Posts Tagged ‘headshots’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***WEEKLY CHALLENGE: LAST DAY!***


ENDERTORIAL


Hey all, just a quick one: Since it’s now May 1, I can announce that April just became the most successful month in the history of this site, including another tour of the WordPress Top-100 for the second week running. Meanwhile, the HRD Gametype for the Weekly Challenge Endure: The Return has become both the Most Downloaded and Most Recommended custom game file this week for ALL of Halo: Reach. YOW! Thanks very much to everyone for all their support, it’s incredibly appreciated; and in particular much gratitude in advance for continuing to spread the word.

Cheers!
Ender Xer0
* * *


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Oxygen Crew

Wassup, Sparts! Oxygen Crew says hey to his fellow zombies on this lovely Sunday for our Screenshot Of The Day. Thanks, OC! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Special Weapon
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 70-165 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 8455

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Ender Of Light

Screenshot Of The Day today courtesy of Ender Of Light, now ruling the skies above Halo’s Ender Nation. Welcome to the Clan, EoL! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Meta, Special Weapon
SETTINGS: Fileshare, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4350
[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: LightGuardian0


A celestial Screenshot Of The Day today courtesy of LightGuardian0, with an inspirational Forge-enhanced portrait. Thanks, Guardian! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Enemy
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 105-160 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 6825

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: G Z3RO ReMnAnT


SCREENSHOT OF THE DAY today courtesy of G Z3RO ReMnAnT from the Ground Z3RO clan, which has engaged in several epic skirmishes against (and alongside) Ender Nation on several occasions. Thanks, REM! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Spree
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5600

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY today courtesy of Ozymandias219, rocking some serious Inclement Weather recon aboard Condemned. Thanks, Ozzy!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Multikill, Special Weapon
SETTINGS: Any Game Mode, Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 35-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4450

BLASTIN’ AND RELAXIN’

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
HYPER LETHAL VECTOR

Firefight

Headshot

Type: Killstyle
Setting: Firefight
Difficulty: Grind
Time: 10 minutes (Concurrent with Killagruntjaro! challenge)
Value: ★★★★★
Reward: 1000

Kill 100 enemies with headshots in Firefight Matchmaking.

Head into Score Attack and veto the game options until you find a Gruntpocalypse gametype on a smaller map: Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts on their Great Journey. The big guns on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.

  • Select Drop Shield as your Armor Ability: you’ll be staking a position and staying there, so protection (and especially health regeneration) becomes more important than mobility.
  • Make sure to hit up your ammo case before heading out; otherwise, you could find yourself on a raging headshot streak, only to have to thread your way through combat back to base when your clip runs dry.
  • Stay high, for a good line of site around the battlefield, or along the perimeter, to avoid a crossfire, or both. On Corvette, any of the platforms will do; on Courtyard, camp in the terrace corners. On a map like Waterfront, perch on the cliff at the far end across the field or atop one of the main buildings — the first makes for easier headshots, the second for easier ammo access.

    Tip Of The Day

  • You’re going to get a Target Locator as part of your Ordinance Drop (unless you’re on Corvette, where you’ll probably get a laser). Yes, yes, yes…you’re going to be tempted to use it to watch a killionaire worth of Grunts explode. Your orders here, Spartan, are: DON’T. You’re going for headshots here, and only about 120 Grunts will waddle to doom in each Gruntpoc match. Some will accidentally kill each other, or themselves, or both. This leaves more than enough for your Challenge, but not enough if you’ve burned through two dozen with missiles from God.

    Instead, nail 100 of the little tykes with Birthday bullets, successfully clear the Challenge, and THEN finish off the match with some glorious skyfire. It’ll be certain to wrap up your Killagruntjaro! Challenge (see below), as well as be your best Gruntpocalypse finale ever.
KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes (Concurrent with Hyper Lethal Vector Challenge.)
Value: ★★★★★
Reward: 1000

Earn 10 multikills in a Firefight Matchmaking game.

Despite its name, Killagruntjaro, doesn’t actually require you to jaro anything, though we will be going with Gruntpocalypse on Score Attackto do this at the same time as Hyper Lethal Vector. It’s shouldn’t be any problem to DMR your way to 10 multikills, since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage 10 Multikills out of a single match, you’re just not trying.

Yes, you can also certainly clear this in almost any Firefight Arcade match — we prefer FRGFight, though smashing the hell out of Covies with Overshields and a Gravity Hammer gives us a boner too. Or, you can choose Nadefight, and pull pins through your Blast Radius Challenge (see below) as well. If you’ve got the extra time, then by all means spin the wheel.

