Posts Tagged ‘grunts’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY


Our friends over at the ManeX Gaming Channel on YouTube put together a Video Of The Week for us about one of our least favorite Challenge types — and probably yours as well: Scoring Multiplayer assists rather than the kills we’ve all come to know and love. With a major assist Challenge rearing its head once again today, we thought it’d be the perfect time to showcase it. Check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 115-160 minutes
OVERALL VALUE: ★★★
TOTAL CREDITS: 6000

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★☆
Reward: 2500

Kill 125 enemies in Multiplayer Matchmaking.

Whoah! A hundred and twenty-five enemies….that sounds like a lot. Let’s see…if you average X number of kills per game, with an average game time of Y plus Z minutes per game in the matchmaking lobby, rounded out by the coeffecient of the remainder times the weapon fire rate of…ahh, screw it. we’ll just run another Grifball screenshot and be done with it. Get out your hammer, and start swingin’!

Today’s action pic by blackrosevenom. Keep ’em coming, people!

PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★
Reward: 1500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, once again, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal, and make sure to check out our assist-frenzy Video Of The Week link above.

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Matic of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 100 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

A SATISFIED THIRST

Firefight

Special Enemy

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 Grunts in Firefight Matchmaking.

A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you. Use Drop Shield liberally to keep the party going, and you should register this Challenge just after the boom-chucka-boom music of the final Wave begins.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

NEW CHALLENGE!

Two words: Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below. It’ll be the easiest 9K cRedits you’ll earn all week.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***WEEKLY CHALLENGE: LAST DAY!***


100% ARMORY COMPLETION SCREENSHOT OF THE DAY


100 PERCENT ARMORY COMPLETION SCREENSHOT OF THE DAY: Ender Xer0

JUST THOUGHT I’D MENTION IT. 🙂 Everyone click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Scoring, Special Enemy
SETTINGS: Any Game Mode, Campaign
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-35 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4750

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

Nothing to see here; move along. You’ll score all of these automatically as part of completing your other Daily Challenges today.

THE LITTLE GUYS

Campaign

Special Enemy

Kills

Type: Kills
Setting: Campaign
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 75 Grunts in Campaign today on Normal or harder.

Load up any Campaign mission that opens with Grunts, then start making confetti. HRD remains partial to Winter Contingency’s Rally Point Bravo, where the Dropships spit out waves of Grunts in a steady stream, but really any level will do.

Once you’ve cleaned ’em out, simply reload the checkpoint, rinse and repeat.

POINTS PYRAMID

Campaign

Scoring

Type: Score
Setting: Campaign
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1500

Score 25,000 points on any Campaign mission.

Yikes, 25,000 points….seems like a lot. Guess what? Where we’re going, it won’t make any difference.

Tip Of The Day

Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 25K in almost no time at all.

A few pointers for your points:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
CANNON FODDER

Campaign

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1250

Kill 100 infantry-class foes in the Campaign today.

Infantry-class enemies are those weakest among the Covenant horde, and come in a few different flavors; they’re also the ones occasionally given really bitchin’ weapons like Fuel Rod Guns, the better to humiliate you with as you’re blown to hurtling pieces by a twerp you could have squashed with your elbow.

  • By far the most convenient cannon-fodder carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page. It’ll take around 30 or so thunderstorms to rain down enough death to register the Challenge, but each one only takes about 10 seconds, so we’re only talking a couple of minutes here.
  • But, if you don’t like the open credit farming that goes with Target Locating, just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — then start making confetti. Do it on Winter Contingency’s Rally Point Bravo and you can notch The Little Guys Challenge at the same time.

  • Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    ***NEW WEEKLY CHALLENGE!***


    VIDEO OF THE WEEK: MYTHIC MONDAY


    The MXG lads over at the ManeX Gaming Channel on YouTube are in exams this week, so instead of our regular Video Of The Week from them I thought we’d post something directly related to the Challenges — a video walkthrough of the new Weekly, the Campaign mission The Package on the freakishly hard Mythic Difficulty. (Well, okay; the weekly is NQM — Not Quite Mythic — since that requires the Blind Skull and a Solo runthrough, but fer chrissakes it’s close enough.) The vid clip is full-on Mythic, though, so strap on your hip-boots: lots ‘o Covies are about to die.

