Posts Tagged ‘holdout’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MYTHIC MONDAY


With the final LASO Challenge hitting this week, the lads over at the MXG at the ManeX Gaming Channel on YouTube have graciously agreed to let us run the climactic Mythic runthrough in place of their regular Video Of The Week today. (And, also, they said “How in blazes are we supposed to do that bloody mission on MYTHIC??”) Well, okay; the Weekly is NQM — Not Quite Mythic — since that requires the Blind Skull and a Solo runthrough, but fer chrissakes it’s close enough. The vid clip is full-on Mythic, though, so strap on your hip-boots: lots o’ Covies are about to die.

Special Thanks to SHADOWSTRIKE1 for uploading his crazy walkthrough. The Manex Monday feature returns next week, and our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 60 to 120 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

NEW WEEKLY CHALLENGE!

Tip Of The Week

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

As with most of the LASO Challenges, we have our standard warning — you’re probably never going to do this alone, and if you can handle a Legendary level by yourself without dying, you don’t need any advice from HRD. So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough here, so just as we did with the previous Campaign missions we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor Foxman FX appears each day.

Meanwhile, the LASO and L.D. (Legendary Difficulty) Challenges have cycled into the regular rotation so often that we’ve gone and created a permanent standing page of all of our standard strategies for tackling the game on its hardest setting, no matter which Challenge or part of the Campaign. Check it out!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 50-75 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 4975

BLASTIN’ AND RELAXIN’

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges; for your leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
THIS IS MY RIFLE. . .

Multiplayer

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1000

Earn 20 kills with precision weapons in Multiplayer Matchmaking.

All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re fewer and further between in Multiplayer.)

Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee.

Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★☆
Reward: 1500

Kill 200 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 200 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

HEROIC HOLDOUT

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 15-30 minutes
Value: ★★★★
Reward: 1125

Kill 150 enemies on Holdout on Heroic in Firefight Matchmaking.

Your biggest obstacle here will be waiting for the map to surface in the voting options; if you’re not the quitting type, you may have to grind through two or three other Firefights for each chance at Holdout.

Just about any Arcade Firefight (short of the two grenade launchers) will let you rack up quick kills, but keep in mind you’ll have three other allies firing into the crowds as well; if your Rockets or Fuel Rods show up late to the party, you won’t end up with any points on your dance ticket.

To maximize your Holdout map time in a more standard Firefight, you might also be tempted to Sprint for the Target Locator; but, since everybody’s got that idea, you’ll only have a 1-in-4 chance of actually snaring it. And, if you don’t, you’ll be out of position for when the fun begins.

  • Instead, consider forgoing the Ordinance Drops to take up a good position with a DMR loadout; the first targets are Grunts and Jackals, both of which drop from single headshots. By the time the Target Locator charges and fires, you’ll have already racked up nearly as many kills — all with bonus headshot points — and be in position for more.
  • As more Waves arrive, ignore the Brutes and Elites until you’ve cleared the decks of lesser infantry; remember, you’re going for straight kills, not Firefight points, and mixing it up with tougher enemies will surrender easy kills to your fellow Spartans.
  • Also don’t waste time on the Hunters; they don’t register all that many points for the effort involved, you’ll burn through good ammo and, with your teammates firing on them too, you may not even collect the kill.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Ender eXeX

Screenshot Of The Day today courtesy of Ender eXeX, the newest addition to the ranks of the Ender Nation clan. See? Membership has its privileges! Thanks, XX! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Spree
SETTINGS: Any Game Mode, Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 15-20 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5400

[ ACCESS COMPLETE INTEL: CLICK HERE ]

19 OCTOBER 2010

Posted: October 19, 2010 in Firefight, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


Apologies for another late post, but we’ve been waiting for Bungie to put through its Matchmaking Update, which is set to go live today, to see how it’ll affect the Daily Challenges. It’s not up and running at the time of this writing, but we’ll post an update as soon as Bungie pulls the trigger.

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 400

Kill 40 enemies in Multiplayer Matchmaking.

Not much of a Challenge, eh? Play a couple of games and the cR will be yours. We prefer Rumble Pit, since the kills seem to come faster, but take yer pick.

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1500

Kill 150 enemies in Firefight Matchmaking.

A relatively simple Challenge that you can get just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet, since you can dispatch the Grunts quickly and there won’t be anyone else to score them out from under you. Focus on headshots , since Firefight offers additional cR for medals earned.

Or, to work a second Challenge at the same time, Heroic Holdout requires 50 kills in a standard Firefight; score those first, then head to Gruntpocalypse to clean up what’s left.

Note: Bungie’s updating the Firefight playlist today, including extending the standard Firefights to three Rounds; we’re not sure when it’ll go live, but when it does, you’ll probably be able to wrap this Challenge at the same time as Heroic Holdout, since you’ll only need to average 10 kills per Wave to sort them both.

HEROIC HOLDOUT

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 600

Kill 50 enemies on Holdout on Heroic in Firefight Matchmaking.

Yet another simple Challenge, and one you can work at the same time as One Spartan Army above; two or three Rounds, and you should have it wrapped. Your biggest obstacle will be waiting for the map to surface in the voting options; if you’re not the quitting type, you may have to grind through two or three other Firefights for each chance at Holdout.

Vote for Sniperfight to rack up quick kills, including the turret guns on the descending Dropships, which explode from two shots and register as a point in your kill-count. Rocketfight might be tempting, but keep in mind you’ll have three other allies firing into the crowds as well; if your Rockets show up late to the party, you won’t end up with any points on your dance ticket.

To maximize your Holdout map time in a standard Firefight, you might also be tempted to Sprint for the Target Locator; but, since everybody’s got that idea, you’ll only have a 1-in-4 chance of actually snaring it. And if you don’t, you’ll be out of position for when the fun begins.

  • Instead, consider forgoing the Ordinance Drops to take up a good position with a DMR loadout; the first targets are Grunts and Jackals, both of which drop from single headshots. By the time the Target Locator charges and fires, you’ll have already racked up nearly as many kills — all with bonus headshot points — and be in position for more.
  • As more Waves arrive, ignore the Brutes and Elites until you’ve cleared the decks of lesser infantry; remember, you’re going for straight kills, not Firefight points, and mixing it up with tougher enemies will surrender easy kills to your fellow Spartans.
  • Also don’t waste time on the Hunters; they don’t register all that many points for the effort involved, you’ll burn through good ammo and, with your teammates firing on them too, you may not even collect the kill.
THE DREAM SHAKE

Multiplayer

Single Match

Double Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Reward: 1000

Earn 4 Double-Kills in the same match in Multiplayer Matchmaking.

This’ll be the Challenge that really tests your skills (and patience) today. Double-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor four times before the match wraps can be tricky, but there’s a few things you can do to cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a quartet of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies: with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

Tip Of The Day

NOTE: While it would seem to make sense — since it’s really just a pair of Double-Kills — an Overkill will NOT register a second DK for your Challenge count. Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.