BLAST RADIUS

Firefight

Special Weapon

Type: Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 15-20 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1000

Kill 40 enemies in Firefight Matchmaking with grenades.

You can work this one at the same time as today’s other Firefight Challenges — by itself, we’d ordinarily recommend Gruntpocalypse in Score Attack, since it’s easy to nail the waddlin’ tykes while they’re still in a spawn pack — but if you’re combining Challenges, the opening Waves of each Round in a Firefight Arcade game will do the trick just as well.

Load up Nadefight for an eight-grenades bandoleer to start, then regularly farm Plasmas from the battlefield during a break in the action; or, go cheap and just get yourself killed, since you can respawn where the action is with a new grenade stock. (Lazy? Sure. But we’re not here to give advice on making life more difficult, yeah?)


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Time: 90 minutes / day
Value: ★★★★
Reward: 7777

Win 50 games in Multiplayer Matchmaking this week.

And it’s just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that some Dailies require as many as seven wins, this one’s little more than just a fifth Daily Challenge that you get paid for at the end of the week; besides, you’d be hanging out in Multiplayer matches anyway.

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 7,777 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
  • Remember when I said to avoid Objective games? Well, just as it does with most things, Grifball breaks the rules. Games are usually quick and generally won’t end in a tie, and so all other things being equal you’ll go in with about a 50-50 chance of pulling Host and scoring the win.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: SlaGG3R

Ah, if only the weather looked this good. Screenshot Of The Day this morning courtesy of SlaGG3R, who obviously received a new Hammer for Christmas. Thanks, SlaGG3R! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Killstyle, Special Enemy
  • SETTINGS: Firefight
  • AVERAGE DIFFICULTY:
  • TOTAL TIME: 50-75 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 6350

A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 20-30 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1300

Earn 5 assists in Firefight Matchmaking.

This is actually harder than it sounds, though made more manageable by the generously low number required and the fact that you can tackle this at the same time as your Demon Challenge (see below). The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s less likely an ally will be firing on the same one, at the same time, as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their headgear, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just lost to the guy with the folding chair, giving an ally an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot; and, since Demon requires you to kill Elites, the two of you can work both Challenges at the same time. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • A SATISFIED THIRST

    Firefight

    Special Enemy

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1800

    Kill 250 Grunts in Firefight Matchmaking.

    A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you.

    Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer. Use Drop Shield liberally to keep the party going, and for added fun, pretend that all the Grunts are named Justin Bieber.

    Each Round of Bieb– ah, Grunts— features 120 of the little tykes who waddle toward their Great Journey, so you’d ordinarily need more than two matches to notch your 250. Because of that, we recommend tackling your A Friend In Need and Demon Challenges first, since you’re certain to blaze your way through at least 10 Grunts on your way to the Elites, eliminating the need for a third Gruntpocalypse.

    DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1250

    Kill 10 Elites in Firefight Matchmaking on Heroic or harder.

    As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

    • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
    • By the Great Journey, why were we not invited to your New Year's Eve festivities? Ghaack? Ghaack is not an answer!

    • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
    • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
    • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

    HYPER LETHAL VECTOR

    Firefight

    Headshot

    Type: Headshots
    Setting: Firefight
    Difficulty: Grind
    Time: 30-45 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 2000

    Kill 100 enemies with headshots in Firefight Matchmaking.

    You’ll headshot your way through this at the same time as your other Firefight Challenges, particularly A Satisfied Thirst, which sets you against 240 confetti-throwing Grunts, so chances are you’ll pocket this Challenge without even noticing. Which is a shame, because Hyper Lethal Vector sounds way cool.

    CHRISTMAS CHALLENGE SPECIAL: Save Santa's Workshop!

    Heya Everyone! Thanks for your patience throughout the day, because NOW… we can finally announce the winners of our first-ever Daily Challenge Special: Defending Santa’s Workshop on Christmas!

    Santa has honored Bungie’s favorite number by rewarding seven Spartans with special Christmas gifts, listed below. (Though Santa doesn’t know about such things, they’re all approximately the same value, yeah?) Winners have been selected at random from players who successfully completed the Challenge, and are listed alphabetically. Prizes were likewise randomly assigned to winners.

