Posts Tagged ‘gunslinger’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW WEEKLY CHALLENGE!


VIDEO OF THE WEEK: MANEX MONDAY


Something different for our Video Of The Week this time around: our friends over at the ManeX Gaming Channel on YouTube take us on a spin through one of the new Action Sack gametypes, along with commentary about all the new games you’ll find in the revived fan-fave playlist — something we should have done a long time ago but were just too damn lazy. Everyone, check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day feature returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5575

[ ACCESS COMPLETE INTEL: CLICK HERE ]

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 20-30 minutes
Value: ★★★★
Reward: 2250

Kill 75 enemies in Multiplayer Matchmaking.

GRIFBALL!

Screenshot courtesy of GhostLink2401. (Send your Grifball pix to haloreachdaily@live.com or just recommend a file over Xbox Live to gamertag Ender Xer0, with a zero.)

Have fun with that hammer, kids!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: saymyname

Screenshot Of The Day today courtesy of saymyname, who demonstrates why his name is…well, “Say my name”! Thanks, er, Name! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Multikills, Sprees
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 80-100 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 7850

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45 to 60 minutes
Value: ★★★★
Reward: 2750

Kill 150 enemies in Multiplayer Matchmaking.

We love our cool Grifball pic more than the bomb itself, but we’d be happy to start running some different pix if people want to send ’em in. Snap your coolest Grifball screenshot and send it our way — just follow the directions from our Screenshot Of The Day feature — and we’ll start using them whenever Grifball makes the update (which is pretty damn often).

In the meantime, though:


Have fun with that Hammer, kids.

KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1100

Earn 10 multikills in a Firefight Matchmaking game.

Despite its name, Killagruntjaro doesn’t actually require you to Jaro anything, though we will be going with Gruntpocalypse in Score Attackto do this in one Round rather than three. It shouldn’t be any problem to DMR your way to 10 Multikills, since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage 10 Multikills out of a single match, you’re just not trying.

Yes, you can also certainly clear this in almost any game of Firefight Arcade — we prefer FRGFight, though smashing the hell out of Covies with Gravity Hammers in a Fistfight gives us a boner too.

JUST A SHOWER

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 5 to 10 minutes
Value: ★★★★★
Reward: 2000

Complete any Campaign mission on Normal or harder with Thunderstorm on.

Okay, try this out tomorrow: When you wake up, go in and do a Midnight Run through Nightfall with some random Skulls switched on — then see if you register a Challenge at the end. My guess? About 50-50, depending on whether you picked the right Skulls.

Anyway, only one Skull on this time, so let’s take a look: Thunderstorm upgrades enemies to the next difficulty class; but, at the end of the day, you’re going to be Sprinting past most of them anyway. Here’s the vid of the speed run through Nightfall, just in case you’re new, and you can always click on the standing link at the top of the page for a more detailed description.

TRIPLE THRILL

Multiplayer

Single Match

Spree

Type: Spree
Setting: Multiplayer
Difficulty: Medium
Time: 20 to 30 minutes
Value: ★★★★
Reward: 2000

Earn any 3 Sprees in a Multiplayer Matchmaking game.

This will be your most engaging Challenge today. Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

The good news is that in Reach, Bungie has created a Spree medal for virtually everything. We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Wheelman Sprees, Laser Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. (Though we’re pretty sure the medal for that last one is a Quit-Ban.) Also, there’s probably not a Teabag Spree. Yet.

How and where you get these Sprees depends entirely on your playstyle. If you prefer close-quarters combat, hunt out the Sword on a tight map and slash your way to bonus credits; if you like playing Infection — and *cough cough* who doesn’t? — there are even Sprees for blasting five Zombies or infecting five Humans in a row.

Just a few things to keep in mind:

