Posts Tagged ‘headshot’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: Quakeman224

LOL Spartz Screenshots Of The Day today courtesy of Quakeman224, who frolics with the Banshees as he practices his crawl stroke on Hemorrhage. (The irony, of course, is that if he actually went swimming he’d be dead in two seconds.) Thanks, Quake! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 150-180 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 6150

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 2000

Kill 400 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).

CAME FROM BEHIND

Multiplayer

Single Match

Assassination

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1200

Perform 3 Assassinations in a Multiplayer Matchmaking game.

Probably the most fun you’ll have snaring a Challenge all day.

  • We prefer Rumble Pit on smaller, tighter maps: Wherever you can sneak up on someone, catch them by surprise as they come ’round a corner or make a straight Sprint toward their unsuspecting spines will offer all sorts of banzai backstab openings.
  • Although you can Sprint for a cheetah-like takedown, you can stalk just as easily with Active Camo if you don’t mind alerting your prey to nearby danger, since Camo-crouched near a doorway or corner for a lightning strike will make the Discovery Channel highlight reel as well.
  • Though it often goes hand-in-glove with Rumble Pit recommendations, avoid Multi-Team for this one: There’s just too much damn gunfire everywhere, and you could easily find yourself Yoinked — or worse, Showstopped — as the Assassination animation plays.
  • Finally, an excellent point from reader MAL, who in real life makes his living as a professional assassin:

    Choosing a ‘Pro’ game in Matchmaking Rumble Pit, like Crazy King Pro or Slayer Pro, makes this extremely simple. The lack of radar will make it easy to sneak up on opponents and get multiple assassinations.

Thanks, MAL!

NEUROSCIENCE

Multiplayer

Single Match

Headshot

Kills

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★★★
Reward: 1200

Kill 10 enemies with headshots in a Multiplayer Matchmaking game.

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for those laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future, you’d-think-these-things-could-stop-a-bullet-by-now they happen to wear.

In fact, your main obstacle — apart from people shooting you in the back of the skull — will be to rack up 10 headshots before the game ends. SWAT games run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out.

If that keeps happening, recruit some friends to coordinate your efforts; an entire team can earn this Challenge in a single game if they work together.

PUT YOUR QUARTER UP

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Grind
Time: 150-180 minutes (Concurrent with other Daily Challenges)
Value: ★★★☆
Reward: 1750

Complete 15 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for 15 games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1750 free cRedits. So don’t complain, eh?

Personally, we’ll be notching these games in Grifball, but if you want to wrap this up even faster, you can head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to register a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: GlazZz ODST

Fantastically cool Screenshot Of The Day this morning courtesy of GlazZz ODST. Thanks, Glaz! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Enemy, Special Weapon
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4910

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: P00DUDE

Screenshot Of The Day today courtesy of, eh, “P00DUDE”, who waves goodbye as he takes a header off of…well, we think it’s Powerhouse, but it won’t matter much when he hits the ground. (Just like poo, I guess.) Thanks, PD! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Killstyle, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 100-165 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 5650

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: ACE x GRAN

Ninja Screenshot Of The Day today courtesy of ACE x GRAN, who shows that you don’t need color to look cool when you’ve already got a sword and sniper. Thanks, Ace! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5250

ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY


Every now and again we see a Small Arms Challenge for Matchmaking, and everyone bitches that they’ll have to shoulder their primary in exchange for the sidearm they only use when their DMR clip runs out. So, for today’s Video Of The Week we thought we’d feature a SWAT Magnums vid from our our friends over at the ManeX Gaming Channel on YouTube for a handy guide to the handgun. Everyone, check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon, Wins
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 90 to 150 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5950

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: player1josh46

Screenshot Of The Day today courtesy of friend-of-the-blog player1josh46, who you can find tackling the Daily Challenges every morning the moment they go live. Thanks, Josh! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Spree
SETTINGS: Any Game Mode, Firefight
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 25-30 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 6125

One of the simplest Challenge days EVER. Enjoy!
[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW SPECIAL SCREENSHOT WEEK!


CLASSIC SACK SCREENSHOT OF THE DAY


CLASSIC SACK SCREENSHOT OF THE DAY: VS Beejer



CLASSIC SACK Screenshot Of The Day today courtesy of VS Beejer, who demonstrates how frikkin’ AWESOME it looks trailing Power flame while wearing Inclement Weather armor. Thanks, VS! Everyone, click to enlarge!