    The winners are:

    Cupcake Of DOOM:
    XBox Live 3 month Gold Membership
    Disciple N2k:
    1600 Microsoft Points
    MaDmOsChE:
    XBox Live 3 month Gold Membership
    Molten Slowa:
    1600 Microsoft Points
    Morpheus414:
    1600 Microsoft Points
    Shieldziee:
    BradyGames Halo: Reach Guide, hardcover Legendary Edition
    uhh oh oreo:
    BradyGames Halo: Reach Guide, hardcover Legendary Edition

    And, as announced, an extra-special bonus gift goes to the first Spartan who completed the Challenge with the most confetti thrown. That Spartan, with an Amazing, 120-headshot Perfect-Score game, is:

    SaiyanHeretic:
    XBox Live 12 month Gold Membership

    Ho ho ho! Merry, um, post-Christmas!

    Congrats, Saiyan! That’ll cover you all the way through next Christmas!

    All gifts will be shipped during the first week of the New Year. Thanks once again to everyone for playing; we couldn’t possibly list all the players who submitted entries here, but we’ll reveal this was a test-run for something we have slated to launch Jan. 1 — and, even if you didn’t receive a special gift, your courage under fire has not gone unnoticed. Credit for it will carry over, so if you like you can start this new feature already ahead of the game.

    (No, we can’t announce what this feature is yet, but expect official word sometime this week. It’s incredibly cool, you’re gonna like it a lot.)

    Before we go, however, we decided that a few additional Spartans deserved special recognition for their efforts. Though it comes with no gift other than pride in accomplishment (which is its own gift, yeah?), we now list our staff-selected….

    HONORABLE MENTIONS:

    wraps52, who wrapped the Challenge with a near-perfect 119 headshots

    MaDmOsChE, who, in addition to receiving a gift above, likewise score 119 shots of confetti, and

    swooshdave, who not only scored a hilarious Killtastrophe, but was cool enough to record a clip of it for us. So, we’ll roll credits on the awards ceremony over a video of the accomplishment, complete with upcoming-holiday fireworks.

    Have a safe and Happy New Year, everyone!

    –Ender Xer0

    * * *

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    * * * MERRY CHRISTMAS! * * *


    ENDERTORIAL




    HAPPY HALO-DAYS TO EVERYONE! Hope it’s been a fun and exciting Christmas season. As we announced yesterday, because of the holiday we won’t be featuring our regular Daily Update today.

    BUT, WE HAVE SOMETHING EVEN BETTER!

    It’s our first-ever HRD Daily Challenge, an extra-special Fifth one added onto Bungie’s other four. Complete it successfully, and you won’t get imaginary, space-buck Bungie cRedits; you’ll get the chance to win real, actual prizes bought with cold HRD cash! We told you yesterday how much we appreciate your support during the site’s first few months; now here’s our chance to show it!

    So, check out the HRD Christmas Challenge contest below, and keep in mind the most important rule: Have a good time! Winning entries that do not have fun will be disqualified.

    Merry Christmas!

    Ender Xer0
    * * *


    CHRISTMAS CHALLENGE SPECIAL


    CHRISTMAS CHALLENGE SPECIAL: Save Santa's Workshop!


    SAVE SANTA’S WORKSHOP

    Headshot

    Firefight

    Zero Deaths

    Type: Completion / Zero Deaths / Killstyle
    Setting: Firefight
    Difficulty: Easy
    Time: 10 minutes
    Value: ★★★★★★
    Reward: Christmas Spirit (and prize drawings)

    Save Santa’s Workshop without dying. (BONUS: Score as many headshots as possible.)

    With Santa Claus away during Christmas delivering presents, evil Dwarves have stormed Santa’s Workshop at the North Pole, intent on killing all of the helpless and exhausted Elves. Their only hope: YOU!!

    Here’s what you need to do to Save Santa’s Workshop, including the chance to win special presents from the Big Guy, such as BradyGame Strategy Guides, Gold Membership cards and free Microsoft Points.

    1. Go into Score Attack Matchmaking on Glacier (the North Pole!) anytime today, Dec. 25, before the new Challenges update for Sunday
    2. Load up Gruntpocalypse, in which 120 Dwarves will storm the Workshop
    3. Repel all five Waves, finishing the game, without ever needing to be brought back to life by Christmas Magic (zero deaths / no respawns)
    4. Send us a link to your Game Record, like this one, at haloreachdaily@live.com, anytime before Monday.
    5. We’ll review your record to verify that you saved Santa’s Workshop, and enter your Gamertag into the prize drawing. Only one entry per Gamertag, so don’t submit multiple games from the same account! Sorry, no guests.
    6. Winners and prizes will be announced Monday, Dec. 27, in the regular HRD Daily Update.

