy of Ozymandias219, rocking some serious Inclement Weather recon aboard Condemned. Thanks, Ozzy!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Multikill, Special Weapon
SETTINGS: Any Game Mode, Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 35-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4450

BLASTIN’ AND RELAXIN’

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
HYPER LETHAL VECTOR

Firefight

Headshot

Type: Killstyle
Setting: Firefight
Difficulty: Grind
Time: 10 minutes (Concurrent with Killagruntjaro! challenge)
Value: ★★★★★
Reward: 1000

Kill 100 enemies with headshots in Firefight Matchmaking.

Head into Score Attack and veto the game options until you find a Gruntpocalypse gametype on a smaller map: Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts on their Great Journey. The big guns on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.

  • Select Drop Shield as your Armor Ability: you’ll be staking a position and staying there, so protection (and especially health regeneration) becomes more important than mobility.
  • Make sure to hit up your ammo case before heading out; otherwise, you could find yourself on a raging headshot streak, only to have to thread your way through combat back to base when your clip runs dry.
  • Stay high, for a good line of site around the battlefield, or along the perimeter, to avoid a crossfire, or both. On Corvette, any of the platforms will do; on Courtyard, camp in the terrace corners. On a map like Waterfront, perch on the cliff at the far end across the field or atop one of the main buildings — the first makes for easier headshots, the second for easier ammo access.

    Tip Of The Day

  • You’re going to get a Target Locator as part of your Ordinance Drop (unless you’re on Corvette, where you’ll probably get a laser). Yes, yes, yes…you’re going to be tempted to use it to watch a killionaire worth of Grunts explode. Your orders here, Spartan, are: DON’T. You’re going for headshots here, and only about 120 Grunts will waddle to doom in each Gruntpoc match. Some will accidentally kill each other, or themselves, or both. This leaves more than enough for your Challenge, but not enough if you’ve burned through two dozen with missiles from God.

    Instead, nail 100 of the little tykes with Birthday bullets, successfully clear the Challenge, and THEN finish off the match with some glorious skyfire. It’ll be certain to wrap up your Killagruntjaro! Challenge (see below), as well as be your best Gruntpocalypse finale ever.
KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes (Concurrent with Hyper Lethal Vector Challenge.)
Value: ★★★★★
Reward: 1000

Earn 10 multikills in a Firefight Matchmaking game.

Despite its name, Killagruntjaro, doesn’t actually require you to jaro anything, though we will be going with Gruntpocalypse on Score Attackto do this at the same time as Hyper Lethal Vector. It’s shouldn’t be any problem to DMR your way to 10 multikills, since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage 10 Multikills out of a single match, you’re just not trying.

Yes, you can also certainly clear this in almost any Firefight Arcade match — we prefer FRGFight, though smashing the hell out of Covies with Overshields and a Gravity Hammer gives us a boner too. Or, you can choose Nadefight, and pull pins through your Blast Radius Challenge (see below) as well. If you’ve got the extra time, then by all means spin the wheel.

BLAST RADIUS

Firefight

Special Weapon

Type: Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 15-20 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1000

Kill 40 enemies in Firefight Matchmaking with grenades.

You can work this one at the same time as today’s other Firefight Challenges — by itself, we’d ordinarily recommend Gruntpocalypse in Score Attack, since it’s easy to nail the waddlin’ tykes while they’re still in a spawn pack — but if you’re combining Challenges, the opening Waves of each Round in a Firefight Arcade game will do the trick just as well.

Load up Nadefight for an eight-grenades bandoleer to start, then regularly farm Plasmas from the battlefield during a break in the action; or, go cheap and just get yourself killed, since you can respawn where the action is with a new grenade stock. (Lazy? Sure. But we’re not here to give advice on making life more difficult, yeah?)


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Time: 90 minutes / day
Value: ★★★★
Reward: 7777

Win 50 games in Multiplayer Matchmaking this week.

And it’s just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that some Dailies require as many as seven wins, this one’s little more than just a fifth Daily Challenge that you get paid for at the end of the week; besides, you’d be hanging out in Multiplayer matches anyway.

