Posts Tagged ‘headshots’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***WEEKLY CHALLENGE: LAST DAY!***


ENDERTORIAL


Hey all, just a quick one: Since it’s now May 1, I can announce that April just became the most successful month in the history of this site, including another tour of the WordPress Top-100 for the second week running. Meanwhile, the HRD Gametype for the Weekly Challenge Endure: The Return has become both the Most Downloaded and Most Recommended custom game file this week for ALL of Halo: Reach. YOW! Thanks very much to everyone for all their support, it’s incredibly appreciated; and in particular much gratitude in advance for continuing to spread the word.

Cheers!
Ender Xer0
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SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Oxygen Crew

Wassup, Sparts! Oxygen Crew says hey to his fellow zombies on this lovely Sunday for our Screenshot Of The Day. Thanks, OC! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Special Weapon
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 70-165 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 8455

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Ender Of Light

Screenshot Of The Day today courtesy of Ender Of Light, now ruling the skies above Halo’s Ender Nation. Welcome to the Clan, EoL! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Meta, Special Weapon
SETTINGS: Fileshare, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4350
[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: LightGuardian0


A celestial Screenshot Of The Day today courtesy of LightGuardian0, with an inspirational Forge-enhanced portrait. Thanks, Guardian! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Enemy
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 105-160 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 6825

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: G Z3RO ReMnAnT


SCREENSHOT OF THE DAY today courtesy of G Z3RO ReMnAnT from the Ground Z3RO clan, which has engaged in several epic skirmishes against (and alongside) Ender Nation on several occasions. Thanks, REM! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Spree
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5600

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY today courtesy of Ozymandias219, rocking some serious Inclement Weather recon aboard Condemned. Thanks, Ozzy!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Multikill, Special Weapon
SETTINGS: Any Game Mode, Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 35-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4450

BLASTIN’ AND RELAXIN’

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
HYPER LETHAL VECTOR

Firefight

Headshot

Type: Killstyle
Setting: Firefight
Difficulty: Grind
Time: 10 minutes (Concurrent with Killagruntjaro! challenge)
Value: ★★★★★
Reward: 1000

Kill 100 enemies with headshots in Firefight Matchmaking.

Head into Score Attack and veto the game options until you find a Gruntpocalypse gametype on a smaller map: Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts on their Great Journey. The big guns on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.

  • Select Drop Shield as your Armor Ability: you’ll be staking a position and staying there, so protection (and especially health regeneration) becomes more important than mobility.
  • Make sure to hit up your ammo case before heading out; otherwise, you could find yourself on a raging headshot streak, only to have to thread your way through combat back to base when your clip runs dry.
  • Stay high, for a good line of site around the battlefield, or along the perimeter, to avoid a crossfire, or both. On Corvette, any of the platforms will do; on Courtyard, camp in the terrace corners. On a map like Waterfront, perch on the cliff at the far end across the field or atop one of the main buildings — the first makes for easier headshots, the second for easier ammo access.

    Tip Of The Day

  • You’re going to get a Target Locator as part of your Ordinance Drop (unless you’re on Corvette, where you’ll probably get a laser). Yes, yes, yes…you’re going to be tempted to use it to watch a killionaire worth of Grunts explode. Your orders here, Spartan, are: DON’T. You’re going for headshots here, and only about 120 Grunts will waddle to doom in each Gruntpoc match. Some will accidentally kill each other, or themselves, or both. This leaves more than enough for your Challenge, but not enough if you’ve burned through two dozen with missiles from God.

    Instead, nail 100 of the little tykes with Birthday bullets, successfully clear the Challenge, and THEN finish off the match with some glorious skyfire. It’ll be certain to wrap up your Killagruntjaro! Challenge (see below), as well as be your best Gruntpocalypse finale ever.
KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes (Concurrent with Hyper Lethal Vector Challenge.)
Value: ★★★★★
Reward: 1000

Earn 10 multikills in a Firefight Matchmaking game.

Despite its name, Killagruntjaro, doesn’t actually require you to jaro anything, though we will be going with Gruntpocalypse on Score Attackto do this at the same time as Hyper Lethal Vector. It’s shouldn’t be any problem to DMR your way to 10 multikills, since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage 10 Multikills out of a single match, you’re just not trying.

Yes, you can also certainly clear this in almost any Firefight Arcade match — we prefer FRGFight, though smashing the hell out of Covies with Overshields and a Gravity Hammer gives us a boner too. Or, you can choose Nadefight, and pull pins through your Blast Radius Challenge (see below) as well. If you’ve got the extra time, then by all means spin the wheel.

BLAST RADIUS

Firefight

Special Weapon

Type: Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 15-20 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1000

Kill 40 enemies in Firefight Matchmaking with grenades.

You can work this one at the same time as today’s other Firefight Challenges — by itself, we’d ordinarily recommend Gruntpocalypse in Score Attack, since it’s easy to nail the waddlin’ tykes while they’re still in a spawn pack — but if you’re combining Challenges, the opening Waves of each Round in a Firefight Arcade game will do the trick just as well.

Load up Nadefight for an eight-grenades bandoleer to start, then regularly farm Plasmas from the battlefield during a break in the action; or, go cheap and just get yourself killed, since you can respawn where the action is with a new grenade stock. (Lazy? Sure. But we’re not here to give advice on making life more difficult, yeah?)