    BONUS PRIZE! The Dwarves have been tricked into attacking the Elves by Winter Magic, and they cheer and throw confetti when freed from its spell correctly. The first player who successfully saves the Workshop by freeing the most Dwarves in this way automatically wins a special present from Santa for his good work. (Award goes to player with the most headshots; tie scores go to first player to email the winning Game Report.)

    And, just because we know you want to do the regular Bungie Daily and Weekly Challenges today as well, this one will score you the entire Where There’s Smoke… Challenge, as well as notch five more Waves toward your Ride The Wave Weekly! So what are you waiting for, Spartan? Santa needs your help!!


    BROTHERHOOD SCREENSHOTS OF THE WEEK


    BROTHERHOOD SCREENSHOT OF THE DAY: Bark At The Moo

    Our final Brotherhood Screenshot Of The Day this week courtesy of Bark At The Moo (far right), who along with his allies (from left to right) x 37 Stitchez x, Noh Wai and BigPimpn2113, suddenly make us want to listen to the Beatles album HELP! (Not that these guys would need any help; they look like they can kick your ass.) Everyone, click to enlarge!

    Thanks to everyone who sent in Screenshots for our special Christmas Brotherhood week. If you didn’t make it on to the Front Page, it’s only because we didn’t have room to run them all, and we’re hanging on to them to run during our regular Screenshot Of The Day feature.

    As usual, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!

    In the meantime, as promised, here’s a replay of all the special Screenshots that ran on our Front Page this week. Thanks again to everyone for sending them in!

    BROTHERHOOD SCREENSHOT OF THE DAY: x Hells Harp x


    BROTHERHOOD SCREENSHOT OF THE DAY: ODST Alpha


    BROTHERHOOD SCREENSHOT OF THE DAY: KillaMox


    BROTHERHOOD SCREENSHOT OF THE DAY: Sliderz105


    Click to enlarge all of them!

    ***


    WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

    That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — Jiminy Christmas, that’s EASY, even this late in the week. In fact, chances are, the Challenges so far this week have already perched you narrowly close to to completion, if you haven’t finished it already.

    You can even tear through the entire Challenge today — the HRD Christmas Challenge will net you five Waves for starters, and time’s running short — the Challenge ends tomorrow, so get on it!

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    BROTHERHOOD SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: ODST Alpha

    Brotherhood Screenshot Of The Day this morning courtesy of one of the earliest supporters of this site: ODST Alpha (driving), whose allies Genesis 343 (turret) and Fallen Goose (triple-kill seat) demonstrate that they know the first rule of teamwork: You Don’t Ditch Your Friends, even when the Rocket Hog is on fire. Thanks, Alpha! Everyone, click to enlarge!

    In the spirit of holiday brotherhood here aboard the Pillar Of Awesome, we’re showcasing Group Screenshots all this week featuring not just YOU, but your ALLIES as well. We’ll run them all week, culminating in all of them appearing together on the Big Day. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary.

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Assists, Kills, Killstyle, Special Enemy
    • SETTINGS: Campaign, Firefight, Multiplayer
    • AVERAGE DIFFICULTY: Easy
    • TOTAL TIME: 50-70 minutes
    • OVERALL VALUE: ★★★★
    • TOTAL CREDITS: 5810

    ONE SPARTAN ARMY

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Time: 15-20 minutes
    Value: ★★★★
    Reward: 1500

    Kill 150 enemies in Firefight Matchmaking.

    Pretty simple: Just fire up a Gruntpocalypse in Score Attack and start making confetti. With 120 enemies per match, you’ll hit the Challenge mark during the second Wave of your second game.

    • Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party; the big guns or main deck on Outpost and the far-end walkway corners on Courtyard also offer excellent defensive positions (and after the 1K Firefight marathon yesterday, you’ll either be really good at Courtyard or never want to go there again). Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.
    • And, as an added bonus, the two Gruntpoc matches (five Waves each) will add 10 notches to your score for the Weekly Ride The Wave Challenge (see below). With Firefight tasks on both Monday and Tuesday, this’ll put you pretty close to wrapping it, if you haven’t done that already.

    NO ‘I’ IN TEAM

    Multiplayer

    Single Match

    Assists

    Type: Assists
    Setting: Multiplayer
    Difficulty: Medium
    Time: 20-30 minutes
    Value: ★★★
    Reward: 1560

    Earn 8 assists in a Multiplayer Matchmaking game.

    The real challenge here will be not just to rack up Assists, but to collect at least eight in the same match; miss the mark, and you’re back to zero.