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 7,777 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
  • Remember when I said to avoid Objective games? Well, just as it does with most things, Grifball breaks the rules. Games are usually quick and generally won’t end in a tie, and so all other things being equal you’ll go in with about a 50-50 chance of pulling Host and scoring the win.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

HAPPY CHRISTMAS EVE!

ENDERTORIAL



Hey all, it’s been a while since I posted one of these, so I wanted to pass on just a few quick notes:

    • Special thanks to EVERYONE for all the great things people have been saying about this site on the Internet. Every day I’ll see a new incoming link, and I’ll follow it back to find that somebody somewhere has recommended the site to friends and strangers, either to answer a question about a Challenge, or just to give us a shout-out we didn’t expect, and usually with effusive praise that nearly embarrasses us for our humble efforts.

      So, I just wanted to say to so many people who have spread the word: Thanks, it’s incredibly appreciated, and it convinces me that we have some of the coolest readers of any Halo site on the Internet. After we’re done with the site each day, we don’t have a huge amount of time left for “marketing” or “promotion” or anything like that, and the completely unanticipated success and rapid expansion of the site is due almost entirely to the word-of-mouth you folks have given it. Thanks again, everyone.

      My name is Ender Xer0, and I approved this message.

    • I mentioned this once before, but it’s been a while, so I might as well repost it: I get tons of Friend Requests on Xbox thanks to this site, but I also get what is likely a fair share of randoms too — except that on Xbox Live, there’s no way to tell the difference. If you want to send me a Friend Request, go right ahead, I’m always happy to play with whoever’s available; in fact, when I sent someone who had Friended me through this site an invite yesterday, he actually replied asking if it was a button mistake and whether I really wanted to game with him. Yes, indeed, that’s actually why I have people on my Friends list.

      But — and this is the important part — when you send a Friend Request, also send a separate message, so that I know you’re from HRD, and not just a random who has spammed his Recent Players list. That way, there won’t be any chance of me saying, “Who’s this?”, and deleting the req.

    • As with Thanksgiving, there probably won’t be an Update tomorrow, Christmas Day; In fact, count on there not being one unless Bungie does something either incredibly good or incredibly stupid and we feel like mentioning it. Remember that producing HRD every day doesn’t accommodate weekends or days off, and there’s no way to prepare it ahead of time — so thanks in advance for cutting us a break.
    • However, as with Thanksgiving, there’ll be some special surprise content anyway — and this time, it’s REALLY special. We’ve never done anything like it before (and if it doesn’t work out, we may not do it again); but all of us here on the Pillar of Awesome think it’ll be INCREDIBLY cool, so definitely stop by — you won’t want to miss it.
    • Also, like HRD, the lads over at ManeXGaming on YouTube have a holiday break, so they won’t be posting their regular Video Of The Week for ManeX Monday; instead we have an AMAZING guest column that we asked one of our readers to prepare for us, and he really hit it out of the park. MXG will return the next week, but in the meantime make sure to check out the special feature replacement on Monday — it’ll knock your socks off.

Okay, thanks for listening, but enough of my yakkin’. Let’s get to Challengeering!

Pax,

Ender Xer0


BROTHERHOOD SCREENSHOT OF THE DAY


BROTHERHOOD SCREENSHOT OF THE DAY: Sliderz105

Brotherhood Screenshot Of The Day this morning courtesy of SLIDERZ105 (left), who along with comrades Laraxa (right) and Unrealch13f (across from Carter), surprised us with this great pic from the opening moments of Winter Contingency. Remember how you felt when you fired up the campaign for the very first time? That’s what this shot did for us. Nice work, Sliderz! (Everyone, click to enlarge!)

In the spirit of Holiday Brotherhood here aboard the Pillar Of Awesome, we’re showcasing Group Screenshots all this week featuring not just YOU, but your ALLIES as well. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary.

As usual, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Special Weapon
  • SETTINGS: Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy / Grind
  • TOTAL TIME: 100-130 minutes
  • OVERALL VALUE: ★★★★☆
  • TOTAL CREDITS: 6750

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★★
Reward: 1750

Kill 77 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, mostly our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players. Rumble Pit’s slightly better for kills, Multi-Team is slightly better for Assists (and the A Great Friend Challenge, below), so take yer pick.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but Avoid Team Objective, since games usually take longer and generate fewer kills.