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Time: 90 minutes / day
Value: ★★★★
Reward: 7777

Win 50 games in Multiplayer Matchmaking this week.

And it’s just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that some Dailies require as many as seven wins, this one’s little more than just a fifth Daily Challenge that you get paid for at the end of the week; besides, you’d be hanging out in Multiplayer matches anyway.

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 7,777 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
  • Remember when I said to avoid Objective games? Well, just as it does with most things, Grifball breaks the rules. Games are usually quick and generally won’t end in a tie, and so all other things being equal you’ll go in with about a 50-50 chance of pulling Host and scoring the win.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: SlaGG3R

Ah, if only the weather looked this good. Screenshot Of The Day this morning courtesy of SlaGG3R, who obviously received a new Hammer for Christmas. Thanks, SlaGG3R! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Killstyle, Special Enemy
  • SETTINGS: Firefight
  • AVERAGE DIFFICULTY:
  • TOTAL TIME: 50-75 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 6350

A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 20-30 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1300

Earn 5 assists in Firefight Matchmaking.

This is actually harder than it sounds, though made more manageable by the generously low number required and the fact that you can tackle this at the same time as your Demon Challenge (see below). The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s less likely an ally will be firing on the same one, at the same time, as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their headgear, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just lost to the guy with the folding chair, giving an ally an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot; and, since Demon requires you to kill Elites, the two of you can work both Challenges at the same time. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • A SATISFIED THIRST

    Firefight

    Special Enemy

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1800

    Kill 250 Grunts in Firefight Matchmaking.

    A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you.

    Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer. Use Drop Shield liberally to keep the party going, and for added fun, pretend that all the Grunts are named Justin Bieber.

    Each Round of Bieb– ah, Grunts— features 120 of the little tykes who waddle toward their Great Journey, so you’d ordinarily need more than two matches to notch your 250. Because of that, we recommend tackling your A Friend In Need and Demon Challenges first, since you’re certain to blaze your way through at least 10 Grunts on your way to the Elites, eliminating the need for a third Gruntpocalypse.

    DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1250

    Kill 10 Elites in Firefight Matchmaking on Heroic or harder.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, why were we not invited to your New Year's Eve festivities? Ghaack? Ghaack is not an answer!

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

    HYPER LETHAL VECTOR

    Firefight

    Headshot

    Type: Headshots
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 2000

    Kill 100 enemies with headshots in Firefight Matchmaking.

    You’ll headshot your way through this at the same time as your other Firefight Challenges, particularly A Satisfied Thirst, which sets you against 240 confetti-throwing Grunts, so chances are you’ll pocket this Challenge without even noticing. Which is a shame, because Hyper Lethal Vector sounds way cool.

    CHRISTMAS CHALLENGE SPECIAL: Save Santa's Workshop!

    Heya Everyone! Thanks for your patience throughout the day, because NOW… we can finally announce the winners of our first-ever Daily Challenge Special: Defending Santa’s Workshop on Christmas!

    Santa has honored Bungie’s favorite number by rewarding seven Spartans with special Christmas gifts, listed below. (Though Santa doesn’t know about such things, they’re all approximately the same value, yeah?) Winners have been selected at random from players who successfully completed the Challenge, and are listed alphabetically. Prizes were likewise randomly assigned to winners.

    The winners are:

    Cupcake Of DOOM:
    XBox Live 3 month Gold Membership
    Disciple N2k:
    1600 Microsoft Points
    MaDmOsChE:
    XBox Live 3 month Gold Membership
    Molten Slowa:
    1600 Microsoft Points
    Morpheus414:
    1600 Microsoft Points
    Shieldziee:
    BradyGames Halo: Reach Guide, hardcover Legendary Edition
    uhh oh oreo:
    BradyGames Halo: Reach Guide, hardcover Legendary Edition

    And, as announced, an extra-special bonus gift goes to the first Spartan who completed the Challenge with the most confetti thrown. That Spartan, with an Amazing, 120-headshot Perfect-Score game, is:

    SaiyanHeretic:
    XBox Live 12 month Gold Membership

    Ho ho ho! Merry, um, post-Christmas!

    Congrats, Saiyan! That’ll cover you all the way through next Christmas!

    All gifts will be shipped during the first week of the New Year. Thanks once again to everyone for playing; we couldn’t possibly list all the players who submitted entries here, but we’ll reveal this was a test-run for something we have slated to launch Jan. 1 — and, even if you didn’t receive a special gift, your courage under fire has not gone unnoticed. Credit for it will carry over, so if you like you can start this new feature already ahead of the game.

    (No, we can’t announce what this feature is yet, but expect official word sometime this week. It’s incredibly cool, you’re gonna like it a lot.)

    Before we go, however, we decided that a few additional Spartans deserved special recognition for their efforts. Though it comes with no gift other than pride in accomplishment (which is its own gift, yeah?), we now list our staff-selected….

    HONORABLE MENTIONS:

    wraps52, who wrapped the Challenge with a near-perfect 119 headshots

    MaDmOsChE, who, in addition to receiving a gift above, likewise score 119 shots of confetti, and

    swooshdave, who not only scored a hilarious Killtastrophe, but was cool enough to record a clip of it for us. So, we’ll roll credits on the awards ceremony over a video of the accomplishment, complete with upcoming-holiday fireworks.

    Have a safe and Happy New Year, everyone!

    –Ender Xer0

    * * *