    Because of that, your best bet becomes to focus on nothing but Assists until registering the Challenge; yes, that means walking away from some otherwise deserved kills as you crash an opponent’s Shields but let another player punch his ticket. You’re flying wingman here, helping other gamers score the chick even if the party’s a free-for-all.

    Just click on the Assist-O-Rama standing link at the top of this page to see our complete guide to Not Closing The Deal. You’ll lose a few extra points by not claiming the kill yourself, but you’ll still get cR points for an Assist, and the Challenge bonus will way more make up for the ones you handed away.

    ABOVE THE NECKLINE

    Multiplayer

    Single Match

    Headshot

    Type: Killstyle
    Setting: Multiplayer
    Difficulty: Easy
    Time: 10-15 minutes
    Value: ★★★★
    Reward: 1000

    Kill 3 enemies with headshots in a Multiplayer Matchmaking game.

    Tip Of The Day

    Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.

    If SWAT doesn’t blow your hair back, you could just as easily pocket this in any Multiplayer match, although drift toward either Objective gametypes or larger-team playlists to make sure the game’s score-limit doesn’t cut short your Challenge progress. Chances are, though, in any DMR game, you’re likely to net this just by fighting, without any extra effort at all.

    CANNON FODDER

    Campaign

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Campaign
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 1750

    Kill 75 infantry-class foes in the Campaign today.

    Infantry-class enemies are those weakest among the Covenant horde, and come in a few different flavors; they’re also the ones occasionally given really bitchin’ weapons like Fuel Rod Guns, the better to humiliate you with as you’re blown to hurtling pieces by a twerp you could have squashed with your elbow.

    None of that will matter much, however, where we’re going:

  • By far the most convenient cannon-fodder carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page. It’ll take about 25 thunderstorms to rain down enough death to register the Challenge, but each one only takes about 10 seconds, so we’re only talking here about a couple of minutes.
  • But, if you don’t like the open credit farming that goes with Target Locating, just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — then start making confetti. We’re partial to Winter Contingency’s Rally Point Bravo, since the Dropships spit out waves of Grunts in a steady stream, but really any level will do. Once you’ve cleaned ’em out, just reload the checkpoint, rinse and repeat.

  • WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

    That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

    You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, you’ll pocket 10 Waves as part of today’s One Spartan Army Challenge, so you’ll already be ahead of the game.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NEW! NOBLE ACHIEVEMENTS GUIDE BELOW!


    NOBLE SCREENSHOT OF THE DAY


    NOBLE SCREENSHOT OF THE DAY: Stilus Equus

    Noble Screenshot Of The Day today courtesy of Stilus Equus, with some edge-of-space action on Anchor 9. Remember, we’re featuring Screenshots all week from the new Noble Map Pack. They’re looking AWESOME so far, so keep ’em coming!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Completion, Kills, Killstyle, Special Weapon
    • SETTINGS: Any Game Mode, Multiplayer
    • AVERAGE DIFFICULTY: Easy
    • TOTAL CREDITS: 6700

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Reward: 3000

    Kill 400 enemies in any game mode in Reach.

    Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

    • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
    • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
    NEUROSCIENCE

    Multiplayer

    Single Match

    Headshot

    Type: Killstyle
    Setting: Multiplayer
    Difficulty: Hard
    Reward: 1200

    Kill 10 enemies with headshots in a Multiplayer Matchmaking game.

    Tip Of The Day

    By far the most difficult Challenge of the day, since it requires you to complete it in a single game, with your counter reset at the beginning of each new match.

    Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.
    • In fact, your biggest obstacle in SWAT — apart from people shooting you in the back of the skull — will be to rack up the 10 headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out. If that keeps happening, recruit some friends so that you can coordinate your efforts; you can even work in pairs, with one of you providing distraction while the other zeros their visors.
    • While it’s true that other playlists with higher score thresholds or Objective-based completion might give you more time to run up your headshot count, they require some coordination between taking down an opponent’s shields (melee, Plasma Pistol, etc.), then swapping out for a headshot weapon before an ally takes the kill or an enemy targets you. So, if you’re not a SWAT fan, take a friend into Big Team Battle or Invasion (the headshot count will carry over from round to round) and work together to register your kills.

    LIGHT FUSE, RUN AWAY

    Multiplayer

    Single Match

    Special Weapon

    Type: Kills / Special Weapon
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

    Okay, this one’s pretty straightforward.

    1. Get a monkey.
    2. Go into Matchmaking.
    3. Give the controller to the monkey.
    4. Go get a sandwich.

    If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

    Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player has loaded up Armor Lock.