A GREAT FRIEND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 30-40 minutes
Value: ★★★★
Reward: 2000

Earn 15 assists today in Multiplayer Matchmaking.

The usual Challenge, with our usual comments: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 15 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work the More Than A Handful (above) and Light Fuse, Run Away (see below) Challenges at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

LIGHT FUSE, RUN AWAY

Multiplayer

Single Match

Special Weapon

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

Okay, this one’s pretty straightforward.

  1. Get a monkey.
  2. Go into Matchmaking.
  3. Give the controller to the monkey.
  4. Go get a sandwich.

If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player may have loaded up Armor Lock.

And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.

I NEED SOME AMMO

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Medium (Solo) / Easy (Co-op)
Time: 10-15 minutes
Value: ★★★★★
Reward: 2000

Tip Of The Day

Complete a Campaign mission on Heroic or harder with the Famine Skull on.

OK, only one Skull on, so lets take a quick look. Famine reduces the ammo clip of recovered weapons to one-half their usual rounds. Ordinarily, a pain in the ass; where we’re going, it’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall, which has become so common for Challenge completions that it’s now taken up residence as a permanent page on the site. Just click on the link along the top for our complete intel, including a video walk–er, runthrough of the route.

On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

    The Moa: Yeah, we know you're the guys who betrayed Reach to the Covenant. (Moacide courtesy of V Translanka.)

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight, where you’ll have ample cover inside the bunker of the final building of the level; there’s bonus ammo in there too, and the Covenant will have dropped dozens of weapons all across the battlefield, so the Famine skull will make even less of a difference.
  • From there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

The New Alexandria level, meanwhile, features long stretches of aerial combat unaffected by the size of your ammo clip (ahem).

  • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
  • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.


WEEKLY CHALLENGE


Firefight

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 180-200 minutes
Value: ★★★★★
Reward: 4000

Complete 100 Waves in Firefight Matchmaking.

Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — Jiminy Christmas, that’s EASY, even this late in the week. In fact, chances are, the Challenges so far this week have already perched you narrowly close to to completion, if you haven’t finished it already.

You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges over the weekend, it’s probably not the best use of your time; might as well wait to see what comes up, and let this one come along for the ride.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


BROTHERHOOD SCREENSHOT OF THE DAY


BROTHERHOOD SCREENSHOT OF THE DAY: KillaMox

Brotherhood Screenshot Of The Day this morning courtesy of KillaMox, who shows that Elites can get into the spirit of the holidays too — though that usually means decorating the tree with the entrails of their enemies. Thanks, Moxy! Everyone, click to enlarge!

In the spirit of holiday brotherhood here aboard the Pillar Of Awesome, we’re showcasing Group Screenshots all this week featuring not just YOU, but your ALLIES as well. We’ll run them all week, culminating in all of them appearing together on the Big Day. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Special Enemy, Special Weapon
  • SETTINGS: Any Game Mode, Firefight
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 30-45 minutes
  • OVERALL VALUE: ★★★★★
  • TOTAL CREDITS: 8300
BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 2500

Kill 500 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 20-30 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 2000

Earn 10 assists in Firefight Matchmaking.

This is actually harder than it sounds, though made more manageable by the generously low number required and the fact that you can tackle this at the same time as your Heroic Demon Challenge (see below). The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s less likely an ally will be firing on the same one, at the same time, as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their headgear, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just lost to the guy with the folding chair, giving an ally an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot; and, since Heroic Demon requires you to kill Elites, the two of you can work both Challenges at the same time. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • HEROIC DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★★
    Reward: 2000

    Kill 20 Elites in Firefight Matchmaking on Heroic or harder.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, Demon, why does Bungie hate us so? Do they not know it's Christmas?

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
    BLAST RADIUS

    Firefight

    Special Weapon

    Type: Special Weapon
    Setting: Firefight
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★★
    Reward: 1800

    Kill 40 enemies in Firefight Matchmaking with grenades.

    You can work this one at the same time as today’s other Firefight Challenges — by itself, we’d ordinarily recommend Gruntpocalypse in Score Attack, since it’s easy to nail the waddlin’ tykes while they’re still in a spawn pack — but if you’re combining Challenges, the opening Waves of each Round in a typical Firefight will do the trick just as well.