We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Points
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 25-35 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4850

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: WEEKLY CHALLENGE LAST DAY!


ENDERTORIAL


Just wanted to post a quick note to say THANKS TO EVERYONE who participated in our special Christmas Daily Challenge. We’d never done something like it, we weren’t sure if it would work, and it turned out to be a HUGE success, way more than we anticipated. Cheers!

Likewise, we wish we could give gifts to everyone; but, Santa was so pleased with your courage defending his Workshop that, even if your number doesn’t come up, your efforts will not be wasted: Because this was a bit of a test-run for something we have slated to launch Jan. 1, credit for your success will carry over, and you’ll start this new feature already ahead of the game.

So, what is this new thing? We can’t make a formal announcement yet, but that’s coming in just a few days. In the meantime, we’ll say that we think it’s incredibly cool, and that you’re gonna like the hell out of it too. Thanks again for tackling the Christmas Challenge, look for the list of winners tomorrow, and hope you had a safe and merry Christmas!

Pax!
Ender Xer0
* * *


SCREENSHOTS OF THE DAY


SCREENSHOT OF THE DAY: Naughty Spartans

Santa's Killtacular

Though our group Brotherhood Screenshots Of The Day officially ended yesterday, we couldn’t let the holiday weekend pass without showcasing this killtacular moment, depicting what kind of present Santa leaves for Spartans who have been naughty. Hint: It ain’t coal! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Killstyle
  • SETTINGS: Any Game Mode, Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL TIME: 60-90 minutes
  • AVERAGE VALUE: ★★★★
  • TOTAL CREDITS: 6950

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

A GREAT FRIEND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 30-40 minutes
Value: ★★★★
Reward: 2000

Earn 15 assists today in Multiplayer Matchmaking.

The usual Challenge, with our usual comments: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 15 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work the Shootin’ And Lootin’ (above) and Headshot Honcho (see below) Challenges at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

HEADSHOT HONCHO

Multiplayer

Single Match

Headshot

Type: Killstyle
Setting: Multiplayer
Difficulty: Medium
Time: 20-30 minutes
Value: ★★★☆
Reward: 1700

Kill 9 enemies with headshots in a Multiplayer Matchmaking game.

Tip Of The Day

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.

If SWAT doesn’t blow your hair back, you could just as easily pocket this in any Multiplayer match, although drift toward either Objective gametypes or larger-team playlists to make sure the game’s score-limit doesn’t cut short your Challenge progress.

IRON WITH FRIENDS

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★☆
Reward: 1750

Complete a Campaign mission Co-op on Heroic or harder with the Iron Skull on.

The Iron Skull can be a huge hassle when playing solo: die once, start over again. In Co-op, however, it merely reverts you to your last Checkpoint, which — while inconvenient — is really no more than a nuisance, especially on the right level.

So, with that in mind, go in as a four-player team: the chance that you’ll all die simultaneously is virtually zero, and the weaker players can hang back to provide support fire while the stronger players take point. The trailing players will even Checkpoint forward if they lag too far behind, allowing them to skip past certain parts of the map entirely. Just don’t do anything supremely retarded, like all piling into vehicles and driving together off a cliff, and you’ll do fine.

  • For Campaign completion Challenges, HRD often recommends the speed-run on Nightfall — but because the Challenge requires Co-op, the Midnight Run can Checkpoint straggling players forward at peculiar and inopportune moments; so instead, we’re going to suggest Winter Contingency: As the Campaign’s first playable level, it’s by design the easiest, and the open-ended geography both lets weaker players hang back and take cover as well as allowing all players to bypass most encounters entirely.
  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all.
  • The Falcons take you directly to another firefight, where you’ll have ample cover and ammo inside the bunker of the final building of the level; from there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene.

WEEKLY CHALLENGE


Firefight

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 180-200 minutes
Value: ★★★☆
Reward: 4000

Complete 100 Waves in Firefight Matchmaking.

NOTE: LAST DAY!

Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — Jiminy Christmas, that’s EASY, even on its last day. In fact, chances are, the Challenges so far this week have already perched you narrowly close to to completion, if you haven’t finished it already.

But, this has always been a Challenge you could tear through in a single day; so if you haven’t started it yet, that’s what you’ll have to do. You’re looking at three-and-a-half hours at your XBox, so prepare for a time commitment, and alternate with the other Challenges just so you’re not struck with boredom.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!

SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: a helpless noob

Sure, we’ve run a similar one recently, but we just can’t help our weakness for a damn fine explosion. Screenshot Of The Day this morning courtesy of a helpess noob, who isn’t a noob when it comes to rockin’ Screenshots. Thanks! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Killstyle
  • SETTINGS: Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy / Grind
  • TOTAL TIME: 90-120 minutes
  • AVERAGE VALUE: ★★★★
  • TOTAL CREDITS: 8250
MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, mostly our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players. Rumble Pit’s slightly better for kills, Multi-Team is slightly better for Assists (and the Secondary Fire Challenge, below), so take yer pick.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but Avoid Team Objective, since games usually take longer and generate fewer kills.

SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★★★
Reward: 4000

Earn 25 assists today in Multiplayer Matchmaking.

Again, our regular spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

IRON WITH FRIENDS

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★☆
Reward: 1750

Complete a Campaign mission Co-op on Heroic or harder with the Iron Skull on.

The Iron Skull can be a huge hassle when playing solo: die once, start over again. In Co-op, however, it merely reverts you to your last Checkpoint, which — while inconvenient — is really no more than a nuisance, especially on the right level.

So, with that in mind, go in as a four-player team: the chance that you’ll all die simultaneously is virtually zero, and the weaker players can hang back to provide support fire while the stronger players take point. The trailing players will even Checkpoint forward if they lag too far behind, allowing them to skip past certain parts of the map entirely. Just don’t do anything supremely retarded, like all piling into vehicles and driving together off a cliff, and you’ll do fine.

  • For Campaign completion Challenges, HRD often recommends the speed-run on Nightfall — but because the Challenge requires Co-op, the Midnight Run can Checkpoint straggling players forward at peculiar and inopportune moments; so instead, we’re going to suggest Winter Contingency: As the Campaign’s first playable level, it’s by design the easiest, and the open-ended geography both lets weaker players hang back and take cover as well as allowing all players to bypass most encounters entirely.
  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all.
  • The Falcons take you directly to another firefight, where you’ll have ample cover and ammo inside the bunker of the final building of the level; from there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene.

In fact, it’s really so straightforward that this Daily Challenge represents a rarity: The chance to snipe the Weekly Challenge at the same time — and on the Weekly’s final day, no less. Just flip on the Black Eye Skull beforehand (see below for details) and you won’t even notice the Weekly Challenge at all.

ABOVE THE NECKLINE

Multiplayer

Single Match

Headshot

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★
Reward: 1250

Kill 5 enemies with headshots in a Multiplayer Matchmaking game.

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.

If SWAT doesn’t blow your hair back, though, you could just as easily pocket this in any Multiplayer match, although drift toward either Objective gametypes or larger-team playlists to make sure the game’s score-limit doesn’t cut short your Challenge progress.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes (concurrent with Daily Challenge)
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

LAST DAY!

Tip Of The Day

You’ll find almost everything you need to know about completing this Challenge in today’s Iron With Friends entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NEW! NOBLE ACHIEVEMENTS GUIDE BELOW!


NOBLE SCREENSHOT OF THE DAY


NOBLE SCREENSHOT OF THE DAY: Stilus Equus

Noble Screenshot Of The Day today courtesy of Stilus Equus, with some edge-of-space action on Anchor 9. Remember, we’re featuring Screenshots all week from the new Noble Map Pack. They’re looking AWESOME so far, so keep ’em coming!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Completion, Kills, Killstyle, Special Weapon
  • SETTINGS: Any Game Mode, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL CREDITS: 6700

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Reward: 3000

Kill 400 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
NEUROSCIENCE

Multiplayer

Single Match

Headshot

Type: Killstyle
Setting: Multiplayer
Difficulty: Hard
Reward: 1200

Kill 10 enemies with headshots in a Multiplayer Matchmaking game.

Tip Of The Day

By far the most difficult Challenge of the day, since it requires you to complete it in a single game, with your counter reset at the beginning of each new match.

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.
  • In fact, your biggest obstacle in SWAT — apart from people shooting you in the back of the skull — will be to rack up the 10 headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out. If that keeps happening, recruit some friends so that you can coordinate your efforts; you can even work in pairs, with one of you providing distraction while the other zeros their visors.
  • While it’s true that other playlists with higher score thresholds or Objective-based completion might give you more time to run up your headshot count, they require some coordination between taking down an opponent’s shields (melee, Plasma Pistol, etc.), then swapping out for a headshot weapon before an ally takes the kill or an enemy targets you. So, if you’re not a SWAT fan, take a friend into Big Team Battle or Invasion (the headshot count will carry over from round to round) and work together to register your kills.