    And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.

    CREDITS FOR COMPLETION

    Multiplayer

    Type: Completion
    Setting: Multiplayer
    Difficulty: Retarded
    Reward: 1500

    Complete 5 games in Multiplayer Matchmaking.

    Sound familiar? Yep, it’s identical to yesterday’s Challenge, just with an extra game. We’re not sure why Bungie gives out gold stars to people just for showing up — but, then again, after seeing Reach‘s multiplayer maps, maybe that’s how they run things over there.

    Anyway, same comments as yesterday:

    Yes, you really can earn this by doing absolutely nothing for five games — it’s hard to call it a “Challenge” when the only requirement is to prevent your controller from powering off. But, hey, it’s 1500 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

    If somehow you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

    For a playlist named “Living Dead”, Infection nets a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.


    WEEKLY CHALLENGE


    ALL IN A WEEK’S WORK

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 7777

    Kill 1000 enemies in Multiplayer Matchmaking this week.

    Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

    The number seems like a towering monolith, conquerable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

    One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

    Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Neuroscience — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from Sunday).

    Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: NEW WEEKLY CHALLENGE TODAY!


    DAILY CHALLENGES


    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 1500

    Kill 150 enemies in any game mode in Reach.

    Take this on last, and you probably won’t need to pay attention to it at all; you’ll almost certainly blow right past 150 while wrapping up the Dailies and Weekly (which you can easily do today as well), so there’s no point repeating your efforts.

    If you still have a handful of stragglers — which would be an accomplishment by itself — basic Matchmaking is likely all you’ll need, though you can just as easily load up ONI Sword Base for some Target Locating or a Custom Game to Grunt your way through them. Check out the Owning On ONI or Grunt Game Settings standing links at the top of the page for instructions.

    COVENANT-CIDE

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Reward: 500

    Kill 60 enemies in Firefight Matchmaking.

    Not much to say: You’ll pocket this simply by tackling the Heroic Killagruntjaro! Challenge (see below) at the same time.

    HEROIC KILLAGRUNTJARO!

    Firefight

    Single Match

    Multikill

    Type: Multikills
    Setting: Firefight
    Difficulty: Medium
    Reward: 3500

    Earn 35 multikills in a Firefight Matchmaking game on Heroic or harder.

    (Question: How is this different from the standard Killagruntjaro! Challenge from four days ago? Just askin’.)

    Despite what the title of this Challenge might say, Gruntpocalypse is not your best path to cRedit glory, and actually requires a fair bit of tactical planning and strategic gunplay. You need to score all 35 Multikills in a single match; only 120 Grunts ever appear during a one-Round Score Attack, and they have an inconvenient habit of killing themselves, each other, or both.

    That means, even under the best conditions, you’d need to dispatch either 70 Grunts within a trigger-pull of each other, or start scrambling to make up lost Multikills by scoring Triples, Overkills and precisely-timed grenade throws; otherwise, you might find yourself mathematically eliminated before the final Wave waddles past. It’s certainly possible, especially if you’re a skilled Gruntinator, but you don’t get any gold stars for making your life more difficult.

    Instead, head into Rocketfight — with now three Rounds of missile mayhem, you should be able to blast your way through 35 Multikills with some reasonable trigger discipline. There’s a lot to go over, however, but you’ll also be able to work two other Challenges (Shootin’ And Lootin’ and Covenant-cide) at the same time, so pull up a seat.

    First, a quick NOTE: Unlike some other Challenges, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — this Challenge registers ANY Multikill. That means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one.

      For Those About To Rocket...

    • Select Jetpack as your Armor Ability, then hover above the Dropships as they unload. Rain death from above, concentrating your fire on the weakest enemies — remember, you’re going for Multikills here, not single-enemy points, so the more Grunts and Jackals the better; whatever Firefight points you lose by skipping the big-ticket enemies will be more than made up by the Multikill chain bonus and Challenge cRedits. Both sets of enemies also drop in packs, priming them even more as multiple-Multikill targets.
    • As soon as you’ve emptied both chambers, toss both your grenades along the perimeter of your blasts to clean up any stray Covies who escaped their Great Journey. And don’t worry if you freefall into the middle of the survivors en route to your own quick death: you’ve just scored major Challenge points, and you were going to need to reload anyway.
    • Once you respawn, scan for a good secondary weapon to defend occasionally, since you’ll want to save your big barrels for Double-Kill targets. A Fuel Rod Gun will be your top choice, since you can fall back on it for some follow-up mayhem if you misfire a Rockets or have more enemies on hand who won’t wait for a reload. Just don’t go blast-happy, since its primary role remains defense.
    • Ignore straggler enemies and focus only on those in pairs or more; and when you do cut loose, empty both rockets and follow up with every grenade. You’ll likely catch a few extra kills, and better safe than sorry.