    Special Thanks to Shadowstrike1 for uploading his crazy runthrough. The Manex Monday feature returns next week, and our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Killstyle, Special Enemy, Special Weapon, Spree
    SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Grind
    TOTAL TIME: 60-110 minutes
    OVERALL VALUE: ★★★★
    TOTAL CREDITS: 5100

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: Spoophmaniac

    Screenshot Of The Day today courtesy of Spoophmaniac, who just came to hear this damn Elite beg. Thanks, Spooph, and congrats on the Achievement! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Killcount, Special Enemy
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 45-60 minutes
    OVERALL VALUE: ★★★★☆
    TOTAL CREDITS: 6200
    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

    NOTE: NEW WEEKLY CHALLENGE!


    VIDEO OF THE WEEK: MANEX MONDAY


    Something different for our Video Of The Week this time around: our friends over at the ManeX Gaming Channel on YouTube take us on a spin through one of the new Action Sack gametypes, along with commentary about all the new games you’ll find in the revived fan-fave playlist — something we should have done a long time ago but were just too damn lazy. Everyone, check it out!

    The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

    Our regular Screenshot Of The Day feature returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Killstyle, Special Enemy, Special Weapon
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Grind
    TOTAL TIME: 45-60 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 5575

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

    NOTE: NEW WEEKLY CHALLENGE!


    VIDEO OF THE WEEK: MANEX MONDAY


    For our Video Of The Week this time around our friends over at the ManeX Gaming Channel on YouTube take us to one of the new Defiant maps, with some excellent in-game advice about how to tackle typical headshot Challenges without catching a hail bullets in your forehead yourself. Good stuff — check it out!

    The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!


    CLASSIC SACK SCREENSHOT OF THE DAY


    CLASSIC SACK SCREENSHOT OF THE DAY: G Z3RO ReMnAnT


    CLASSIC SACK Screenshot Of The Day courtesy of friend-of-the-blog G Z3RO ReMnAnT, who rides an arc of fire on the remake map Hydra XXIII. Thanks, Rem! Everyone, click to enlarge!

    And thanks to everybody who sent in Classic Sack Screenshots! Our regular Screenshot Of The Day feature returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Co-op, Kills, Special Enemy
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Grind
    TOTAL TIME: 2.5 to 3.5 hours
    OVERALL VALUE: ★★★☆
    TOTAL CREDITS: 7375

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

    WEEKLY CHALLENGE COMPLETION DAY!

    Yay!


    CLASSIC SACK SCREENSHOT OF THE DAY


    CLASSIC SACK SCREENSHOT OF THE DAY: DefterSapex



    Today’s stylish CLASSIC SACK Screenshot Of The Day courtesy of DefterSapex, who casts a long shadow on the Classsic remake map Prophet. Thanks, Defter! Everyone, click to enlarge!

    We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Killstyle, Special Enemy
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Grind
    TOTAL TIME: 180-200 minutes
    OVERALL VALUE: ★★★★
    TOTAL CREDITS: 5350

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

    NOTE: WEEKLY CHALLENGE LAST DAY!


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: R0N RIZZLE


    It’s Sunday Morning, so I thought we could use a little faith healing, with a Halo miracle brought to you by R0N RIZZLE. Thanks, Ron! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Special Enemy, Spree
    SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 45-60 minutes
    OVERALL VALUE: ★★★★☆
    TOTAL CREDITS: 4350

    [ACCESS COMPLETE INTEL: CLICK HERE]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: SlaGG3R

    Ah, if only the weather looked this good. Screenshot Of The Day this morning courtesy of SlaGG3R, who obviously received a new Hammer for Christmas. Thanks, SlaGG3R! Everyone, click to enlarge!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Assists, Kills, Killstyle, Special Enemy
    • SETTINGS: Firefight
    • AVERAGE DIFFICULTY:
    • TOTAL TIME: 50-75 minutes
    • OVERALL VALUE: ★★★★
    • TOTAL CREDITS: 6350

    A FRIEND IN NEED

    Firefight

    Assists

    Type: Assists
    Setting: Firefight
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1300

    Earn 5 assists in Firefight Matchmaking.