  • In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Get four kills in each Round of a 1-Flag game and you won’t score any Sprees even though you went 16-0. Contrast this with Invasion, which has Phases separate and apart from Rounds, and in which the counter does carry over from one to the next.
  • Some weapons will trigger two Sprees at once; for example, the Sword, Sniper and Hammer, since you’ll earn a Spree with the weapon in addition to your naked killstreak. Though we haven’t had a chance to test this out ourselves, we’re told that these twin-streaks actually earn you two notches toward your Daily Challenge, so you’ll particularly want to keep these in mind; likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice, and so on — should score you additional notches as well.
  • If for some reason you’re still having Spree trouble and it’s running late in the day, you’ve got a few more options:
    1. Hop in a Warthog with a friend — preferably one who’s a good gunner — and joyride him around while he blazes metal. You’ll be working toward a Wheelman Spree, with the added possibility of a Splatter Spree as well. Don’t do it, though, if you’ve already notched a few kills in a row: because Reach has nerfed most vehicles into rolling deathtraps, you’re more likely to get blown to bits (by gunfire, Armor Lock, a flying traffic cone) before you land a good splatter or two, and your killstreak will end in its tracks.
    2. Despite this rolling-deathtrap observation, heavy vehicles can still be good for a few essential kills before they’re sent to scrap, especially against other vehicles. Hop in a Wraith or Revenant and play it conservatively, waiting for the other team to make its rush; you’ll score single- or Double-Kills against guys on the ground, Double- or Triple-kills against vehicles, and you can even boost for splatters when the need arises.
    3. Objective games, especially those on smaller maps, can be great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the objective that they stop playing defensively, racing out in the open toward the waypoint, and surprised when you ambush them before they get there. (Don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged. You’ll be trading some scoring points in the game for the chance to earn a sizable cRedit bonus at the end of the day.)
    4. Avoid Juggernaut games, however; unless you’re the Jugs himself — in which case you’ve got a great chance to Spree. More likely, though, you’ll go through the entire match without a single kill, let alone five.
    5. If you’re really desperate, head into Invasion. There’s actually a Medal called a Spawning Spree, in which you allow a teammate to spawn on you five times without dying. Retarded? Yes, but it’ll notch you toward your Challenge. Just keep yourself away from the “territory” zones but in a tactically useful spot, and your teammates will thank you for it.

Just for reference, here’s the list of Multiplayer Sprees you’ll find among the Halo Reach medals. Most have three levels (5/10/15), though straight kills measure up to 40 (“Unfrigginbelievable!”).

  1. Assists
  2. Driving
  3. Grenade Stick
  4. Hammer
  5. Infection
  6. Juggernaut
  7. Kills
  8. Laser
  9. Shotgun
  10. Sniper
  11. Spawn
  12. Splatter
  13. Sword
  14. Zombie Killing

(Note that Hail To The King, although awarded for five kills within the Hill, does not itself count as a Spree medal, and so won’t register a second point in your Challenge count beyond your standard Spree.)

And from reader DrunkTankGunner:

For “TRIPLE THRILL” I found the easiest way is to play Infection and only use your shotgun for 5 kills in a row. Killing spree, shotgun spree, zombie killing spree, done and done.

The drawback, of course, is that you’ll be playing Infection. But for one game, I suppose we can manage. Thanks, Gunner!


WEEKLY CHALLENGE


LONG NIGHT OF SOLACE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90 to 180 minutes
Value: ★★★★
Reward: 14000

Complete Long Night Of Solace on Legendary with All Skulls On (LASO).

Tip Of The Day

As with most of the LASO Challenges, we have our standard warning: There’s really no other way to say this, but you’re probably never going to do this alone. (If you can handle a Legendary level solo without dying, though, you won’t need any advice from here.) And, while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough, so instead keep in mind some strategies that help on Legendary difficulty no matter which part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind as you try to do the one of the Campaign’s hardest levels on its most extreme difficulty without dying once. To help you out, here’s a video walkthrough — done SOLO — that’s quite long (90 minutes) but well worth the watch if you get frustrated.

GOOD LUCK!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW WEEKLY CHALLENGE!


VIDEO OF THE WEEK: MANEX MONDAY


For our Video Of The Week this time around our friends over at the ManeX Gaming Channel on YouTube take us to one of the new Defiant maps, with some excellent in-game advice about how to tackle typical headshot Challenges without catching a hail bullets in your forehead yourself. Good stuff — check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!


CLASSIC SACK SCREENSHOT OF THE DAY


CLASSIC SACK SCREENSHOT OF THE DAY: G Z3RO ReMnAnT


CLASSIC SACK Screenshot Of The Day courtesy of friend-of-the-blog G Z3RO ReMnAnT, who rides an arc of fire on the remake map Hydra XXIII. Thanks, Rem! Everyone, click to enlarge!

And thanks to everybody who sent in Classic Sack Screenshots! Our regular Screenshot Of The Day feature returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Co-op, Kills, Special Enemy
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 2.5 to 3.5 hours
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 7375

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW WEEKLY CHALLENGE!


VIDEO OF THE WEEK: MANEX MONDAY


The galaxy-trembling return of Halo Reach Daily has also meant the auspicious revival of our popular video-of-the-week feature from our good friends at ManeX Gaming. The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges.

This week: your Headshot-O-Rama guide to SWAT, with a complete-game footage of a 50-49 matchup and commentary on essential strategies for keeping enemy bullets off your forehead. Check it out!

Our Screenshot Of The Day returns tomorrow. If you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Spree
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5250

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!