      Anti-Douchebag Ordinance.

      Sounds pretty simple, right? Well, not exactly. Remember that you’ll be playing with three other teammates (no, we won’t call them “allies”) and they’ll be trying to do the exact same thing as you, so make sure your rockets don’t show up late to the party. If you do have trouble striking first — or, if you’re stuck with a douchbag player who insists on beating everyone to the punch well past his Challenge completion — just go in with one or more friends. You’ll want to coordinate your efforts between the Waves and Dropships, but there’ll be more than enough Multikills to go around.

    • Your Challenge meter will flash periodic reminders of your total, but you’ll want to keep track yourself of your running average, not just when you hit a progress mark. With three Rounds of five Waves each, you would otherwise need to pace yourself at three Medals per Wave; but remember, the Boss Wave that ends each Round sends out badass motherfuckers who can shake off two Rockets to the face and still pwn you into respawn; so don’t count on them to pad your Challenge-count.
    • Also don’t rely on the Bonus Wave to recover any slack — not only is it your last gasp after toughing it out for three Rounds, but your enemies will be Elites, and they don’t go down easy. You’ll likely score some solid kills, but not likely to score any Doubles; plus, you’ll have the Iron Skull on, which means lose-and-go-home. Not exactly where you want to be after 30 minutes of reloading.
    • Instead, rely only on the first four Waves, which divides not-so-evenly into just over four Medals per Wave. (You’ll need to notch a single extra one somewhere along the line.) But, of course, your best strategy will be to notch them as early as possible — so keep the pressure on.
    VENGEANCE FOUND

    Multiplayer

    Kill

    Type: Kill (Special)
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 700

    Earn your ‘Revenge’ in a Multiplayer Matchmaking game.

    Yep, it really is as simple as it sounds. Head into a small-squad Slayer match (Team, SWAT, Snipers, etc.) since fewer enemies means it’s more likely you’ll hunt down your killer. Score a Revenge Medal and you’ll get 700 bonus cRedits for your stylish teabag. (Well, you’ll get the cRedits whether you teabag or not; but it’s Revenge, yah?)


    WEEKLY CHALLENGE


    CRACKSHOT

    Campaign

    Headshot

    Special Weapon

    Type: Special Weapon / Killstyle
    Setting: Campaign
    Difficulty: Grind
    Reward: 3000

    Kill 70 enemies with Sniper Rifle Headshots in Nightfall on Heroic.

    Another so-easy-Justin-Bieber-could-do-it Challenge. Nightfall‘s a particularly easy level for this: it’s dark, you start with a Sniper, and you’re on a hill overlooking unsuspecting Covies — the only way Bungie could make it easier is if the Elites actively lunged into your bullets with their foreheads.

    Just flip on Night Vision, take aim, and fire away. You can even skip the opening assassination of the Elite taking a leak on the Grunts below, and just headshot him from behind. (OK, so, maybe he’s not actually taking a leak; but then, what the hell is he doing there?)

    When you’re done with the first Elite and two Grunts, advance to the cliff overlooking the makeshift Covenant base. Start picking off Covies until you run out of ammo or run out of enemies; then you can simply restart the level and repeat, until the Challenge Complete banner flashes onscreen.

    Easy, yeah? Well, at least it’s a chance to use Sniper rounds on some Grunts without feeling retarded about it.

    Tip Of The Day

    TAKE NOTE, however: Though you can die as many times as you like, restart the mission or simply revert to Checkpoint, you CAN’T Save and Quit and then return at a later time; your Challenge counter will reset, and you’ll have to start over again. That means you’ll have to set aside a couple of extra minutes to register all 70 in one go.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!

    DAILY CHALLENGES


    BLASTIN’ AND RELAXIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 1000

    Kill 90 enemies in any game mode in Reach.

    Take on this one last, and you probably won’t need to pay attention to it at all; you’ll almost certainly blow right past 90 while wrapping up the rest of Dailies, so there’s no point repeating your efforts.

    If you still have a handful of stragglers — which would be an accomplishment by itself — basic Matchmaking will likely be all you need, though you can just as easily load up a Custom Game to Grunt your way through them. Check out the Grunt Game Settings standing link at the top of the page for instructions, including a link to a Custom Game already set up for you.