LIGHT FUSE, RUN AWAY

Multiplayer

Single Match

Special Weapon

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

Okay, this one’s pretty straightforward.

  1. Get a monkey.
  2. Go into Matchmaking.
  3. Give the controller to the monkey.
  4. Go get a sandwich.

If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player has loaded up Armor Lock.

And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.

CREDITS FOR COMPLETION

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Reward: 1500

Complete 5 games in Multiplayer Matchmaking.

Sound familiar? Yep, it’s identical to yesterday’s Challenge, just with an extra game. We’re not sure why Bungie gives out gold stars to people just for showing up — but, then again, after seeing Reach‘s multiplayer maps, maybe that’s how they run things over there.

Anyway, same comments as yesterday:

Yes, you really can earn this by doing absolutely nothing for five games — it’s hard to call it a “Challenge” when the only requirement is to prevent your controller from powering off. But, hey, it’s 1500 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

If somehow you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

For a playlist named “Living Dead”, Infection nets a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering monolith, conquerable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Neuroscience — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from Sunday).

Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

17 OCTOBER 2010

Posted: October 17, 2010 in Campaign, Multiplayer
Tags: , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


★ GLITCH ALERT


FINAL UPDATE: It appears that the Challenge is indeed glitched, but not in the way we anticipated. The Challenge is, apparently, working correctly; it’s the description that’s defective.

The official word from Bungie is that the Challenge requires you to score Assists before your first death; after that, the counter shuts down and doesn’t restart until your next match, when you can once again begin earning Assists. (Until your new first death, and so on.)

Yes, I know. Retarded. But there it is.

–Ender Xer0


PREVIOUS UPDATES

Note: It appears that the Pass The Rock Challenge today is near-impossibly glitched: Rather than requiring you to score 20 Multiplayer Assists today — as it’s described in the official Challenge — it seems it instead demands that you rack up all the Assists without dying, and most probably in a single game. Obviously, unless you go in with a party of eight and all boost for the Challenge, that’s not going to happen.

Most likely Bungie confused the settings with the Mostly At Night Challenge, which does require zero deaths for it to register. (Then again, the other Multiplayer Assist Challenges have had the name “A Great Friend”, so who knows. “Pass The Rock” means to trade a single controller back and forth between players competing in a turn-based game, which doesn’t sound like anything to do with Assists; so maybe it’s the description for a co-op style Challenge that’s glitched, and not the Challenge itself.)

EPIC FAIL, dudes.

Here at Halo Reach Daily we’re not ones to complain easily, but we can’t help but feel like this is an entire loadout of Epic Fail. Today’s the last day of the Weekly Challenge, which specifically requires you to complete all the Daily Challenges in one day. Yesterday’s Challenges were a pack of beasts, so players who’d set aside the weekend to tackle it and opted instead for the breeze of a Challenge set today now find themselves totally screwed.

It also couldn’t occur at a more embarrassing time for Bungie, which just announced it would use Daily and Weekly Challenge completions to trigger the end of the player level limit — so players worldwide have been signing on for the Challenges this weekend.

We’ll check back several times today to see if Bungie has fixed it, and post a quick update here if and when they do. It’s a Sunday, however, meaning that both the Daily Challenge players and the ones going for the Weekly Challenge may be out of luck.

So, as an open message to Bungie: Get your shit together. It can’t be that hard to proof the settings on the Challenges once a day, or even just playtest each one for a couple of minutes ahead of time. This is the second time in just a few weeks that it’s happened — not counting the Betrayal Booting accidentally left in the annual Ranked Grifball this weekend over in Halo 3, for a second year in a row — and That Ain’t Good.


Otherwise, it’s a much shorter update today, thanks to some remarkably simple and straightforward Challenges after yesterday’s major hassles.


MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 750

Kill 77 enemies in Multiplayer Matchmaking.