    This is actually harder than it sounds, though made more manageable by the generously low number required and the fact that you can tackle this at the same time as your Demon Challenge (see below). The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s less likely an ally will be firing on the same one, at the same time, as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their headgear, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just lost to the guy with the folding chair, giving an ally an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot; and, since Demon requires you to kill Elites, the two of you can work both Challenges at the same time. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • A SATISFIED THIRST

    Firefight

    Special Enemy

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1800

    Kill 250 Grunts in Firefight Matchmaking.

    A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you.

    Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer. Use Drop Shield liberally to keep the party going, and for added fun, pretend that all the Grunts are named Justin Bieber.

    Each Round of Bieb– ah, Grunts— features 120 of the little tykes who waddle toward their Great Journey, so you’d ordinarily need more than two matches to notch your 250. Because of that, we recommend tackling your A Friend In Need and Demon Challenges first, since you’re certain to blaze your way through at least 10 Grunts on your way to the Elites, eliminating the need for a third Gruntpocalypse.

    DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1250

    Kill 10 Elites in Firefight Matchmaking on Heroic or harder.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, why were we not invited to your New Year's Eve festivities? Ghaack? Ghaack is not an answer!

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

    HYPER LETHAL VECTOR

    Firefight

    Headshot

    Type: Headshots
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 2000

    Kill 100 enemies with headshots in Firefight Matchmaking.

    You’ll headshot your way through this at the same time as your other Firefight Challenges, particularly A Satisfied Thirst, which sets you against 240 confetti-throwing Grunts, so chances are you’ll pocket this Challenge without even noticing. Which is a shame, because Hyper Lethal Vector sounds way cool.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: Sorry for the crazy late Update today, HRDHQ has been having Internet problems here aboard the Pillar Of Awesome which has made posting — and playing — damn near impossible. (It’s clearly the Covenant, jamming our signal.) The tech will be by tomorrow to sort things out, provided the planet doesn’t get glassed by then. Anyway, apologies all around.


    SCREENSHOT OF THE DAY

    SCREENSHOT OF THE DAY: Immortal Terran


    Screenshot Of The Day today courtesy of Immortal Terran, who shows that rocking Recon with flames and the black visor is best done with a Shotgun.

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Kills, Completion, Special Enemy
    • SETTINGS: Campaign, Multiplayer, Firefight, Any
    • TOTAL CREDITS: 4500
    • AVERAGE DIFFICULTY: Easy/Grind

    BLASTIN’ AND RELAXIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 1000

    Kill 90 enemies in any game mode in Reach.

    Nothing to see here; move along. You’ll register this automatically (a couple of times over) simply by scoring the other Daily Challenges today.

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 1000

    Kill 100 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them.

    • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
    • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or nick kills from a gunbattle between other players.
    • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
    THE LITTLE GUYS

    Campaign

    Special Enemy

    Kills

    Type: Kills
    Setting: Campaign
    Difficulty: Grind
    Reward: 2000

    Kill 200 Grunts in Campaign today on Normal or harder.

    Who knew these waddlin’ tykes could be worth 10 bonus cRedits apiece? Come to think of it, that’s the same amount you pocket for each enemy player in today’s Gunslinger Challenge, so here you’re definitely getting more buck for your bang.

    Just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — and start making confetti. We’re partial to Winter Contingency’s Rally Point Bravo, since the Dropships spit out waves of Grunts in a steady stream, but really any level will do. Once you’ve cleaned ’em out, just reload the checkpoint, rinse and repeat.

    Because it’s otherwise so simple, this might also be a good time to check your Campaign Commendation progress, since 200 kills will advance you considerably during the lesser metals. Pretty much anything beyond a traffic cone will take out a Grunt (and sometimes even that), so you’ve got your pick of weapons: Need grenade or multikills? Toss a frag or two into a gruntpack as they fall from the Dropship. Need automatic weapon kills? Use your AR, and swipe a Needler as a secondary weapon… and so on.