    A FRIEND IN NEED

    Firefight

    Assists

    Type: Assists
    Setting: Firefight
    Difficulty: Grind
    Reward: 1000

    Earn 10 assists in Firefight Matchmaking.

    Finally, Bungie recognizes that Firefight Assists are much harder than they look: earlier in the week, the Challenges awarded a can’t-even-buy-a-cup-of-coffee 400 cR for 20 Assists; today, they award 1,000 for only 10. Cheers!

  • Though that makes the Challenge more worthwhile, however, it doesn’t make it any easier. The problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.
  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s unlikely an ally will be firing on the same one at the same time as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.
  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that the Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, so it’s difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. Elites — while otherwise remarkably crafty — for some reason stop and howl like a drag queen who’s lost his wig when their Shields go down, giving an ally an easy headshot.
  • The problem will ease up once the Mythic Skull turns on, since that doubles enemy health, including for even the lowliest DMR fodder; but — since they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you, rather than try to shift strategies in the middle of the match.
  • Tip Of The Day

    You can also steal cheap Assists throughout the match by targeting the Phantom’s main gun: taking it out registers as a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.

    And, by all means, go in with a partner if possible; coordinating with a friend will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
    LEADERSHIP ELEMENT

    Campaign

    Special Enemy

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1500

    Kill 45 enemy leaders in the Campaign today.

    Get ready for the smell of napalm in the morning: If you’re not familiar with the Target Locator on the Campaign’s ONI Sword Base mission, simply click on our Owning On ONI standing link at the top of this page for a step-by-step guide to Halo Reach’s new Red Ring Of Death, complete with a YouTube video walkthrough.

    Turn on the Thunderstorm Skull ahead of time, since that’ll upgrade your enemies and slot more of them into the Leader class. You’ll register about 3-4 Leader kills with each airstrike, so the whole Challenge should take all of five minutes. And, as an added bonus, your new pocketful of Killionaires will take down today’s Blastin’ And Relaxin’ Challenge too.

    Or, if you don’t like the stigma of naked cRedit boosting on ONI, you can load up just about any level that features a Rally Point Bravo; the game stacks most of its Leaders at the end of the missions, and with Thunderstorm on you’ll have more than enough to pick and choose from.

    NEUROSCIENCE

    Multiplayer

    Single Match

    Headshot

    Type: Headshots
    Setting: Multiplayer
    Difficulty: Hard
    Reward: 1200

    Kill 10 enemies with headshots in a Multiplayer Matchmaking game.

    By far the most difficult Challenge of the day, since it requires you to complete it in a single game, with your counter reset at the beginning of each new match.

    • Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.
    • In fact, your biggest obstacle in SWAT — apart from people shooting you in the back of the skull — will be to rack up the 10 headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out. If that keeps happening, recruit some friends so that you can coordinate your efforts; you can even work in pairs, with one of you providing distraction while the other zeros their visors.
    • While it’s true that other playlists with higher score thresholds or objective-based completion might give you more time to run up your headshot count, they require some coordination between taking down an opponent’s shields (melee, Plasma Pistol, etc.), then swapping out for a headshot weapon before an ally takes the kill or an enemy targets you. So, if you’re not a SWAT fan, take a friend into Big Team Battle or Invasion (the headshot count will carry over from round to round) and work together to register your kills.


    WEEKLY CHALLENGE


    MULTIPLICATIVE

    Multiplayer

    Multikill

    Type: Multikills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 2000

    Earn 45 Multikills in Multiplayer Matchmaking this week.

    Okay, relax. This isn’t as hard as it sounds: If you started on Monday, then you need to score only seven Multikills per day, you’ll still wrap this up with half a day to spare. You’d run into trouble only if you left this until the end; and considering that previous Challenges have required you to score seven in a single day, this isn’t much more than a fifth Daily Challenge, with the payout postponed till the end of the week.

    If you’re starting today, well — you’re one of the people who left this to the end. (The Challenge expires tonight.) Yes, you’ve screwed yourself by waiting, but it’s not off the charts either — it’s a Sunday, you’ve got all day, and watching football won’t earn you bonus cRedits. Just get on it, stick to it, and you’ll make it into the end zone. You’ve got to score 90 kills for one of the Daily Challenges anyway, so why not make them all Doubles?

    • Spend most of your time in Rumble Pit. More enemies on smaller maps = more Multikills.
    • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
    • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
    • If you’re not having much luck in the Pit, get with a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
    • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

    NOTE: Unlike some other Multikill Challenges, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one.