    Just make sure to regularly farm some Plasmas from the battlefield between Waves or during a break in the action; otherwise, you’ll have only two standard grenades to do your fragwork. We also haven’t yet tested out whether a recovered Plasma Launcher will register grenade kills, but we here at HRD have never really been able to figure out that damn thing anyway, and even Auntie Dot thinks it’s weird. If you have a chance to try it out, let us know how it goes.


    WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

    That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

    You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, if you’ve been completing the Challenges all week, today’s Firefight-O-Rama will likely close this out for you, if you haven’t finished it already.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NEW! NOBLE ACHIEVEMENTS GUIDE BELOW!


    NOBLE SCREENSHOT OF THE DAY


    NOBLE SCREENSHOT OF THE DAY: Stilus Equus

    Noble Screenshot Of The Day today courtesy of Stilus Equus, with some edge-of-space action on Anchor 9. Remember, we’re featuring Screenshots all week from the new Noble Map Pack. They’re looking AWESOME so far, so keep ’em coming!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Completion, Kills, Killstyle, Special Weapon
    • SETTINGS: Any Game Mode, Multiplayer
    • AVERAGE DIFFICULTY: Easy
    • TOTAL CREDITS: 6700

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Reward: 3000

    Kill 400 enemies in any game mode in Reach.

    Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

    • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
    • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
    NEUROSCIENCE

    Multiplayer

    Single Match

    Headshot

    Type: Killstyle
    Setting: Multiplayer
    Difficulty: Hard
    Reward: 1200

    Kill 10 enemies with headshots in a Multiplayer Matchmaking game.

    Tip Of The Day

    By far the most difficult Challenge of the day, since it requires you to complete it in a single game, with your counter reset at the beginning of each new match.

    Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.
    • In fact, your biggest obstacle in SWAT — apart from people shooting you in the back of the skull — will be to rack up the 10 headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out. If that keeps happening, recruit some friends so that you can coordinate your efforts; you can even work in pairs, with one of you providing distraction while the other zeros their visors.
    • While it’s true that other playlists with higher score thresholds or Objective-based completion might give you more time to run up your headshot count, they require some coordination between taking down an opponent’s shields (melee, Plasma Pistol, etc.), then swapping out for a headshot weapon before an ally takes the kill or an enemy targets you. So, if you’re not a SWAT fan, take a friend into Big Team Battle or Invasion (the headshot count will carry over from round to round) and work together to register your kills.

    LIGHT FUSE, RUN AWAY

    Multiplayer

    Single Match

    Special Weapon

    Type: Kills / Special Weapon
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

    Okay, this one’s pretty straightforward.

    1. Get a monkey.
    2. Go into Matchmaking.
    3. Give the controller to the monkey.
    4. Go get a sandwich.

    If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

    Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player has loaded up Armor Lock.

    And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.

    CREDITS FOR COMPLETION

    Multiplayer

    Type: Completion
    Setting: Multiplayer
    Difficulty: Retarded
    Reward: 1500

    Complete 5 games in Multiplayer Matchmaking.

    Sound familiar? Yep, it’s identical to yesterday’s Challenge, just with an extra game. We’re not sure why Bungie gives out gold stars to people just for showing up — but, then again, after seeing Reach‘s multiplayer maps, maybe that’s how they run things over there.

    Anyway, same comments as yesterday:

    Yes, you really can earn this by doing absolutely nothing for five games — it’s hard to call it a “Challenge” when the only requirement is to prevent your controller from powering off. But, hey, it’s 1500 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

    If somehow you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

    For a playlist named “Living Dead”, Infection nets a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.


    WEEKLY CHALLENGE


    ALL IN A WEEK’S WORK

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 7777

    Kill 1000 enemies in Multiplayer Matchmaking this week.

    Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

    The number seems like a towering monolith, conquerable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

    One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

    Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Neuroscience — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from Sunday).

    Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

    14 OCTOBER 2010

    Posted: October 14, 2010 in Firefight, Multiplayer
    Tags: , ,

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    DAILY CHALLENGES


    MORE THAN A HANDFUL

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 750

    Kill 77 enemies in Multiplayer Matchmaking.