MANEX MONDAY


For our Manex Monday Video Of The Week, our friends over at the ManeXGaming Channel on YouTube again return to Asylum in Arena Team Doubles to demonstrate the strength of remaining unpredictable and how to cycle through different map strategies to find the one that works best for you.

Check it out:

Also make sure to hit up some of the other MXG vids on their site for key tips and strategies on improving your gameplay, the better to tackle your Challenges with. Our Screenshot Of The Day returns tomorrow, so send ’em to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Completion, Kills, Special Enemy, Wins
  • SETTINGS: Any Game Mode, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 105-165 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 7300

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★★
Reward: 1000

Kill 40 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit and M-T Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip the Pit’s Juggernaut — a low-kill-count option that can leave you with no points at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but avoid Team Objective, since games usually take longer and generate fewer kills.
DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 40-45 minutes
Value: ★★★★
Reward: 2500

Kill 20 Elites in Firefight Matchmaking.

As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three random “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

  • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
  • By the Great Journey, Demon, I told you that I am not-- what's that? Don't Ask, Don't Tell has been repealed? Very well, then, my phone number is...

  • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
  • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
  • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

HOME FIELD ADVANTAGE

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Time: 45-90 minutes
Value: ★★★★
Reward: 1800

Win four games in Multiplayer Matchmaking.

Not much to say here; play enough games and you’ll rack up four wins.

Tip Of The Day

NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

Both of these glitches mean that Team Slayer games become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.


WEEKLY CHALLENGE


Firefight

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 180-200 minutes
Value: ★★★★★
Reward: 4000

Complete 100 Waves in Firefight Matchmaking.

Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 15. That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, you’ll pocket at least two of them as part of today’s Demon Challenge, so you’ll already be head of the game.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: AsceticBlazer

Screenshot Of The Day today courtesy of AsceticBlazer, who shows the strength of a black-and-white shot, even in an explosion. Thanks, Blazer! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Completion, Kills, Multikills, Special Enemy
  • SETTINGS: Campaign, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Grind / Medium
  • TOTAL TIME: 150-190 minutes
  • AVERAGE VALUE: ★★★
  • TOTAL CREDITS: 6850
GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 50-60 minutes
Value: ★★★
Reward: 1000

Kill 100 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit and M-T Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip the Pit’s Juggernaut — a low-kill-count option that can leave you with no points at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but avoid Team Objective, since games usually take longer and generate fewer kills.
DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 75-90 minutes
Value: ★★☆
Reward: 1200

Kill 40 Elites in Firefight Matchmaking.

As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

  • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least three matches (and maybe four) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
  • By the Great Journey, Demon, Why does Bungie hate us so? What's that? Ghahckk is not an answer!

  • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
  • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
  • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

FOURTH HORSEMAN

Multiplayer

Single Match

Multi-Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Time: 60-90 minutes
Value: ★★
Reward: 1900

Earn 4 Multi-Kills in a multiplayer Matchmaking game.

Tip Of The Day

This’ll be the Challenge that tests your skills today. Multi-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor four times in one match can be tricky, but there’s a few things you can do to skitch them in your favor.

However, don’t get discouraged if it takes you a while; you can work your Gunslinger Challenge at the same time, and when you finally do score it, it’ll be all that much more gratifying.

  • Stick with Rumble Pit and Multi-Team. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • The Pit’s Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multi-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Multi-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

NOTE: The Challenge tracks your progress by keeping track of medals; that means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one. Pretty good, eh?

STRONGER, HARDER

Skull On

Campaign

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★☆
Reward: 2750

Complete a Campaign mission on Heroic with Famine, Tough Luck, and Thunderstorm on.

OK, three Skulls On this time, so lets take a look. Thunderstorm upgrades all enemies to the next rank. Famine cuts weapon-pickup ammo in half. And Tough Luck lets enemies dodge your grenades and vehicles like Yoda on crack.

Guess what? Where we’re going, they’re not gonna make much of a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, it’s our standard recommendation: the Midnight Run on Nightfall, where you’ll spend most of your time bolting past the main encounters, and you’ll already be a cloud of dust before the Covies can even strap on their boots.

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the edge of the map, meleeing an occasional Grunt as you go with only a small amount of gunfire combat when you reach the bridge to Powerhouse.
  • There’s an absolutely GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The lack of extra ammo, grenade evasion and rank upgrades will hardly figure in, since you’ll spend most of the level along the perimeter, running at a full clip.
  • Here’s a video of the complete route –the guy in it wraps up the level in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

On co-op, the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skull upgrades.

When you do need to take an Objective on foot (three times total), leave a teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you’ll simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.