Bungie’s fixation with the number 7 continues. Simply play enough matches and you’ll hit the mark; how long this takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet is to take up residence in Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game score and the Daily Challenge only counts your kills, not your deaths, so trading one-for-one with double-melees will simply rack up points for you while scattering your own deaths (more or less) among the other players.
  • In addition, most Rumble Pit Objective games (King Of The Hill, Oddball, etc.) may actually increase your kill-count, since they concentrate combat into single zones, which makes it easier to spam grenades, death-blossom an area with your Assault Rifle or use your DMR to poach kills from a firefight between other players.
  • Skip Rumble Pit games like Juggernaut and (especially) Infection, since they’re low-kill-count options that — particularly Juggernaut — can leave you with no kills at all by the end of the match.
  • If you do get stuck playing one Infection game after another — and Jeezus Tapdancing Christ, what is it with that gametype? Go play Left For Dead, you little brats — just head over to a Team Slayer or SWAT game instead. Avoid the Objective playlists, since these usually take longer to complete and generate fewer kills.
PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Earn 20 assists today in Multiplayer Matchmaking.

FINAL UPDATE: See the FINAL UPDATE at the top of today’s post for a full workaround of the glitch, and how to get the Challenge points to register.

PREVIOUS UPDATE: As noted, this Challenge remains currently glitched; we’ll post another Update if Bungie can work a fix, and you can follow the strategies below if they do.

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it. Click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

MOSTLY AT NIGHT

Zero Deaths

Legendary

Campaign

Type: Completion / Survival
Setting: Campaign
Difficulty: Hard (standard) / Easy (Midnight Run)
Reward: 4000

Complete Nightfall on Legendary without dying.

So, I’m wondering if a pattern is now starting to emerge: Usually, the Daily Challenges seem entirely random, at least when it comes to setting (Multiplayer, Firefight, etc.) and the amount of time and effort each one takes. But now we’ve got two Legendary campaign levels in a row; I wonder if it has something to do with the new Campaign Matchmaking playlist that Bungie unveiled this week? (And, of course, we’re all waiting for the “Complete Lone Wolf without dying” Challenge…)

Anyway, this one’s the big ticket item of the day, and if you struggled with ONI Sword Base yesterday — or even if you didn’t — today is the winning lottery number for Campaign levels. Never done the Midnight Run on Nightfall? Oh, you’re gonna love this.

After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, meleeing an occasional Grunt or Jackal as you go, with only a small amount of gunfire combat when you reach the bridge to Powerhouse.

There’s an absolute GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The easiest 4,000 cR you’re going to get all week.

Here’s a video of the route, completed on Legendary; the guy in it wraps up the level in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

One note: Though it seems like an obvious choice to tackle the Textbook001 Challenge (see below) at the same time, since they’re both on Nightfall, I’d recommend against it: It’s so simple and easy to do the other Challenge that there’s no reason to complicate this one, which requires Legendary difficulty and is best handled with as little gunplay as possible. Plus, you’re going to wrap them both up in about 10 minutes each anyway.

TEXTBOOK001

Special Weapon

Headshot

Campaign

Type: Special Weapon / Killstyle
Setting: Campaign
Difficulty: Easy
Reward: 700

Kill 25 enemies with Sniper Rifle headshots in Nightfall on Normal.

Not much to say here, since even your kid brother knows how to headshot with a Sniper Rifle. Nightfall is a particularly easy level to complete this as well, since you start with a Sniper, it’s dark and you’re on a hill overlooking unsuspecting Covies — the only thing Bungie could do to make it easier on you would be if the Elites actually threw their foreheads at your bullets.

Just flip on your Night Vision, take aim, and fire away. You can even skip the assassination at the beginning of the Elite taking a leak on the Grunts below, and just headshot him from behind. (OK, so, maybe he’s not actually taking a leak; but then what the hell is he doing there?)

When you’re done with the first Elite and two Grunts, move forward to the cliff overlooking the makeshift Covenant base. Start picking them off until you run out of rounds or run out of enemies; then you can simply restart the level and do it again, until the Challenge Complete banner flashes onscreen.

Easy, right? Well, at least it’s a chance to use Sniper ammo on some Grunts without feeling retarded about it.


WEEKLY CHALLENGE


YOUR DAILY DOSE

General

Type: General
Setting: Reach
Difficulty: Grind
Reward: 2000

Complete all of the Daily Challenges for a given day.

FINAL UPDATE: See the FINAL UPDATE at the top of today’s post for a full workaround of the glitch for Pass The Rock, and how to get the Challenge to register — and thus complete this Weekly Challenge as well.

PREVIOUS UPDATE: As noted, the Pass The Rock Challenge today remains currently glitched, which means that this one is as well; we’ll post another Update if Bungie can work a fix, and you can follow the strategies below if they do.

Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above and the 2K bonus is yours. Today is the last day, and the Daily Challenges are unusually easy, so get to it.