    ON THE SIXTH RESPAWN . . .

    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Reward: 500

    Complete a Firefight Matchmaking game with fewer than 5 deaths.

    Considering that some Challenges require you to complete a Firefight without dying at all, this one’ll be a piece of cake. Which is good, because you’re going to a birthday party.

    • Just fire up Gruntpocalypse in Score Attack, and start making confetti. Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts on their Great Journey; while the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions.
    • Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.


    WEEKLY CHALLENGE


    CLEAR EYES, FULL HEARTS

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 5000

    Win 50 games in Multiplayer Matchmaking this week.

    Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

    Tip Of The Day

    TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

    Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

    Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Endertorial

    No real commentary today, but I just wanted to make sure people had the chance to read some Challenge-specific news from Bungie’s Weekly Update yesterday about the Spart-O-Meter (which you can find at left) and the Global Challenge to eliminate the rank and armor limits:

    Currently, we’re averaging 1.4 million Challenges done and dusted per day, with the most significant variance coming by way of degree of difficulty, and of course, daily player population.

    While early edumacted guesses saw us trending toward a very early November lifting of the rank cap, our most recent data plots our arrival a little further out than we’d hoped. To help speed you along, we’ll be deploying a fairly easy Daily Challenge on Monday morning. Link your gamertag with a Bungie.net profile and play one measly matchmaking game and you’ll snag what’s likely to be the easiest Challenge of your career.

    If you’re not already linked up, simply click on the “Sign Up” link in the upper right hand corner of Bungie.net with your Xbox LIVE gamertag and Windows LIVE ID password in hand. Once you’ve created your account, fire up Halo: Reach and a single matchmade game.

    If you’re already set up, all you have to do is play. It’s almost as if we planned on giving you a quick and easy way to make up ground!

    It’s literally in your hands at this point. I expect each and every one of you to knock out your fair share of Challenges this weekend. Just remember, not only will boosted Challenges NOT count toward the overall tally, they’ll likely earn you a Credit reset and some face time in the no Credit corner.

    And there you go.

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 1500

    Kill 150 enemies in any game mode in Reach.

    Fact is, though we love blowing Grunts to kingdom gone in a Custom Firefight, you’ll easily break the 150 mark anyway as part of completing your other Daily Challenges — particularly A Satisfied Thirst, where you’ll attend a birthday party with 250 confetti-throwing Grunts.

    FIRE WHEN READY

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 500

    Kill 50 enemies in Multiplayer Matchmaking.

    Another dead-easy Challenge that you’ll score simply by playing enough. Head into Rumble Pit or Multiteam and vote for an Objective game on a tight, smaller map: The kills will come fast and loose, along with your 500 bonus cRedits. You’ll also be make progress toward your 1,000-kill Weekly Challenge at the same time.

    A SATISFIED THIRST

    Firefight

    Special Enemy

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Reward: 2000

    Kill 250 Grunts in Firefight Matchmaking.

    A simple Challenge with a big reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody can score them out from under you.

    Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer. Use Drop Shield liberally to keep the party going, and for added fun, pretend that all the Grunts are named Justin Bieber.

    Each Round of Bieb– ah, Grunts— features about 115-120 of the little tykes who waddle toward their Great Journey, so you’re going to need to play three matches to notch your 250. But, since that means you only need to register about 82 kills per game, you can actually relax and take your time to enjoy the confetti.

    HOME FIELD ADVANTAGE

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 800

    Win 4 games in Multiplayer Matchmaking.

    Not much to say here; play enough games and you’ll rack up four wins.

    Tip Of The Day

    However, TAKE NOTE: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. ALSO NOTE: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT.

    (Retarded? Sure. But remember, three days ago Bungie awarded you only 750 cRedits for winning five matches, and today they’re awarding 800 for winning only four. So we’re not dealing with nuclear physicists here.)

    Both of these glitches, then, mean that Team Slayer games become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.