    Today’s kill-count has been brought to you by the Number 7. Simply play enough matches and you’ll hit the mark; how long this takes simply depends on which playlists you prefer and how good you are at them.

    • Your best bet is to take up residence in Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game score and the Daily Challenge only counts your kills, not your deaths, so trading one-for-one with double-melees will simply rack up points for you while scattering your own deaths (more or less) among the other players.
    • In addition, most Rumble Pit Objective games (King Of The Hill, Oddball, etc.) may actually increase your kill-count, since they concentrate combat into single zones, which makes it easier to spam grenades, death-blossom an area with your Assault Rifle or use your DMR to poach kills from a firefight between other players.
    • Skip Rumble Pit games like Juggernaut and (especially) Infection, since they’re low-kill-count options that — particularly Juggernaut — can leave you with no kills at all by the end of the match.
    • If you do get stuck playing one Infection game after another — and Jeezus Tapdancing Christ, what is it with that gametype? Go play Left For Dead, you little brats — just head over to a Team Slayer or SWAT game instead. Avoid the Objective playlists, since these usually take longer to complete and generate fewer kills.
    ONE SPARTAN ARMY

    Kills

    Firefight

    Type: Kills
    Setting: Firefight
    Difficulty: Grind
    Reward: 2500

    Kill 250 enemies in Firefight Matchmaking.

    I’m not sure what Bungie’s fixation with Firefight is all about — yes, okay, it’s still pretty new to Halo, but stop acting like you invented the thing. It’s nothing more than the Halo version of an old-school arcade game from the 1980s: increasingly tougher enemies come after you until you hit a Boss battle, and then you’re onto the next level where it starts all over again. After the last Weekly Challenge’s neuron-crushing marathon grind, you’d think they’d give us a break. But no.

    At the very least, you’ll probably blow past most of this Challenge simply by taking on the other two Firefight Challenges today (see below); skip down to those for tips and tactics, and take consolation in the fact that you’ll be able to tackle all three at once.

    HYPER LETHAL VECTOR

    Headshot

    Firefight

    Type: Headshots
    Setting: Firefight
    Difficulty: Easy
    Reward: 2000

    Kill 100 enemies with headshots in Firefight Matchmaking.

    Thursday, thy name is Gruntpocalypse.

    • Head into Score Attack and veto the game options until you find a Gruntpocalypse gametype on a smaller map, such as Corvette or Courtyard. (A larger open map like Waterfront will work too, but it’ll take longer.)
    • Select Drop Shield as your armor ability: you’ll be staking a position and then staying there, so protection (and especially health regeneration) is more important than mobility.
    • Make sure to hit up your ammo case before heading out; otherwise, you could find yourself on a raging headshot streak, only to have to thread your way through combat back to base when your clip runs dry.
    • Stay high, for a good line of site around the battlefield, or along the perimeter, to avoid a crossfire, or both. On Corvette, any of the platforms will do; on Courtyard, camp in the terrace corners. On a map like Waterfront, perch on the hill at the far end across the field.
    • Since you’ll be working your Blast Radius Challenge at the same time (see below), don’t forget to toss the occasional ‘nade into the crowd, either when the Grunts spawn, or — even more effectively — if they close in on you. That way, you’ll be both protecting yourself and working a second Challenge at the same time.
    BLAST RADIUS

    Special Weapon

    Firefight

    Type: Special Weapon
    Setting: Firefight
    Difficulty: Easy
    Reward: 600

    Kill 30 enemies in Firefight Matchmaking with grenades.

    Not much to say here on its own; see Hyper Lethal Vector above for strategies on nailing both Challenges (as well as One Spartan Army) at the same time. Make sure, between Waves or whenever there’s a break in the action, to regularly farm some Plasmas from the battlefield carnage; otherwise, you’ll be left with only two standard grenades to handle your fragwork.


    WEEKLY CHALLENGE


    YOUR DAILY DOSE

    General

    Type: General
    Setting: Reach
    Difficulty: Grind
    Reward: 2000

    Complete all of the Daily Challenges for a given day.

    Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above — pick a day when they look suited to your playing style (today actually looks pretty good, in fact) — and the 2K bonus is yours.